1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2016 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/vk/GrVkVaryingHandler.h" 9*c8dee2aaSAndroid Build Coastguard Worker 10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h" 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkSLTypeShared.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrShaderVar.h" 14*c8dee2aaSAndroid Build Coastguard Worker 15*c8dee2aaSAndroid Build Coastguard Worker /** Returns the number of locations take up by a given SkSLType. We assume that all 16*c8dee2aaSAndroid Build Coastguard Worker scalar values are 32 bits. */ sksltype_to_location_size(SkSLType type)17*c8dee2aaSAndroid Build Coastguard Workerstatic inline int sksltype_to_location_size(SkSLType type) { 18*c8dee2aaSAndroid Build Coastguard Worker switch(type) { 19*c8dee2aaSAndroid Build Coastguard Worker case SkSLType::kVoid: 20*c8dee2aaSAndroid Build Coastguard Worker return 0; 21*c8dee2aaSAndroid Build Coastguard Worker case SkSLType::kFloat: // fall through 22*c8dee2aaSAndroid Build Coastguard Worker case SkSLType::kHalf: 23*c8dee2aaSAndroid Build Coastguard Worker return 1; 24*c8dee2aaSAndroid Build Coastguard Worker case SkSLType::kFloat2: // fall through 25*c8dee2aaSAndroid Build Coastguard Worker case SkSLType::kHalf2: 26*c8dee2aaSAndroid Build Coastguard Worker return 1; 27*c8dee2aaSAndroid Build Coastguard Worker case SkSLType::kFloat3: 28*c8dee2aaSAndroid Build Coastguard Worker case SkSLType::kHalf3: 29*c8dee2aaSAndroid Build Coastguard Worker return 1; 30*c8dee2aaSAndroid Build Coastguard Worker case SkSLType::kFloat4: 31*c8dee2aaSAndroid Build Coastguard Worker case SkSLType::kHalf4: 32*c8dee2aaSAndroid Build Coastguard Worker return 1; 33*c8dee2aaSAndroid Build Coastguard Worker case SkSLType::kInt2: 34*c8dee2aaSAndroid Build Coastguard Worker case SkSLType::kUInt2: 35*c8dee2aaSAndroid Build Coastguard Worker case SkSLType::kShort2: 36*c8dee2aaSAndroid Build Coastguard Worker case SkSLType::kUShort2: 37*c8dee2aaSAndroid Build Coastguard Worker return 1; 38*c8dee2aaSAndroid Build Coastguard Worker case SkSLType::kInt3: 39*c8dee2aaSAndroid Build Coastguard Worker case SkSLType::kUInt3: 40*c8dee2aaSAndroid Build Coastguard Worker case SkSLType::kShort3: 41*c8dee2aaSAndroid Build Coastguard Worker case SkSLType::kUShort3: 42*c8dee2aaSAndroid Build Coastguard Worker return 1; 43*c8dee2aaSAndroid Build Coastguard Worker case SkSLType::kInt4: 44*c8dee2aaSAndroid Build Coastguard Worker case SkSLType::kUInt4: 45*c8dee2aaSAndroid Build Coastguard Worker case SkSLType::kShort4: 46*c8dee2aaSAndroid Build Coastguard Worker case SkSLType::kUShort4: 47*c8dee2aaSAndroid Build Coastguard Worker return 1; 48*c8dee2aaSAndroid Build Coastguard Worker case SkSLType::kFloat2x2: 49*c8dee2aaSAndroid Build Coastguard Worker case SkSLType::kHalf2x2: 50*c8dee2aaSAndroid Build Coastguard Worker return 2; 51*c8dee2aaSAndroid Build Coastguard Worker case SkSLType::kFloat3x3: 52*c8dee2aaSAndroid Build Coastguard Worker case SkSLType::kHalf3x3: 53*c8dee2aaSAndroid Build Coastguard Worker return 3; 54*c8dee2aaSAndroid Build Coastguard Worker case SkSLType::kFloat4x4: 55*c8dee2aaSAndroid Build Coastguard Worker case SkSLType::kHalf4x4: 56*c8dee2aaSAndroid Build Coastguard Worker return 4; 57*c8dee2aaSAndroid Build Coastguard Worker case SkSLType::kTexture2DSampler: 58*c8dee2aaSAndroid Build Coastguard Worker case SkSLType::kSampler: 59*c8dee2aaSAndroid Build Coastguard Worker case SkSLType::kTexture2D: 60*c8dee2aaSAndroid Build Coastguard Worker case SkSLType::kInput: 61*c8dee2aaSAndroid Build Coastguard Worker return 0; 62*c8dee2aaSAndroid Build Coastguard Worker case SkSLType::kTextureExternalSampler: 63*c8dee2aaSAndroid Build Coastguard Worker return 0; 64*c8dee2aaSAndroid Build Coastguard Worker case SkSLType::kTexture2DRectSampler: 65*c8dee2aaSAndroid Build Coastguard Worker return 0; 66*c8dee2aaSAndroid Build Coastguard Worker case SkSLType::kBool: 67*c8dee2aaSAndroid Build Coastguard Worker case SkSLType::kBool2: 68*c8dee2aaSAndroid Build Coastguard Worker case SkSLType::kBool3: 69*c8dee2aaSAndroid Build Coastguard Worker case SkSLType::kBool4: 70*c8dee2aaSAndroid Build Coastguard Worker return 1; 71*c8dee2aaSAndroid Build Coastguard Worker case SkSLType::kInt: // fall through 72*c8dee2aaSAndroid Build Coastguard Worker case SkSLType::kShort: 73*c8dee2aaSAndroid Build Coastguard Worker return 1; 74*c8dee2aaSAndroid Build Coastguard Worker case SkSLType::kUInt: // fall through 75*c8dee2aaSAndroid Build Coastguard Worker case SkSLType::kUShort: 76*c8dee2aaSAndroid Build Coastguard Worker return 1; 77*c8dee2aaSAndroid Build Coastguard Worker } 78*c8dee2aaSAndroid Build Coastguard Worker SK_ABORT("Unexpected type"); 79*c8dee2aaSAndroid Build Coastguard Worker } 80*c8dee2aaSAndroid Build Coastguard Worker finalize_helper(GrVkVaryingHandler::VarArray & vars)81*c8dee2aaSAndroid Build Coastguard Workerstatic void finalize_helper(GrVkVaryingHandler::VarArray& vars) { 82*c8dee2aaSAndroid Build Coastguard Worker int locationIndex = 0; 83*c8dee2aaSAndroid Build Coastguard Worker for (GrShaderVar& var : vars.items()) { 84*c8dee2aaSAndroid Build Coastguard Worker SkString location; 85*c8dee2aaSAndroid Build Coastguard Worker location.appendf("location = %d", locationIndex); 86*c8dee2aaSAndroid Build Coastguard Worker var.addLayoutQualifier(location.c_str()); 87*c8dee2aaSAndroid Build Coastguard Worker 88*c8dee2aaSAndroid Build Coastguard Worker int elementSize = sksltype_to_location_size(var.getType()); 89*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(elementSize > 0); 90*c8dee2aaSAndroid Build Coastguard Worker int numElements = var.isArray() ? var.getArrayCount() : 1; 91*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(numElements > 0); 92*c8dee2aaSAndroid Build Coastguard Worker locationIndex += elementSize * numElements; 93*c8dee2aaSAndroid Build Coastguard Worker } 94*c8dee2aaSAndroid Build Coastguard Worker // Vulkan requires at least 64 locations to be supported for both vertex output and fragment 95*c8dee2aaSAndroid Build Coastguard Worker // input. If we ever hit this assert, then we'll need to add a cap to actually check the 96*c8dee2aaSAndroid Build Coastguard Worker // supported input and output values and adjust our supported shaders based on those values. 97*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(locationIndex <= 64); 98*c8dee2aaSAndroid Build Coastguard Worker } 99*c8dee2aaSAndroid Build Coastguard Worker onFinalize()100*c8dee2aaSAndroid Build Coastguard Workervoid GrVkVaryingHandler::onFinalize() { 101*c8dee2aaSAndroid Build Coastguard Worker finalize_helper(fVertexInputs); 102*c8dee2aaSAndroid Build Coastguard Worker finalize_helper(fVertexOutputs); 103*c8dee2aaSAndroid Build Coastguard Worker finalize_helper(fFragInputs); 104*c8dee2aaSAndroid Build Coastguard Worker finalize_helper(fFragOutputs); 105*c8dee2aaSAndroid Build Coastguard Worker } 106