xref: /aosp_15_r20/external/skia/src/gpu/ganesh/vk/GrVkPipelineStateBuilder.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2016 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrVkPipelineStateBuilder_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define GrVkPipelineStateBuilder_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/vk/SkiaVulkan.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/glsl/GrGLSLProgramBuilder.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/glsl/GrGLSLShaderBuilder.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/vk/GrVkUniformHandler.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/vk/GrVkVaryingHandler.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/ir/SkSLProgram.h"
18*c8dee2aaSAndroid Build Coastguard Worker 
19*c8dee2aaSAndroid Build Coastguard Worker #include <string>
20*c8dee2aaSAndroid Build Coastguard Worker 
21*c8dee2aaSAndroid Build Coastguard Worker class GrCaps;
22*c8dee2aaSAndroid Build Coastguard Worker class GrGLSLUniformHandler;
23*c8dee2aaSAndroid Build Coastguard Worker class GrGLSLVaryingHandler;
24*c8dee2aaSAndroid Build Coastguard Worker class GrProgramDesc;
25*c8dee2aaSAndroid Build Coastguard Worker class GrProgramInfo;
26*c8dee2aaSAndroid Build Coastguard Worker class GrShaderVar;
27*c8dee2aaSAndroid Build Coastguard Worker class GrVkGpu;
28*c8dee2aaSAndroid Build Coastguard Worker class GrVkPipelineState;
29*c8dee2aaSAndroid Build Coastguard Worker class SkReadBuffer;
30*c8dee2aaSAndroid Build Coastguard Worker namespace SkSL {
31*c8dee2aaSAndroid Build Coastguard Worker struct ProgramSettings;
32*c8dee2aaSAndroid Build Coastguard Worker }
33*c8dee2aaSAndroid Build Coastguard Worker 
34*c8dee2aaSAndroid Build Coastguard Worker class GrVkPipelineStateBuilder : public GrGLSLProgramBuilder {
35*c8dee2aaSAndroid Build Coastguard Worker public:
36*c8dee2aaSAndroid Build Coastguard Worker     /** Generates a pipeline state.
37*c8dee2aaSAndroid Build Coastguard Worker      *
38*c8dee2aaSAndroid Build Coastguard Worker      * The return GrVkPipelineState implements the supplied GrProgramInfo.
39*c8dee2aaSAndroid Build Coastguard Worker      *
40*c8dee2aaSAndroid Build Coastguard Worker      * @return the created pipeline if generation was successful; nullptr otherwise
41*c8dee2aaSAndroid Build Coastguard Worker      */
42*c8dee2aaSAndroid Build Coastguard Worker     static GrVkPipelineState* CreatePipelineState(GrVkGpu*,
43*c8dee2aaSAndroid Build Coastguard Worker                                                   const GrProgramDesc&,
44*c8dee2aaSAndroid Build Coastguard Worker                                                   const GrProgramInfo&,
45*c8dee2aaSAndroid Build Coastguard Worker                                                   VkRenderPass compatibleRenderPass,
46*c8dee2aaSAndroid Build Coastguard Worker                                                   bool overrideSubpassForResolveLoad);
47*c8dee2aaSAndroid Build Coastguard Worker 
48*c8dee2aaSAndroid Build Coastguard Worker     const GrCaps* caps() const override;
49*c8dee2aaSAndroid Build Coastguard Worker 
gpu()50*c8dee2aaSAndroid Build Coastguard Worker     GrVkGpu* gpu() const { return fGpu; }
51*c8dee2aaSAndroid Build Coastguard Worker 
52*c8dee2aaSAndroid Build Coastguard Worker     void finalizeFragmentSecondaryColor(GrShaderVar& outputColor) override;
53*c8dee2aaSAndroid Build Coastguard Worker 
54*c8dee2aaSAndroid Build Coastguard Worker private:
55*c8dee2aaSAndroid Build Coastguard Worker     GrVkPipelineStateBuilder(GrVkGpu*, const GrProgramDesc&, const GrProgramInfo&);
56*c8dee2aaSAndroid Build Coastguard Worker 
57*c8dee2aaSAndroid Build Coastguard Worker     GrVkPipelineState* finalize(const GrProgramDesc&, VkRenderPass compatibleRenderPass,
58*c8dee2aaSAndroid Build Coastguard Worker                                 bool overrideSupbassForResolveLoad);
59*c8dee2aaSAndroid Build Coastguard Worker 
60*c8dee2aaSAndroid Build Coastguard Worker     // returns number of shader stages
61*c8dee2aaSAndroid Build Coastguard Worker     int loadShadersFromCache(SkReadBuffer* cached, VkShaderModule outShaderModules[],
62*c8dee2aaSAndroid Build Coastguard Worker                              VkPipelineShaderStageCreateInfo* outStageInfo);
63*c8dee2aaSAndroid Build Coastguard Worker 
64*c8dee2aaSAndroid Build Coastguard Worker     void storeShadersInCache(const std::string shaders[],
65*c8dee2aaSAndroid Build Coastguard Worker                              const SkSL::Program::Interface[],
66*c8dee2aaSAndroid Build Coastguard Worker                              bool isSkSL);
67*c8dee2aaSAndroid Build Coastguard Worker 
68*c8dee2aaSAndroid Build Coastguard Worker     bool createVkShaderModule(VkShaderStageFlagBits stage,
69*c8dee2aaSAndroid Build Coastguard Worker                               const std::string& sksl,
70*c8dee2aaSAndroid Build Coastguard Worker                               VkShaderModule* shaderModule,
71*c8dee2aaSAndroid Build Coastguard Worker                               VkPipelineShaderStageCreateInfo* stageInfo,
72*c8dee2aaSAndroid Build Coastguard Worker                               const SkSL::ProgramSettings& settings,
73*c8dee2aaSAndroid Build Coastguard Worker                               std::string* outSPIRV,
74*c8dee2aaSAndroid Build Coastguard Worker                               SkSL::Program::Interface* outInterface);
75*c8dee2aaSAndroid Build Coastguard Worker 
76*c8dee2aaSAndroid Build Coastguard Worker     bool installVkShaderModule(VkShaderStageFlagBits stage,
77*c8dee2aaSAndroid Build Coastguard Worker                                const GrGLSLShaderBuilder& builder,
78*c8dee2aaSAndroid Build Coastguard Worker                                VkShaderModule* shaderModule,
79*c8dee2aaSAndroid Build Coastguard Worker                                VkPipelineShaderStageCreateInfo* stageInfo,
80*c8dee2aaSAndroid Build Coastguard Worker                                std::string spirv,
81*c8dee2aaSAndroid Build Coastguard Worker                                SkSL::Program::Interface);
82*c8dee2aaSAndroid Build Coastguard Worker 
uniformHandler()83*c8dee2aaSAndroid Build Coastguard Worker     GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; }
uniformHandler()84*c8dee2aaSAndroid Build Coastguard Worker     const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; }
varyingHandler()85*c8dee2aaSAndroid Build Coastguard Worker     GrGLSLVaryingHandler* varyingHandler() override { return &fVaryingHandler; }
86*c8dee2aaSAndroid Build Coastguard Worker 
87*c8dee2aaSAndroid Build Coastguard Worker     GrVkGpu* fGpu;
88*c8dee2aaSAndroid Build Coastguard Worker     GrVkVaryingHandler fVaryingHandler;
89*c8dee2aaSAndroid Build Coastguard Worker     GrVkUniformHandler fUniformHandler;
90*c8dee2aaSAndroid Build Coastguard Worker 
91*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = GrGLSLProgramBuilder;
92*c8dee2aaSAndroid Build Coastguard Worker };
93*c8dee2aaSAndroid Build Coastguard Worker 
94*c8dee2aaSAndroid Build Coastguard Worker #endif
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