xref: /aosp_15_r20/external/skia/src/gpu/ganesh/vk/GrVkBackendSurface.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2023 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/vk/GrVkBackendSurface.h"
8*c8dee2aaSAndroid Build Coastguard Worker 
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTextureCompressionType.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/GpuTypes.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrBackendSurface.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrTypes.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/MutableTextureState.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/vk/GrVkTypes.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/vk/VulkanMutableTextureState.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/vk/VulkanTypes.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkDebug.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/ganesh/GrTypesPriv.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrBackendSurfacePriv.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/vk/GrVkTypesPriv.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/vk/GrVkUtil.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/vk/VulkanMutableTextureStatePriv.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/vk/VulkanUtilsPriv.h"
26*c8dee2aaSAndroid Build Coastguard Worker 
27*c8dee2aaSAndroid Build Coastguard Worker #include <algorithm>
28*c8dee2aaSAndroid Build Coastguard Worker #include <cstddef>
29*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint>
30*c8dee2aaSAndroid Build Coastguard Worker #include <string>
31*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
32*c8dee2aaSAndroid Build Coastguard Worker 
33*c8dee2aaSAndroid Build Coastguard Worker class GrVkBackendFormatData final : public GrBackendFormatData {
34*c8dee2aaSAndroid Build Coastguard Worker public:
GrVkBackendFormatData(VkFormat format,const skgpu::VulkanYcbcrConversionInfo & ycbcrInfo)35*c8dee2aaSAndroid Build Coastguard Worker     GrVkBackendFormatData(VkFormat format, const skgpu::VulkanYcbcrConversionInfo& ycbcrInfo)
36*c8dee2aaSAndroid Build Coastguard Worker             : fFormat(format), fYcbcrConversionInfo(ycbcrInfo) {}
37*c8dee2aaSAndroid Build Coastguard Worker 
asVkFormat() const38*c8dee2aaSAndroid Build Coastguard Worker     VkFormat asVkFormat() const { return fFormat; }
getYcbcrConversionInfo() const39*c8dee2aaSAndroid Build Coastguard Worker     const skgpu::VulkanYcbcrConversionInfo* getYcbcrConversionInfo() const {
40*c8dee2aaSAndroid Build Coastguard Worker         return &fYcbcrConversionInfo;
41*c8dee2aaSAndroid Build Coastguard Worker     }
42*c8dee2aaSAndroid Build Coastguard Worker 
43*c8dee2aaSAndroid Build Coastguard Worker private:
compressionType() const44*c8dee2aaSAndroid Build Coastguard Worker     SkTextureCompressionType compressionType() const override {
45*c8dee2aaSAndroid Build Coastguard Worker         switch (fFormat) {
46*c8dee2aaSAndroid Build Coastguard Worker             case VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
47*c8dee2aaSAndroid Build Coastguard Worker                 return SkTextureCompressionType::kETC2_RGB8_UNORM;
48*c8dee2aaSAndroid Build Coastguard Worker             case VK_FORMAT_BC1_RGB_UNORM_BLOCK:
49*c8dee2aaSAndroid Build Coastguard Worker                 return SkTextureCompressionType::kBC1_RGB8_UNORM;
50*c8dee2aaSAndroid Build Coastguard Worker             case VK_FORMAT_BC1_RGBA_UNORM_BLOCK:
51*c8dee2aaSAndroid Build Coastguard Worker                 return SkTextureCompressionType::kBC1_RGBA8_UNORM;
52*c8dee2aaSAndroid Build Coastguard Worker             default:
53*c8dee2aaSAndroid Build Coastguard Worker                 return SkTextureCompressionType::kNone;
54*c8dee2aaSAndroid Build Coastguard Worker         }
55*c8dee2aaSAndroid Build Coastguard Worker     }
56*c8dee2aaSAndroid Build Coastguard Worker 
bytesPerBlock() const57*c8dee2aaSAndroid Build Coastguard Worker     size_t bytesPerBlock() const override {
58*c8dee2aaSAndroid Build Coastguard Worker         return skgpu::VkFormatBytesPerBlock(fFormat);
59*c8dee2aaSAndroid Build Coastguard Worker     }
60*c8dee2aaSAndroid Build Coastguard Worker 
stencilBits() const61*c8dee2aaSAndroid Build Coastguard Worker     int stencilBits() const override {
62*c8dee2aaSAndroid Build Coastguard Worker         return skgpu::VkFormatStencilBits(fFormat);
63*c8dee2aaSAndroid Build Coastguard Worker     }
64*c8dee2aaSAndroid Build Coastguard Worker 
channelMask() const65*c8dee2aaSAndroid Build Coastguard Worker     uint32_t channelMask() const override {
66*c8dee2aaSAndroid Build Coastguard Worker         return skgpu::VkFormatChannels(fFormat);
67*c8dee2aaSAndroid Build Coastguard Worker     }
68*c8dee2aaSAndroid Build Coastguard Worker 
desc() const69*c8dee2aaSAndroid Build Coastguard Worker     GrColorFormatDesc desc() const override {
70*c8dee2aaSAndroid Build Coastguard Worker         return GrVkFormatDesc(fFormat);
71*c8dee2aaSAndroid Build Coastguard Worker     }
72*c8dee2aaSAndroid Build Coastguard Worker 
equal(const GrBackendFormatData * that) const73*c8dee2aaSAndroid Build Coastguard Worker     bool equal(const GrBackendFormatData* that) const override {
74*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(!that || that->type() == GrBackendApi::kVulkan);
75*c8dee2aaSAndroid Build Coastguard Worker         if (auto otherVk = static_cast<const GrVkBackendFormatData*>(that)) {
76*c8dee2aaSAndroid Build Coastguard Worker             return fFormat == otherVk->fFormat &&
77*c8dee2aaSAndroid Build Coastguard Worker                    fYcbcrConversionInfo == otherVk->fYcbcrConversionInfo;
78*c8dee2aaSAndroid Build Coastguard Worker         }
79*c8dee2aaSAndroid Build Coastguard Worker         return false;
80*c8dee2aaSAndroid Build Coastguard Worker     }
81*c8dee2aaSAndroid Build Coastguard Worker 
toString() const82*c8dee2aaSAndroid Build Coastguard Worker     std::string toString() const override {
83*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_DEBUG) || defined(GPU_TEST_UTILS)
84*c8dee2aaSAndroid Build Coastguard Worker         return skgpu::VkFormatToStr(fFormat);
85*c8dee2aaSAndroid Build Coastguard Worker #else
86*c8dee2aaSAndroid Build Coastguard Worker         return "";
87*c8dee2aaSAndroid Build Coastguard Worker #endif
88*c8dee2aaSAndroid Build Coastguard Worker     }
89*c8dee2aaSAndroid Build Coastguard Worker 
copyTo(AnyFormatData & formatData) const90*c8dee2aaSAndroid Build Coastguard Worker     void copyTo(AnyFormatData& formatData) const override {
91*c8dee2aaSAndroid Build Coastguard Worker         formatData.emplace<GrVkBackendFormatData>(fFormat, fYcbcrConversionInfo);
92*c8dee2aaSAndroid Build Coastguard Worker     }
93*c8dee2aaSAndroid Build Coastguard Worker 
makeTexture2D()94*c8dee2aaSAndroid Build Coastguard Worker     void makeTexture2D() override {
95*c8dee2aaSAndroid Build Coastguard Worker         // If we have a ycbcr we remove it from the backend format and set the VkFormat to
96*c8dee2aaSAndroid Build Coastguard Worker         // R8G8B8A8_UNORM
97*c8dee2aaSAndroid Build Coastguard Worker         if (fYcbcrConversionInfo.isValid()) {
98*c8dee2aaSAndroid Build Coastguard Worker             fYcbcrConversionInfo = skgpu::VulkanYcbcrConversionInfo();
99*c8dee2aaSAndroid Build Coastguard Worker             fFormat = VK_FORMAT_R8G8B8A8_UNORM;
100*c8dee2aaSAndroid Build Coastguard Worker         }
101*c8dee2aaSAndroid Build Coastguard Worker     }
102*c8dee2aaSAndroid Build Coastguard Worker 
103*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_DEBUG)
type() const104*c8dee2aaSAndroid Build Coastguard Worker     GrBackendApi type() const override { return GrBackendApi::kVulkan; }
105*c8dee2aaSAndroid Build Coastguard Worker #endif
106*c8dee2aaSAndroid Build Coastguard Worker 
107*c8dee2aaSAndroid Build Coastguard Worker     VkFormat fFormat;
108*c8dee2aaSAndroid Build Coastguard Worker     skgpu::VulkanYcbcrConversionInfo fYcbcrConversionInfo;
109*c8dee2aaSAndroid Build Coastguard Worker };
110*c8dee2aaSAndroid Build Coastguard Worker 
get_and_cast_data(const GrBackendFormat & format)111*c8dee2aaSAndroid Build Coastguard Worker static const GrVkBackendFormatData* get_and_cast_data(const GrBackendFormat& format) {
112*c8dee2aaSAndroid Build Coastguard Worker     auto data = GrBackendSurfacePriv::GetBackendData(format);
113*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(!data || data->type() == GrBackendApi::kVulkan);
114*c8dee2aaSAndroid Build Coastguard Worker     return static_cast<const GrVkBackendFormatData*>(data);
115*c8dee2aaSAndroid Build Coastguard Worker }
116*c8dee2aaSAndroid Build Coastguard Worker 
117*c8dee2aaSAndroid Build Coastguard Worker namespace GrBackendFormats {
118*c8dee2aaSAndroid Build Coastguard Worker 
MakeVk(VkFormat format,bool willUseDRMFormatModifiers)119*c8dee2aaSAndroid Build Coastguard Worker GrBackendFormat MakeVk(VkFormat format, bool willUseDRMFormatModifiers) {
120*c8dee2aaSAndroid Build Coastguard Worker     return GrBackendSurfacePriv::MakeGrBackendFormat(
121*c8dee2aaSAndroid Build Coastguard Worker             GrTextureType::k2D,
122*c8dee2aaSAndroid Build Coastguard Worker             GrBackendApi::kVulkan,
123*c8dee2aaSAndroid Build Coastguard Worker             GrVkBackendFormatData(format, skgpu::VulkanYcbcrConversionInfo{}));
124*c8dee2aaSAndroid Build Coastguard Worker }
125*c8dee2aaSAndroid Build Coastguard Worker 
MakeVk(const skgpu::VulkanYcbcrConversionInfo & ycbcrInfo,bool willUseDRMFormatModifiers)126*c8dee2aaSAndroid Build Coastguard Worker GrBackendFormat MakeVk(const skgpu::VulkanYcbcrConversionInfo& ycbcrInfo,
127*c8dee2aaSAndroid Build Coastguard Worker                        bool willUseDRMFormatModifiers) {
128*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(ycbcrInfo.isValid());
129*c8dee2aaSAndroid Build Coastguard Worker     GrTextureType textureType =
130*c8dee2aaSAndroid Build Coastguard Worker             ((ycbcrInfo.isValid() && ycbcrInfo.fExternalFormat) || willUseDRMFormatModifiers)
131*c8dee2aaSAndroid Build Coastguard Worker                     ? GrTextureType::kExternal
132*c8dee2aaSAndroid Build Coastguard Worker                     : GrTextureType::k2D;
133*c8dee2aaSAndroid Build Coastguard Worker     return GrBackendSurfacePriv::MakeGrBackendFormat(
134*c8dee2aaSAndroid Build Coastguard Worker             textureType,
135*c8dee2aaSAndroid Build Coastguard Worker             GrBackendApi::kVulkan,
136*c8dee2aaSAndroid Build Coastguard Worker             GrVkBackendFormatData(ycbcrInfo.fFormat, ycbcrInfo));
137*c8dee2aaSAndroid Build Coastguard Worker }
138*c8dee2aaSAndroid Build Coastguard Worker 
AsVkFormat(const GrBackendFormat & format,VkFormat * vkFormat)139*c8dee2aaSAndroid Build Coastguard Worker bool AsVkFormat(const GrBackendFormat& format, VkFormat* vkFormat) {
140*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(vkFormat);
141*c8dee2aaSAndroid Build Coastguard Worker     if (format.isValid() && format.backend() == GrBackendApi::kVulkan) {
142*c8dee2aaSAndroid Build Coastguard Worker         const GrVkBackendFormatData* data = get_and_cast_data(format);
143*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(data);
144*c8dee2aaSAndroid Build Coastguard Worker         *vkFormat = data->asVkFormat();
145*c8dee2aaSAndroid Build Coastguard Worker         return true;
146*c8dee2aaSAndroid Build Coastguard Worker     }
147*c8dee2aaSAndroid Build Coastguard Worker     return false;
148*c8dee2aaSAndroid Build Coastguard Worker }
149*c8dee2aaSAndroid Build Coastguard Worker 
GetVkYcbcrConversionInfo(const GrBackendFormat & format)150*c8dee2aaSAndroid Build Coastguard Worker const skgpu::VulkanYcbcrConversionInfo* GetVkYcbcrConversionInfo(const GrBackendFormat& format) {
151*c8dee2aaSAndroid Build Coastguard Worker     if (format.isValid() && format.backend() == GrBackendApi::kVulkan) {
152*c8dee2aaSAndroid Build Coastguard Worker         const GrVkBackendFormatData* data = get_and_cast_data(format);
153*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(data);
154*c8dee2aaSAndroid Build Coastguard Worker         return data->getYcbcrConversionInfo();
155*c8dee2aaSAndroid Build Coastguard Worker     }
156*c8dee2aaSAndroid Build Coastguard Worker     return nullptr;
157*c8dee2aaSAndroid Build Coastguard Worker }
158*c8dee2aaSAndroid Build Coastguard Worker 
159*c8dee2aaSAndroid Build Coastguard Worker }  // namespace GrBackendFormats
160*c8dee2aaSAndroid Build Coastguard Worker 
161*c8dee2aaSAndroid Build Coastguard Worker 
162*c8dee2aaSAndroid Build Coastguard Worker class GrVkBackendTextureData final : public GrBackendTextureData {
163*c8dee2aaSAndroid Build Coastguard Worker public:
GrVkBackendTextureData(const GrVkImageInfo & info,sk_sp<skgpu::MutableTextureState> mutableState=nullptr)164*c8dee2aaSAndroid Build Coastguard Worker     GrVkBackendTextureData(const GrVkImageInfo& info,
165*c8dee2aaSAndroid Build Coastguard Worker                            sk_sp<skgpu::MutableTextureState> mutableState = nullptr)
166*c8dee2aaSAndroid Build Coastguard Worker             : fVkInfo(info) {
167*c8dee2aaSAndroid Build Coastguard Worker         if (mutableState) {
168*c8dee2aaSAndroid Build Coastguard Worker             fMutableState = std::move(mutableState);
169*c8dee2aaSAndroid Build Coastguard Worker         } else {
170*c8dee2aaSAndroid Build Coastguard Worker             fMutableState =
171*c8dee2aaSAndroid Build Coastguard Worker                     sk_make_sp<skgpu::MutableTextureState>(skgpu::MutableTextureStates::MakeVulkan(
172*c8dee2aaSAndroid Build Coastguard Worker                             info.fImageLayout, info.fCurrentQueueFamily));
173*c8dee2aaSAndroid Build Coastguard Worker         }
174*c8dee2aaSAndroid Build Coastguard Worker     }
175*c8dee2aaSAndroid Build Coastguard Worker 
info() const176*c8dee2aaSAndroid Build Coastguard Worker     const GrVkImageInfo& info() const { return fVkInfo; }
177*c8dee2aaSAndroid Build Coastguard Worker 
getMutableState() const178*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<skgpu::MutableTextureState> getMutableState() const override {
179*c8dee2aaSAndroid Build Coastguard Worker         return fMutableState;
180*c8dee2aaSAndroid Build Coastguard Worker     }
setMutableState(const skgpu::MutableTextureState & state)181*c8dee2aaSAndroid Build Coastguard Worker     void setMutableState(const skgpu::MutableTextureState& state) override {
182*c8dee2aaSAndroid Build Coastguard Worker         fMutableState->set(state);
183*c8dee2aaSAndroid Build Coastguard Worker     }
184*c8dee2aaSAndroid Build Coastguard Worker 
mutableState()185*c8dee2aaSAndroid Build Coastguard Worker     skgpu::MutableTextureState* mutableState() { return fMutableState.get(); }
mutableState() const186*c8dee2aaSAndroid Build Coastguard Worker     const skgpu::MutableTextureState* mutableState() const { return fMutableState.get(); }
187*c8dee2aaSAndroid Build Coastguard Worker 
188*c8dee2aaSAndroid Build Coastguard Worker private:
copyTo(AnyTextureData & textureData) const189*c8dee2aaSAndroid Build Coastguard Worker     void copyTo(AnyTextureData& textureData) const override {
190*c8dee2aaSAndroid Build Coastguard Worker         textureData.emplace<GrVkBackendTextureData>(fVkInfo, fMutableState);
191*c8dee2aaSAndroid Build Coastguard Worker     }
192*c8dee2aaSAndroid Build Coastguard Worker 
isProtected() const193*c8dee2aaSAndroid Build Coastguard Worker     bool isProtected() const override { return fVkInfo.fProtected == skgpu::Protected::kYes; }
194*c8dee2aaSAndroid Build Coastguard Worker 
equal(const GrBackendTextureData * that) const195*c8dee2aaSAndroid Build Coastguard Worker     bool equal(const GrBackendTextureData* that) const override {
196*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(!that || that->type() == GrBackendApi::kVulkan);
197*c8dee2aaSAndroid Build Coastguard Worker         if (auto otherVk = static_cast<const GrVkBackendTextureData*>(that)) {
198*c8dee2aaSAndroid Build Coastguard Worker             // For our tests when checking equality we are assuming both backendTexture objects will
199*c8dee2aaSAndroid Build Coastguard Worker             // be using the same mutable state object.
200*c8dee2aaSAndroid Build Coastguard Worker             if (fMutableState != otherVk->fMutableState) {
201*c8dee2aaSAndroid Build Coastguard Worker                 return false;
202*c8dee2aaSAndroid Build Coastguard Worker             }
203*c8dee2aaSAndroid Build Coastguard Worker             return GrVkImageInfoWithMutableState(fVkInfo, fMutableState.get()) ==
204*c8dee2aaSAndroid Build Coastguard Worker                    GrVkImageInfoWithMutableState(otherVk->fVkInfo, fMutableState.get());
205*c8dee2aaSAndroid Build Coastguard Worker         }
206*c8dee2aaSAndroid Build Coastguard Worker         return false;
207*c8dee2aaSAndroid Build Coastguard Worker     }
208*c8dee2aaSAndroid Build Coastguard Worker 
isSameTexture(const GrBackendTextureData * that) const209*c8dee2aaSAndroid Build Coastguard Worker     bool isSameTexture(const GrBackendTextureData* that) const override {
210*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(!that || that->type() == GrBackendApi::kVulkan);
211*c8dee2aaSAndroid Build Coastguard Worker         if (auto otherVk = static_cast<const GrVkBackendTextureData*>(that)) {
212*c8dee2aaSAndroid Build Coastguard Worker             return fVkInfo.fImage == otherVk->fVkInfo.fImage;
213*c8dee2aaSAndroid Build Coastguard Worker         }
214*c8dee2aaSAndroid Build Coastguard Worker         return false;
215*c8dee2aaSAndroid Build Coastguard Worker 
216*c8dee2aaSAndroid Build Coastguard Worker     }
217*c8dee2aaSAndroid Build Coastguard Worker 
getBackendFormat() const218*c8dee2aaSAndroid Build Coastguard Worker     GrBackendFormat getBackendFormat() const override {
219*c8dee2aaSAndroid Build Coastguard Worker         auto info = GrVkImageInfoWithMutableState(fVkInfo, fMutableState.get());
220*c8dee2aaSAndroid Build Coastguard Worker         bool usesDRMModifier = info.fImageTiling == VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT;
221*c8dee2aaSAndroid Build Coastguard Worker         if (info.fYcbcrConversionInfo.isValid()) {
222*c8dee2aaSAndroid Build Coastguard Worker             SkASSERT(info.fFormat == info.fYcbcrConversionInfo.fFormat);
223*c8dee2aaSAndroid Build Coastguard Worker             return GrBackendFormats::MakeVk(info.fYcbcrConversionInfo, usesDRMModifier);
224*c8dee2aaSAndroid Build Coastguard Worker         }
225*c8dee2aaSAndroid Build Coastguard Worker         return GrBackendFormats::MakeVk(info.fFormat, usesDRMModifier);
226*c8dee2aaSAndroid Build Coastguard Worker     }
227*c8dee2aaSAndroid Build Coastguard Worker 
228*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_DEBUG)
type() const229*c8dee2aaSAndroid Build Coastguard Worker     GrBackendApi type() const override { return GrBackendApi::kVulkan; }
230*c8dee2aaSAndroid Build Coastguard Worker #endif
231*c8dee2aaSAndroid Build Coastguard Worker 
232*c8dee2aaSAndroid Build Coastguard Worker     GrVkImageInfo fVkInfo;
233*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<skgpu::MutableTextureState> fMutableState;
234*c8dee2aaSAndroid Build Coastguard Worker };
235*c8dee2aaSAndroid Build Coastguard Worker 
get_and_cast_data(const GrBackendTexture & texture)236*c8dee2aaSAndroid Build Coastguard Worker static const GrVkBackendTextureData* get_and_cast_data(const GrBackendTexture& texture) {
237*c8dee2aaSAndroid Build Coastguard Worker     auto data = GrBackendSurfacePriv::GetBackendData(texture);
238*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(!data || data->type() == GrBackendApi::kVulkan);
239*c8dee2aaSAndroid Build Coastguard Worker     return static_cast<const GrVkBackendTextureData*>(data);
240*c8dee2aaSAndroid Build Coastguard Worker }
241*c8dee2aaSAndroid Build Coastguard Worker 
get_and_cast_data(GrBackendTexture * texture)242*c8dee2aaSAndroid Build Coastguard Worker static GrVkBackendTextureData* get_and_cast_data(GrBackendTexture* texture) {
243*c8dee2aaSAndroid Build Coastguard Worker     auto data = GrBackendSurfacePriv::GetBackendData(texture);
244*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(!data || data->type() == GrBackendApi::kVulkan);
245*c8dee2aaSAndroid Build Coastguard Worker     return static_cast<GrVkBackendTextureData*>(data);
246*c8dee2aaSAndroid Build Coastguard Worker }
247*c8dee2aaSAndroid Build Coastguard Worker 
vk_image_info_to_texture_type(const GrVkImageInfo & info)248*c8dee2aaSAndroid Build Coastguard Worker static GrTextureType vk_image_info_to_texture_type(const GrVkImageInfo& info) {
249*c8dee2aaSAndroid Build Coastguard Worker     if ((info.fYcbcrConversionInfo.isValid() && info.fYcbcrConversionInfo.fExternalFormat != 0) ||
250*c8dee2aaSAndroid Build Coastguard Worker         info.fImageTiling == VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT) {
251*c8dee2aaSAndroid Build Coastguard Worker         return GrTextureType::kExternal;
252*c8dee2aaSAndroid Build Coastguard Worker     }
253*c8dee2aaSAndroid Build Coastguard Worker     return GrTextureType::k2D;
254*c8dee2aaSAndroid Build Coastguard Worker }
255*c8dee2aaSAndroid Build Coastguard Worker 
256*c8dee2aaSAndroid Build Coastguard Worker static const VkImageUsageFlags kDefaultUsageFlags =
257*c8dee2aaSAndroid Build Coastguard Worker         VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
258*c8dee2aaSAndroid Build Coastguard Worker 
259*c8dee2aaSAndroid Build Coastguard Worker static const VkImageUsageFlags kDefaultRTUsageFlags =
260*c8dee2aaSAndroid Build Coastguard Worker         kDefaultUsageFlags | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
261*c8dee2aaSAndroid Build Coastguard Worker 
262*c8dee2aaSAndroid Build Coastguard Worker // We don't know if the backend texture is made renderable or not, so we default the usage flags
263*c8dee2aaSAndroid Build Coastguard Worker // to include color attachment as well.
264*c8dee2aaSAndroid Build Coastguard Worker static const VkImageUsageFlags kDefaultTexRTUsageFlags =
265*c8dee2aaSAndroid Build Coastguard Worker         kDefaultUsageFlags | VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
266*c8dee2aaSAndroid Build Coastguard Worker 
apply_default_usage_flags(const GrVkImageInfo & info,VkImageUsageFlags defaultFlags)267*c8dee2aaSAndroid Build Coastguard Worker static GrVkImageInfo apply_default_usage_flags(const GrVkImageInfo& info,
268*c8dee2aaSAndroid Build Coastguard Worker                                                VkImageUsageFlags defaultFlags) {
269*c8dee2aaSAndroid Build Coastguard Worker     if (info.fImageUsageFlags == 0) {
270*c8dee2aaSAndroid Build Coastguard Worker         GrVkImageInfo newInfo = info;
271*c8dee2aaSAndroid Build Coastguard Worker         newInfo.fImageUsageFlags = defaultFlags;
272*c8dee2aaSAndroid Build Coastguard Worker         return newInfo;
273*c8dee2aaSAndroid Build Coastguard Worker     }
274*c8dee2aaSAndroid Build Coastguard Worker     return info;
275*c8dee2aaSAndroid Build Coastguard Worker }
276*c8dee2aaSAndroid Build Coastguard Worker 
277*c8dee2aaSAndroid Build Coastguard Worker namespace GrBackendTextures {
278*c8dee2aaSAndroid Build Coastguard Worker 
MakeVk(int width,int height,const GrVkImageInfo & vkInfo,std::string_view label)279*c8dee2aaSAndroid Build Coastguard Worker GrBackendTexture MakeVk(int width,
280*c8dee2aaSAndroid Build Coastguard Worker                         int height,
281*c8dee2aaSAndroid Build Coastguard Worker                         const GrVkImageInfo& vkInfo,
282*c8dee2aaSAndroid Build Coastguard Worker                         std::string_view label) {
283*c8dee2aaSAndroid Build Coastguard Worker     return GrBackendSurfacePriv::MakeGrBackendTexture(
284*c8dee2aaSAndroid Build Coastguard Worker             width,
285*c8dee2aaSAndroid Build Coastguard Worker             height,
286*c8dee2aaSAndroid Build Coastguard Worker             label,
287*c8dee2aaSAndroid Build Coastguard Worker             skgpu::Mipmapped(vkInfo.fLevelCount > 1),
288*c8dee2aaSAndroid Build Coastguard Worker             GrBackendApi::kVulkan,
289*c8dee2aaSAndroid Build Coastguard Worker             vk_image_info_to_texture_type(vkInfo),
290*c8dee2aaSAndroid Build Coastguard Worker             GrVkBackendTextureData(apply_default_usage_flags(vkInfo, kDefaultTexRTUsageFlags)));
291*c8dee2aaSAndroid Build Coastguard Worker }
292*c8dee2aaSAndroid Build Coastguard Worker 
MakeVk(int width,int height,const GrVkImageInfo & vkInfo,sk_sp<skgpu::MutableTextureState> mutableState)293*c8dee2aaSAndroid Build Coastguard Worker GrBackendTexture MakeVk(int width,
294*c8dee2aaSAndroid Build Coastguard Worker                         int height,
295*c8dee2aaSAndroid Build Coastguard Worker                         const GrVkImageInfo& vkInfo,
296*c8dee2aaSAndroid Build Coastguard Worker                         sk_sp<skgpu::MutableTextureState> mutableState) {
297*c8dee2aaSAndroid Build Coastguard Worker     return GrBackendSurfacePriv::MakeGrBackendTexture(
298*c8dee2aaSAndroid Build Coastguard Worker             width,
299*c8dee2aaSAndroid Build Coastguard Worker             height,
300*c8dee2aaSAndroid Build Coastguard Worker             /*label=*/{},
301*c8dee2aaSAndroid Build Coastguard Worker             skgpu::Mipmapped(vkInfo.fLevelCount > 1),
302*c8dee2aaSAndroid Build Coastguard Worker             GrBackendApi::kVulkan,
303*c8dee2aaSAndroid Build Coastguard Worker             vk_image_info_to_texture_type(vkInfo),
304*c8dee2aaSAndroid Build Coastguard Worker             GrVkBackendTextureData(apply_default_usage_flags(vkInfo, kDefaultTexRTUsageFlags),
305*c8dee2aaSAndroid Build Coastguard Worker                                    std::move(mutableState)));
306*c8dee2aaSAndroid Build Coastguard Worker }
307*c8dee2aaSAndroid Build Coastguard Worker 
GetVkImageInfo(const GrBackendTexture & tex,GrVkImageInfo * outInfo)308*c8dee2aaSAndroid Build Coastguard Worker bool GetVkImageInfo(const GrBackendTexture& tex, GrVkImageInfo* outInfo) {
309*c8dee2aaSAndroid Build Coastguard Worker     if (!tex.isValid() || tex.backend() != GrBackendApi::kVulkan) {
310*c8dee2aaSAndroid Build Coastguard Worker         return false;
311*c8dee2aaSAndroid Build Coastguard Worker     }
312*c8dee2aaSAndroid Build Coastguard Worker     const GrVkBackendTextureData* data = get_and_cast_data(tex);
313*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(data);
314*c8dee2aaSAndroid Build Coastguard Worker     *outInfo = GrVkImageInfoWithMutableState(data->info(), data->mutableState());
315*c8dee2aaSAndroid Build Coastguard Worker     return true;
316*c8dee2aaSAndroid Build Coastguard Worker }
317*c8dee2aaSAndroid Build Coastguard Worker 
SetVkImageLayout(GrBackendTexture * tex,VkImageLayout layout)318*c8dee2aaSAndroid Build Coastguard Worker void SetVkImageLayout(GrBackendTexture* tex, VkImageLayout layout) {
319*c8dee2aaSAndroid Build Coastguard Worker     if (tex && tex->isValid() && tex->backend() == GrBackendApi::kVulkan) {
320*c8dee2aaSAndroid Build Coastguard Worker         GrVkBackendTextureData* data = get_and_cast_data(tex);
321*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(data);
322*c8dee2aaSAndroid Build Coastguard Worker         skgpu::MutableTextureStates::SetVkImageLayout(data->mutableState(), layout);
323*c8dee2aaSAndroid Build Coastguard Worker     }
324*c8dee2aaSAndroid Build Coastguard Worker }
325*c8dee2aaSAndroid Build Coastguard Worker 
326*c8dee2aaSAndroid Build Coastguard Worker }  // namespace GrBackendTextures
327*c8dee2aaSAndroid Build Coastguard Worker 
328*c8dee2aaSAndroid Build Coastguard Worker 
329*c8dee2aaSAndroid Build Coastguard Worker class GrVkBackendRenderTargetData final : public GrBackendRenderTargetData {
330*c8dee2aaSAndroid Build Coastguard Worker public:
GrVkBackendRenderTargetData(const GrVkImageInfo & info,sk_sp<skgpu::MutableTextureState> mutableState=nullptr)331*c8dee2aaSAndroid Build Coastguard Worker     GrVkBackendRenderTargetData(const GrVkImageInfo& info,
332*c8dee2aaSAndroid Build Coastguard Worker                                 sk_sp<skgpu::MutableTextureState> mutableState = nullptr)
333*c8dee2aaSAndroid Build Coastguard Worker             : fVkInfo(info) {
334*c8dee2aaSAndroid Build Coastguard Worker         if (mutableState) {
335*c8dee2aaSAndroid Build Coastguard Worker             fMutableState = std::move(mutableState);
336*c8dee2aaSAndroid Build Coastguard Worker         } else {
337*c8dee2aaSAndroid Build Coastguard Worker             fMutableState =
338*c8dee2aaSAndroid Build Coastguard Worker                     sk_make_sp<skgpu::MutableTextureState>(skgpu::MutableTextureStates::MakeVulkan(
339*c8dee2aaSAndroid Build Coastguard Worker                             info.fImageLayout, info.fCurrentQueueFamily));
340*c8dee2aaSAndroid Build Coastguard Worker         }
341*c8dee2aaSAndroid Build Coastguard Worker     }
342*c8dee2aaSAndroid Build Coastguard Worker 
info() const343*c8dee2aaSAndroid Build Coastguard Worker     const GrVkImageInfo& info() const { return fVkInfo; }
344*c8dee2aaSAndroid Build Coastguard Worker 
getMutableState() const345*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<skgpu::MutableTextureState> getMutableState() const override {
346*c8dee2aaSAndroid Build Coastguard Worker         return fMutableState;
347*c8dee2aaSAndroid Build Coastguard Worker     }
setMutableState(const skgpu::MutableTextureState & state)348*c8dee2aaSAndroid Build Coastguard Worker     void setMutableState(const skgpu::MutableTextureState& state) override {
349*c8dee2aaSAndroid Build Coastguard Worker         fMutableState->set(state);
350*c8dee2aaSAndroid Build Coastguard Worker     }
351*c8dee2aaSAndroid Build Coastguard Worker 
mutableState()352*c8dee2aaSAndroid Build Coastguard Worker     skgpu::MutableTextureState* mutableState() { return fMutableState.get(); }
mutableState() const353*c8dee2aaSAndroid Build Coastguard Worker     const skgpu::MutableTextureState* mutableState() const { return fMutableState.get(); }
354*c8dee2aaSAndroid Build Coastguard Worker 
355*c8dee2aaSAndroid Build Coastguard Worker private:
getBackendFormat() const356*c8dee2aaSAndroid Build Coastguard Worker     GrBackendFormat getBackendFormat() const override {
357*c8dee2aaSAndroid Build Coastguard Worker         auto info = GrVkImageInfoWithMutableState(fVkInfo, fMutableState.get());
358*c8dee2aaSAndroid Build Coastguard Worker         if (info.fYcbcrConversionInfo.isValid()) {
359*c8dee2aaSAndroid Build Coastguard Worker             SkASSERT(info.fFormat == info.fYcbcrConversionInfo.fFormat);
360*c8dee2aaSAndroid Build Coastguard Worker             return GrBackendFormats::MakeVk(info.fYcbcrConversionInfo);
361*c8dee2aaSAndroid Build Coastguard Worker         }
362*c8dee2aaSAndroid Build Coastguard Worker         return GrBackendFormats::MakeVk(info.fFormat);
363*c8dee2aaSAndroid Build Coastguard Worker     }
364*c8dee2aaSAndroid Build Coastguard Worker 
isProtected() const365*c8dee2aaSAndroid Build Coastguard Worker     bool isProtected() const override { return fVkInfo.fProtected == skgpu::Protected::kYes; }
366*c8dee2aaSAndroid Build Coastguard Worker 
equal(const GrBackendRenderTargetData * that) const367*c8dee2aaSAndroid Build Coastguard Worker     bool equal(const GrBackendRenderTargetData* that) const override {
368*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(!that || that->type() == GrBackendApi::kVulkan);
369*c8dee2aaSAndroid Build Coastguard Worker         if (auto otherVk = static_cast<const GrVkBackendRenderTargetData*>(that)) {
370*c8dee2aaSAndroid Build Coastguard Worker             // For our tests when checking equality we are assuming both objects will be using the
371*c8dee2aaSAndroid Build Coastguard Worker             // same mutable state object.
372*c8dee2aaSAndroid Build Coastguard Worker             if (fMutableState != otherVk->fMutableState) {
373*c8dee2aaSAndroid Build Coastguard Worker                 return false;
374*c8dee2aaSAndroid Build Coastguard Worker             }
375*c8dee2aaSAndroid Build Coastguard Worker             return GrVkImageInfoWithMutableState(fVkInfo, fMutableState.get()) ==
376*c8dee2aaSAndroid Build Coastguard Worker                    GrVkImageInfoWithMutableState(otherVk->fVkInfo, fMutableState.get());
377*c8dee2aaSAndroid Build Coastguard Worker         }
378*c8dee2aaSAndroid Build Coastguard Worker         return false;
379*c8dee2aaSAndroid Build Coastguard Worker     }
380*c8dee2aaSAndroid Build Coastguard Worker 
copyTo(AnyRenderTargetData & rtData) const381*c8dee2aaSAndroid Build Coastguard Worker     void copyTo(AnyRenderTargetData& rtData) const override {
382*c8dee2aaSAndroid Build Coastguard Worker         rtData.emplace<GrVkBackendRenderTargetData>(fVkInfo, fMutableState);
383*c8dee2aaSAndroid Build Coastguard Worker     }
384*c8dee2aaSAndroid Build Coastguard Worker 
385*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_DEBUG)
type() const386*c8dee2aaSAndroid Build Coastguard Worker     GrBackendApi type() const override { return GrBackendApi::kVulkan; }
387*c8dee2aaSAndroid Build Coastguard Worker #endif
388*c8dee2aaSAndroid Build Coastguard Worker 
389*c8dee2aaSAndroid Build Coastguard Worker     GrVkImageInfo fVkInfo;
390*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<skgpu::MutableTextureState> fMutableState;
391*c8dee2aaSAndroid Build Coastguard Worker };
392*c8dee2aaSAndroid Build Coastguard Worker 
get_and_cast_data(const GrBackendRenderTarget & rt)393*c8dee2aaSAndroid Build Coastguard Worker static const GrVkBackendRenderTargetData* get_and_cast_data(const GrBackendRenderTarget& rt) {
394*c8dee2aaSAndroid Build Coastguard Worker     auto data = GrBackendSurfacePriv::GetBackendData(rt);
395*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(!data || data->type() == GrBackendApi::kVulkan);
396*c8dee2aaSAndroid Build Coastguard Worker     return static_cast<const GrVkBackendRenderTargetData*>(data);
397*c8dee2aaSAndroid Build Coastguard Worker }
398*c8dee2aaSAndroid Build Coastguard Worker 
get_and_cast_data(GrBackendRenderTarget * rt)399*c8dee2aaSAndroid Build Coastguard Worker static GrVkBackendRenderTargetData* get_and_cast_data(GrBackendRenderTarget* rt) {
400*c8dee2aaSAndroid Build Coastguard Worker     auto data = GrBackendSurfacePriv::GetBackendData(rt);
401*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(!data || data->type() == GrBackendApi::kVulkan);
402*c8dee2aaSAndroid Build Coastguard Worker     return static_cast<GrVkBackendRenderTargetData*>(data);
403*c8dee2aaSAndroid Build Coastguard Worker }
404*c8dee2aaSAndroid Build Coastguard Worker 
405*c8dee2aaSAndroid Build Coastguard Worker namespace GrBackendRenderTargets {
406*c8dee2aaSAndroid Build Coastguard Worker 
MakeVk(int width,int height,const GrVkImageInfo & vkInfo)407*c8dee2aaSAndroid Build Coastguard Worker GrBackendRenderTarget MakeVk(int width, int height, const GrVkImageInfo& vkInfo) {
408*c8dee2aaSAndroid Build Coastguard Worker     return GrBackendSurfacePriv::MakeGrBackendRenderTarget(
409*c8dee2aaSAndroid Build Coastguard Worker             width,
410*c8dee2aaSAndroid Build Coastguard Worker             height,
411*c8dee2aaSAndroid Build Coastguard Worker             std::max(1U, vkInfo.fSampleCount),
412*c8dee2aaSAndroid Build Coastguard Worker             /*stencilBits=*/0,
413*c8dee2aaSAndroid Build Coastguard Worker             GrBackendApi::kVulkan,
414*c8dee2aaSAndroid Build Coastguard Worker             /*framebufferOnly=*/false,
415*c8dee2aaSAndroid Build Coastguard Worker             GrVkBackendRenderTargetData(apply_default_usage_flags(vkInfo, kDefaultRTUsageFlags)));
416*c8dee2aaSAndroid Build Coastguard Worker }
417*c8dee2aaSAndroid Build Coastguard Worker 
MakeVk(int width,int height,const GrVkImageInfo & vkInfo,sk_sp<skgpu::MutableTextureState> mutableState)418*c8dee2aaSAndroid Build Coastguard Worker GrBackendRenderTarget MakeVk(int width,
419*c8dee2aaSAndroid Build Coastguard Worker                              int height,
420*c8dee2aaSAndroid Build Coastguard Worker                              const GrVkImageInfo& vkInfo,
421*c8dee2aaSAndroid Build Coastguard Worker                              sk_sp<skgpu::MutableTextureState> mutableState) {
422*c8dee2aaSAndroid Build Coastguard Worker     return GrBackendSurfacePriv::MakeGrBackendRenderTarget(
423*c8dee2aaSAndroid Build Coastguard Worker             width,
424*c8dee2aaSAndroid Build Coastguard Worker             height,
425*c8dee2aaSAndroid Build Coastguard Worker             std::max(1U, vkInfo.fSampleCount),
426*c8dee2aaSAndroid Build Coastguard Worker             /*stencilBits=*/0,
427*c8dee2aaSAndroid Build Coastguard Worker             GrBackendApi::kVulkan,
428*c8dee2aaSAndroid Build Coastguard Worker             /*framebufferOnly=*/false,
429*c8dee2aaSAndroid Build Coastguard Worker             GrVkBackendRenderTargetData(apply_default_usage_flags(vkInfo, kDefaultRTUsageFlags),
430*c8dee2aaSAndroid Build Coastguard Worker                                         std::move(mutableState)));
431*c8dee2aaSAndroid Build Coastguard Worker }
432*c8dee2aaSAndroid Build Coastguard Worker 
GetVkImageInfo(const GrBackendRenderTarget & rt,GrVkImageInfo * outInfo)433*c8dee2aaSAndroid Build Coastguard Worker bool GetVkImageInfo(const GrBackendRenderTarget& rt, GrVkImageInfo* outInfo) {
434*c8dee2aaSAndroid Build Coastguard Worker     if (!rt.isValid() || rt.backend() != GrBackendApi::kVulkan) {
435*c8dee2aaSAndroid Build Coastguard Worker         return false;
436*c8dee2aaSAndroid Build Coastguard Worker     }
437*c8dee2aaSAndroid Build Coastguard Worker     const GrVkBackendRenderTargetData* data = get_and_cast_data(rt);
438*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(data);
439*c8dee2aaSAndroid Build Coastguard Worker     *outInfo = GrVkImageInfoWithMutableState(data->info(), data->mutableState());
440*c8dee2aaSAndroid Build Coastguard Worker     return true;
441*c8dee2aaSAndroid Build Coastguard Worker }
442*c8dee2aaSAndroid Build Coastguard Worker 
SetVkImageLayout(GrBackendRenderTarget * rt,VkImageLayout layout)443*c8dee2aaSAndroid Build Coastguard Worker void SetVkImageLayout(GrBackendRenderTarget* rt, VkImageLayout layout) {
444*c8dee2aaSAndroid Build Coastguard Worker     if (rt && rt->isValid() && rt->backend() == GrBackendApi::kVulkan) {
445*c8dee2aaSAndroid Build Coastguard Worker         GrVkBackendRenderTargetData* data = get_and_cast_data(rt);
446*c8dee2aaSAndroid Build Coastguard Worker         skgpu::MutableTextureStates::SetVkImageLayout(data->mutableState(), layout);
447*c8dee2aaSAndroid Build Coastguard Worker     }
448*c8dee2aaSAndroid Build Coastguard Worker }
449*c8dee2aaSAndroid Build Coastguard Worker 
450*c8dee2aaSAndroid Build Coastguard Worker }  // namespace GrBackendRenderTargets
451