1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2016 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/vk/GrVkSampler.h"
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSamplingOptions.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/GpuTypes.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/vk/VulkanTypes.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTo.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrSamplerState.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/vk/GrVkCaps.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/vk/GrVkGpu.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/vk/GrVkResourceProvider.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/vk/GrVkSamplerYcbcrConversion.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/vk/GrVkUtil.h"
20*c8dee2aaSAndroid Build Coastguard Worker
21*c8dee2aaSAndroid Build Coastguard Worker #include <string.h>
22*c8dee2aaSAndroid Build Coastguard Worker #include <algorithm>
23*c8dee2aaSAndroid Build Coastguard Worker
wrap_mode_to_vk_sampler_address(GrSamplerState::WrapMode wrapMode)24*c8dee2aaSAndroid Build Coastguard Worker static VkSamplerAddressMode wrap_mode_to_vk_sampler_address(GrSamplerState::WrapMode wrapMode) {
25*c8dee2aaSAndroid Build Coastguard Worker switch (wrapMode) {
26*c8dee2aaSAndroid Build Coastguard Worker case GrSamplerState::WrapMode::kClamp:
27*c8dee2aaSAndroid Build Coastguard Worker return VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
28*c8dee2aaSAndroid Build Coastguard Worker case GrSamplerState::WrapMode::kRepeat:
29*c8dee2aaSAndroid Build Coastguard Worker return VK_SAMPLER_ADDRESS_MODE_REPEAT;
30*c8dee2aaSAndroid Build Coastguard Worker case GrSamplerState::WrapMode::kMirrorRepeat:
31*c8dee2aaSAndroid Build Coastguard Worker return VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT;
32*c8dee2aaSAndroid Build Coastguard Worker case GrSamplerState::WrapMode::kClampToBorder:
33*c8dee2aaSAndroid Build Coastguard Worker return VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER;
34*c8dee2aaSAndroid Build Coastguard Worker }
35*c8dee2aaSAndroid Build Coastguard Worker SkUNREACHABLE;
36*c8dee2aaSAndroid Build Coastguard Worker }
37*c8dee2aaSAndroid Build Coastguard Worker
mipmap_mode_to_vk_sampler_mipmap_mode(GrSamplerState::MipmapMode mm)38*c8dee2aaSAndroid Build Coastguard Worker static VkSamplerMipmapMode mipmap_mode_to_vk_sampler_mipmap_mode(GrSamplerState::MipmapMode mm) {
39*c8dee2aaSAndroid Build Coastguard Worker switch (mm) {
40*c8dee2aaSAndroid Build Coastguard Worker // There is no disable mode. We use max level to disable mip mapping.
41*c8dee2aaSAndroid Build Coastguard Worker // It may make more sense to use NEAREST for kNone but Chrome pixel tests seam dependent
42*c8dee2aaSAndroid Build Coastguard Worker // on subtle rendering differences introduced by switching this.
43*c8dee2aaSAndroid Build Coastguard Worker case GrSamplerState::MipmapMode::kNone: return VK_SAMPLER_MIPMAP_MODE_LINEAR;
44*c8dee2aaSAndroid Build Coastguard Worker case GrSamplerState::MipmapMode::kNearest: return VK_SAMPLER_MIPMAP_MODE_NEAREST;
45*c8dee2aaSAndroid Build Coastguard Worker case GrSamplerState::MipmapMode::kLinear: return VK_SAMPLER_MIPMAP_MODE_LINEAR;
46*c8dee2aaSAndroid Build Coastguard Worker }
47*c8dee2aaSAndroid Build Coastguard Worker SkUNREACHABLE;
48*c8dee2aaSAndroid Build Coastguard Worker }
49*c8dee2aaSAndroid Build Coastguard Worker
Create(GrVkGpu * gpu,GrSamplerState samplerState,const skgpu::VulkanYcbcrConversionInfo & ycbcrInfo)50*c8dee2aaSAndroid Build Coastguard Worker GrVkSampler* GrVkSampler::Create(GrVkGpu* gpu,
51*c8dee2aaSAndroid Build Coastguard Worker GrSamplerState samplerState,
52*c8dee2aaSAndroid Build Coastguard Worker const skgpu::VulkanYcbcrConversionInfo& ycbcrInfo) {
53*c8dee2aaSAndroid Build Coastguard Worker static VkFilter vkMinFilterModes[] = {
54*c8dee2aaSAndroid Build Coastguard Worker VK_FILTER_NEAREST,
55*c8dee2aaSAndroid Build Coastguard Worker VK_FILTER_LINEAR,
56*c8dee2aaSAndroid Build Coastguard Worker VK_FILTER_LINEAR
57*c8dee2aaSAndroid Build Coastguard Worker };
58*c8dee2aaSAndroid Build Coastguard Worker static VkFilter vkMagFilterModes[] = {
59*c8dee2aaSAndroid Build Coastguard Worker VK_FILTER_NEAREST,
60*c8dee2aaSAndroid Build Coastguard Worker VK_FILTER_LINEAR,
61*c8dee2aaSAndroid Build Coastguard Worker VK_FILTER_LINEAR
62*c8dee2aaSAndroid Build Coastguard Worker };
63*c8dee2aaSAndroid Build Coastguard Worker
64*c8dee2aaSAndroid Build Coastguard Worker VkSamplerCreateInfo createInfo;
65*c8dee2aaSAndroid Build Coastguard Worker memset(&createInfo, 0, sizeof(VkSamplerCreateInfo));
66*c8dee2aaSAndroid Build Coastguard Worker createInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
67*c8dee2aaSAndroid Build Coastguard Worker createInfo.pNext = nullptr;
68*c8dee2aaSAndroid Build Coastguard Worker createInfo.flags = 0;
69*c8dee2aaSAndroid Build Coastguard Worker createInfo.magFilter = vkMagFilterModes[static_cast<int>(samplerState.filter())];
70*c8dee2aaSAndroid Build Coastguard Worker createInfo.minFilter = vkMinFilterModes[static_cast<int>(samplerState.filter())];
71*c8dee2aaSAndroid Build Coastguard Worker createInfo.mipmapMode = mipmap_mode_to_vk_sampler_mipmap_mode(samplerState.mipmapMode());
72*c8dee2aaSAndroid Build Coastguard Worker createInfo.addressModeU = wrap_mode_to_vk_sampler_address(samplerState.wrapModeX());
73*c8dee2aaSAndroid Build Coastguard Worker createInfo.addressModeV = wrap_mode_to_vk_sampler_address(samplerState.wrapModeY());
74*c8dee2aaSAndroid Build Coastguard Worker createInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; // Shouldn't matter
75*c8dee2aaSAndroid Build Coastguard Worker createInfo.mipLodBias = 0.0f;
76*c8dee2aaSAndroid Build Coastguard Worker createInfo.anisotropyEnable = samplerState.isAniso() ? VK_TRUE : VK_FALSE;
77*c8dee2aaSAndroid Build Coastguard Worker createInfo.maxAnisotropy = std::min(static_cast<float>(samplerState.maxAniso()),
78*c8dee2aaSAndroid Build Coastguard Worker gpu->vkCaps().maxSamplerAnisotropy());
79*c8dee2aaSAndroid Build Coastguard Worker createInfo.compareEnable = VK_FALSE;
80*c8dee2aaSAndroid Build Coastguard Worker createInfo.compareOp = VK_COMPARE_OP_NEVER;
81*c8dee2aaSAndroid Build Coastguard Worker // Vulkan doesn't have a direct mapping of GL's nearest or linear filters for minFilter since
82*c8dee2aaSAndroid Build Coastguard Worker // there is always a mipmapMode. To get the same effect as GL we can set minLod = maxLod = 0.0.
83*c8dee2aaSAndroid Build Coastguard Worker // This works since our min and mag filters are the same (this forces us to use mag on the 0
84*c8dee2aaSAndroid Build Coastguard Worker // level mip). If the filters weren't the same we could set min = 0 and max = 0.25 to force
85*c8dee2aaSAndroid Build Coastguard Worker // the minFilter on mip level 0.
86*c8dee2aaSAndroid Build Coastguard Worker createInfo.minLod = 0.0f;
87*c8dee2aaSAndroid Build Coastguard Worker bool useMipMaps = samplerState.mipmapped() == skgpu::Mipmapped::kYes;
88*c8dee2aaSAndroid Build Coastguard Worker createInfo.maxLod = !useMipMaps ? 0.0f : 10000.0f;
89*c8dee2aaSAndroid Build Coastguard Worker createInfo.borderColor = VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK;
90*c8dee2aaSAndroid Build Coastguard Worker createInfo.unnormalizedCoordinates = VK_FALSE;
91*c8dee2aaSAndroid Build Coastguard Worker
92*c8dee2aaSAndroid Build Coastguard Worker VkSamplerYcbcrConversionInfo conversionInfo;
93*c8dee2aaSAndroid Build Coastguard Worker GrVkSamplerYcbcrConversion* ycbcrConversion = nullptr;
94*c8dee2aaSAndroid Build Coastguard Worker if (ycbcrInfo.isValid()) {
95*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(gpu->vkCaps().supportsYcbcrConversion());
96*c8dee2aaSAndroid Build Coastguard Worker
97*c8dee2aaSAndroid Build Coastguard Worker ycbcrConversion =
98*c8dee2aaSAndroid Build Coastguard Worker gpu->resourceProvider().findOrCreateCompatibleSamplerYcbcrConversion(ycbcrInfo);
99*c8dee2aaSAndroid Build Coastguard Worker if (!ycbcrConversion) {
100*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
101*c8dee2aaSAndroid Build Coastguard Worker }
102*c8dee2aaSAndroid Build Coastguard Worker
103*c8dee2aaSAndroid Build Coastguard Worker conversionInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_INFO;
104*c8dee2aaSAndroid Build Coastguard Worker conversionInfo.pNext = nullptr;
105*c8dee2aaSAndroid Build Coastguard Worker conversionInfo.conversion = ycbcrConversion->ycbcrConversion();
106*c8dee2aaSAndroid Build Coastguard Worker
107*c8dee2aaSAndroid Build Coastguard Worker createInfo.pNext = &conversionInfo;
108*c8dee2aaSAndroid Build Coastguard Worker
109*c8dee2aaSAndroid Build Coastguard Worker VkFilter chromaFilter = ycbcrInfo.fChromaFilter;
110*c8dee2aaSAndroid Build Coastguard Worker VkFormatFeatureFlags flags = ycbcrInfo.fFormatFeatures;
111*c8dee2aaSAndroid Build Coastguard Worker if (!SkToBool(flags & VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT)) {
112*c8dee2aaSAndroid Build Coastguard Worker createInfo.magFilter = VK_FILTER_NEAREST;
113*c8dee2aaSAndroid Build Coastguard Worker createInfo.minFilter = VK_FILTER_NEAREST;
114*c8dee2aaSAndroid Build Coastguard Worker // This doesn't explicitly do anything itself, but if we don't support separate
115*c8dee2aaSAndroid Build Coastguard Worker // reconstruction filters below, then we need the chromaFilter to match the mag/min here
116*c8dee2aaSAndroid Build Coastguard Worker // so we set it nearest. Because we don't currently update the VulkanYcbcrConversionInfo
117*c8dee2aaSAndroid Build Coastguard Worker // that we're querying here, this logic around the chromaFilter must match the logic in
118*c8dee2aaSAndroid Build Coastguard Worker // the SetupSamplerYcbcrConversionInfo helper function.
119*c8dee2aaSAndroid Build Coastguard Worker chromaFilter = VK_FILTER_NEAREST;
120*c8dee2aaSAndroid Build Coastguard Worker }
121*c8dee2aaSAndroid Build Coastguard Worker if (!(flags & VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_SEPARATE_RECONSTRUCTION_FILTER_BIT)) {
122*c8dee2aaSAndroid Build Coastguard Worker createInfo.magFilter = chromaFilter;
123*c8dee2aaSAndroid Build Coastguard Worker createInfo.minFilter = chromaFilter;
124*c8dee2aaSAndroid Build Coastguard Worker }
125*c8dee2aaSAndroid Build Coastguard Worker
126*c8dee2aaSAndroid Build Coastguard Worker // Required values when using ycbcr conversion
127*c8dee2aaSAndroid Build Coastguard Worker createInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
128*c8dee2aaSAndroid Build Coastguard Worker createInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
129*c8dee2aaSAndroid Build Coastguard Worker createInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
130*c8dee2aaSAndroid Build Coastguard Worker createInfo.anisotropyEnable = VK_FALSE;
131*c8dee2aaSAndroid Build Coastguard Worker createInfo.unnormalizedCoordinates = VK_FALSE;
132*c8dee2aaSAndroid Build Coastguard Worker }
133*c8dee2aaSAndroid Build Coastguard Worker
134*c8dee2aaSAndroid Build Coastguard Worker VkSampler sampler;
135*c8dee2aaSAndroid Build Coastguard Worker VkResult result;
136*c8dee2aaSAndroid Build Coastguard Worker GR_VK_CALL_RESULT(gpu, result, CreateSampler(gpu->device(), &createInfo, nullptr, &sampler));
137*c8dee2aaSAndroid Build Coastguard Worker if (result != VK_SUCCESS) {
138*c8dee2aaSAndroid Build Coastguard Worker ycbcrConversion->unref();
139*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
140*c8dee2aaSAndroid Build Coastguard Worker }
141*c8dee2aaSAndroid Build Coastguard Worker
142*c8dee2aaSAndroid Build Coastguard Worker return new GrVkSampler(gpu, sampler, ycbcrConversion, GenerateKey(samplerState, ycbcrInfo));
143*c8dee2aaSAndroid Build Coastguard Worker }
144*c8dee2aaSAndroid Build Coastguard Worker
freeGPUData() const145*c8dee2aaSAndroid Build Coastguard Worker void GrVkSampler::freeGPUData() const {
146*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(fSampler);
147*c8dee2aaSAndroid Build Coastguard Worker GR_VK_CALL(fGpu->vkInterface(), DestroySampler(fGpu->device(), fSampler, nullptr));
148*c8dee2aaSAndroid Build Coastguard Worker if (fYcbcrConversion) {
149*c8dee2aaSAndroid Build Coastguard Worker fYcbcrConversion->unref();
150*c8dee2aaSAndroid Build Coastguard Worker }
151*c8dee2aaSAndroid Build Coastguard Worker }
152*c8dee2aaSAndroid Build Coastguard Worker
GenerateKey(GrSamplerState samplerState,const skgpu::VulkanYcbcrConversionInfo & ycbcrInfo)153*c8dee2aaSAndroid Build Coastguard Worker GrVkSampler::Key GrVkSampler::GenerateKey(GrSamplerState samplerState,
154*c8dee2aaSAndroid Build Coastguard Worker const skgpu::VulkanYcbcrConversionInfo& ycbcrInfo) {
155*c8dee2aaSAndroid Build Coastguard Worker // In VK the max aniso value is specified in addition to min/mag/mip filters and the
156*c8dee2aaSAndroid Build Coastguard Worker // driver is encouraged to consider the other filter settings when doing aniso.
157*c8dee2aaSAndroid Build Coastguard Worker return {samplerState.asKey(/*anisoIsOrthogonal=*/true),
158*c8dee2aaSAndroid Build Coastguard Worker GrVkSamplerYcbcrConversion::GenerateKey(ycbcrInfo)};
159*c8dee2aaSAndroid Build Coastguard Worker }
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