xref: /aosp_15_r20/external/skia/src/gpu/graphite/GraphicsPipelineDesc.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2021 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_GraphicsPipelineDesc_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_GraphicsPipelineDesc_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/Renderer.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/UniquePaintParamsID.h"
13*c8dee2aaSAndroid Build Coastguard Worker 
14*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite {
15*c8dee2aaSAndroid Build Coastguard Worker 
16*c8dee2aaSAndroid Build Coastguard Worker /**
17*c8dee2aaSAndroid Build Coastguard Worker  * GraphicsPipelineDesc represents the state needed to create a backend specific GraphicsPipeline,
18*c8dee2aaSAndroid Build Coastguard Worker  * minus the target-specific properties that can be inferred from the DrawPass and RenderPassTask.
19*c8dee2aaSAndroid Build Coastguard Worker  */
20*c8dee2aaSAndroid Build Coastguard Worker class GraphicsPipelineDesc {
21*c8dee2aaSAndroid Build Coastguard Worker public:
GraphicsPipelineDesc()22*c8dee2aaSAndroid Build Coastguard Worker     GraphicsPipelineDesc() : fRenderStepID(0), fPaintID(UniquePaintParamsID::InvalidID()) {}
GraphicsPipelineDesc(const RenderStep * renderStep,UniquePaintParamsID paintID)23*c8dee2aaSAndroid Build Coastguard Worker     GraphicsPipelineDesc(const RenderStep* renderStep, UniquePaintParamsID paintID)
24*c8dee2aaSAndroid Build Coastguard Worker         : fRenderStepID(renderStep->uniqueID())
25*c8dee2aaSAndroid Build Coastguard Worker         , fPaintID(paintID) {}
26*c8dee2aaSAndroid Build Coastguard Worker 
27*c8dee2aaSAndroid Build Coastguard Worker     bool operator==(const GraphicsPipelineDesc& that) const {
28*c8dee2aaSAndroid Build Coastguard Worker         return fRenderStepID == that.fRenderStepID && fPaintID == that.fPaintID;
29*c8dee2aaSAndroid Build Coastguard Worker     }
30*c8dee2aaSAndroid Build Coastguard Worker 
31*c8dee2aaSAndroid Build Coastguard Worker     bool operator!=(const GraphicsPipelineDesc& other) const {
32*c8dee2aaSAndroid Build Coastguard Worker         return !(*this == other);
33*c8dee2aaSAndroid Build Coastguard Worker     }
34*c8dee2aaSAndroid Build Coastguard Worker 
35*c8dee2aaSAndroid Build Coastguard Worker     // Describes the geometric portion of the pipeline's program and the pipeline's fixed state
36*c8dee2aaSAndroid Build Coastguard Worker     // (except for renderpass-level state that will never change between draws).
renderStepID()37*c8dee2aaSAndroid Build Coastguard Worker     uint32_t renderStepID() const { return fRenderStepID; }
38*c8dee2aaSAndroid Build Coastguard Worker     // UniqueID of the required PaintParams
paintParamsID()39*c8dee2aaSAndroid Build Coastguard Worker     UniquePaintParamsID paintParamsID() const { return fPaintID; }
40*c8dee2aaSAndroid Build Coastguard Worker 
41*c8dee2aaSAndroid Build Coastguard Worker private:
42*c8dee2aaSAndroid Build Coastguard Worker     // Each RenderStep defines a fixed set of attributes and rasterization state, as well as the
43*c8dee2aaSAndroid Build Coastguard Worker     // shader fragments that control the geometry and coverage calculations. The RenderStep's shader
44*c8dee2aaSAndroid Build Coastguard Worker     // is combined with the rest of the shader generated from the PaintParams. Because each
45*c8dee2aaSAndroid Build Coastguard Worker     // RenderStep is fixed, its pointer can be used as a proxy for everything that it specifies in
46*c8dee2aaSAndroid Build Coastguard Worker     // the GraphicsPipeline.
47*c8dee2aaSAndroid Build Coastguard Worker     uint32_t fRenderStepID;
48*c8dee2aaSAndroid Build Coastguard Worker     UniquePaintParamsID fPaintID;
49*c8dee2aaSAndroid Build Coastguard Worker };
50*c8dee2aaSAndroid Build Coastguard Worker 
51*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite
52*c8dee2aaSAndroid Build Coastguard Worker 
53*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_graphite_GraphicsPipelineDesc_DEFINED
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