1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2021 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrVkBuffer_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define GrVkBuffer_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/vk/VulkanTypes.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTo.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/ganesh/GrTypesPriv.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/vk/SkiaVulkan.h" 16*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrGpuBuffer.h" 17*c8dee2aaSAndroid Build Coastguard Worker 18*c8dee2aaSAndroid Build Coastguard Worker #include <cstddef> 19*c8dee2aaSAndroid Build Coastguard Worker #include <string_view> 20*c8dee2aaSAndroid Build Coastguard Worker 21*c8dee2aaSAndroid Build Coastguard Worker class GrVkDescriptorSet; 22*c8dee2aaSAndroid Build Coastguard Worker class GrVkGpu; 23*c8dee2aaSAndroid Build Coastguard Worker 24*c8dee2aaSAndroid Build Coastguard Worker class GrVkBuffer : public GrGpuBuffer { 25*c8dee2aaSAndroid Build Coastguard Worker public: 26*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<GrVkBuffer> Make(GrVkGpu* gpu, 27*c8dee2aaSAndroid Build Coastguard Worker size_t size, 28*c8dee2aaSAndroid Build Coastguard Worker GrGpuBufferType bufferType, 29*c8dee2aaSAndroid Build Coastguard Worker GrAccessPattern accessPattern); 30*c8dee2aaSAndroid Build Coastguard Worker vkBuffer()31*c8dee2aaSAndroid Build Coastguard Worker VkBuffer vkBuffer() const { return fBuffer; } 32*c8dee2aaSAndroid Build Coastguard Worker 33*c8dee2aaSAndroid Build Coastguard Worker void addMemoryBarrier(VkAccessFlags srcAccessMask, 34*c8dee2aaSAndroid Build Coastguard Worker VkAccessFlags dstAccesMask, 35*c8dee2aaSAndroid Build Coastguard Worker VkPipelineStageFlags srcStageMask, 36*c8dee2aaSAndroid Build Coastguard Worker VkPipelineStageFlags dstStageMask, 37*c8dee2aaSAndroid Build Coastguard Worker bool byRegion) const; 38*c8dee2aaSAndroid Build Coastguard Worker 39*c8dee2aaSAndroid Build Coastguard Worker // If the buffer is a uniform buffer, return the descriptor set for that buffer. It is not valid 40*c8dee2aaSAndroid Build Coastguard Worker // to call this on non uniform buffers. 41*c8dee2aaSAndroid Build Coastguard Worker const VkDescriptorSet* uniformDescriptorSet() const; 42*c8dee2aaSAndroid Build Coastguard Worker 43*c8dee2aaSAndroid Build Coastguard Worker private: 44*c8dee2aaSAndroid Build Coastguard Worker GrVkBuffer(GrVkGpu* gpu, 45*c8dee2aaSAndroid Build Coastguard Worker size_t sizeInBytes, 46*c8dee2aaSAndroid Build Coastguard Worker GrGpuBufferType bufferType, 47*c8dee2aaSAndroid Build Coastguard Worker GrAccessPattern accessPattern, 48*c8dee2aaSAndroid Build Coastguard Worker VkBuffer buffer, 49*c8dee2aaSAndroid Build Coastguard Worker const skgpu::VulkanAlloc& alloc, 50*c8dee2aaSAndroid Build Coastguard Worker const GrVkDescriptorSet* uniformDescriptorSet, 51*c8dee2aaSAndroid Build Coastguard Worker std::string_view label); 52*c8dee2aaSAndroid Build Coastguard Worker isVkMappable()53*c8dee2aaSAndroid Build Coastguard Worker bool isVkMappable() const { return fAlloc.fFlags & skgpu::VulkanAlloc::kMappable_Flag; } 54*c8dee2aaSAndroid Build Coastguard Worker vkIsMapped()55*c8dee2aaSAndroid Build Coastguard Worker bool vkIsMapped() const { return SkToBool(fMapPtr); } 56*c8dee2aaSAndroid Build Coastguard Worker void vkMap(size_t readOffset, size_t readSize); 57*c8dee2aaSAndroid Build Coastguard Worker void vkUnmap(size_t flushOffset, size_t flushSize); 58*c8dee2aaSAndroid Build Coastguard Worker void copyCpuDataToGpuBuffer(const void* srcData, size_t offset, size_t size); 59*c8dee2aaSAndroid Build Coastguard Worker 60*c8dee2aaSAndroid Build Coastguard Worker void onMap(MapType) override; 61*c8dee2aaSAndroid Build Coastguard Worker void onUnmap(MapType) override; 62*c8dee2aaSAndroid Build Coastguard Worker bool onClearToZero() override; 63*c8dee2aaSAndroid Build Coastguard Worker bool onUpdateData(const void* src, size_t offset, size_t size, bool preserve) override; 64*c8dee2aaSAndroid Build Coastguard Worker 65*c8dee2aaSAndroid Build Coastguard Worker void vkRelease(); 66*c8dee2aaSAndroid Build Coastguard Worker 67*c8dee2aaSAndroid Build Coastguard Worker void onAbandon() override; 68*c8dee2aaSAndroid Build Coastguard Worker void onRelease() override; 69*c8dee2aaSAndroid Build Coastguard Worker 70*c8dee2aaSAndroid Build Coastguard Worker GrVkGpu* getVkGpu() const; 71*c8dee2aaSAndroid Build Coastguard Worker 72*c8dee2aaSAndroid Build Coastguard Worker VkBuffer fBuffer; 73*c8dee2aaSAndroid Build Coastguard Worker skgpu::VulkanAlloc fAlloc; 74*c8dee2aaSAndroid Build Coastguard Worker 75*c8dee2aaSAndroid Build Coastguard Worker const GrVkDescriptorSet* fUniformDescriptorSet; 76*c8dee2aaSAndroid Build Coastguard Worker 77*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = GrGpuBuffer; 78*c8dee2aaSAndroid Build Coastguard Worker }; 79*c8dee2aaSAndroid Build Coastguard Worker 80*c8dee2aaSAndroid Build Coastguard Worker #endif 81