xref: /aosp_15_r20/external/skia/src/gpu/ganesh/vk/GrVkPipeline.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2016 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrVkPipeline_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define GrVkPipeline_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkDebug.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/vk/SkiaVulkan.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrGeometryProcessor.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrManagedResource.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/vk/GrVkManagedResource.h"
18*c8dee2aaSAndroid Build Coastguard Worker 
19*c8dee2aaSAndroid Build Coastguard Worker #include <cinttypes>
20*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint>
21*c8dee2aaSAndroid Build Coastguard Worker 
22*c8dee2aaSAndroid Build Coastguard Worker class GrProgramInfo;
23*c8dee2aaSAndroid Build Coastguard Worker class GrStencilSettings;
24*c8dee2aaSAndroid Build Coastguard Worker class GrVkCommandBuffer;
25*c8dee2aaSAndroid Build Coastguard Worker class GrVkGpu;
26*c8dee2aaSAndroid Build Coastguard Worker class GrXferProcessor;
27*c8dee2aaSAndroid Build Coastguard Worker enum GrSurfaceOrigin : int;
28*c8dee2aaSAndroid Build Coastguard Worker enum class GrPrimitiveType : uint8_t;
29*c8dee2aaSAndroid Build Coastguard Worker struct SkIRect;
30*c8dee2aaSAndroid Build Coastguard Worker struct SkISize;
31*c8dee2aaSAndroid Build Coastguard Worker 
32*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu {
33*c8dee2aaSAndroid Build Coastguard Worker class Swizzle;
34*c8dee2aaSAndroid Build Coastguard Worker struct BlendInfo;
35*c8dee2aaSAndroid Build Coastguard Worker }  // namespace skgpu
36*c8dee2aaSAndroid Build Coastguard Worker 
37*c8dee2aaSAndroid Build Coastguard Worker class GrVkPipeline : public GrVkManagedResource {
38*c8dee2aaSAndroid Build Coastguard Worker public:
39*c8dee2aaSAndroid Build Coastguard Worker     static sk_sp<GrVkPipeline> Make(GrVkGpu*,
40*c8dee2aaSAndroid Build Coastguard Worker                                     const GrGeometryProcessor::AttributeSet& vertexAttribs,
41*c8dee2aaSAndroid Build Coastguard Worker                                     const GrGeometryProcessor::AttributeSet& instanceAttribs,
42*c8dee2aaSAndroid Build Coastguard Worker                                     GrPrimitiveType,
43*c8dee2aaSAndroid Build Coastguard Worker                                     GrSurfaceOrigin,
44*c8dee2aaSAndroid Build Coastguard Worker                                     const GrStencilSettings&,
45*c8dee2aaSAndroid Build Coastguard Worker                                     int numSamples,
46*c8dee2aaSAndroid Build Coastguard Worker                                     bool isHWAntialiasState,
47*c8dee2aaSAndroid Build Coastguard Worker                                     const skgpu::BlendInfo&,
48*c8dee2aaSAndroid Build Coastguard Worker                                     bool isWireframe,
49*c8dee2aaSAndroid Build Coastguard Worker                                     bool useConservativeRaster,
50*c8dee2aaSAndroid Build Coastguard Worker                                     uint32_t subpass,
51*c8dee2aaSAndroid Build Coastguard Worker                                     VkPipelineShaderStageCreateInfo* shaderStageInfo,
52*c8dee2aaSAndroid Build Coastguard Worker                                     int shaderStageCount,
53*c8dee2aaSAndroid Build Coastguard Worker                                     VkRenderPass compatibleRenderPass,
54*c8dee2aaSAndroid Build Coastguard Worker                                     VkPipelineLayout layout,
55*c8dee2aaSAndroid Build Coastguard Worker                                     bool ownsLayout,
56*c8dee2aaSAndroid Build Coastguard Worker                                     VkPipelineCache cache);
57*c8dee2aaSAndroid Build Coastguard Worker 
58*c8dee2aaSAndroid Build Coastguard Worker     static sk_sp<GrVkPipeline> Make(GrVkGpu*,
59*c8dee2aaSAndroid Build Coastguard Worker                                     const GrProgramInfo&,
60*c8dee2aaSAndroid Build Coastguard Worker                                     VkPipelineShaderStageCreateInfo* shaderStageInfo,
61*c8dee2aaSAndroid Build Coastguard Worker                                     int shaderStageCount,
62*c8dee2aaSAndroid Build Coastguard Worker                                     VkRenderPass compatibleRenderPass,
63*c8dee2aaSAndroid Build Coastguard Worker                                     VkPipelineLayout layout,
64*c8dee2aaSAndroid Build Coastguard Worker                                     VkPipelineCache cache,
65*c8dee2aaSAndroid Build Coastguard Worker                                     uint32_t subpass);
66*c8dee2aaSAndroid Build Coastguard Worker 
pipeline()67*c8dee2aaSAndroid Build Coastguard Worker     VkPipeline pipeline() const { return fPipeline; }
layout()68*c8dee2aaSAndroid Build Coastguard Worker     VkPipelineLayout layout() const {
69*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(fPipelineLayout != VK_NULL_HANDLE);
70*c8dee2aaSAndroid Build Coastguard Worker         return fPipelineLayout;
71*c8dee2aaSAndroid Build Coastguard Worker     }
72*c8dee2aaSAndroid Build Coastguard Worker 
73*c8dee2aaSAndroid Build Coastguard Worker     static void SetDynamicScissorRectState(GrVkGpu*,
74*c8dee2aaSAndroid Build Coastguard Worker                                            GrVkCommandBuffer*,
75*c8dee2aaSAndroid Build Coastguard Worker                                            SkISize colorAttachmentDimensions,
76*c8dee2aaSAndroid Build Coastguard Worker                                            GrSurfaceOrigin, const SkIRect& scissorRect);
77*c8dee2aaSAndroid Build Coastguard Worker     static void SetDynamicViewportState(GrVkGpu*,
78*c8dee2aaSAndroid Build Coastguard Worker                                         GrVkCommandBuffer*,
79*c8dee2aaSAndroid Build Coastguard Worker                                         SkISize colorAttachmentDimensions);
80*c8dee2aaSAndroid Build Coastguard Worker     static void SetDynamicBlendConstantState(GrVkGpu*,
81*c8dee2aaSAndroid Build Coastguard Worker                                              GrVkCommandBuffer*,
82*c8dee2aaSAndroid Build Coastguard Worker                                              const skgpu::Swizzle& writeSwizzle,
83*c8dee2aaSAndroid Build Coastguard Worker                                              const GrXferProcessor&);
84*c8dee2aaSAndroid Build Coastguard Worker 
85*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_TRACE_MANAGED_RESOURCES
dumpInfo()86*c8dee2aaSAndroid Build Coastguard Worker     void dumpInfo() const override {
87*c8dee2aaSAndroid Build Coastguard Worker         SkDebugf("GrVkPipeline: %" PRIdPTR " (%d refs)\n", (intptr_t)fPipeline, this->getRefCnt());
88*c8dee2aaSAndroid Build Coastguard Worker     }
89*c8dee2aaSAndroid Build Coastguard Worker #endif
90*c8dee2aaSAndroid Build Coastguard Worker 
91*c8dee2aaSAndroid Build Coastguard Worker protected:
GrVkPipeline(const GrVkGpu * gpu,VkPipeline pipeline,VkPipelineLayout layout)92*c8dee2aaSAndroid Build Coastguard Worker     GrVkPipeline(const GrVkGpu* gpu, VkPipeline pipeline, VkPipelineLayout layout)
93*c8dee2aaSAndroid Build Coastguard Worker             : INHERITED(gpu), fPipeline(pipeline), fPipelineLayout(layout) {}
94*c8dee2aaSAndroid Build Coastguard Worker 
95*c8dee2aaSAndroid Build Coastguard Worker     VkPipeline  fPipeline;
96*c8dee2aaSAndroid Build Coastguard Worker     VkPipelineLayout  fPipelineLayout;
97*c8dee2aaSAndroid Build Coastguard Worker 
98*c8dee2aaSAndroid Build Coastguard Worker private:
99*c8dee2aaSAndroid Build Coastguard Worker     void freeGPUData() const override;
100*c8dee2aaSAndroid Build Coastguard Worker 
101*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = GrVkManagedResource;
102*c8dee2aaSAndroid Build Coastguard Worker };
103*c8dee2aaSAndroid Build Coastguard Worker 
104*c8dee2aaSAndroid Build Coastguard Worker #endif
105