xref: /aosp_15_r20/external/skia/src/gpu/graphite/GpuWorkSubmission.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2021 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_GpuWorkSubmission_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_GpuWorkSubmission_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
12*c8dee2aaSAndroid Build Coastguard Worker 
13*c8dee2aaSAndroid Build Coastguard Worker #include <memory>
14*c8dee2aaSAndroid Build Coastguard Worker 
15*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite {
16*c8dee2aaSAndroid Build Coastguard Worker class CommandBuffer;
17*c8dee2aaSAndroid Build Coastguard Worker class SharedContext;
18*c8dee2aaSAndroid Build Coastguard Worker class QueueManager;
19*c8dee2aaSAndroid Build Coastguard Worker 
20*c8dee2aaSAndroid Build Coastguard Worker class GpuWorkSubmission {
21*c8dee2aaSAndroid Build Coastguard Worker public:
22*c8dee2aaSAndroid Build Coastguard Worker     virtual ~GpuWorkSubmission();
23*c8dee2aaSAndroid Build Coastguard Worker 
24*c8dee2aaSAndroid Build Coastguard Worker     bool isFinished(const SharedContext* sharedContext);
25*c8dee2aaSAndroid Build Coastguard Worker     void waitUntilFinished(const SharedContext* sharedContext);
26*c8dee2aaSAndroid Build Coastguard Worker 
27*c8dee2aaSAndroid Build Coastguard Worker protected:
commandBuffer()28*c8dee2aaSAndroid Build Coastguard Worker     CommandBuffer* commandBuffer() { return fCommandBuffer.get(); }
29*c8dee2aaSAndroid Build Coastguard Worker 
30*c8dee2aaSAndroid Build Coastguard Worker     GpuWorkSubmission(std::unique_ptr<CommandBuffer> cmdBuffer, QueueManager* queueManager);
31*c8dee2aaSAndroid Build Coastguard Worker 
32*c8dee2aaSAndroid Build Coastguard Worker private:
33*c8dee2aaSAndroid Build Coastguard Worker     virtual bool onIsFinished(const SharedContext* sharedContext) = 0;
34*c8dee2aaSAndroid Build Coastguard Worker     virtual void onWaitUntilFinished(const SharedContext* sharedContext) = 0;
35*c8dee2aaSAndroid Build Coastguard Worker 
36*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<CommandBuffer> fCommandBuffer;
37*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkRefCnt> fOutstandingAsyncMapCounter;
38*c8dee2aaSAndroid Build Coastguard Worker     QueueManager* fQueueManager;
39*c8dee2aaSAndroid Build Coastguard Worker };
40*c8dee2aaSAndroid Build Coastguard Worker 
41*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite
42*c8dee2aaSAndroid Build Coastguard Worker 
43*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_graphite_GpuWorkSubmission_DEFINED
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