xref: /aosp_15_r20/external/skia/src/gpu/ganesh/vk/GrVkUtil.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2015 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/vk/GrVkUtil.h"
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrDirectContext.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkTraceEvent.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrDirectContextPriv.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrShaderCaps.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/vk/GrVkCaps.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/vk/GrVkGpu.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/vk/VulkanUtilsPriv.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/SkSLProgramKind.h"
18*c8dee2aaSAndroid Build Coastguard Worker 
19*c8dee2aaSAndroid Build Coastguard Worker #include <string.h>
20*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint>
21*c8dee2aaSAndroid Build Coastguard Worker 
22*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu {
23*c8dee2aaSAndroid Build Coastguard Worker class ShaderErrorHandler;
24*c8dee2aaSAndroid Build Coastguard Worker }
25*c8dee2aaSAndroid Build Coastguard Worker 
GrVkFormatIsSupported(VkFormat format)26*c8dee2aaSAndroid Build Coastguard Worker bool GrVkFormatIsSupported(VkFormat format) {
27*c8dee2aaSAndroid Build Coastguard Worker     switch (format) {
28*c8dee2aaSAndroid Build Coastguard Worker         case VK_FORMAT_R8G8B8A8_UNORM:
29*c8dee2aaSAndroid Build Coastguard Worker         case VK_FORMAT_B8G8R8A8_UNORM:
30*c8dee2aaSAndroid Build Coastguard Worker         case VK_FORMAT_R8G8B8A8_SRGB:
31*c8dee2aaSAndroid Build Coastguard Worker         case VK_FORMAT_R8G8B8_UNORM:
32*c8dee2aaSAndroid Build Coastguard Worker         case VK_FORMAT_R8G8_UNORM:
33*c8dee2aaSAndroid Build Coastguard Worker         case VK_FORMAT_A2B10G10R10_UNORM_PACK32:
34*c8dee2aaSAndroid Build Coastguard Worker         case VK_FORMAT_A2R10G10B10_UNORM_PACK32:
35*c8dee2aaSAndroid Build Coastguard Worker         case VK_FORMAT_R5G6B5_UNORM_PACK16:
36*c8dee2aaSAndroid Build Coastguard Worker         case VK_FORMAT_B5G6R5_UNORM_PACK16:
37*c8dee2aaSAndroid Build Coastguard Worker         case VK_FORMAT_B4G4R4A4_UNORM_PACK16:
38*c8dee2aaSAndroid Build Coastguard Worker         case VK_FORMAT_R4G4B4A4_UNORM_PACK16:
39*c8dee2aaSAndroid Build Coastguard Worker         case VK_FORMAT_R8_UNORM:
40*c8dee2aaSAndroid Build Coastguard Worker         case VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
41*c8dee2aaSAndroid Build Coastguard Worker         case VK_FORMAT_BC1_RGB_UNORM_BLOCK:
42*c8dee2aaSAndroid Build Coastguard Worker         case VK_FORMAT_BC1_RGBA_UNORM_BLOCK:
43*c8dee2aaSAndroid Build Coastguard Worker         case VK_FORMAT_R16G16B16A16_SFLOAT:
44*c8dee2aaSAndroid Build Coastguard Worker         case VK_FORMAT_R16_SFLOAT:
45*c8dee2aaSAndroid Build Coastguard Worker         case VK_FORMAT_R16_UNORM:
46*c8dee2aaSAndroid Build Coastguard Worker         case VK_FORMAT_R16G16_UNORM:
47*c8dee2aaSAndroid Build Coastguard Worker         case VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM:
48*c8dee2aaSAndroid Build Coastguard Worker         case VK_FORMAT_G8_B8R8_2PLANE_420_UNORM:
49*c8dee2aaSAndroid Build Coastguard Worker         case VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16:
50*c8dee2aaSAndroid Build Coastguard Worker         case VK_FORMAT_R16G16B16A16_UNORM:
51*c8dee2aaSAndroid Build Coastguard Worker         case VK_FORMAT_R16G16_SFLOAT:
52*c8dee2aaSAndroid Build Coastguard Worker         case VK_FORMAT_S8_UINT:
53*c8dee2aaSAndroid Build Coastguard Worker         case VK_FORMAT_D24_UNORM_S8_UINT:
54*c8dee2aaSAndroid Build Coastguard Worker         case VK_FORMAT_D32_SFLOAT_S8_UINT:
55*c8dee2aaSAndroid Build Coastguard Worker             return true;
56*c8dee2aaSAndroid Build Coastguard Worker         default:
57*c8dee2aaSAndroid Build Coastguard Worker             return false;
58*c8dee2aaSAndroid Build Coastguard Worker     }
59*c8dee2aaSAndroid Build Coastguard Worker }
60*c8dee2aaSAndroid Build Coastguard Worker 
vk_shader_stage_to_skiasl_kind(VkShaderStageFlagBits stage)61*c8dee2aaSAndroid Build Coastguard Worker SkSL::ProgramKind vk_shader_stage_to_skiasl_kind(VkShaderStageFlagBits stage) {
62*c8dee2aaSAndroid Build Coastguard Worker     if (VK_SHADER_STAGE_VERTEX_BIT == stage) {
63*c8dee2aaSAndroid Build Coastguard Worker         return SkSL::ProgramKind::kVertex;
64*c8dee2aaSAndroid Build Coastguard Worker     }
65*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(VK_SHADER_STAGE_FRAGMENT_BIT == stage);
66*c8dee2aaSAndroid Build Coastguard Worker     return SkSL::ProgramKind::kFragment;
67*c8dee2aaSAndroid Build Coastguard Worker }
68*c8dee2aaSAndroid Build Coastguard Worker 
GrCompileVkShaderModule(GrVkGpu * gpu,const std::string & shaderString,VkShaderStageFlagBits stage,VkShaderModule * shaderModule,VkPipelineShaderStageCreateInfo * stageInfo,const SkSL::ProgramSettings & settings,std::string * outSPIRV,SkSL::Program::Interface * outInterface)69*c8dee2aaSAndroid Build Coastguard Worker bool GrCompileVkShaderModule(GrVkGpu* gpu,
70*c8dee2aaSAndroid Build Coastguard Worker                              const std::string& shaderString,
71*c8dee2aaSAndroid Build Coastguard Worker                              VkShaderStageFlagBits stage,
72*c8dee2aaSAndroid Build Coastguard Worker                              VkShaderModule* shaderModule,
73*c8dee2aaSAndroid Build Coastguard Worker                              VkPipelineShaderStageCreateInfo* stageInfo,
74*c8dee2aaSAndroid Build Coastguard Worker                              const SkSL::ProgramSettings& settings,
75*c8dee2aaSAndroid Build Coastguard Worker                              std::string* outSPIRV,
76*c8dee2aaSAndroid Build Coastguard Worker                              SkSL::Program::Interface* outInterface) {
77*c8dee2aaSAndroid Build Coastguard Worker     TRACE_EVENT0("skia.shaders", "CompileVkShaderModule");
78*c8dee2aaSAndroid Build Coastguard Worker     skgpu::ShaderErrorHandler* errorHandler = gpu->getContext()->priv().getShaderErrorHandler();
79*c8dee2aaSAndroid Build Coastguard Worker     if (!skgpu::SkSLToSPIRV(gpu->vkCaps().shaderCaps(),
80*c8dee2aaSAndroid Build Coastguard Worker                             shaderString,
81*c8dee2aaSAndroid Build Coastguard Worker                             vk_shader_stage_to_skiasl_kind(stage),
82*c8dee2aaSAndroid Build Coastguard Worker                             settings,
83*c8dee2aaSAndroid Build Coastguard Worker                             outSPIRV,
84*c8dee2aaSAndroid Build Coastguard Worker                             outInterface,
85*c8dee2aaSAndroid Build Coastguard Worker                             errorHandler)) {
86*c8dee2aaSAndroid Build Coastguard Worker         return false;
87*c8dee2aaSAndroid Build Coastguard Worker     }
88*c8dee2aaSAndroid Build Coastguard Worker 
89*c8dee2aaSAndroid Build Coastguard Worker     return GrInstallVkShaderModule(gpu, *outSPIRV, stage, shaderModule, stageInfo);
90*c8dee2aaSAndroid Build Coastguard Worker }
91*c8dee2aaSAndroid Build Coastguard Worker 
GrInstallVkShaderModule(GrVkGpu * gpu,const std::string & spirv,VkShaderStageFlagBits stage,VkShaderModule * shaderModule,VkPipelineShaderStageCreateInfo * stageInfo)92*c8dee2aaSAndroid Build Coastguard Worker bool GrInstallVkShaderModule(GrVkGpu* gpu,
93*c8dee2aaSAndroid Build Coastguard Worker                              const std::string& spirv,
94*c8dee2aaSAndroid Build Coastguard Worker                              VkShaderStageFlagBits stage,
95*c8dee2aaSAndroid Build Coastguard Worker                              VkShaderModule* shaderModule,
96*c8dee2aaSAndroid Build Coastguard Worker                              VkPipelineShaderStageCreateInfo* stageInfo) {
97*c8dee2aaSAndroid Build Coastguard Worker     TRACE_EVENT0("skia.shaders", "InstallVkShaderModule");
98*c8dee2aaSAndroid Build Coastguard Worker     VkShaderModuleCreateInfo moduleCreateInfo;
99*c8dee2aaSAndroid Build Coastguard Worker     memset(&moduleCreateInfo, 0, sizeof(VkShaderModuleCreateInfo));
100*c8dee2aaSAndroid Build Coastguard Worker     moduleCreateInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
101*c8dee2aaSAndroid Build Coastguard Worker     moduleCreateInfo.pNext = nullptr;
102*c8dee2aaSAndroid Build Coastguard Worker     moduleCreateInfo.flags = 0;
103*c8dee2aaSAndroid Build Coastguard Worker     moduleCreateInfo.codeSize = spirv.size();
104*c8dee2aaSAndroid Build Coastguard Worker     moduleCreateInfo.pCode = (const uint32_t*)spirv.c_str();
105*c8dee2aaSAndroid Build Coastguard Worker 
106*c8dee2aaSAndroid Build Coastguard Worker     VkResult err;
107*c8dee2aaSAndroid Build Coastguard Worker     GR_VK_CALL_RESULT(gpu, err, CreateShaderModule(gpu->device(), &moduleCreateInfo, nullptr,
108*c8dee2aaSAndroid Build Coastguard Worker                                                    shaderModule));
109*c8dee2aaSAndroid Build Coastguard Worker     if (err) {
110*c8dee2aaSAndroid Build Coastguard Worker         return false;
111*c8dee2aaSAndroid Build Coastguard Worker     }
112*c8dee2aaSAndroid Build Coastguard Worker 
113*c8dee2aaSAndroid Build Coastguard Worker     memset(stageInfo, 0, sizeof(VkPipelineShaderStageCreateInfo));
114*c8dee2aaSAndroid Build Coastguard Worker     stageInfo->sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
115*c8dee2aaSAndroid Build Coastguard Worker     stageInfo->pNext = nullptr;
116*c8dee2aaSAndroid Build Coastguard Worker     stageInfo->flags = 0;
117*c8dee2aaSAndroid Build Coastguard Worker     stageInfo->stage = stage;
118*c8dee2aaSAndroid Build Coastguard Worker     stageInfo->module = *shaderModule;
119*c8dee2aaSAndroid Build Coastguard Worker     stageInfo->pName = "main";
120*c8dee2aaSAndroid Build Coastguard Worker     stageInfo->pSpecializationInfo = nullptr;
121*c8dee2aaSAndroid Build Coastguard Worker 
122*c8dee2aaSAndroid Build Coastguard Worker     return true;
123*c8dee2aaSAndroid Build Coastguard Worker }
124*c8dee2aaSAndroid Build Coastguard Worker 
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