1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2021 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_ContextPriv_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_ContextPriv_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/Context.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/QueueManager.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/SharedContext.h" 14*c8dee2aaSAndroid Build Coastguard Worker 15*c8dee2aaSAndroid Build Coastguard Worker #if defined(GPU_TEST_UTILS) 16*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/ContextOptionsPriv.h" 17*c8dee2aaSAndroid Build Coastguard Worker #endif 18*c8dee2aaSAndroid Build Coastguard Worker 19*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite { 20*c8dee2aaSAndroid Build Coastguard Worker 21*c8dee2aaSAndroid Build Coastguard Worker class Caps; 22*c8dee2aaSAndroid Build Coastguard Worker class GlobalCache; 23*c8dee2aaSAndroid Build Coastguard Worker class RendererProvider; 24*c8dee2aaSAndroid Build Coastguard Worker class ResourceProvider; 25*c8dee2aaSAndroid Build Coastguard Worker class ShaderCodeDictionary; 26*c8dee2aaSAndroid Build Coastguard Worker 27*c8dee2aaSAndroid Build Coastguard Worker /** Class that adds methods to Context that are only intended for use internal to Skia. 28*c8dee2aaSAndroid Build Coastguard Worker This class is purely a privileged window into Context. It should never have additional 29*c8dee2aaSAndroid Build Coastguard Worker data members or virtual methods. */ 30*c8dee2aaSAndroid Build Coastguard Worker class ContextPriv { 31*c8dee2aaSAndroid Build Coastguard Worker public: caps()32*c8dee2aaSAndroid Build Coastguard Worker const Caps* caps() const { return fContext->fSharedContext->caps(); } 33*c8dee2aaSAndroid Build Coastguard Worker shaderCodeDictionary()34*c8dee2aaSAndroid Build Coastguard Worker const ShaderCodeDictionary* shaderCodeDictionary() const { 35*c8dee2aaSAndroid Build Coastguard Worker return fContext->fSharedContext->shaderCodeDictionary(); 36*c8dee2aaSAndroid Build Coastguard Worker } shaderCodeDictionary()37*c8dee2aaSAndroid Build Coastguard Worker ShaderCodeDictionary* shaderCodeDictionary() { 38*c8dee2aaSAndroid Build Coastguard Worker return fContext->fSharedContext->shaderCodeDictionary(); 39*c8dee2aaSAndroid Build Coastguard Worker } 40*c8dee2aaSAndroid Build Coastguard Worker #if defined(GPU_TEST_UTILS) globalCache()41*c8dee2aaSAndroid Build Coastguard Worker const GlobalCache* globalCache() const { 42*c8dee2aaSAndroid Build Coastguard Worker return fContext->fSharedContext->globalCache(); 43*c8dee2aaSAndroid Build Coastguard Worker } globalCache()44*c8dee2aaSAndroid Build Coastguard Worker GlobalCache* globalCache() { 45*c8dee2aaSAndroid Build Coastguard Worker return fContext->fSharedContext->globalCache(); 46*c8dee2aaSAndroid Build Coastguard Worker } 47*c8dee2aaSAndroid Build Coastguard Worker #endif rendererProvider()48*c8dee2aaSAndroid Build Coastguard Worker const RendererProvider* rendererProvider() const { 49*c8dee2aaSAndroid Build Coastguard Worker return fContext->fSharedContext->rendererProvider(); 50*c8dee2aaSAndroid Build Coastguard Worker } resourceProvider()51*c8dee2aaSAndroid Build Coastguard Worker ResourceProvider* resourceProvider() const { 52*c8dee2aaSAndroid Build Coastguard Worker return fContext->fResourceProvider.get(); 53*c8dee2aaSAndroid Build Coastguard Worker } sharedContext()54*c8dee2aaSAndroid Build Coastguard Worker SharedContext* sharedContext() { 55*c8dee2aaSAndroid Build Coastguard Worker return fContext->fSharedContext.get(); 56*c8dee2aaSAndroid Build Coastguard Worker } 57*c8dee2aaSAndroid Build Coastguard Worker 58*c8dee2aaSAndroid Build Coastguard Worker #if defined(GPU_TEST_UTILS) startCapture()59*c8dee2aaSAndroid Build Coastguard Worker void startCapture() { 60*c8dee2aaSAndroid Build Coastguard Worker fContext->fQueueManager->startCapture(); 61*c8dee2aaSAndroid Build Coastguard Worker } stopCapture()62*c8dee2aaSAndroid Build Coastguard Worker void stopCapture() { 63*c8dee2aaSAndroid Build Coastguard Worker fContext->fQueueManager->stopCapture(); 64*c8dee2aaSAndroid Build Coastguard Worker } 65*c8dee2aaSAndroid Build Coastguard Worker deregisterRecorder(const Recorder * recorder)66*c8dee2aaSAndroid Build Coastguard Worker void deregisterRecorder(const Recorder* recorder) { 67*c8dee2aaSAndroid Build Coastguard Worker fContext->deregisterRecorder(recorder); 68*c8dee2aaSAndroid Build Coastguard Worker } 69*c8dee2aaSAndroid Build Coastguard Worker 70*c8dee2aaSAndroid Build Coastguard Worker bool readPixels(const SkPixmap&, 71*c8dee2aaSAndroid Build Coastguard Worker const TextureProxy*, 72*c8dee2aaSAndroid Build Coastguard Worker const SkImageInfo& srcImageInfo, 73*c8dee2aaSAndroid Build Coastguard Worker int srcX, int srcY); 74*c8dee2aaSAndroid Build Coastguard Worker 75*c8dee2aaSAndroid Build Coastguard Worker bool supportsPathRendererStrategy(PathRendererStrategy); 76*c8dee2aaSAndroid Build Coastguard Worker #endif 77*c8dee2aaSAndroid Build Coastguard Worker 78*c8dee2aaSAndroid Build Coastguard Worker private: 79*c8dee2aaSAndroid Build Coastguard Worker friend class Context; // to construct/copy this type. 80*c8dee2aaSAndroid Build Coastguard Worker ContextPriv(Context * context)81*c8dee2aaSAndroid Build Coastguard Worker explicit ContextPriv(Context* context) : fContext(context) {} 82*c8dee2aaSAndroid Build Coastguard Worker 83*c8dee2aaSAndroid Build Coastguard Worker ContextPriv& operator=(const ContextPriv&) = delete; 84*c8dee2aaSAndroid Build Coastguard Worker 85*c8dee2aaSAndroid Build Coastguard Worker // No taking addresses of this type. 86*c8dee2aaSAndroid Build Coastguard Worker const ContextPriv* operator&() const; 87*c8dee2aaSAndroid Build Coastguard Worker ContextPriv *operator&(); 88*c8dee2aaSAndroid Build Coastguard Worker 89*c8dee2aaSAndroid Build Coastguard Worker Context* fContext; 90*c8dee2aaSAndroid Build Coastguard Worker }; 91*c8dee2aaSAndroid Build Coastguard Worker priv()92*c8dee2aaSAndroid Build Coastguard Workerinline ContextPriv Context::priv() { return ContextPriv(this); } 93*c8dee2aaSAndroid Build Coastguard Worker 94*c8dee2aaSAndroid Build Coastguard Worker // NOLINTNEXTLINE(readability-const-return-type) priv()95*c8dee2aaSAndroid Build Coastguard Workerinline const ContextPriv Context::priv() const { 96*c8dee2aaSAndroid Build Coastguard Worker return ContextPriv(const_cast<Context *>(this)); 97*c8dee2aaSAndroid Build Coastguard Worker } 98*c8dee2aaSAndroid Build Coastguard Worker 99*c8dee2aaSAndroid Build Coastguard Worker // This class is friended by the Context and allows the backend ContextFactory functions to 100*c8dee2aaSAndroid Build Coastguard Worker // trampoline through this to call the private Context ctor. We can't directly friend the factory 101*c8dee2aaSAndroid Build Coastguard Worker // functions in Context because they are in a different namespace and we don't want to declare the 102*c8dee2aaSAndroid Build Coastguard Worker // functions in Context.h 103*c8dee2aaSAndroid Build Coastguard Worker class ContextCtorAccessor { 104*c8dee2aaSAndroid Build Coastguard Worker public: 105*c8dee2aaSAndroid Build Coastguard Worker static std::unique_ptr<Context> MakeContext(sk_sp<SharedContext>, 106*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<QueueManager>, 107*c8dee2aaSAndroid Build Coastguard Worker const ContextOptions&); 108*c8dee2aaSAndroid Build Coastguard Worker }; 109*c8dee2aaSAndroid Build Coastguard Worker 110*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite 111*c8dee2aaSAndroid Build Coastguard Worker 112*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_graphite_ContextPriv_DEFINED 113