xref: /aosp_15_r20/external/skia/src/gpu/graphite/ContextPriv.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2021 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_ContextPriv_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_ContextPriv_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/Context.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/QueueManager.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/SharedContext.h"
14*c8dee2aaSAndroid Build Coastguard Worker 
15*c8dee2aaSAndroid Build Coastguard Worker #if defined(GPU_TEST_UTILS)
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/ContextOptionsPriv.h"
17*c8dee2aaSAndroid Build Coastguard Worker #endif
18*c8dee2aaSAndroid Build Coastguard Worker 
19*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite {
20*c8dee2aaSAndroid Build Coastguard Worker 
21*c8dee2aaSAndroid Build Coastguard Worker class Caps;
22*c8dee2aaSAndroid Build Coastguard Worker class GlobalCache;
23*c8dee2aaSAndroid Build Coastguard Worker class RendererProvider;
24*c8dee2aaSAndroid Build Coastguard Worker class ResourceProvider;
25*c8dee2aaSAndroid Build Coastguard Worker class ShaderCodeDictionary;
26*c8dee2aaSAndroid Build Coastguard Worker 
27*c8dee2aaSAndroid Build Coastguard Worker /** Class that adds methods to Context that are only intended for use internal to Skia.
28*c8dee2aaSAndroid Build Coastguard Worker     This class is purely a privileged window into Context. It should never have additional
29*c8dee2aaSAndroid Build Coastguard Worker     data members or virtual methods. */
30*c8dee2aaSAndroid Build Coastguard Worker class ContextPriv {
31*c8dee2aaSAndroid Build Coastguard Worker public:
caps()32*c8dee2aaSAndroid Build Coastguard Worker     const Caps* caps() const { return fContext->fSharedContext->caps(); }
33*c8dee2aaSAndroid Build Coastguard Worker 
shaderCodeDictionary()34*c8dee2aaSAndroid Build Coastguard Worker     const ShaderCodeDictionary* shaderCodeDictionary() const {
35*c8dee2aaSAndroid Build Coastguard Worker         return fContext->fSharedContext->shaderCodeDictionary();
36*c8dee2aaSAndroid Build Coastguard Worker     }
shaderCodeDictionary()37*c8dee2aaSAndroid Build Coastguard Worker     ShaderCodeDictionary* shaderCodeDictionary() {
38*c8dee2aaSAndroid Build Coastguard Worker         return fContext->fSharedContext->shaderCodeDictionary();
39*c8dee2aaSAndroid Build Coastguard Worker     }
40*c8dee2aaSAndroid Build Coastguard Worker #if defined(GPU_TEST_UTILS)
globalCache()41*c8dee2aaSAndroid Build Coastguard Worker     const GlobalCache* globalCache() const {
42*c8dee2aaSAndroid Build Coastguard Worker         return fContext->fSharedContext->globalCache();
43*c8dee2aaSAndroid Build Coastguard Worker     }
globalCache()44*c8dee2aaSAndroid Build Coastguard Worker     GlobalCache* globalCache() {
45*c8dee2aaSAndroid Build Coastguard Worker         return fContext->fSharedContext->globalCache();
46*c8dee2aaSAndroid Build Coastguard Worker     }
47*c8dee2aaSAndroid Build Coastguard Worker #endif
rendererProvider()48*c8dee2aaSAndroid Build Coastguard Worker     const RendererProvider* rendererProvider() const {
49*c8dee2aaSAndroid Build Coastguard Worker         return fContext->fSharedContext->rendererProvider();
50*c8dee2aaSAndroid Build Coastguard Worker     }
resourceProvider()51*c8dee2aaSAndroid Build Coastguard Worker     ResourceProvider* resourceProvider() const {
52*c8dee2aaSAndroid Build Coastguard Worker         return fContext->fResourceProvider.get();
53*c8dee2aaSAndroid Build Coastguard Worker     }
sharedContext()54*c8dee2aaSAndroid Build Coastguard Worker     SharedContext* sharedContext() {
55*c8dee2aaSAndroid Build Coastguard Worker         return fContext->fSharedContext.get();
56*c8dee2aaSAndroid Build Coastguard Worker     }
57*c8dee2aaSAndroid Build Coastguard Worker 
58*c8dee2aaSAndroid Build Coastguard Worker #if defined(GPU_TEST_UTILS)
startCapture()59*c8dee2aaSAndroid Build Coastguard Worker     void startCapture() {
60*c8dee2aaSAndroid Build Coastguard Worker         fContext->fQueueManager->startCapture();
61*c8dee2aaSAndroid Build Coastguard Worker     }
stopCapture()62*c8dee2aaSAndroid Build Coastguard Worker     void stopCapture() {
63*c8dee2aaSAndroid Build Coastguard Worker         fContext->fQueueManager->stopCapture();
64*c8dee2aaSAndroid Build Coastguard Worker     }
65*c8dee2aaSAndroid Build Coastguard Worker 
deregisterRecorder(const Recorder * recorder)66*c8dee2aaSAndroid Build Coastguard Worker     void deregisterRecorder(const Recorder* recorder) {
67*c8dee2aaSAndroid Build Coastguard Worker         fContext->deregisterRecorder(recorder);
68*c8dee2aaSAndroid Build Coastguard Worker     }
69*c8dee2aaSAndroid Build Coastguard Worker 
70*c8dee2aaSAndroid Build Coastguard Worker     bool readPixels(const SkPixmap&,
71*c8dee2aaSAndroid Build Coastguard Worker                     const TextureProxy*,
72*c8dee2aaSAndroid Build Coastguard Worker                     const SkImageInfo& srcImageInfo,
73*c8dee2aaSAndroid Build Coastguard Worker                     int srcX, int srcY);
74*c8dee2aaSAndroid Build Coastguard Worker 
75*c8dee2aaSAndroid Build Coastguard Worker     bool supportsPathRendererStrategy(PathRendererStrategy);
76*c8dee2aaSAndroid Build Coastguard Worker #endif
77*c8dee2aaSAndroid Build Coastguard Worker 
78*c8dee2aaSAndroid Build Coastguard Worker private:
79*c8dee2aaSAndroid Build Coastguard Worker     friend class Context; // to construct/copy this type.
80*c8dee2aaSAndroid Build Coastguard Worker 
ContextPriv(Context * context)81*c8dee2aaSAndroid Build Coastguard Worker     explicit ContextPriv(Context* context) : fContext(context) {}
82*c8dee2aaSAndroid Build Coastguard Worker 
83*c8dee2aaSAndroid Build Coastguard Worker     ContextPriv& operator=(const ContextPriv&) = delete;
84*c8dee2aaSAndroid Build Coastguard Worker 
85*c8dee2aaSAndroid Build Coastguard Worker     // No taking addresses of this type.
86*c8dee2aaSAndroid Build Coastguard Worker     const ContextPriv* operator&() const;
87*c8dee2aaSAndroid Build Coastguard Worker     ContextPriv *operator&();
88*c8dee2aaSAndroid Build Coastguard Worker 
89*c8dee2aaSAndroid Build Coastguard Worker     Context* fContext;
90*c8dee2aaSAndroid Build Coastguard Worker };
91*c8dee2aaSAndroid Build Coastguard Worker 
priv()92*c8dee2aaSAndroid Build Coastguard Worker inline ContextPriv Context::priv() { return ContextPriv(this); }
93*c8dee2aaSAndroid Build Coastguard Worker 
94*c8dee2aaSAndroid Build Coastguard Worker // NOLINTNEXTLINE(readability-const-return-type)
priv()95*c8dee2aaSAndroid Build Coastguard Worker inline const ContextPriv Context::priv() const {
96*c8dee2aaSAndroid Build Coastguard Worker     return ContextPriv(const_cast<Context *>(this));
97*c8dee2aaSAndroid Build Coastguard Worker }
98*c8dee2aaSAndroid Build Coastguard Worker 
99*c8dee2aaSAndroid Build Coastguard Worker // This class is friended by the Context and allows the backend ContextFactory functions to
100*c8dee2aaSAndroid Build Coastguard Worker // trampoline through this to call the private Context ctor. We can't directly friend the factory
101*c8dee2aaSAndroid Build Coastguard Worker // functions in Context because they are in a different namespace and we don't want to declare the
102*c8dee2aaSAndroid Build Coastguard Worker // functions in Context.h
103*c8dee2aaSAndroid Build Coastguard Worker class ContextCtorAccessor {
104*c8dee2aaSAndroid Build Coastguard Worker public:
105*c8dee2aaSAndroid Build Coastguard Worker     static std::unique_ptr<Context> MakeContext(sk_sp<SharedContext>,
106*c8dee2aaSAndroid Build Coastguard Worker                                                 std::unique_ptr<QueueManager>,
107*c8dee2aaSAndroid Build Coastguard Worker                                                 const ContextOptions&);
108*c8dee2aaSAndroid Build Coastguard Worker };
109*c8dee2aaSAndroid Build Coastguard Worker 
110*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite
111*c8dee2aaSAndroid Build Coastguard Worker 
112*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_graphite_ContextPriv_DEFINED
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