1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2016 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrVkPipelineStateBuilder_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define GrVkPipelineStateBuilder_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/vk/SkiaVulkan.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/glsl/GrGLSLProgramBuilder.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/glsl/GrGLSLShaderBuilder.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/vk/GrVkUniformHandler.h" 16*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/vk/GrVkVaryingHandler.h" 17*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/ir/SkSLProgram.h" 18*c8dee2aaSAndroid Build Coastguard Worker 19*c8dee2aaSAndroid Build Coastguard Worker #include <string> 20*c8dee2aaSAndroid Build Coastguard Worker 21*c8dee2aaSAndroid Build Coastguard Worker class GrCaps; 22*c8dee2aaSAndroid Build Coastguard Worker class GrGLSLUniformHandler; 23*c8dee2aaSAndroid Build Coastguard Worker class GrGLSLVaryingHandler; 24*c8dee2aaSAndroid Build Coastguard Worker class GrProgramDesc; 25*c8dee2aaSAndroid Build Coastguard Worker class GrProgramInfo; 26*c8dee2aaSAndroid Build Coastguard Worker class GrShaderVar; 27*c8dee2aaSAndroid Build Coastguard Worker class GrVkGpu; 28*c8dee2aaSAndroid Build Coastguard Worker class GrVkPipelineState; 29*c8dee2aaSAndroid Build Coastguard Worker class SkReadBuffer; 30*c8dee2aaSAndroid Build Coastguard Worker namespace SkSL { 31*c8dee2aaSAndroid Build Coastguard Worker struct ProgramSettings; 32*c8dee2aaSAndroid Build Coastguard Worker } 33*c8dee2aaSAndroid Build Coastguard Worker 34*c8dee2aaSAndroid Build Coastguard Worker class GrVkPipelineStateBuilder : public GrGLSLProgramBuilder { 35*c8dee2aaSAndroid Build Coastguard Worker public: 36*c8dee2aaSAndroid Build Coastguard Worker /** Generates a pipeline state. 37*c8dee2aaSAndroid Build Coastguard Worker * 38*c8dee2aaSAndroid Build Coastguard Worker * The return GrVkPipelineState implements the supplied GrProgramInfo. 39*c8dee2aaSAndroid Build Coastguard Worker * 40*c8dee2aaSAndroid Build Coastguard Worker * @return the created pipeline if generation was successful; nullptr otherwise 41*c8dee2aaSAndroid Build Coastguard Worker */ 42*c8dee2aaSAndroid Build Coastguard Worker static GrVkPipelineState* CreatePipelineState(GrVkGpu*, 43*c8dee2aaSAndroid Build Coastguard Worker const GrProgramDesc&, 44*c8dee2aaSAndroid Build Coastguard Worker const GrProgramInfo&, 45*c8dee2aaSAndroid Build Coastguard Worker VkRenderPass compatibleRenderPass, 46*c8dee2aaSAndroid Build Coastguard Worker bool overrideSubpassForResolveLoad); 47*c8dee2aaSAndroid Build Coastguard Worker 48*c8dee2aaSAndroid Build Coastguard Worker const GrCaps* caps() const override; 49*c8dee2aaSAndroid Build Coastguard Worker gpu()50*c8dee2aaSAndroid Build Coastguard Worker GrVkGpu* gpu() const { return fGpu; } 51*c8dee2aaSAndroid Build Coastguard Worker 52*c8dee2aaSAndroid Build Coastguard Worker void finalizeFragmentSecondaryColor(GrShaderVar& outputColor) override; 53*c8dee2aaSAndroid Build Coastguard Worker 54*c8dee2aaSAndroid Build Coastguard Worker private: 55*c8dee2aaSAndroid Build Coastguard Worker GrVkPipelineStateBuilder(GrVkGpu*, const GrProgramDesc&, const GrProgramInfo&); 56*c8dee2aaSAndroid Build Coastguard Worker 57*c8dee2aaSAndroid Build Coastguard Worker GrVkPipelineState* finalize(const GrProgramDesc&, VkRenderPass compatibleRenderPass, 58*c8dee2aaSAndroid Build Coastguard Worker bool overrideSupbassForResolveLoad); 59*c8dee2aaSAndroid Build Coastguard Worker 60*c8dee2aaSAndroid Build Coastguard Worker // returns number of shader stages 61*c8dee2aaSAndroid Build Coastguard Worker int loadShadersFromCache(SkReadBuffer* cached, VkShaderModule outShaderModules[], 62*c8dee2aaSAndroid Build Coastguard Worker VkPipelineShaderStageCreateInfo* outStageInfo); 63*c8dee2aaSAndroid Build Coastguard Worker 64*c8dee2aaSAndroid Build Coastguard Worker void storeShadersInCache(const std::string shaders[], 65*c8dee2aaSAndroid Build Coastguard Worker const SkSL::Program::Interface[], 66*c8dee2aaSAndroid Build Coastguard Worker bool isSkSL); 67*c8dee2aaSAndroid Build Coastguard Worker 68*c8dee2aaSAndroid Build Coastguard Worker bool createVkShaderModule(VkShaderStageFlagBits stage, 69*c8dee2aaSAndroid Build Coastguard Worker const std::string& sksl, 70*c8dee2aaSAndroid Build Coastguard Worker VkShaderModule* shaderModule, 71*c8dee2aaSAndroid Build Coastguard Worker VkPipelineShaderStageCreateInfo* stageInfo, 72*c8dee2aaSAndroid Build Coastguard Worker const SkSL::ProgramSettings& settings, 73*c8dee2aaSAndroid Build Coastguard Worker std::string* outSPIRV, 74*c8dee2aaSAndroid Build Coastguard Worker SkSL::Program::Interface* outInterface); 75*c8dee2aaSAndroid Build Coastguard Worker 76*c8dee2aaSAndroid Build Coastguard Worker bool installVkShaderModule(VkShaderStageFlagBits stage, 77*c8dee2aaSAndroid Build Coastguard Worker const GrGLSLShaderBuilder& builder, 78*c8dee2aaSAndroid Build Coastguard Worker VkShaderModule* shaderModule, 79*c8dee2aaSAndroid Build Coastguard Worker VkPipelineShaderStageCreateInfo* stageInfo, 80*c8dee2aaSAndroid Build Coastguard Worker std::string spirv, 81*c8dee2aaSAndroid Build Coastguard Worker SkSL::Program::Interface); 82*c8dee2aaSAndroid Build Coastguard Worker uniformHandler()83*c8dee2aaSAndroid Build Coastguard Worker GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; } uniformHandler()84*c8dee2aaSAndroid Build Coastguard Worker const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; } varyingHandler()85*c8dee2aaSAndroid Build Coastguard Worker GrGLSLVaryingHandler* varyingHandler() override { return &fVaryingHandler; } 86*c8dee2aaSAndroid Build Coastguard Worker 87*c8dee2aaSAndroid Build Coastguard Worker GrVkGpu* fGpu; 88*c8dee2aaSAndroid Build Coastguard Worker GrVkVaryingHandler fVaryingHandler; 89*c8dee2aaSAndroid Build Coastguard Worker GrVkUniformHandler fUniformHandler; 90*c8dee2aaSAndroid Build Coastguard Worker 91*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = GrGLSLProgramBuilder; 92*c8dee2aaSAndroid Build Coastguard Worker }; 93*c8dee2aaSAndroid Build Coastguard Worker 94*c8dee2aaSAndroid Build Coastguard Worker #endif 95