1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2021 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_Attribute_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_Attribute_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAlign.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkSLTypeShared.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/DrawTypes.h" 14*c8dee2aaSAndroid Build Coastguard Worker 15*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite { 16*c8dee2aaSAndroid Build Coastguard Worker 17*c8dee2aaSAndroid Build Coastguard Worker /** Describes a vertex or instance attribute. */ 18*c8dee2aaSAndroid Build Coastguard Worker class Attribute { 19*c8dee2aaSAndroid Build Coastguard Worker public: 20*c8dee2aaSAndroid Build Coastguard Worker constexpr Attribute() = default; Attribute(const char * name,VertexAttribType cpuType,SkSLType gpuType)21*c8dee2aaSAndroid Build Coastguard Worker constexpr Attribute(const char* name, 22*c8dee2aaSAndroid Build Coastguard Worker VertexAttribType cpuType, 23*c8dee2aaSAndroid Build Coastguard Worker SkSLType gpuType) 24*c8dee2aaSAndroid Build Coastguard Worker : fName(name), fCPUType(cpuType), fGPUType(gpuType) { 25*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(name && gpuType != SkSLType::kVoid); 26*c8dee2aaSAndroid Build Coastguard Worker } 27*c8dee2aaSAndroid Build Coastguard Worker constexpr Attribute(const Attribute&) = default; 28*c8dee2aaSAndroid Build Coastguard Worker 29*c8dee2aaSAndroid Build Coastguard Worker Attribute& operator=(const Attribute&) = default; 30*c8dee2aaSAndroid Build Coastguard Worker isInitialized()31*c8dee2aaSAndroid Build Coastguard Worker constexpr bool isInitialized() const { return fGPUType != SkSLType::kVoid; } 32*c8dee2aaSAndroid Build Coastguard Worker name()33*c8dee2aaSAndroid Build Coastguard Worker constexpr const char* name() const { return fName; } cpuType()34*c8dee2aaSAndroid Build Coastguard Worker constexpr VertexAttribType cpuType() const { return fCPUType; } gpuType()35*c8dee2aaSAndroid Build Coastguard Worker constexpr SkSLType gpuType() const { return fGPUType; } 36*c8dee2aaSAndroid Build Coastguard Worker size()37*c8dee2aaSAndroid Build Coastguard Worker constexpr size_t size() const { return VertexAttribTypeSize(fCPUType); } sizeAlign4()38*c8dee2aaSAndroid Build Coastguard Worker constexpr size_t sizeAlign4() const { return SkAlign4(this->size()); } 39*c8dee2aaSAndroid Build Coastguard Worker 40*c8dee2aaSAndroid Build Coastguard Worker private: 41*c8dee2aaSAndroid Build Coastguard Worker const char* fName = nullptr; 42*c8dee2aaSAndroid Build Coastguard Worker VertexAttribType fCPUType = VertexAttribType::kFloat; 43*c8dee2aaSAndroid Build Coastguard Worker SkSLType fGPUType = SkSLType::kVoid; 44*c8dee2aaSAndroid Build Coastguard Worker }; 45*c8dee2aaSAndroid Build Coastguard Worker 46*c8dee2aaSAndroid Build Coastguard Worker enum class Interpolation { 47*c8dee2aaSAndroid Build Coastguard Worker // The default perspective-correct interpolation for floating point types. 48*c8dee2aaSAndroid Build Coastguard Worker kPerspective, 49*c8dee2aaSAndroid Build Coastguard Worker // Screen-space linear interpolation for floating point types. 50*c8dee2aaSAndroid Build Coastguard Worker kLinear, 51*c8dee2aaSAndroid Build Coastguard Worker // No guarantee on what the provoking vertex is, should be used when all vertices have the same 52*c8dee2aaSAndroid Build Coastguard Worker // value so that is irrelevant. 53*c8dee2aaSAndroid Build Coastguard Worker // 54*c8dee2aaSAndroid Build Coastguard Worker // The only supported interpolation option for integer types. 55*c8dee2aaSAndroid Build Coastguard Worker kFlat 56*c8dee2aaSAndroid Build Coastguard Worker }; 57*c8dee2aaSAndroid Build Coastguard Worker 58*c8dee2aaSAndroid Build Coastguard Worker /**Describes an interpolated value passed between a vertex and fragment shader. */ 59*c8dee2aaSAndroid Build Coastguard Worker class Varying { 60*c8dee2aaSAndroid Build Coastguard Worker public: 61*c8dee2aaSAndroid Build Coastguard Worker constexpr Varying() = default; 62*c8dee2aaSAndroid Build Coastguard Worker constexpr Varying(const char* name, 63*c8dee2aaSAndroid Build Coastguard Worker SkSLType gpuType, 64*c8dee2aaSAndroid Build Coastguard Worker Interpolation interpolation = Interpolation::kPerspective) fName(name)65*c8dee2aaSAndroid Build Coastguard Worker : fName(name) 66*c8dee2aaSAndroid Build Coastguard Worker , fGPUType(gpuType) 67*c8dee2aaSAndroid Build Coastguard Worker , fInterpolation(SkSLTypeIsIntegralType(gpuType) ? Interpolation::kFlat 68*c8dee2aaSAndroid Build Coastguard Worker : interpolation) { 69*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(name && gpuType != SkSLType::kVoid); 70*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(SkSLTypeVecLength(gpuType) >= 1); // Only scalar/vector types allowed as varyings. 71*c8dee2aaSAndroid Build Coastguard Worker // Allow kPerspective for integer types since that's the default arg and will be replaced 72*c8dee2aaSAndroid Build Coastguard Worker // with kFlat; but explicitly requesting kLinear for integer types is not allowed. 73*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(SkSLTypeIsFloatType(gpuType) || interpolation != Interpolation::kLinear); 74*c8dee2aaSAndroid Build Coastguard Worker } 75*c8dee2aaSAndroid Build Coastguard Worker 76*c8dee2aaSAndroid Build Coastguard Worker constexpr Varying(const Varying&) = default; 77*c8dee2aaSAndroid Build Coastguard Worker 78*c8dee2aaSAndroid Build Coastguard Worker Varying& operator=(const Varying&) = default; 79*c8dee2aaSAndroid Build Coastguard Worker isInitialized()80*c8dee2aaSAndroid Build Coastguard Worker constexpr bool isInitialized() const { return fGPUType != SkSLType::kVoid; } 81*c8dee2aaSAndroid Build Coastguard Worker name()82*c8dee2aaSAndroid Build Coastguard Worker constexpr const char* name() const { return fName; } gpuType()83*c8dee2aaSAndroid Build Coastguard Worker constexpr SkSLType gpuType() const { return fGPUType; } interpolation()84*c8dee2aaSAndroid Build Coastguard Worker constexpr Interpolation interpolation() const { return fInterpolation; } 85*c8dee2aaSAndroid Build Coastguard Worker 86*c8dee2aaSAndroid Build Coastguard Worker private: 87*c8dee2aaSAndroid Build Coastguard Worker const char* fName = nullptr; 88*c8dee2aaSAndroid Build Coastguard Worker SkSLType fGPUType = SkSLType::kVoid; 89*c8dee2aaSAndroid Build Coastguard Worker Interpolation fInterpolation = Interpolation::kPerspective; 90*c8dee2aaSAndroid Build Coastguard Worker }; 91*c8dee2aaSAndroid Build Coastguard Worker 92*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite 93*c8dee2aaSAndroid Build Coastguard Worker 94*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_graphite_Attribute_DEFINED 95