xref: /aosp_15_r20/external/skia/src/gpu/ganesh/vk/GrVkBackendSurfacePriv.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2023 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrVkBackendSurfacePriv_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define GrVkBackendSurfacePriv_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/vk/GrVkTypes.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAPI.h"
14*c8dee2aaSAndroid Build Coastguard Worker 
15*c8dee2aaSAndroid Build Coastguard Worker class GrBackendTexture;
16*c8dee2aaSAndroid Build Coastguard Worker class GrBackendRenderTarget;
17*c8dee2aaSAndroid Build Coastguard Worker 
18*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu {
19*c8dee2aaSAndroid Build Coastguard Worker class MutableTextureState;
20*c8dee2aaSAndroid Build Coastguard Worker }
21*c8dee2aaSAndroid Build Coastguard Worker 
22*c8dee2aaSAndroid Build Coastguard Worker namespace GrBackendTextures {
23*c8dee2aaSAndroid Build Coastguard Worker 
24*c8dee2aaSAndroid Build Coastguard Worker SK_API GrBackendTexture MakeVk(int width,
25*c8dee2aaSAndroid Build Coastguard Worker                                int height,
26*c8dee2aaSAndroid Build Coastguard Worker                                const GrVkImageInfo&,
27*c8dee2aaSAndroid Build Coastguard Worker                                sk_sp<skgpu::MutableTextureState>);
28*c8dee2aaSAndroid Build Coastguard Worker 
29*c8dee2aaSAndroid Build Coastguard Worker }  // namespace GrBackendTextures
30*c8dee2aaSAndroid Build Coastguard Worker 
31*c8dee2aaSAndroid Build Coastguard Worker 
32*c8dee2aaSAndroid Build Coastguard Worker namespace GrBackendRenderTargets {
33*c8dee2aaSAndroid Build Coastguard Worker 
34*c8dee2aaSAndroid Build Coastguard Worker SK_API GrBackendRenderTarget MakeVk(int width,
35*c8dee2aaSAndroid Build Coastguard Worker                                     int height,
36*c8dee2aaSAndroid Build Coastguard Worker                                     const GrVkImageInfo&,
37*c8dee2aaSAndroid Build Coastguard Worker                                     sk_sp<skgpu::MutableTextureState>);
38*c8dee2aaSAndroid Build Coastguard Worker 
39*c8dee2aaSAndroid Build Coastguard Worker }  // namespace GrBackendRenderTargets
40*c8dee2aaSAndroid Build Coastguard Worker 
41*c8dee2aaSAndroid Build Coastguard Worker #endif
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