1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2021 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_GpuWorkSubmission_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_GpuWorkSubmission_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h" 12*c8dee2aaSAndroid Build Coastguard Worker 13*c8dee2aaSAndroid Build Coastguard Worker #include <memory> 14*c8dee2aaSAndroid Build Coastguard Worker 15*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite { 16*c8dee2aaSAndroid Build Coastguard Worker class CommandBuffer; 17*c8dee2aaSAndroid Build Coastguard Worker class SharedContext; 18*c8dee2aaSAndroid Build Coastguard Worker class QueueManager; 19*c8dee2aaSAndroid Build Coastguard Worker 20*c8dee2aaSAndroid Build Coastguard Worker class GpuWorkSubmission { 21*c8dee2aaSAndroid Build Coastguard Worker public: 22*c8dee2aaSAndroid Build Coastguard Worker virtual ~GpuWorkSubmission(); 23*c8dee2aaSAndroid Build Coastguard Worker 24*c8dee2aaSAndroid Build Coastguard Worker bool isFinished(const SharedContext* sharedContext); 25*c8dee2aaSAndroid Build Coastguard Worker void waitUntilFinished(const SharedContext* sharedContext); 26*c8dee2aaSAndroid Build Coastguard Worker 27*c8dee2aaSAndroid Build Coastguard Worker protected: commandBuffer()28*c8dee2aaSAndroid Build Coastguard Worker CommandBuffer* commandBuffer() { return fCommandBuffer.get(); } 29*c8dee2aaSAndroid Build Coastguard Worker 30*c8dee2aaSAndroid Build Coastguard Worker GpuWorkSubmission(std::unique_ptr<CommandBuffer> cmdBuffer, QueueManager* queueManager); 31*c8dee2aaSAndroid Build Coastguard Worker 32*c8dee2aaSAndroid Build Coastguard Worker private: 33*c8dee2aaSAndroid Build Coastguard Worker virtual bool onIsFinished(const SharedContext* sharedContext) = 0; 34*c8dee2aaSAndroid Build Coastguard Worker virtual void onWaitUntilFinished(const SharedContext* sharedContext) = 0; 35*c8dee2aaSAndroid Build Coastguard Worker 36*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<CommandBuffer> fCommandBuffer; 37*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkRefCnt> fOutstandingAsyncMapCounter; 38*c8dee2aaSAndroid Build Coastguard Worker QueueManager* fQueueManager; 39*c8dee2aaSAndroid Build Coastguard Worker }; 40*c8dee2aaSAndroid Build Coastguard Worker 41*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite 42*c8dee2aaSAndroid Build Coastguard Worker 43*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_graphite_GpuWorkSubmission_DEFINED 44