xref: /aosp_15_r20/external/skia/src/gpu/ganesh/vk/GrVkOpsRenderPass.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2016 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrVkOpsRenderPass_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define GrVkOpsRenderPass_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkDrawable.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkDebug.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTArray.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/vk/SkiaVulkan.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrDeferredUpload.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrGeometryProcessor.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrOpsRenderPass.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/vk/GrVkRenderPass.h"
21*c8dee2aaSAndroid Build Coastguard Worker 
22*c8dee2aaSAndroid Build Coastguard Worker #include <array>
23*c8dee2aaSAndroid Build Coastguard Worker #include <cstddef>
24*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint>
25*c8dee2aaSAndroid Build Coastguard Worker #include <memory>
26*c8dee2aaSAndroid Build Coastguard Worker 
27*c8dee2aaSAndroid Build Coastguard Worker class GrBuffer;
28*c8dee2aaSAndroid Build Coastguard Worker class GrGpu;
29*c8dee2aaSAndroid Build Coastguard Worker class GrOpFlushState;
30*c8dee2aaSAndroid Build Coastguard Worker class GrPipeline;
31*c8dee2aaSAndroid Build Coastguard Worker class GrProgramInfo;
32*c8dee2aaSAndroid Build Coastguard Worker class GrRenderTarget;
33*c8dee2aaSAndroid Build Coastguard Worker class GrScissorState;
34*c8dee2aaSAndroid Build Coastguard Worker class GrSurfaceProxy;
35*c8dee2aaSAndroid Build Coastguard Worker class GrVkCommandBuffer;
36*c8dee2aaSAndroid Build Coastguard Worker class GrVkFramebuffer;
37*c8dee2aaSAndroid Build Coastguard Worker class GrVkGpu;
38*c8dee2aaSAndroid Build Coastguard Worker class GrVkPipelineState;
39*c8dee2aaSAndroid Build Coastguard Worker class GrVkSecondaryCommandBuffer;
40*c8dee2aaSAndroid Build Coastguard Worker enum GrSurfaceOrigin : int;
41*c8dee2aaSAndroid Build Coastguard Worker enum class GrPrimitiveRestart : bool;
42*c8dee2aaSAndroid Build Coastguard Worker 
43*c8dee2aaSAndroid Build Coastguard Worker class GrVkOpsRenderPass : public GrOpsRenderPass {
44*c8dee2aaSAndroid Build Coastguard Worker public:
45*c8dee2aaSAndroid Build Coastguard Worker     GrVkOpsRenderPass(GrVkGpu*);
46*c8dee2aaSAndroid Build Coastguard Worker 
47*c8dee2aaSAndroid Build Coastguard Worker     ~GrVkOpsRenderPass() override;
48*c8dee2aaSAndroid Build Coastguard Worker 
49*c8dee2aaSAndroid Build Coastguard Worker     void inlineUpload(GrOpFlushState* state, GrDeferredTextureUploadFn& upload) override;
50*c8dee2aaSAndroid Build Coastguard Worker 
51*c8dee2aaSAndroid Build Coastguard Worker     void onExecuteDrawable(std::unique_ptr<SkDrawable::GpuDrawHandler>) override;
52*c8dee2aaSAndroid Build Coastguard Worker 
53*c8dee2aaSAndroid Build Coastguard Worker     bool set(GrRenderTarget*,
54*c8dee2aaSAndroid Build Coastguard Worker              sk_sp<GrVkFramebuffer>,
55*c8dee2aaSAndroid Build Coastguard Worker              GrSurfaceOrigin,
56*c8dee2aaSAndroid Build Coastguard Worker              const SkIRect& bounds,
57*c8dee2aaSAndroid Build Coastguard Worker              const GrOpsRenderPass::LoadAndStoreInfo&,
58*c8dee2aaSAndroid Build Coastguard Worker              const GrOpsRenderPass::StencilLoadAndStoreInfo&,
59*c8dee2aaSAndroid Build Coastguard Worker              const GrOpsRenderPass::LoadAndStoreInfo& resolveInfo,
60*c8dee2aaSAndroid Build Coastguard Worker              GrVkRenderPass::SelfDependencyFlags selfDepFlags,
61*c8dee2aaSAndroid Build Coastguard Worker              GrVkRenderPass::LoadFromResolve loadFromResolve,
62*c8dee2aaSAndroid Build Coastguard Worker              const skia_private::TArray<GrSurfaceProxy*, true>& sampledProxies);
63*c8dee2aaSAndroid Build Coastguard Worker     void reset();
64*c8dee2aaSAndroid Build Coastguard Worker 
65*c8dee2aaSAndroid Build Coastguard Worker     void submit();
66*c8dee2aaSAndroid Build Coastguard Worker 
67*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_DEBUG
isActive()68*c8dee2aaSAndroid Build Coastguard Worker     bool isActive() const { return fIsActive; }
69*c8dee2aaSAndroid Build Coastguard Worker #endif
70*c8dee2aaSAndroid Build Coastguard Worker 
71*c8dee2aaSAndroid Build Coastguard Worker private:
72*c8dee2aaSAndroid Build Coastguard Worker     bool init(const GrOpsRenderPass::LoadAndStoreInfo& colorInfo,
73*c8dee2aaSAndroid Build Coastguard Worker               const GrOpsRenderPass::LoadAndStoreInfo& resolveInfo,
74*c8dee2aaSAndroid Build Coastguard Worker               const GrOpsRenderPass::StencilLoadAndStoreInfo&);
75*c8dee2aaSAndroid Build Coastguard Worker 
76*c8dee2aaSAndroid Build Coastguard Worker     // Called instead of init when we are drawing to a render target that already wraps a secondary
77*c8dee2aaSAndroid Build Coastguard Worker     // command buffer.
78*c8dee2aaSAndroid Build Coastguard Worker     bool initWrapped();
79*c8dee2aaSAndroid Build Coastguard Worker 
80*c8dee2aaSAndroid Build Coastguard Worker     bool wrapsSecondaryCommandBuffer() const;
81*c8dee2aaSAndroid Build Coastguard Worker 
82*c8dee2aaSAndroid Build Coastguard Worker     GrGpu* gpu() override;
83*c8dee2aaSAndroid Build Coastguard Worker 
84*c8dee2aaSAndroid Build Coastguard Worker     GrVkCommandBuffer* currentCommandBuffer();
85*c8dee2aaSAndroid Build Coastguard Worker 
86*c8dee2aaSAndroid Build Coastguard Worker     void onEnd() override;
87*c8dee2aaSAndroid Build Coastguard Worker 
88*c8dee2aaSAndroid Build Coastguard Worker     bool onBindPipeline(const GrProgramInfo&, const SkRect& drawBounds) override;
89*c8dee2aaSAndroid Build Coastguard Worker     void onSetScissorRect(const SkIRect&) override;
90*c8dee2aaSAndroid Build Coastguard Worker     bool onBindTextures(const GrGeometryProcessor&,
91*c8dee2aaSAndroid Build Coastguard Worker                         const GrSurfaceProxy* const geomProcTextures[],
92*c8dee2aaSAndroid Build Coastguard Worker                         const GrPipeline&) override;
93*c8dee2aaSAndroid Build Coastguard Worker     void onBindBuffers(sk_sp<const GrBuffer> indexBuffer, sk_sp<const GrBuffer> instanceBuffer,
94*c8dee2aaSAndroid Build Coastguard Worker                        sk_sp<const GrBuffer> vertexBuffer, GrPrimitiveRestart) override;
onDraw(int vertexCount,int baseVertex)95*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(int vertexCount, int baseVertex) override {
96*c8dee2aaSAndroid Build Coastguard Worker         this->onDrawInstanced(1, 0, vertexCount, baseVertex);
97*c8dee2aaSAndroid Build Coastguard Worker     }
onDrawIndexed(int indexCount,int baseIndex,uint16_t minIndexValue,uint16_t maxIndexValue,int baseVertex)98*c8dee2aaSAndroid Build Coastguard Worker     void onDrawIndexed(int indexCount, int baseIndex, uint16_t minIndexValue,
99*c8dee2aaSAndroid Build Coastguard Worker                        uint16_t maxIndexValue, int baseVertex) override {
100*c8dee2aaSAndroid Build Coastguard Worker         this->onDrawIndexedInstanced(indexCount, baseIndex, 1, 0, baseVertex);
101*c8dee2aaSAndroid Build Coastguard Worker     }
102*c8dee2aaSAndroid Build Coastguard Worker     void onDrawInstanced(int instanceCount, int baseInstance, int vertexCount,
103*c8dee2aaSAndroid Build Coastguard Worker                          int baseVertex) override;
104*c8dee2aaSAndroid Build Coastguard Worker     void onDrawIndexedInstanced(int indexCount, int baseIndex, int instanceCount, int baseInstance,
105*c8dee2aaSAndroid Build Coastguard Worker                                 int baseVertex) override;
106*c8dee2aaSAndroid Build Coastguard Worker     void onDrawIndirect(const GrBuffer* drawIndirectBuffer, size_t offset, int drawCount) override;
107*c8dee2aaSAndroid Build Coastguard Worker     void onDrawIndexedIndirect(const GrBuffer* drawIndirectBuffer, size_t offset,
108*c8dee2aaSAndroid Build Coastguard Worker                                int drawCount) override;
109*c8dee2aaSAndroid Build Coastguard Worker 
110*c8dee2aaSAndroid Build Coastguard Worker     void onClear(const GrScissorState& scissor, std::array<float, 4> color) override;
111*c8dee2aaSAndroid Build Coastguard Worker 
112*c8dee2aaSAndroid Build Coastguard Worker     void onClearStencilClip(const GrScissorState& scissor, bool insideStencilMask) override;
113*c8dee2aaSAndroid Build Coastguard Worker 
114*c8dee2aaSAndroid Build Coastguard Worker     using LoadFromResolve = GrVkRenderPass::LoadFromResolve;
115*c8dee2aaSAndroid Build Coastguard Worker 
116*c8dee2aaSAndroid Build Coastguard Worker     bool beginRenderPass(const VkClearValue& clearColor, LoadFromResolve loadFromResolve);
117*c8dee2aaSAndroid Build Coastguard Worker 
118*c8dee2aaSAndroid Build Coastguard Worker     void addAdditionalRenderPass(bool mustUseSecondaryCommandBuffer);
119*c8dee2aaSAndroid Build Coastguard Worker 
120*c8dee2aaSAndroid Build Coastguard Worker     void setAttachmentLayouts(LoadFromResolve loadFromResolve);
121*c8dee2aaSAndroid Build Coastguard Worker 
122*c8dee2aaSAndroid Build Coastguard Worker     void loadResolveIntoMSAA(const SkIRect& nativeBounds);
123*c8dee2aaSAndroid Build Coastguard Worker 
124*c8dee2aaSAndroid Build Coastguard Worker     using SelfDependencyFlags = GrVkRenderPass::SelfDependencyFlags;
125*c8dee2aaSAndroid Build Coastguard Worker 
126*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<GrVkFramebuffer>                      fFramebuffer;
127*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<GrVkSecondaryCommandBuffer> fCurrentSecondaryCommandBuffer;
128*c8dee2aaSAndroid Build Coastguard Worker     const GrVkRenderPass*                       fCurrentRenderPass;
129*c8dee2aaSAndroid Build Coastguard Worker     SkIRect                                     fCurrentPipelineBounds;
130*c8dee2aaSAndroid Build Coastguard Worker     GrVkPipelineState*                          fCurrentPipelineState = nullptr;
131*c8dee2aaSAndroid Build Coastguard Worker     bool                                        fCurrentCBIsEmpty = true;
132*c8dee2aaSAndroid Build Coastguard Worker     SkIRect                                     fBounds;
133*c8dee2aaSAndroid Build Coastguard Worker     SelfDependencyFlags                         fSelfDependencyFlags = SelfDependencyFlags::kNone;
134*c8dee2aaSAndroid Build Coastguard Worker     LoadFromResolve                             fLoadFromResolve = LoadFromResolve::kNo;
135*c8dee2aaSAndroid Build Coastguard Worker     bool                                        fOverridePipelinesForResolveLoad = false;
136*c8dee2aaSAndroid Build Coastguard Worker 
137*c8dee2aaSAndroid Build Coastguard Worker     GrVkGpu*                                    fGpu;
138*c8dee2aaSAndroid Build Coastguard Worker 
139*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_DEBUG
140*c8dee2aaSAndroid Build Coastguard Worker     // When we are actively recording into the GrVkOpsRenderPass we set this flag to true. This
141*c8dee2aaSAndroid Build Coastguard Worker     // then allows us to assert that we never submit a primary command buffer to the queue while in
142*c8dee2aaSAndroid Build Coastguard Worker     // a recording state. This is needed since when we submit to the queue we change command pools
143*c8dee2aaSAndroid Build Coastguard Worker     // and may trigger the old one to be reset, but a recording GrVkOpsRenderPass may still have
144*c8dee2aaSAndroid Build Coastguard Worker     // a outstanding secondary command buffer allocated from that pool that we'll try to access
145*c8dee2aaSAndroid Build Coastguard Worker     // after the pool as been reset.
146*c8dee2aaSAndroid Build Coastguard Worker     bool fIsActive = false;
147*c8dee2aaSAndroid Build Coastguard Worker #endif
148*c8dee2aaSAndroid Build Coastguard Worker 
149*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = GrOpsRenderPass;
150*c8dee2aaSAndroid Build Coastguard Worker };
151*c8dee2aaSAndroid Build Coastguard Worker 
152*c8dee2aaSAndroid Build Coastguard Worker #endif
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