xref: /aosp_15_r20/external/skia/src/gpu/ganesh/vk/GrVkCaps.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2015 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrVkCaps_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define GrVkCaps_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrBackendSurface.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrTypes.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/vk/VulkanTypes.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTArray.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTDArray.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTo.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/ganesh/GrTypesPriv.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/vk/SkiaVulkan.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/Swizzle.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrCaps.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrProgramDesc.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrSamplerState.h"
24*c8dee2aaSAndroid Build Coastguard Worker 
25*c8dee2aaSAndroid Build Coastguard Worker #include <cstddef>
26*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint>
27*c8dee2aaSAndroid Build Coastguard Worker #include <initializer_list>
28*c8dee2aaSAndroid Build Coastguard Worker #include <memory>
29*c8dee2aaSAndroid Build Coastguard Worker #include <vector>
30*c8dee2aaSAndroid Build Coastguard Worker 
31*c8dee2aaSAndroid Build Coastguard Worker class GrProgramInfo;
32*c8dee2aaSAndroid Build Coastguard Worker class GrRenderTarget;
33*c8dee2aaSAndroid Build Coastguard Worker class GrRenderTargetProxy;
34*c8dee2aaSAndroid Build Coastguard Worker class GrSurface;
35*c8dee2aaSAndroid Build Coastguard Worker class GrSurfaceProxy;
36*c8dee2aaSAndroid Build Coastguard Worker class GrVkRenderTarget;
37*c8dee2aaSAndroid Build Coastguard Worker enum class SkTextureCompressionType;
38*c8dee2aaSAndroid Build Coastguard Worker struct GrContextOptions;
39*c8dee2aaSAndroid Build Coastguard Worker struct SkIRect;
40*c8dee2aaSAndroid Build Coastguard Worker 
41*c8dee2aaSAndroid Build Coastguard Worker namespace GrTest {
42*c8dee2aaSAndroid Build Coastguard Worker struct TestFormatColorTypeCombination;
43*c8dee2aaSAndroid Build Coastguard Worker }
44*c8dee2aaSAndroid Build Coastguard Worker 
45*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu {
46*c8dee2aaSAndroid Build Coastguard Worker class KeyBuilder;
47*c8dee2aaSAndroid Build Coastguard Worker class VulkanExtensions;
48*c8dee2aaSAndroid Build Coastguard Worker enum class Protected : bool;
49*c8dee2aaSAndroid Build Coastguard Worker struct VulkanInterface;
50*c8dee2aaSAndroid Build Coastguard Worker }  // namespace skgpu
51*c8dee2aaSAndroid Build Coastguard Worker 
52*c8dee2aaSAndroid Build Coastguard Worker /**
53*c8dee2aaSAndroid Build Coastguard Worker  * Stores some capabilities of a Vk backend.
54*c8dee2aaSAndroid Build Coastguard Worker  */
55*c8dee2aaSAndroid Build Coastguard Worker class GrVkCaps : public GrCaps {
56*c8dee2aaSAndroid Build Coastguard Worker public:
57*c8dee2aaSAndroid Build Coastguard Worker     /**
58*c8dee2aaSAndroid Build Coastguard Worker      * Creates a GrVkCaps that is set such that nothing is supported. The init function should
59*c8dee2aaSAndroid Build Coastguard Worker      * be called to fill out the caps.
60*c8dee2aaSAndroid Build Coastguard Worker      */
61*c8dee2aaSAndroid Build Coastguard Worker     GrVkCaps(const GrContextOptions&,
62*c8dee2aaSAndroid Build Coastguard Worker              const skgpu::VulkanInterface*,
63*c8dee2aaSAndroid Build Coastguard Worker              VkPhysicalDevice,
64*c8dee2aaSAndroid Build Coastguard Worker              const VkPhysicalDeviceFeatures2&,
65*c8dee2aaSAndroid Build Coastguard Worker              uint32_t instanceVersion,
66*c8dee2aaSAndroid Build Coastguard Worker              uint32_t physicalDeviceVersion,
67*c8dee2aaSAndroid Build Coastguard Worker              const skgpu::VulkanExtensions&,
68*c8dee2aaSAndroid Build Coastguard Worker              skgpu::Protected);
69*c8dee2aaSAndroid Build Coastguard Worker 
70*c8dee2aaSAndroid Build Coastguard Worker     bool isFormatSRGB(const GrBackendFormat&) const override;
71*c8dee2aaSAndroid Build Coastguard Worker 
72*c8dee2aaSAndroid Build Coastguard Worker     bool isFormatTexturable(const GrBackendFormat&, GrTextureType) const override;
73*c8dee2aaSAndroid Build Coastguard Worker     bool isVkFormatTexturable(VkFormat) const;
74*c8dee2aaSAndroid Build Coastguard Worker 
isFormatCopyable(const GrBackendFormat &)75*c8dee2aaSAndroid Build Coastguard Worker     bool isFormatCopyable(const GrBackendFormat&) const override { return true; }
76*c8dee2aaSAndroid Build Coastguard Worker 
77*c8dee2aaSAndroid Build Coastguard Worker     bool isFormatAsColorTypeRenderable(GrColorType ct,
78*c8dee2aaSAndroid Build Coastguard Worker                                        const GrBackendFormat& format,
79*c8dee2aaSAndroid Build Coastguard Worker                                        int sampleCount = 1) const override;
80*c8dee2aaSAndroid Build Coastguard Worker     bool isFormatRenderable(const GrBackendFormat& format, int sampleCount) const override;
81*c8dee2aaSAndroid Build Coastguard Worker     bool isFormatRenderable(VkFormat, int sampleCount) const;
82*c8dee2aaSAndroid Build Coastguard Worker 
83*c8dee2aaSAndroid Build Coastguard Worker     int getRenderTargetSampleCount(int requestedCount, const GrBackendFormat&) const override;
84*c8dee2aaSAndroid Build Coastguard Worker     int getRenderTargetSampleCount(int requestedCount, VkFormat) const;
85*c8dee2aaSAndroid Build Coastguard Worker 
86*c8dee2aaSAndroid Build Coastguard Worker     int maxRenderTargetSampleCount(const GrBackendFormat&) const override;
87*c8dee2aaSAndroid Build Coastguard Worker     int maxRenderTargetSampleCount(VkFormat format) const;
88*c8dee2aaSAndroid Build Coastguard Worker 
89*c8dee2aaSAndroid Build Coastguard Worker     SupportedWrite supportedWritePixelsColorType(GrColorType surfaceColorType,
90*c8dee2aaSAndroid Build Coastguard Worker                                                  const GrBackendFormat& surfaceFormat,
91*c8dee2aaSAndroid Build Coastguard Worker                                                  GrColorType srcColorType) const override;
92*c8dee2aaSAndroid Build Coastguard Worker 
93*c8dee2aaSAndroid Build Coastguard Worker     SurfaceReadPixelsSupport surfaceSupportsReadPixels(const GrSurface*) const override;
94*c8dee2aaSAndroid Build Coastguard Worker 
isVkFormatTexturableLinearly(VkFormat format)95*c8dee2aaSAndroid Build Coastguard Worker     bool isVkFormatTexturableLinearly(VkFormat format) const {
96*c8dee2aaSAndroid Build Coastguard Worker         return SkToBool(FormatInfo::kTexturable_Flag & this->getFormatInfo(format).fLinearFlags);
97*c8dee2aaSAndroid Build Coastguard Worker     }
98*c8dee2aaSAndroid Build Coastguard Worker 
formatCanBeDstofBlit(VkFormat format,bool linearTiled)99*c8dee2aaSAndroid Build Coastguard Worker     bool formatCanBeDstofBlit(VkFormat format, bool linearTiled) const {
100*c8dee2aaSAndroid Build Coastguard Worker         const FormatInfo& info = this->getFormatInfo(format);
101*c8dee2aaSAndroid Build Coastguard Worker         const uint16_t& flags = linearTiled ? info.fLinearFlags : info.fOptimalFlags;
102*c8dee2aaSAndroid Build Coastguard Worker         return SkToBool(FormatInfo::kBlitDst_Flag & flags);
103*c8dee2aaSAndroid Build Coastguard Worker     }
104*c8dee2aaSAndroid Build Coastguard Worker 
formatCanBeSrcofBlit(VkFormat format,bool linearTiled)105*c8dee2aaSAndroid Build Coastguard Worker     bool formatCanBeSrcofBlit(VkFormat format, bool linearTiled) const {
106*c8dee2aaSAndroid Build Coastguard Worker         const FormatInfo& info = this->getFormatInfo(format);
107*c8dee2aaSAndroid Build Coastguard Worker         const uint16_t& flags = linearTiled ? info.fLinearFlags : info.fOptimalFlags;
108*c8dee2aaSAndroid Build Coastguard Worker         return SkToBool(FormatInfo::kBlitSrc_Flag & flags);
109*c8dee2aaSAndroid Build Coastguard Worker     }
110*c8dee2aaSAndroid Build Coastguard Worker 
111*c8dee2aaSAndroid Build Coastguard Worker     // Gets the GrColorType that should be used to transfer data in/out of a transfer buffer to
112*c8dee2aaSAndroid Build Coastguard Worker     // write/read data when using a VkFormat with a specified color type.
113*c8dee2aaSAndroid Build Coastguard Worker     GrColorType transferColorType(VkFormat, GrColorType surfaceColorType) const;
114*c8dee2aaSAndroid Build Coastguard Worker 
115*c8dee2aaSAndroid Build Coastguard Worker     // On some GPUs (Windows Nvidia and Imagination) calls to QueueWaitIdle return before actually
116*c8dee2aaSAndroid Build Coastguard Worker     // signalling the fences on the command buffers even though they have completed. This causes
117*c8dee2aaSAndroid Build Coastguard Worker     // issues when then deleting the command buffers. Therefore we additionally will call
118*c8dee2aaSAndroid Build Coastguard Worker     // vkWaitForFences on each outstanding command buffer to make sure the driver signals the fence.
mustSyncCommandBuffersWithQueue()119*c8dee2aaSAndroid Build Coastguard Worker     bool mustSyncCommandBuffersWithQueue() const { return fMustSyncCommandBuffersWithQueue; }
120*c8dee2aaSAndroid Build Coastguard Worker 
121*c8dee2aaSAndroid Build Coastguard Worker     // Returns true if we should always make dedicated allocations for VkImages.
shouldAlwaysUseDedicatedImageMemory()122*c8dee2aaSAndroid Build Coastguard Worker     bool shouldAlwaysUseDedicatedImageMemory() const {
123*c8dee2aaSAndroid Build Coastguard Worker         return fShouldAlwaysUseDedicatedImageMemory;
124*c8dee2aaSAndroid Build Coastguard Worker     }
125*c8dee2aaSAndroid Build Coastguard Worker 
126*c8dee2aaSAndroid Build Coastguard Worker     // Always use a transfer buffer instead of vkCmdUpdateBuffer to upload data to a VkBuffer.
avoidUpdateBuffers()127*c8dee2aaSAndroid Build Coastguard Worker     bool avoidUpdateBuffers() const { return fAvoidUpdateBuffers; }
128*c8dee2aaSAndroid Build Coastguard Worker 
129*c8dee2aaSAndroid Build Coastguard Worker     /**
130*c8dee2aaSAndroid Build Coastguard Worker      * Returns both a supported and most preferred stencil format to use in draws.
131*c8dee2aaSAndroid Build Coastguard Worker      */
preferredStencilFormat()132*c8dee2aaSAndroid Build Coastguard Worker     VkFormat preferredStencilFormat() const { return fPreferredStencilFormat; }
133*c8dee2aaSAndroid Build Coastguard Worker 
134*c8dee2aaSAndroid Build Coastguard Worker     // Returns total number of bits used by stencil + depth + padding
GetStencilFormatTotalBitCount(VkFormat format)135*c8dee2aaSAndroid Build Coastguard Worker     static int GetStencilFormatTotalBitCount(VkFormat format) {
136*c8dee2aaSAndroid Build Coastguard Worker         switch (format) {
137*c8dee2aaSAndroid Build Coastguard Worker             case VK_FORMAT_S8_UINT:
138*c8dee2aaSAndroid Build Coastguard Worker                 return 8;
139*c8dee2aaSAndroid Build Coastguard Worker             case VK_FORMAT_D24_UNORM_S8_UINT:
140*c8dee2aaSAndroid Build Coastguard Worker                 return 32;
141*c8dee2aaSAndroid Build Coastguard Worker             case VK_FORMAT_D32_SFLOAT_S8_UINT:
142*c8dee2aaSAndroid Build Coastguard Worker                 // can optionally have 24 unused bits at the end so we assume the total bits is 64.
143*c8dee2aaSAndroid Build Coastguard Worker                 return 64;
144*c8dee2aaSAndroid Build Coastguard Worker             default:
145*c8dee2aaSAndroid Build Coastguard Worker                 SkASSERT(false);
146*c8dee2aaSAndroid Build Coastguard Worker                 return 0;
147*c8dee2aaSAndroid Build Coastguard Worker         }
148*c8dee2aaSAndroid Build Coastguard Worker     }
149*c8dee2aaSAndroid Build Coastguard Worker 
150*c8dee2aaSAndroid Build Coastguard Worker     // Returns whether the device supports VK_KHR_Swapchain. Internally Skia never uses any of the
151*c8dee2aaSAndroid Build Coastguard Worker     // swapchain functions, but we may need to transition to and from the
152*c8dee2aaSAndroid Build Coastguard Worker     // VK_IMAGE_LAYOUT_PRESENT_SRC_KHR image layout, so we must know whether that layout is
153*c8dee2aaSAndroid Build Coastguard Worker     // supported.
supportsSwapchain()154*c8dee2aaSAndroid Build Coastguard Worker     bool supportsSwapchain() const { return fSupportsSwapchain; }
155*c8dee2aaSAndroid Build Coastguard Worker 
156*c8dee2aaSAndroid Build Coastguard Worker     // Returns whether the device supports the ability to extend VkPhysicalDeviceProperties struct.
supportsPhysicalDeviceProperties2()157*c8dee2aaSAndroid Build Coastguard Worker     bool supportsPhysicalDeviceProperties2() const { return fSupportsPhysicalDeviceProperties2; }
158*c8dee2aaSAndroid Build Coastguard Worker     // Returns whether the device supports the ability to extend VkMemoryRequirements struct.
supportsMemoryRequirements2()159*c8dee2aaSAndroid Build Coastguard Worker     bool supportsMemoryRequirements2() const { return fSupportsMemoryRequirements2; }
160*c8dee2aaSAndroid Build Coastguard Worker 
161*c8dee2aaSAndroid Build Coastguard Worker     // Returns whether the device supports the ability to extend the vkBindMemory call.
supportsBindMemory2()162*c8dee2aaSAndroid Build Coastguard Worker     bool supportsBindMemory2() const { return fSupportsBindMemory2; }
163*c8dee2aaSAndroid Build Coastguard Worker 
164*c8dee2aaSAndroid Build Coastguard Worker     // Returns whether or not the device suports the various API maintenance fixes to Vulkan 1.0. In
165*c8dee2aaSAndroid Build Coastguard Worker     // Vulkan 1.1 all these maintenance are part of the core spec.
supportsMaintenance1()166*c8dee2aaSAndroid Build Coastguard Worker     bool supportsMaintenance1() const { return fSupportsMaintenance1; }
supportsMaintenance2()167*c8dee2aaSAndroid Build Coastguard Worker     bool supportsMaintenance2() const { return fSupportsMaintenance2; }
supportsMaintenance3()168*c8dee2aaSAndroid Build Coastguard Worker     bool supportsMaintenance3() const { return fSupportsMaintenance3; }
169*c8dee2aaSAndroid Build Coastguard Worker 
170*c8dee2aaSAndroid Build Coastguard Worker     // Returns true if the device supports passing in a flag to say we are using dedicated GPU when
171*c8dee2aaSAndroid Build Coastguard Worker     // allocating memory. For some devices this allows them to return more optimized memory knowning
172*c8dee2aaSAndroid Build Coastguard Worker     // they will never need to suballocate amonst multiple objects.
supportsDedicatedAllocation()173*c8dee2aaSAndroid Build Coastguard Worker     bool supportsDedicatedAllocation() const { return fSupportsDedicatedAllocation; }
174*c8dee2aaSAndroid Build Coastguard Worker 
175*c8dee2aaSAndroid Build Coastguard Worker     // Returns true if the device supports importing of external memory into Vulkan memory.
supportsExternalMemory()176*c8dee2aaSAndroid Build Coastguard Worker     bool supportsExternalMemory() const { return fSupportsExternalMemory; }
177*c8dee2aaSAndroid Build Coastguard Worker     // Returns true if the device supports importing Android hardware buffers into Vulkan memory.
supportsAndroidHWBExternalMemory()178*c8dee2aaSAndroid Build Coastguard Worker     bool supportsAndroidHWBExternalMemory() const { return fSupportsAndroidHWBExternalMemory; }
179*c8dee2aaSAndroid Build Coastguard Worker 
180*c8dee2aaSAndroid Build Coastguard Worker     // Returns true if it supports ycbcr conversion for samplers
supportsYcbcrConversion()181*c8dee2aaSAndroid Build Coastguard Worker     bool supportsYcbcrConversion() const { return fSupportsYcbcrConversion; }
182*c8dee2aaSAndroid Build Coastguard Worker 
183*c8dee2aaSAndroid Build Coastguard Worker     // Returns the number of descriptor slots used by immutable ycbcr VkImages.
184*c8dee2aaSAndroid Build Coastguard Worker     //
185*c8dee2aaSAndroid Build Coastguard Worker     // TODO: We should update this to return a count for a specific format or external format. We
186*c8dee2aaSAndroid Build Coastguard Worker     // can use vkGetPhysicalDeviceImageFormatProperties2 with a
187*c8dee2aaSAndroid Build Coastguard Worker     // VkSamplerYcbcrConversionImageFormatProperties to query this. However, right now that call
188*c8dee2aaSAndroid Build Coastguard Worker     // does not support external android formats which is where the majority of ycbcr images are
189*c8dee2aaSAndroid Build Coastguard Worker     // coming from. So for now we stay safe and always return 3 here which is the max value that the
190*c8dee2aaSAndroid Build Coastguard Worker     // count could be for any format.
ycbcrCombinedImageSamplerDescriptorCount()191*c8dee2aaSAndroid Build Coastguard Worker     uint32_t ycbcrCombinedImageSamplerDescriptorCount() const {
192*c8dee2aaSAndroid Build Coastguard Worker         return 3;
193*c8dee2aaSAndroid Build Coastguard Worker     }
194*c8dee2aaSAndroid Build Coastguard Worker 
195*c8dee2aaSAndroid Build Coastguard Worker     // Returns true if the VK_EXT_image_drm_format_modifier is enabled.
supportsDRMFormatModifiers()196*c8dee2aaSAndroid Build Coastguard Worker     bool supportsDRMFormatModifiers() const { return fSupportsDRMFormatModifiers; }
197*c8dee2aaSAndroid Build Coastguard Worker 
supportsDeviceFaultInfo()198*c8dee2aaSAndroid Build Coastguard Worker     bool supportsDeviceFaultInfo() const { return fSupportsDeviceFaultInfo; }
199*c8dee2aaSAndroid Build Coastguard Worker 
supportsFrameBoundary()200*c8dee2aaSAndroid Build Coastguard Worker     bool supportsFrameBoundary() const { return fSupportsFrameBoundary; }
201*c8dee2aaSAndroid Build Coastguard Worker 
202*c8dee2aaSAndroid Build Coastguard Worker     // Returns whether we prefer to record draws directly into a primary command buffer.
preferPrimaryOverSecondaryCommandBuffers()203*c8dee2aaSAndroid Build Coastguard Worker     bool preferPrimaryOverSecondaryCommandBuffers() const {
204*c8dee2aaSAndroid Build Coastguard Worker         return fPreferPrimaryOverSecondaryCommandBuffers;
205*c8dee2aaSAndroid Build Coastguard Worker     }
206*c8dee2aaSAndroid Build Coastguard Worker 
maxPerPoolCachedSecondaryCommandBuffers()207*c8dee2aaSAndroid Build Coastguard Worker     int maxPerPoolCachedSecondaryCommandBuffers() const {
208*c8dee2aaSAndroid Build Coastguard Worker         return fMaxPerPoolCachedSecondaryCommandBuffers;
209*c8dee2aaSAndroid Build Coastguard Worker     }
210*c8dee2aaSAndroid Build Coastguard Worker 
maxInputAttachmentDescriptors()211*c8dee2aaSAndroid Build Coastguard Worker     uint32_t maxInputAttachmentDescriptors() const { return fMaxInputAttachmentDescriptors; }
212*c8dee2aaSAndroid Build Coastguard Worker 
maxSamplerAnisotropy()213*c8dee2aaSAndroid Build Coastguard Worker     float maxSamplerAnisotropy() const { return fMaxSamplerAnisotropy; }
214*c8dee2aaSAndroid Build Coastguard Worker 
mustInvalidatePrimaryCmdBufferStateAfterClearAttachments()215*c8dee2aaSAndroid Build Coastguard Worker     bool mustInvalidatePrimaryCmdBufferStateAfterClearAttachments() const {
216*c8dee2aaSAndroid Build Coastguard Worker         return fMustInvalidatePrimaryCmdBufferStateAfterClearAttachments;
217*c8dee2aaSAndroid Build Coastguard Worker     }
218*c8dee2aaSAndroid Build Coastguard Worker 
219*c8dee2aaSAndroid Build Coastguard Worker     // Returns whether a pure GPU accessible buffer is more performant to read than a buffer that is
220*c8dee2aaSAndroid Build Coastguard Worker     // also host visible. If so then in some cases we may prefer the cost of doing a copy to the
221*c8dee2aaSAndroid Build Coastguard Worker     // buffer. This typically would only be the case for buffers that are written once and read
222*c8dee2aaSAndroid Build Coastguard Worker     // many times on the gpu.
gpuOnlyBuffersMorePerformant()223*c8dee2aaSAndroid Build Coastguard Worker     bool gpuOnlyBuffersMorePerformant() const { return fGpuOnlyBuffersMorePerformant; }
224*c8dee2aaSAndroid Build Coastguard Worker 
225*c8dee2aaSAndroid Build Coastguard Worker     // For our CPU write and GPU read buffers (vertex, uniform, etc.), should we keep these buffers
226*c8dee2aaSAndroid Build Coastguard Worker     // persistently mapped. In general the answer will be yes. The main case we don't do this is
227*c8dee2aaSAndroid Build Coastguard Worker     // when using special memory that is DEVICE_LOCAL and HOST_VISIBLE on discrete GPUs.
shouldPersistentlyMapCpuToGpuBuffers()228*c8dee2aaSAndroid Build Coastguard Worker     bool shouldPersistentlyMapCpuToGpuBuffers() const {
229*c8dee2aaSAndroid Build Coastguard Worker         return fShouldPersistentlyMapCpuToGpuBuffers;
230*c8dee2aaSAndroid Build Coastguard Worker     }
231*c8dee2aaSAndroid Build Coastguard Worker 
232*c8dee2aaSAndroid Build Coastguard Worker     // The max draw count that can be passed into indirect draw calls.
maxDrawIndirectDrawCount()233*c8dee2aaSAndroid Build Coastguard Worker     uint32_t  maxDrawIndirectDrawCount() const { return fMaxDrawIndirectDrawCount; }
234*c8dee2aaSAndroid Build Coastguard Worker 
235*c8dee2aaSAndroid Build Coastguard Worker     /**
236*c8dee2aaSAndroid Build Coastguard Worker      * Helpers used by canCopySurface. In all cases if the SampleCnt parameter is zero that means
237*c8dee2aaSAndroid Build Coastguard Worker      * the surface is not a render target, otherwise it is the number of samples in the render
238*c8dee2aaSAndroid Build Coastguard Worker      * target.
239*c8dee2aaSAndroid Build Coastguard Worker      */
240*c8dee2aaSAndroid Build Coastguard Worker     bool canCopyImage(VkFormat dstFormat,
241*c8dee2aaSAndroid Build Coastguard Worker                       int dstSampleCnt,
242*c8dee2aaSAndroid Build Coastguard Worker                       bool dstHasYcbcr,
243*c8dee2aaSAndroid Build Coastguard Worker                       VkFormat srcFormat,
244*c8dee2aaSAndroid Build Coastguard Worker                       int srcSamplecnt,
245*c8dee2aaSAndroid Build Coastguard Worker                       bool srcHasYcbcr) const;
246*c8dee2aaSAndroid Build Coastguard Worker 
247*c8dee2aaSAndroid Build Coastguard Worker     bool canCopyAsBlit(VkFormat dstConfig,
248*c8dee2aaSAndroid Build Coastguard Worker                        int dstSampleCnt,
249*c8dee2aaSAndroid Build Coastguard Worker                        bool dstIsLinear,
250*c8dee2aaSAndroid Build Coastguard Worker                        bool dstHasYcbcr,
251*c8dee2aaSAndroid Build Coastguard Worker                        VkFormat srcConfig,
252*c8dee2aaSAndroid Build Coastguard Worker                        int srcSampleCnt,
253*c8dee2aaSAndroid Build Coastguard Worker                        bool srcIsLinear,
254*c8dee2aaSAndroid Build Coastguard Worker                        bool srcHasYcbcr) const;
255*c8dee2aaSAndroid Build Coastguard Worker 
256*c8dee2aaSAndroid Build Coastguard Worker     bool canCopyAsResolve(VkFormat dstConfig,
257*c8dee2aaSAndroid Build Coastguard Worker                           int dstSampleCnt,
258*c8dee2aaSAndroid Build Coastguard Worker                           bool dstHasYcbcr,
259*c8dee2aaSAndroid Build Coastguard Worker                           VkFormat srcConfig,
260*c8dee2aaSAndroid Build Coastguard Worker                           int srcSamplecnt,
261*c8dee2aaSAndroid Build Coastguard Worker                           bool srcHasYcbcr) const;
262*c8dee2aaSAndroid Build Coastguard Worker 
getBackendFormatFromCompressionType(SkTextureCompressionType)263*c8dee2aaSAndroid Build Coastguard Worker     GrBackendFormat getBackendFormatFromCompressionType(SkTextureCompressionType) const override;
264*c8dee2aaSAndroid Build Coastguard Worker 
265*c8dee2aaSAndroid Build Coastguard Worker     VkFormat getFormatFromColorType(GrColorType colorType) const {
266*c8dee2aaSAndroid Build Coastguard Worker         int idx = static_cast<int>(colorType);
267*c8dee2aaSAndroid Build Coastguard Worker         return fColorTypeToFormatTable[idx];
268*c8dee2aaSAndroid Build Coastguard Worker     }
269*c8dee2aaSAndroid Build Coastguard Worker 
270*c8dee2aaSAndroid Build Coastguard Worker     skgpu::Swizzle getWriteSwizzle(const GrBackendFormat&, GrColorType) const override;
271*c8dee2aaSAndroid Build Coastguard Worker 
272*c8dee2aaSAndroid Build Coastguard Worker     uint64_t computeFormatKey(const GrBackendFormat&) const override;
273*c8dee2aaSAndroid Build Coastguard Worker 
274*c8dee2aaSAndroid Build Coastguard Worker     int getFragmentUniformBinding() const;
275*c8dee2aaSAndroid Build Coastguard Worker     int getFragmentUniformSet() const;
276*c8dee2aaSAndroid Build Coastguard Worker 
277*c8dee2aaSAndroid Build Coastguard Worker     void addExtraSamplerKey(skgpu::KeyBuilder*,
278*c8dee2aaSAndroid Build Coastguard Worker                             GrSamplerState,
279*c8dee2aaSAndroid Build Coastguard Worker                             const GrBackendFormat&) const override;
280*c8dee2aaSAndroid Build Coastguard Worker 
281*c8dee2aaSAndroid Build Coastguard Worker     GrProgramDesc makeDesc(GrRenderTarget*,
282*c8dee2aaSAndroid Build Coastguard Worker                            const GrProgramInfo&,
283*c8dee2aaSAndroid Build Coastguard Worker                            ProgramDescOverrideFlags) const override;
284*c8dee2aaSAndroid Build Coastguard Worker 
285*c8dee2aaSAndroid Build Coastguard Worker     GrInternalSurfaceFlags getExtraSurfaceFlagsForDeferredRT() const override;
286*c8dee2aaSAndroid Build Coastguard Worker 
287*c8dee2aaSAndroid Build Coastguard Worker     VkShaderStageFlags getPushConstantStageFlags() const;
288*c8dee2aaSAndroid Build Coastguard Worker 
mustLoadFullImageWithDiscardableMSAA()289*c8dee2aaSAndroid Build Coastguard Worker     bool mustLoadFullImageWithDiscardableMSAA() const {
290*c8dee2aaSAndroid Build Coastguard Worker         return fMustLoadFullImageWithDiscardableMSAA;
291*c8dee2aaSAndroid Build Coastguard Worker     }
supportsDiscardableMSAAForDMSAA()292*c8dee2aaSAndroid Build Coastguard Worker     bool supportsDiscardableMSAAForDMSAA() const { return fSupportsDiscardableMSAAForDMSAA; }
293*c8dee2aaSAndroid Build Coastguard Worker     bool renderTargetSupportsDiscardableMSAA(const GrVkRenderTarget*) const;
294*c8dee2aaSAndroid Build Coastguard Worker     bool programInfoWillUseDiscardableMSAA(const GrProgramInfo&) const;
295*c8dee2aaSAndroid Build Coastguard Worker 
dmsaaResolveCanBeUsedAsTextureInSameRenderPass()296*c8dee2aaSAndroid Build Coastguard Worker     bool dmsaaResolveCanBeUsedAsTextureInSameRenderPass() const override { return false; }
297*c8dee2aaSAndroid Build Coastguard Worker 
supportsMemorylessAttachments()298*c8dee2aaSAndroid Build Coastguard Worker     bool supportsMemorylessAttachments() const { return fSupportsMemorylessAttachments; }
299*c8dee2aaSAndroid Build Coastguard Worker 
300*c8dee2aaSAndroid Build Coastguard Worker #if defined(GPU_TEST_UTILS)
301*c8dee2aaSAndroid Build Coastguard Worker     std::vector<GrTest::TestFormatColorTypeCombination> getTestingCombinations() const override;
302*c8dee2aaSAndroid Build Coastguard Worker #endif
303*c8dee2aaSAndroid Build Coastguard Worker 
304*c8dee2aaSAndroid Build Coastguard Worker private:
305*c8dee2aaSAndroid Build Coastguard Worker     enum VkVendor {
306*c8dee2aaSAndroid Build Coastguard Worker         kAMD_VkVendor = 4098,
307*c8dee2aaSAndroid Build Coastguard Worker         kARM_VkVendor = 5045,
308*c8dee2aaSAndroid Build Coastguard Worker         kGoogle_VkVendor = 0x1AE0,
309*c8dee2aaSAndroid Build Coastguard Worker         kImagination_VkVendor = 4112,
310*c8dee2aaSAndroid Build Coastguard Worker         kIntel_VkVendor = 32902,
311*c8dee2aaSAndroid Build Coastguard Worker         kNvidia_VkVendor = 4318,
312*c8dee2aaSAndroid Build Coastguard Worker         kQualcomm_VkVendor = 20803,
313*c8dee2aaSAndroid Build Coastguard Worker     };
314*c8dee2aaSAndroid Build Coastguard Worker 
315*c8dee2aaSAndroid Build Coastguard Worker     enum class IntelGPUType {
316*c8dee2aaSAndroid Build Coastguard Worker         // 9th gen
317*c8dee2aaSAndroid Build Coastguard Worker         kSkyLake,
318*c8dee2aaSAndroid Build Coastguard Worker 
319*c8dee2aaSAndroid Build Coastguard Worker         // 11th gen
320*c8dee2aaSAndroid Build Coastguard Worker         kIceLake,
321*c8dee2aaSAndroid Build Coastguard Worker 
322*c8dee2aaSAndroid Build Coastguard Worker         // 12th gen
323*c8dee2aaSAndroid Build Coastguard Worker         kRocketLake,
324*c8dee2aaSAndroid Build Coastguard Worker         kTigerLake,
325*c8dee2aaSAndroid Build Coastguard Worker         kAlderLake,
326*c8dee2aaSAndroid Build Coastguard Worker 
327*c8dee2aaSAndroid Build Coastguard Worker         kOther
328*c8dee2aaSAndroid Build Coastguard Worker     };
329*c8dee2aaSAndroid Build Coastguard Worker 
330*c8dee2aaSAndroid Build Coastguard Worker     enum DeviceID {
331*c8dee2aaSAndroid Build Coastguard Worker         kSwiftshader_DeviceID = 0xC0DE, // As listed in Swiftshader code this may be a placeholder
332*c8dee2aaSAndroid Build Coastguard Worker                                         // value but works for now.
333*c8dee2aaSAndroid Build Coastguard Worker     };
334*c8dee2aaSAndroid Build Coastguard Worker 
335*c8dee2aaSAndroid Build Coastguard Worker     static IntelGPUType GetIntelGPUType(uint32_t deviceID);
GetIntelGen(IntelGPUType type)336*c8dee2aaSAndroid Build Coastguard Worker     static int GetIntelGen(IntelGPUType type) {
337*c8dee2aaSAndroid Build Coastguard Worker         switch (type) {
338*c8dee2aaSAndroid Build Coastguard Worker             case IntelGPUType::kSkyLake:
339*c8dee2aaSAndroid Build Coastguard Worker                 return 9;
340*c8dee2aaSAndroid Build Coastguard Worker             case IntelGPUType::kIceLake:
341*c8dee2aaSAndroid Build Coastguard Worker                 return 11;
342*c8dee2aaSAndroid Build Coastguard Worker             case IntelGPUType::kRocketLake: // fall through
343*c8dee2aaSAndroid Build Coastguard Worker             case IntelGPUType::kTigerLake:  // fall through
344*c8dee2aaSAndroid Build Coastguard Worker             case IntelGPUType::kAlderLake:
345*c8dee2aaSAndroid Build Coastguard Worker                 return 12;
346*c8dee2aaSAndroid Build Coastguard Worker             case IntelGPUType::kOther:
347*c8dee2aaSAndroid Build Coastguard Worker                 // For now all our workaround checks are in the form of "if gen > some_value". So
348*c8dee2aaSAndroid Build Coastguard Worker                 // we can return 0 for kOther which means we won't put in the new workaround for
349*c8dee2aaSAndroid Build Coastguard Worker                 // older gens which is fine. If we stay on top of adding support for new gen
350*c8dee2aaSAndroid Build Coastguard Worker                 // intel devices we shouldn't hit cases where we'd need to change this pattern.
351*c8dee2aaSAndroid Build Coastguard Worker                 return 0;
352*c8dee2aaSAndroid Build Coastguard Worker         }
353*c8dee2aaSAndroid Build Coastguard Worker         SkUNREACHABLE;
354*c8dee2aaSAndroid Build Coastguard Worker     }
355*c8dee2aaSAndroid Build Coastguard Worker 
356*c8dee2aaSAndroid Build Coastguard Worker     void init(const GrContextOptions&,
357*c8dee2aaSAndroid Build Coastguard Worker               const skgpu::VulkanInterface*,
358*c8dee2aaSAndroid Build Coastguard Worker               VkPhysicalDevice,
359*c8dee2aaSAndroid Build Coastguard Worker               const VkPhysicalDeviceFeatures2&,
360*c8dee2aaSAndroid Build Coastguard Worker               uint32_t physicalDeviceVersion,
361*c8dee2aaSAndroid Build Coastguard Worker               const skgpu::VulkanExtensions&,
362*c8dee2aaSAndroid Build Coastguard Worker               GrProtected);
363*c8dee2aaSAndroid Build Coastguard Worker     void initGrCaps(const skgpu::VulkanInterface* vkInterface,
364*c8dee2aaSAndroid Build Coastguard Worker                     VkPhysicalDevice physDev,
365*c8dee2aaSAndroid Build Coastguard Worker                     const VkPhysicalDeviceProperties&,
366*c8dee2aaSAndroid Build Coastguard Worker                     const VkPhysicalDeviceMemoryProperties&,
367*c8dee2aaSAndroid Build Coastguard Worker                     const VkPhysicalDeviceFeatures2&,
368*c8dee2aaSAndroid Build Coastguard Worker                     const skgpu::VulkanExtensions&);
369*c8dee2aaSAndroid Build Coastguard Worker     void initShaderCaps(const VkPhysicalDeviceProperties&, const VkPhysicalDeviceFeatures2&);
370*c8dee2aaSAndroid Build Coastguard Worker 
371*c8dee2aaSAndroid Build Coastguard Worker     void initFormatTable(const GrContextOptions&,
372*c8dee2aaSAndroid Build Coastguard Worker                          const skgpu::VulkanInterface*,
373*c8dee2aaSAndroid Build Coastguard Worker                          VkPhysicalDevice,
374*c8dee2aaSAndroid Build Coastguard Worker                          const VkPhysicalDeviceProperties&,
375*c8dee2aaSAndroid Build Coastguard Worker                          const VkPhysicalDeviceFeatures2&,
376*c8dee2aaSAndroid Build Coastguard Worker                          const skgpu::VulkanExtensions&);
377*c8dee2aaSAndroid Build Coastguard Worker     void initStencilFormat(const skgpu::VulkanInterface* iface, VkPhysicalDevice physDev);
378*c8dee2aaSAndroid Build Coastguard Worker 
379*c8dee2aaSAndroid Build Coastguard Worker     void applyDriverCorrectnessWorkarounds(const VkPhysicalDeviceProperties&);
380*c8dee2aaSAndroid Build Coastguard Worker 
381*c8dee2aaSAndroid Build Coastguard Worker     bool onSurfaceSupportsWritePixels(const GrSurface*) const override;
382*c8dee2aaSAndroid Build Coastguard Worker     bool onCanCopySurface(const GrSurfaceProxy* dst, const SkIRect& dstRect,
383*c8dee2aaSAndroid Build Coastguard Worker                           const GrSurfaceProxy* src, const SkIRect& srcRect) const override;
384*c8dee2aaSAndroid Build Coastguard Worker     GrBackendFormat onGetDefaultBackendFormat(GrColorType) const override;
385*c8dee2aaSAndroid Build Coastguard Worker 
386*c8dee2aaSAndroid Build Coastguard Worker     bool onAreColorTypeAndFormatCompatible(GrColorType, const GrBackendFormat&) const override;
387*c8dee2aaSAndroid Build Coastguard Worker 
388*c8dee2aaSAndroid Build Coastguard Worker     SupportedRead onSupportedReadPixelsColorType(GrColorType, const GrBackendFormat&,
389*c8dee2aaSAndroid Build Coastguard Worker                                                  GrColorType) const override;
390*c8dee2aaSAndroid Build Coastguard Worker 
391*c8dee2aaSAndroid Build Coastguard Worker     skgpu::Swizzle onGetReadSwizzle(const GrBackendFormat&, GrColorType) const override;
392*c8dee2aaSAndroid Build Coastguard Worker 
393*c8dee2aaSAndroid Build Coastguard Worker     GrDstSampleFlags onGetDstSampleFlagsForProxy(const GrRenderTargetProxy*) const override;
394*c8dee2aaSAndroid Build Coastguard Worker 
395*c8dee2aaSAndroid Build Coastguard Worker     bool onSupportsDynamicMSAA(const GrRenderTargetProxy*) const override;
396*c8dee2aaSAndroid Build Coastguard Worker 
397*c8dee2aaSAndroid Build Coastguard Worker     // ColorTypeInfo for a specific format
398*c8dee2aaSAndroid Build Coastguard Worker     struct ColorTypeInfo {
399*c8dee2aaSAndroid Build Coastguard Worker         GrColorType fColorType = GrColorType::kUnknown;
400*c8dee2aaSAndroid Build Coastguard Worker         GrColorType fTransferColorType = GrColorType::kUnknown;
401*c8dee2aaSAndroid Build Coastguard Worker         enum {
402*c8dee2aaSAndroid Build Coastguard Worker             kUploadData_Flag = 0x1,
403*c8dee2aaSAndroid Build Coastguard Worker             // Does Ganesh itself support rendering to this colorType & format pair. Renderability
404*c8dee2aaSAndroid Build Coastguard Worker             // still additionally depends on if the format itself is renderable.
405*c8dee2aaSAndroid Build Coastguard Worker             kRenderable_Flag = 0x2,
406*c8dee2aaSAndroid Build Coastguard Worker             // Indicates that this colorType is supported only if we are wrapping a texture with
407*c8dee2aaSAndroid Build Coastguard Worker             // the given format and colorType. We do not allow creation with this pair.
408*c8dee2aaSAndroid Build Coastguard Worker             kWrappedOnly_Flag = 0x4,
409*c8dee2aaSAndroid Build Coastguard Worker         };
410*c8dee2aaSAndroid Build Coastguard Worker         uint32_t fFlags = 0;
411*c8dee2aaSAndroid Build Coastguard Worker 
412*c8dee2aaSAndroid Build Coastguard Worker         skgpu::Swizzle fReadSwizzle;
413*c8dee2aaSAndroid Build Coastguard Worker         skgpu::Swizzle fWriteSwizzle;
414*c8dee2aaSAndroid Build Coastguard Worker     };
415*c8dee2aaSAndroid Build Coastguard Worker 
416*c8dee2aaSAndroid Build Coastguard Worker     struct FormatInfo {
colorTypeFlagsFormatInfo417*c8dee2aaSAndroid Build Coastguard Worker         uint32_t colorTypeFlags(GrColorType colorType) const {
418*c8dee2aaSAndroid Build Coastguard Worker             for (int i = 0; i < fColorTypeInfoCount; ++i) {
419*c8dee2aaSAndroid Build Coastguard Worker                 if (fColorTypeInfos[i].fColorType == colorType) {
420*c8dee2aaSAndroid Build Coastguard Worker                     return fColorTypeInfos[i].fFlags;
421*c8dee2aaSAndroid Build Coastguard Worker                 }
422*c8dee2aaSAndroid Build Coastguard Worker             }
423*c8dee2aaSAndroid Build Coastguard Worker             return 0;
424*c8dee2aaSAndroid Build Coastguard Worker         }
425*c8dee2aaSAndroid Build Coastguard Worker 
426*c8dee2aaSAndroid Build Coastguard Worker         void init(const GrContextOptions&,
427*c8dee2aaSAndroid Build Coastguard Worker                   const skgpu::VulkanInterface*,
428*c8dee2aaSAndroid Build Coastguard Worker                   VkPhysicalDevice,
429*c8dee2aaSAndroid Build Coastguard Worker                   const VkPhysicalDeviceProperties&,
430*c8dee2aaSAndroid Build Coastguard Worker                   VkFormat);
431*c8dee2aaSAndroid Build Coastguard Worker         static void InitFormatFlags(VkFormatFeatureFlags, uint16_t* flags);
432*c8dee2aaSAndroid Build Coastguard Worker         void initSampleCounts(const GrContextOptions&,
433*c8dee2aaSAndroid Build Coastguard Worker                               const skgpu::VulkanInterface*,
434*c8dee2aaSAndroid Build Coastguard Worker                               VkPhysicalDevice,
435*c8dee2aaSAndroid Build Coastguard Worker                               const VkPhysicalDeviceProperties&,
436*c8dee2aaSAndroid Build Coastguard Worker                               VkFormat);
437*c8dee2aaSAndroid Build Coastguard Worker 
438*c8dee2aaSAndroid Build Coastguard Worker         enum {
439*c8dee2aaSAndroid Build Coastguard Worker             kTexturable_Flag = 0x1,
440*c8dee2aaSAndroid Build Coastguard Worker             kRenderable_Flag = 0x2,
441*c8dee2aaSAndroid Build Coastguard Worker             kBlitSrc_Flag    = 0x4,
442*c8dee2aaSAndroid Build Coastguard Worker             kBlitDst_Flag    = 0x8,
443*c8dee2aaSAndroid Build Coastguard Worker         };
444*c8dee2aaSAndroid Build Coastguard Worker 
445*c8dee2aaSAndroid Build Coastguard Worker         uint16_t fOptimalFlags = 0;
446*c8dee2aaSAndroid Build Coastguard Worker         uint16_t fLinearFlags = 0;
447*c8dee2aaSAndroid Build Coastguard Worker 
448*c8dee2aaSAndroid Build Coastguard Worker         SkTDArray<int> fColorSampleCounts;
449*c8dee2aaSAndroid Build Coastguard Worker 
450*c8dee2aaSAndroid Build Coastguard Worker         std::unique_ptr<ColorTypeInfo[]> fColorTypeInfos;
451*c8dee2aaSAndroid Build Coastguard Worker         int fColorTypeInfoCount = 0;
452*c8dee2aaSAndroid Build Coastguard Worker     };
453*c8dee2aaSAndroid Build Coastguard Worker     static const size_t kNumVkFormats = 25;
454*c8dee2aaSAndroid Build Coastguard Worker     FormatInfo fFormatTable[kNumVkFormats];
455*c8dee2aaSAndroid Build Coastguard Worker 
456*c8dee2aaSAndroid Build Coastguard Worker     FormatInfo& getFormatInfo(VkFormat);
457*c8dee2aaSAndroid Build Coastguard Worker     const FormatInfo& getFormatInfo(VkFormat) const;
458*c8dee2aaSAndroid Build Coastguard Worker 
459*c8dee2aaSAndroid Build Coastguard Worker     VkFormat fColorTypeToFormatTable[kGrColorTypeCnt];
460*c8dee2aaSAndroid Build Coastguard Worker     void setColorType(GrColorType, std::initializer_list<VkFormat> formats);
461*c8dee2aaSAndroid Build Coastguard Worker 
462*c8dee2aaSAndroid Build Coastguard Worker     VkFormat fPreferredStencilFormat;
463*c8dee2aaSAndroid Build Coastguard Worker 
464*c8dee2aaSAndroid Build Coastguard Worker     skia_private::STArray<1, skgpu::VulkanYcbcrConversionInfo> fYcbcrInfos;
465*c8dee2aaSAndroid Build Coastguard Worker 
466*c8dee2aaSAndroid Build Coastguard Worker     bool fMustSyncCommandBuffersWithQueue = false;
467*c8dee2aaSAndroid Build Coastguard Worker     bool fShouldAlwaysUseDedicatedImageMemory = false;
468*c8dee2aaSAndroid Build Coastguard Worker 
469*c8dee2aaSAndroid Build Coastguard Worker     bool fAvoidUpdateBuffers = false;
470*c8dee2aaSAndroid Build Coastguard Worker 
471*c8dee2aaSAndroid Build Coastguard Worker     bool fSupportsSwapchain = false;
472*c8dee2aaSAndroid Build Coastguard Worker 
473*c8dee2aaSAndroid Build Coastguard Worker     bool fSupportsPhysicalDeviceProperties2 = false;
474*c8dee2aaSAndroid Build Coastguard Worker     bool fSupportsMemoryRequirements2 = false;
475*c8dee2aaSAndroid Build Coastguard Worker     bool fSupportsBindMemory2 = false;
476*c8dee2aaSAndroid Build Coastguard Worker     bool fSupportsMaintenance1 = false;
477*c8dee2aaSAndroid Build Coastguard Worker     bool fSupportsMaintenance2 = false;
478*c8dee2aaSAndroid Build Coastguard Worker     bool fSupportsMaintenance3 = false;
479*c8dee2aaSAndroid Build Coastguard Worker 
480*c8dee2aaSAndroid Build Coastguard Worker     bool fSupportsDedicatedAllocation = false;
481*c8dee2aaSAndroid Build Coastguard Worker     bool fSupportsExternalMemory = false;
482*c8dee2aaSAndroid Build Coastguard Worker     bool fSupportsAndroidHWBExternalMemory = false;
483*c8dee2aaSAndroid Build Coastguard Worker 
484*c8dee2aaSAndroid Build Coastguard Worker     bool fSupportsYcbcrConversion = false;
485*c8dee2aaSAndroid Build Coastguard Worker 
486*c8dee2aaSAndroid Build Coastguard Worker     bool fSupportsDRMFormatModifiers = false;
487*c8dee2aaSAndroid Build Coastguard Worker 
488*c8dee2aaSAndroid Build Coastguard Worker     bool fSupportsDeviceFaultInfo = false;
489*c8dee2aaSAndroid Build Coastguard Worker 
490*c8dee2aaSAndroid Build Coastguard Worker     bool fSupportsFrameBoundary = false;
491*c8dee2aaSAndroid Build Coastguard Worker 
492*c8dee2aaSAndroid Build Coastguard Worker     bool fPreferPrimaryOverSecondaryCommandBuffers = true;
493*c8dee2aaSAndroid Build Coastguard Worker     bool fMustInvalidatePrimaryCmdBufferStateAfterClearAttachments = false;
494*c8dee2aaSAndroid Build Coastguard Worker 
495*c8dee2aaSAndroid Build Coastguard Worker     bool fGpuOnlyBuffersMorePerformant = false;
496*c8dee2aaSAndroid Build Coastguard Worker     bool fShouldPersistentlyMapCpuToGpuBuffers = true;
497*c8dee2aaSAndroid Build Coastguard Worker 
498*c8dee2aaSAndroid Build Coastguard Worker     // We default this to 100 since we already cap the max render tasks at 100 before doing a
499*c8dee2aaSAndroid Build Coastguard Worker     // submission in the GrDrawingManager, so we shouldn't be going over 100 secondary command
500*c8dee2aaSAndroid Build Coastguard Worker     // buffers per primary anyways.
501*c8dee2aaSAndroid Build Coastguard Worker     int fMaxPerPoolCachedSecondaryCommandBuffers = 100;
502*c8dee2aaSAndroid Build Coastguard Worker 
503*c8dee2aaSAndroid Build Coastguard Worker     uint32_t fMaxInputAttachmentDescriptors = 0;
504*c8dee2aaSAndroid Build Coastguard Worker 
505*c8dee2aaSAndroid Build Coastguard Worker     float fMaxSamplerAnisotropy = 1.f;
506*c8dee2aaSAndroid Build Coastguard Worker 
507*c8dee2aaSAndroid Build Coastguard Worker     bool fMustLoadFullImageWithDiscardableMSAA = false;
508*c8dee2aaSAndroid Build Coastguard Worker     bool fSupportsDiscardableMSAAForDMSAA = true;
509*c8dee2aaSAndroid Build Coastguard Worker     bool fSupportsMemorylessAttachments = false;
510*c8dee2aaSAndroid Build Coastguard Worker 
511*c8dee2aaSAndroid Build Coastguard Worker     uint32_t fMaxDrawIndirectDrawCount = 0;
512*c8dee2aaSAndroid Build Coastguard Worker 
513*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = GrCaps;
514*c8dee2aaSAndroid Build Coastguard Worker };
515*c8dee2aaSAndroid Build Coastguard Worker 
516*c8dee2aaSAndroid Build Coastguard Worker #endif
517