xref: /aosp_15_r20/external/skia/src/gpu/graphite/ContextOptionsPriv.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2023 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_ContextOptionsPriv_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_ContextOptionsPriv_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite {
12*c8dee2aaSAndroid Build Coastguard Worker 
13*c8dee2aaSAndroid Build Coastguard Worker /**
14*c8dee2aaSAndroid Build Coastguard Worker  * Used to include or exclude a specific path rendering technique for testing purposes.
15*c8dee2aaSAndroid Build Coastguard Worker  */
16*c8dee2aaSAndroid Build Coastguard Worker enum class PathRendererStrategy {
17*c8dee2aaSAndroid Build Coastguard Worker     /**
18*c8dee2aaSAndroid Build Coastguard Worker      * Graphite selects the best path rendering technique for each shape. This is the default
19*c8dee2aaSAndroid Build Coastguard Worker      * behavior.
20*c8dee2aaSAndroid Build Coastguard Worker      */
21*c8dee2aaSAndroid Build Coastguard Worker     kDefault,
22*c8dee2aaSAndroid Build Coastguard Worker 
23*c8dee2aaSAndroid Build Coastguard Worker     /**
24*c8dee2aaSAndroid Build Coastguard Worker      * All paths are rasterized into coverage masks using a GPU compute approach. This method
25*c8dee2aaSAndroid Build Coastguard Worker      * always uses analytic anti-aliasing.
26*c8dee2aaSAndroid Build Coastguard Worker      */
27*c8dee2aaSAndroid Build Coastguard Worker     kComputeAnalyticAA,
28*c8dee2aaSAndroid Build Coastguard Worker 
29*c8dee2aaSAndroid Build Coastguard Worker     /**
30*c8dee2aaSAndroid Build Coastguard Worker      * All paths are rasterized into coverage masks using a GPU compute approach. This method
31*c8dee2aaSAndroid Build Coastguard Worker      * supports 16 and 8 sample multi-sampled anti-aliasing.
32*c8dee2aaSAndroid Build Coastguard Worker      */
33*c8dee2aaSAndroid Build Coastguard Worker     kComputeMSAA16,
34*c8dee2aaSAndroid Build Coastguard Worker     kComputeMSAA8,
35*c8dee2aaSAndroid Build Coastguard Worker 
36*c8dee2aaSAndroid Build Coastguard Worker     /**
37*c8dee2aaSAndroid Build Coastguard Worker      * All paths are rasterized into coverage masks using the CPU raster backend.
38*c8dee2aaSAndroid Build Coastguard Worker      */
39*c8dee2aaSAndroid Build Coastguard Worker     kRasterAA,
40*c8dee2aaSAndroid Build Coastguard Worker 
41*c8dee2aaSAndroid Build Coastguard Worker     /**
42*c8dee2aaSAndroid Build Coastguard Worker      * Render paths using tessellation and stencil-and-cover.
43*c8dee2aaSAndroid Build Coastguard Worker      */
44*c8dee2aaSAndroid Build Coastguard Worker     kTessellation,
45*c8dee2aaSAndroid Build Coastguard Worker };
46*c8dee2aaSAndroid Build Coastguard Worker 
47*c8dee2aaSAndroid Build Coastguard Worker /**
48*c8dee2aaSAndroid Build Coastguard Worker  * Private options that are only meant for testing within Skia's tools.
49*c8dee2aaSAndroid Build Coastguard Worker  */
50*c8dee2aaSAndroid Build Coastguard Worker struct ContextOptionsPriv {
51*c8dee2aaSAndroid Build Coastguard Worker 
52*c8dee2aaSAndroid Build Coastguard Worker     int  fMaxTextureSizeOverride = SK_MaxS32;
53*c8dee2aaSAndroid Build Coastguard Worker 
54*c8dee2aaSAndroid Build Coastguard Worker     /**
55*c8dee2aaSAndroid Build Coastguard Worker      * Maximum width and height of internal texture atlases.
56*c8dee2aaSAndroid Build Coastguard Worker      */
57*c8dee2aaSAndroid Build Coastguard Worker     int  fMaxTextureAtlasSize = 2048;
58*c8dee2aaSAndroid Build Coastguard Worker 
59*c8dee2aaSAndroid Build Coastguard Worker     /**
60*c8dee2aaSAndroid Build Coastguard Worker      * If true, will store a pointer in Recorder that points back to the Context
61*c8dee2aaSAndroid Build Coastguard Worker      * that created it. Used by readPixels() and other methods that normally require a Context.
62*c8dee2aaSAndroid Build Coastguard Worker      */
63*c8dee2aaSAndroid Build Coastguard Worker     bool fStoreContextRefInRecorder = false;
64*c8dee2aaSAndroid Build Coastguard Worker 
65*c8dee2aaSAndroid Build Coastguard Worker     PathRendererStrategy fPathRendererStrategy = PathRendererStrategy::kDefault;
66*c8dee2aaSAndroid Build Coastguard Worker };
67*c8dee2aaSAndroid Build Coastguard Worker 
68*c8dee2aaSAndroid Build Coastguard Worker }  // namespace skgpu::graphite
69*c8dee2aaSAndroid Build Coastguard Worker 
70*c8dee2aaSAndroid Build Coastguard Worker #endif  // skgpu_graphite_ContextOptionsPriv_DEFINED
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