xref: /aosp_15_r20/external/skia/src/gpu/graphite/Attribute.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2021 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_Attribute_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_Attribute_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAlign.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkSLTypeShared.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/DrawTypes.h"
14*c8dee2aaSAndroid Build Coastguard Worker 
15*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite {
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker  /** Describes a vertex or instance attribute. */
18*c8dee2aaSAndroid Build Coastguard Worker class Attribute {
19*c8dee2aaSAndroid Build Coastguard Worker public:
20*c8dee2aaSAndroid Build Coastguard Worker     constexpr Attribute() = default;
Attribute(const char * name,VertexAttribType cpuType,SkSLType gpuType)21*c8dee2aaSAndroid Build Coastguard Worker     constexpr Attribute(const char* name,
22*c8dee2aaSAndroid Build Coastguard Worker                         VertexAttribType cpuType,
23*c8dee2aaSAndroid Build Coastguard Worker                         SkSLType gpuType)
24*c8dee2aaSAndroid Build Coastguard Worker             : fName(name), fCPUType(cpuType), fGPUType(gpuType) {
25*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(name && gpuType != SkSLType::kVoid);
26*c8dee2aaSAndroid Build Coastguard Worker     }
27*c8dee2aaSAndroid Build Coastguard Worker     constexpr Attribute(const Attribute&) = default;
28*c8dee2aaSAndroid Build Coastguard Worker 
29*c8dee2aaSAndroid Build Coastguard Worker     Attribute& operator=(const Attribute&) = default;
30*c8dee2aaSAndroid Build Coastguard Worker 
isInitialized()31*c8dee2aaSAndroid Build Coastguard Worker     constexpr bool isInitialized() const { return fGPUType != SkSLType::kVoid; }
32*c8dee2aaSAndroid Build Coastguard Worker 
name()33*c8dee2aaSAndroid Build Coastguard Worker     constexpr const char*      name()    const { return fName; }
cpuType()34*c8dee2aaSAndroid Build Coastguard Worker     constexpr VertexAttribType cpuType() const { return fCPUType; }
gpuType()35*c8dee2aaSAndroid Build Coastguard Worker     constexpr SkSLType         gpuType() const { return fGPUType; }
36*c8dee2aaSAndroid Build Coastguard Worker 
size()37*c8dee2aaSAndroid Build Coastguard Worker     constexpr size_t size()       const { return VertexAttribTypeSize(fCPUType); }
sizeAlign4()38*c8dee2aaSAndroid Build Coastguard Worker     constexpr size_t sizeAlign4() const { return SkAlign4(this->size()); }
39*c8dee2aaSAndroid Build Coastguard Worker 
40*c8dee2aaSAndroid Build Coastguard Worker private:
41*c8dee2aaSAndroid Build Coastguard Worker     const char* fName = nullptr;
42*c8dee2aaSAndroid Build Coastguard Worker     VertexAttribType fCPUType = VertexAttribType::kFloat;
43*c8dee2aaSAndroid Build Coastguard Worker     SkSLType fGPUType = SkSLType::kVoid;
44*c8dee2aaSAndroid Build Coastguard Worker };
45*c8dee2aaSAndroid Build Coastguard Worker 
46*c8dee2aaSAndroid Build Coastguard Worker enum class Interpolation {
47*c8dee2aaSAndroid Build Coastguard Worker     // The default perspective-correct interpolation for floating point types.
48*c8dee2aaSAndroid Build Coastguard Worker     kPerspective,
49*c8dee2aaSAndroid Build Coastguard Worker     // Screen-space linear interpolation for floating point types.
50*c8dee2aaSAndroid Build Coastguard Worker     kLinear,
51*c8dee2aaSAndroid Build Coastguard Worker     // No guarantee on what the provoking vertex is, should be used when all vertices have the same
52*c8dee2aaSAndroid Build Coastguard Worker     // value so that is irrelevant.
53*c8dee2aaSAndroid Build Coastguard Worker     //
54*c8dee2aaSAndroid Build Coastguard Worker     // The only supported interpolation option for integer types.
55*c8dee2aaSAndroid Build Coastguard Worker     kFlat
56*c8dee2aaSAndroid Build Coastguard Worker };
57*c8dee2aaSAndroid Build Coastguard Worker 
58*c8dee2aaSAndroid Build Coastguard Worker /**Describes an interpolated value passed between a vertex and fragment shader. */
59*c8dee2aaSAndroid Build Coastguard Worker class Varying {
60*c8dee2aaSAndroid Build Coastguard Worker public:
61*c8dee2aaSAndroid Build Coastguard Worker     constexpr Varying() = default;
62*c8dee2aaSAndroid Build Coastguard Worker     constexpr Varying(const char* name,
63*c8dee2aaSAndroid Build Coastguard Worker                       SkSLType gpuType,
64*c8dee2aaSAndroid Build Coastguard Worker                       Interpolation interpolation = Interpolation::kPerspective)
fName(name)65*c8dee2aaSAndroid Build Coastguard Worker             : fName(name)
66*c8dee2aaSAndroid Build Coastguard Worker             , fGPUType(gpuType)
67*c8dee2aaSAndroid Build Coastguard Worker             , fInterpolation(SkSLTypeIsIntegralType(gpuType) ? Interpolation::kFlat
68*c8dee2aaSAndroid Build Coastguard Worker                                                              : interpolation) {
69*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(name && gpuType != SkSLType::kVoid);
70*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(SkSLTypeVecLength(gpuType) >= 1); // Only scalar/vector types allowed as varyings.
71*c8dee2aaSAndroid Build Coastguard Worker         // Allow kPerspective for integer types since that's the default arg and will be replaced
72*c8dee2aaSAndroid Build Coastguard Worker         // with kFlat; but explicitly requesting kLinear for integer types is not allowed.
73*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(SkSLTypeIsFloatType(gpuType) || interpolation != Interpolation::kLinear);
74*c8dee2aaSAndroid Build Coastguard Worker     }
75*c8dee2aaSAndroid Build Coastguard Worker 
76*c8dee2aaSAndroid Build Coastguard Worker     constexpr Varying(const Varying&) = default;
77*c8dee2aaSAndroid Build Coastguard Worker 
78*c8dee2aaSAndroid Build Coastguard Worker     Varying& operator=(const Varying&) = default;
79*c8dee2aaSAndroid Build Coastguard Worker 
isInitialized()80*c8dee2aaSAndroid Build Coastguard Worker     constexpr bool isInitialized() const { return fGPUType != SkSLType::kVoid; }
81*c8dee2aaSAndroid Build Coastguard Worker 
name()82*c8dee2aaSAndroid Build Coastguard Worker     constexpr const char*   name()          const { return fName; }
gpuType()83*c8dee2aaSAndroid Build Coastguard Worker     constexpr SkSLType      gpuType()       const { return fGPUType; }
interpolation()84*c8dee2aaSAndroid Build Coastguard Worker     constexpr Interpolation interpolation() const { return fInterpolation; }
85*c8dee2aaSAndroid Build Coastguard Worker 
86*c8dee2aaSAndroid Build Coastguard Worker private:
87*c8dee2aaSAndroid Build Coastguard Worker     const char* fName = nullptr;
88*c8dee2aaSAndroid Build Coastguard Worker     SkSLType fGPUType = SkSLType::kVoid;
89*c8dee2aaSAndroid Build Coastguard Worker     Interpolation fInterpolation = Interpolation::kPerspective;
90*c8dee2aaSAndroid Build Coastguard Worker };
91*c8dee2aaSAndroid Build Coastguard Worker 
92*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite
93*c8dee2aaSAndroid Build Coastguard Worker 
94*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_graphite_Attribute_DEFINED
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