1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2023 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/android/GrAHardwareBufferUtils.h"
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_BUILD_FOR_ANDROID) && __ANDROID_API__ >= 26
11*c8dee2aaSAndroid Build Coastguard Worker
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrBackendSurface.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrDirectContext.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrTypes.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/vk/GrVkBackendSurface.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/vk/GrVkTypes.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/vk/VulkanTypes.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/vk/SkiaVulkan.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrDirectContextPriv.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/vk/GrVkCaps.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/vk/GrVkGpu.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/vk/VulkanInterface.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/vk/VulkanUtilsPriv.h"
24*c8dee2aaSAndroid Build Coastguard Worker
25*c8dee2aaSAndroid Build Coastguard Worker #include <android/hardware_buffer.h>
26*c8dee2aaSAndroid Build Coastguard Worker
27*c8dee2aaSAndroid Build Coastguard Worker #define VK_CALL(X) gpu->vkInterface()->fFunctions.f##X
28*c8dee2aaSAndroid Build Coastguard Worker
29*c8dee2aaSAndroid Build Coastguard Worker namespace GrAHardwareBufferUtils {
30*c8dee2aaSAndroid Build Coastguard Worker
GetVulkanBackendFormat(GrDirectContext * dContext,AHardwareBuffer * hardwareBuffer,uint32_t bufferFormat,bool requireKnownFormat)31*c8dee2aaSAndroid Build Coastguard Worker GrBackendFormat GetVulkanBackendFormat(GrDirectContext* dContext, AHardwareBuffer* hardwareBuffer,
32*c8dee2aaSAndroid Build Coastguard Worker uint32_t bufferFormat, bool requireKnownFormat) {
33*c8dee2aaSAndroid Build Coastguard Worker GrBackendApi backend = dContext->backend();
34*c8dee2aaSAndroid Build Coastguard Worker if (backend != GrBackendApi::kVulkan) {
35*c8dee2aaSAndroid Build Coastguard Worker return GrBackendFormat();
36*c8dee2aaSAndroid Build Coastguard Worker }
37*c8dee2aaSAndroid Build Coastguard Worker
38*c8dee2aaSAndroid Build Coastguard Worker VkFormat bufferVkFormat = VK_FORMAT_UNDEFINED;
39*c8dee2aaSAndroid Build Coastguard Worker switch (bufferFormat) {
40*c8dee2aaSAndroid Build Coastguard Worker case AHARDWAREBUFFER_FORMAT_R8G8B8A8_UNORM: {
41*c8dee2aaSAndroid Build Coastguard Worker bufferVkFormat = VK_FORMAT_R8G8B8A8_UNORM;
42*c8dee2aaSAndroid Build Coastguard Worker break;
43*c8dee2aaSAndroid Build Coastguard Worker }
44*c8dee2aaSAndroid Build Coastguard Worker #if __ANDROID_API__ >= 34
45*c8dee2aaSAndroid Build Coastguard Worker case AHARDWAREBUFFER_FORMAT_R10G10B10A10_UNORM: {
46*c8dee2aaSAndroid Build Coastguard Worker bufferVkFormat = VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16;
47*c8dee2aaSAndroid Build Coastguard Worker break;
48*c8dee2aaSAndroid Build Coastguard Worker }
49*c8dee2aaSAndroid Build Coastguard Worker #endif
50*c8dee2aaSAndroid Build Coastguard Worker case AHARDWAREBUFFER_FORMAT_R16G16B16A16_FLOAT: {
51*c8dee2aaSAndroid Build Coastguard Worker bufferVkFormat = VK_FORMAT_R16G16B16A16_SFLOAT;
52*c8dee2aaSAndroid Build Coastguard Worker break;
53*c8dee2aaSAndroid Build Coastguard Worker }
54*c8dee2aaSAndroid Build Coastguard Worker case AHARDWAREBUFFER_FORMAT_R5G6B5_UNORM: {
55*c8dee2aaSAndroid Build Coastguard Worker bufferVkFormat = VK_FORMAT_R5G6B5_UNORM_PACK16;
56*c8dee2aaSAndroid Build Coastguard Worker break;
57*c8dee2aaSAndroid Build Coastguard Worker }
58*c8dee2aaSAndroid Build Coastguard Worker case AHARDWAREBUFFER_FORMAT_R10G10B10A2_UNORM: {
59*c8dee2aaSAndroid Build Coastguard Worker bufferVkFormat = VK_FORMAT_A2B10G10R10_UNORM_PACK32;
60*c8dee2aaSAndroid Build Coastguard Worker break;
61*c8dee2aaSAndroid Build Coastguard Worker }
62*c8dee2aaSAndroid Build Coastguard Worker case AHARDWAREBUFFER_FORMAT_R8G8B8X8_UNORM: {
63*c8dee2aaSAndroid Build Coastguard Worker bufferVkFormat = VK_FORMAT_R8G8B8A8_UNORM;
64*c8dee2aaSAndroid Build Coastguard Worker break;
65*c8dee2aaSAndroid Build Coastguard Worker }
66*c8dee2aaSAndroid Build Coastguard Worker case AHARDWAREBUFFER_FORMAT_R8G8B8_UNORM: {
67*c8dee2aaSAndroid Build Coastguard Worker bufferVkFormat = VK_FORMAT_R8G8B8_UNORM;
68*c8dee2aaSAndroid Build Coastguard Worker break;
69*c8dee2aaSAndroid Build Coastguard Worker }
70*c8dee2aaSAndroid Build Coastguard Worker #if __ANDROID_API__ >= 33
71*c8dee2aaSAndroid Build Coastguard Worker case AHARDWAREBUFFER_FORMAT_R8_UNORM: {
72*c8dee2aaSAndroid Build Coastguard Worker bufferVkFormat = VK_FORMAT_R8_UNORM;
73*c8dee2aaSAndroid Build Coastguard Worker break;
74*c8dee2aaSAndroid Build Coastguard Worker }
75*c8dee2aaSAndroid Build Coastguard Worker #endif
76*c8dee2aaSAndroid Build Coastguard Worker default: {
77*c8dee2aaSAndroid Build Coastguard Worker if (requireKnownFormat) {
78*c8dee2aaSAndroid Build Coastguard Worker return GrBackendFormat();
79*c8dee2aaSAndroid Build Coastguard Worker }
80*c8dee2aaSAndroid Build Coastguard Worker break;
81*c8dee2aaSAndroid Build Coastguard Worker }
82*c8dee2aaSAndroid Build Coastguard Worker }
83*c8dee2aaSAndroid Build Coastguard Worker
84*c8dee2aaSAndroid Build Coastguard Worker GrVkGpu* gpu = static_cast<GrVkGpu*>(dContext->priv().getGpu());
85*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(gpu);
86*c8dee2aaSAndroid Build Coastguard Worker
87*c8dee2aaSAndroid Build Coastguard Worker if (bufferVkFormat != VK_FORMAT_UNDEFINED) {
88*c8dee2aaSAndroid Build Coastguard Worker // Check to make sure the associated VkFormat has the necessary format features. If not,
89*c8dee2aaSAndroid Build Coastguard Worker // default to using an external format (set the VkFormat as undefined).
90*c8dee2aaSAndroid Build Coastguard Worker // TODO: When creating a GrBackendFormat with a VkFormat that is not VK_FORMAT_UNDEFINED, we
91*c8dee2aaSAndroid Build Coastguard Worker // currently assume that the VkFormat's VkFormatFeatureFlags contain
92*c8dee2aaSAndroid Build Coastguard Worker // VK_FORMAT_FEATURE_TRANSFER_SRC_BIT and VK_FORMAT_FEATURE_TRANSFER_DST_BIT.
93*c8dee2aaSAndroid Build Coastguard Worker if (gpu->vkCaps().isVkFormatTexturable(bufferVkFormat)) {
94*c8dee2aaSAndroid Build Coastguard Worker return GrBackendFormats::MakeVk(bufferVkFormat);
95*c8dee2aaSAndroid Build Coastguard Worker }
96*c8dee2aaSAndroid Build Coastguard Worker bufferVkFormat = VK_FORMAT_UNDEFINED;
97*c8dee2aaSAndroid Build Coastguard Worker }
98*c8dee2aaSAndroid Build Coastguard Worker // If there is no associated VkFormat (or it does not support the necessary features) and
99*c8dee2aaSAndroid Build Coastguard Worker // requireKnownFormat = false, then import using an external format.
100*c8dee2aaSAndroid Build Coastguard Worker VkDevice device = gpu->device();
101*c8dee2aaSAndroid Build Coastguard Worker
102*c8dee2aaSAndroid Build Coastguard Worker if (!gpu->vkCaps().supportsAndroidHWBExternalMemory()) {
103*c8dee2aaSAndroid Build Coastguard Worker return GrBackendFormat();
104*c8dee2aaSAndroid Build Coastguard Worker }
105*c8dee2aaSAndroid Build Coastguard Worker
106*c8dee2aaSAndroid Build Coastguard Worker VkAndroidHardwareBufferFormatPropertiesANDROID hwbFormatProps;
107*c8dee2aaSAndroid Build Coastguard Worker VkAndroidHardwareBufferPropertiesANDROID hwbProps;
108*c8dee2aaSAndroid Build Coastguard Worker if (!GetAHardwareBufferProperties(
109*c8dee2aaSAndroid Build Coastguard Worker &hwbFormatProps, &hwbProps, gpu->vkInterface(), hardwareBuffer, device)) {
110*c8dee2aaSAndroid Build Coastguard Worker return GrBackendFormat();
111*c8dee2aaSAndroid Build Coastguard Worker }
112*c8dee2aaSAndroid Build Coastguard Worker
113*c8dee2aaSAndroid Build Coastguard Worker skgpu::VulkanYcbcrConversionInfo ycbcrConversion;
114*c8dee2aaSAndroid Build Coastguard Worker GetYcbcrConversionInfoFromFormatProps(&ycbcrConversion, hwbFormatProps);
115*c8dee2aaSAndroid Build Coastguard Worker
116*c8dee2aaSAndroid Build Coastguard Worker return GrBackendFormats::MakeVk(ycbcrConversion);
117*c8dee2aaSAndroid Build Coastguard Worker }
118*c8dee2aaSAndroid Build Coastguard Worker
119*c8dee2aaSAndroid Build Coastguard Worker class VulkanCleanupHelper {
120*c8dee2aaSAndroid Build Coastguard Worker public:
VulkanCleanupHelper(GrVkGpu * gpu,VkImage image,VkDeviceMemory memory)121*c8dee2aaSAndroid Build Coastguard Worker VulkanCleanupHelper(GrVkGpu* gpu, VkImage image, VkDeviceMemory memory)
122*c8dee2aaSAndroid Build Coastguard Worker : fDevice(gpu->device())
123*c8dee2aaSAndroid Build Coastguard Worker , fImage(image)
124*c8dee2aaSAndroid Build Coastguard Worker , fMemory(memory)
125*c8dee2aaSAndroid Build Coastguard Worker , fDestroyImage(gpu->vkInterface()->fFunctions.fDestroyImage)
126*c8dee2aaSAndroid Build Coastguard Worker , fFreeMemory(gpu->vkInterface()->fFunctions.fFreeMemory) {}
~VulkanCleanupHelper()127*c8dee2aaSAndroid Build Coastguard Worker ~VulkanCleanupHelper() {
128*c8dee2aaSAndroid Build Coastguard Worker fDestroyImage(fDevice, fImage, nullptr);
129*c8dee2aaSAndroid Build Coastguard Worker fFreeMemory(fDevice, fMemory, nullptr);
130*c8dee2aaSAndroid Build Coastguard Worker }
131*c8dee2aaSAndroid Build Coastguard Worker private:
132*c8dee2aaSAndroid Build Coastguard Worker VkDevice fDevice;
133*c8dee2aaSAndroid Build Coastguard Worker VkImage fImage;
134*c8dee2aaSAndroid Build Coastguard Worker VkDeviceMemory fMemory;
135*c8dee2aaSAndroid Build Coastguard Worker PFN_vkDestroyImage fDestroyImage;
136*c8dee2aaSAndroid Build Coastguard Worker PFN_vkFreeMemory fFreeMemory;
137*c8dee2aaSAndroid Build Coastguard Worker };
138*c8dee2aaSAndroid Build Coastguard Worker
delete_vk_image(void * context)139*c8dee2aaSAndroid Build Coastguard Worker void delete_vk_image(void* context) {
140*c8dee2aaSAndroid Build Coastguard Worker VulkanCleanupHelper* cleanupHelper = static_cast<VulkanCleanupHelper*>(context);
141*c8dee2aaSAndroid Build Coastguard Worker delete cleanupHelper;
142*c8dee2aaSAndroid Build Coastguard Worker }
143*c8dee2aaSAndroid Build Coastguard Worker
update_vk_image(void * context,GrDirectContext * dContext)144*c8dee2aaSAndroid Build Coastguard Worker void update_vk_image(void* context, GrDirectContext* dContext) {
145*c8dee2aaSAndroid Build Coastguard Worker // no op
146*c8dee2aaSAndroid Build Coastguard Worker }
147*c8dee2aaSAndroid Build Coastguard Worker
make_vk_backend_texture(GrDirectContext * dContext,AHardwareBuffer * hardwareBuffer,int width,int height,DeleteImageProc * deleteProc,UpdateImageProc * updateProc,TexImageCtx * imageCtx,bool isProtectedContent,const GrBackendFormat & grBackendFormat,bool isRenderable,bool fromAndroidWindow)148*c8dee2aaSAndroid Build Coastguard Worker static GrBackendTexture make_vk_backend_texture(
149*c8dee2aaSAndroid Build Coastguard Worker GrDirectContext* dContext, AHardwareBuffer* hardwareBuffer,
150*c8dee2aaSAndroid Build Coastguard Worker int width, int height,
151*c8dee2aaSAndroid Build Coastguard Worker DeleteImageProc* deleteProc,
152*c8dee2aaSAndroid Build Coastguard Worker UpdateImageProc* updateProc,
153*c8dee2aaSAndroid Build Coastguard Worker TexImageCtx* imageCtx,
154*c8dee2aaSAndroid Build Coastguard Worker bool isProtectedContent,
155*c8dee2aaSAndroid Build Coastguard Worker const GrBackendFormat& grBackendFormat,
156*c8dee2aaSAndroid Build Coastguard Worker bool isRenderable,
157*c8dee2aaSAndroid Build Coastguard Worker bool fromAndroidWindow) {
158*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(dContext->backend() == GrBackendApi::kVulkan);
159*c8dee2aaSAndroid Build Coastguard Worker
160*c8dee2aaSAndroid Build Coastguard Worker GrVkGpu* gpu = static_cast<GrVkGpu*>(dContext->priv().getGpu());
161*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(gpu);
162*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(!isProtectedContent || gpu->protectedContext());
163*c8dee2aaSAndroid Build Coastguard Worker
164*c8dee2aaSAndroid Build Coastguard Worker VkPhysicalDevice physicalDevice = gpu->physicalDevice();
165*c8dee2aaSAndroid Build Coastguard Worker VkDevice device = gpu->device();
166*c8dee2aaSAndroid Build Coastguard Worker
167*c8dee2aaSAndroid Build Coastguard Worker if (!gpu->vkCaps().supportsAndroidHWBExternalMemory()) {
168*c8dee2aaSAndroid Build Coastguard Worker return GrBackendTexture();
169*c8dee2aaSAndroid Build Coastguard Worker }
170*c8dee2aaSAndroid Build Coastguard Worker
171*c8dee2aaSAndroid Build Coastguard Worker VkFormat grBackendVkFormat;
172*c8dee2aaSAndroid Build Coastguard Worker if (!GrBackendFormats::AsVkFormat(grBackendFormat, &grBackendVkFormat)) {
173*c8dee2aaSAndroid Build Coastguard Worker SkDebugf("AsVkFormat failed (valid: %d, backend: %u)",
174*c8dee2aaSAndroid Build Coastguard Worker grBackendFormat.isValid(),
175*c8dee2aaSAndroid Build Coastguard Worker (unsigned)grBackendFormat.backend());
176*c8dee2aaSAndroid Build Coastguard Worker return GrBackendTexture();
177*c8dee2aaSAndroid Build Coastguard Worker }
178*c8dee2aaSAndroid Build Coastguard Worker bool importAsExternalFormat = grBackendVkFormat == VK_FORMAT_UNDEFINED;
179*c8dee2aaSAndroid Build Coastguard Worker
180*c8dee2aaSAndroid Build Coastguard Worker VkAndroidHardwareBufferFormatPropertiesANDROID hwbFormatProps;
181*c8dee2aaSAndroid Build Coastguard Worker VkAndroidHardwareBufferPropertiesANDROID hwbProps;
182*c8dee2aaSAndroid Build Coastguard Worker if (!skgpu::GetAHardwareBufferProperties(
183*c8dee2aaSAndroid Build Coastguard Worker &hwbFormatProps, &hwbProps, gpu->vkInterface(), hardwareBuffer, device)) {
184*c8dee2aaSAndroid Build Coastguard Worker return GrBackendTexture();
185*c8dee2aaSAndroid Build Coastguard Worker }
186*c8dee2aaSAndroid Build Coastguard Worker VkFormat hwbVkFormat = hwbFormatProps.format;
187*c8dee2aaSAndroid Build Coastguard Worker
188*c8dee2aaSAndroid Build Coastguard Worker // We normally expect the hardware buffer format (hwbVkFormat) to be equivalent to ganesh's
189*c8dee2aaSAndroid Build Coastguard Worker // GrBackendFormat VkFormat (grBackendVkFormat). However, even if the hwbVkFormat is a defined
190*c8dee2aaSAndroid Build Coastguard Worker // format, we may choose to ignore that and instead import the AHardwareBuffer using an
191*c8dee2aaSAndroid Build Coastguard Worker // external format. For example, we would attempt to do this if the VkFormat doesn't support the
192*c8dee2aaSAndroid Build Coastguard Worker // necessary features. Thus, it is acceptable for hwbVkFormat to differ from grBackendVkFormat
193*c8dee2aaSAndroid Build Coastguard Worker // iff we are importing the AHardwareBuffer using an external format.
194*c8dee2aaSAndroid Build Coastguard Worker if (!importAsExternalFormat && hwbVkFormat != grBackendVkFormat) {
195*c8dee2aaSAndroid Build Coastguard Worker SkDebugf("Queried format not consistent with expected format; got: %d, expected: %d",
196*c8dee2aaSAndroid Build Coastguard Worker hwbVkFormat,
197*c8dee2aaSAndroid Build Coastguard Worker grBackendVkFormat);
198*c8dee2aaSAndroid Build Coastguard Worker return GrBackendTexture();
199*c8dee2aaSAndroid Build Coastguard Worker }
200*c8dee2aaSAndroid Build Coastguard Worker
201*c8dee2aaSAndroid Build Coastguard Worker VkExternalFormatANDROID externalFormat;
202*c8dee2aaSAndroid Build Coastguard Worker externalFormat.sType = VK_STRUCTURE_TYPE_EXTERNAL_FORMAT_ANDROID;
203*c8dee2aaSAndroid Build Coastguard Worker externalFormat.pNext = nullptr;
204*c8dee2aaSAndroid Build Coastguard Worker externalFormat.externalFormat = 0; // If this is zero it is as if we aren't using this struct.
205*c8dee2aaSAndroid Build Coastguard Worker
206*c8dee2aaSAndroid Build Coastguard Worker const skgpu::VulkanYcbcrConversionInfo* ycbcrConversion =
207*c8dee2aaSAndroid Build Coastguard Worker GrBackendFormats::GetVkYcbcrConversionInfo(grBackendFormat);
208*c8dee2aaSAndroid Build Coastguard Worker if (!ycbcrConversion) {
209*c8dee2aaSAndroid Build Coastguard Worker return GrBackendTexture();
210*c8dee2aaSAndroid Build Coastguard Worker }
211*c8dee2aaSAndroid Build Coastguard Worker
212*c8dee2aaSAndroid Build Coastguard Worker // TODO: Check the supported tilings vkGetPhysicalDeviceImageFormatProperties2 to see if we have
213*c8dee2aaSAndroid Build Coastguard Worker // to use linear. Add better linear support throughout Ganesh.
214*c8dee2aaSAndroid Build Coastguard Worker VkImageTiling tiling = VK_IMAGE_TILING_OPTIMAL;
215*c8dee2aaSAndroid Build Coastguard Worker
216*c8dee2aaSAndroid Build Coastguard Worker if (isRenderable && (importAsExternalFormat || // cannot render to external formats
217*c8dee2aaSAndroid Build Coastguard Worker !gpu->vkCaps().isFormatRenderable(grBackendVkFormat, tiling))) {
218*c8dee2aaSAndroid Build Coastguard Worker SkDebugf("Renderable texture requested from an AHardwareBuffer which uses a "
219*c8dee2aaSAndroid Build Coastguard Worker "VkFormat that Skia cannot render to (VkFormat: %d).\n", grBackendVkFormat);
220*c8dee2aaSAndroid Build Coastguard Worker return GrBackendTexture();
221*c8dee2aaSAndroid Build Coastguard Worker }
222*c8dee2aaSAndroid Build Coastguard Worker
223*c8dee2aaSAndroid Build Coastguard Worker if (importAsExternalFormat) {
224*c8dee2aaSAndroid Build Coastguard Worker if (!ycbcrConversion->isValid()) {
225*c8dee2aaSAndroid Build Coastguard Worker SkDebugf("YCbCr conversion must be valid when importing an AHardwareBuffer with an "
226*c8dee2aaSAndroid Build Coastguard Worker "external format");
227*c8dee2aaSAndroid Build Coastguard Worker return GrBackendTexture();
228*c8dee2aaSAndroid Build Coastguard Worker }
229*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(SkToBool(VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT & hwbFormatProps.formatFeatures));
230*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(hwbFormatProps.externalFormat == ycbcrConversion->fExternalFormat);
231*c8dee2aaSAndroid Build Coastguard Worker externalFormat.externalFormat = hwbFormatProps.externalFormat;
232*c8dee2aaSAndroid Build Coastguard Worker } else {
233*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(!ycbcrConversion->isValid());
234*c8dee2aaSAndroid Build Coastguard Worker // Non-external formats are subject to format caps from VkPhysicalDeviceFormatProperties.
235*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(gpu->vkCaps().isVkFormatTexturable(grBackendVkFormat));
236*c8dee2aaSAndroid Build Coastguard Worker // TODO: We currently assume that the provided VkFormat has transfer features
237*c8dee2aaSAndroid Build Coastguard Worker // (VK_FORMAT_FEATURE_TRANSFER_[SRC/DST]_BIT). Instead, we should have a way for Ganesh's
238*c8dee2aaSAndroid Build Coastguard Worker // tracking of intenral images to report whether or not they support transfers.
239*c8dee2aaSAndroid Build Coastguard Worker }
240*c8dee2aaSAndroid Build Coastguard Worker
241*c8dee2aaSAndroid Build Coastguard Worker const VkExternalMemoryImageCreateInfo externalMemoryImageInfo{
242*c8dee2aaSAndroid Build Coastguard Worker VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO, // sType
243*c8dee2aaSAndroid Build Coastguard Worker &externalFormat, // pNext
244*c8dee2aaSAndroid Build Coastguard Worker VK_EXTERNAL_MEMORY_HANDLE_TYPE_ANDROID_HARDWARE_BUFFER_BIT_ANDROID, // handleTypes
245*c8dee2aaSAndroid Build Coastguard Worker };
246*c8dee2aaSAndroid Build Coastguard Worker
247*c8dee2aaSAndroid Build Coastguard Worker VkImageUsageFlags usageFlags = VK_IMAGE_USAGE_SAMPLED_BIT;
248*c8dee2aaSAndroid Build Coastguard Worker if (!importAsExternalFormat) {
249*c8dee2aaSAndroid Build Coastguard Worker usageFlags = usageFlags |
250*c8dee2aaSAndroid Build Coastguard Worker VK_IMAGE_USAGE_TRANSFER_SRC_BIT |
251*c8dee2aaSAndroid Build Coastguard Worker VK_IMAGE_USAGE_TRANSFER_DST_BIT;
252*c8dee2aaSAndroid Build Coastguard Worker if (isRenderable) {
253*c8dee2aaSAndroid Build Coastguard Worker usageFlags = usageFlags | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
254*c8dee2aaSAndroid Build Coastguard Worker }
255*c8dee2aaSAndroid Build Coastguard Worker }
256*c8dee2aaSAndroid Build Coastguard Worker
257*c8dee2aaSAndroid Build Coastguard Worker VkImageCreateFlags flags = isProtectedContent ? VK_IMAGE_CREATE_PROTECTED_BIT : 0;
258*c8dee2aaSAndroid Build Coastguard Worker
259*c8dee2aaSAndroid Build Coastguard Worker const VkImageCreateInfo imageCreateInfo = {
260*c8dee2aaSAndroid Build Coastguard Worker VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, // sType
261*c8dee2aaSAndroid Build Coastguard Worker &externalMemoryImageInfo, // pNext
262*c8dee2aaSAndroid Build Coastguard Worker flags, // VkImageCreateFlags
263*c8dee2aaSAndroid Build Coastguard Worker VK_IMAGE_TYPE_2D, // VkImageType
264*c8dee2aaSAndroid Build Coastguard Worker grBackendVkFormat, // VkFormat
265*c8dee2aaSAndroid Build Coastguard Worker { (uint32_t)width, (uint32_t)height, 1 }, // VkExtent3D
266*c8dee2aaSAndroid Build Coastguard Worker 1, // mipLevels
267*c8dee2aaSAndroid Build Coastguard Worker 1, // arrayLayers
268*c8dee2aaSAndroid Build Coastguard Worker VK_SAMPLE_COUNT_1_BIT, // samples
269*c8dee2aaSAndroid Build Coastguard Worker tiling, // VkImageTiling
270*c8dee2aaSAndroid Build Coastguard Worker usageFlags, // VkImageUsageFlags
271*c8dee2aaSAndroid Build Coastguard Worker VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode
272*c8dee2aaSAndroid Build Coastguard Worker 0, // queueFamilyCount
273*c8dee2aaSAndroid Build Coastguard Worker nullptr, // pQueueFamilyIndices
274*c8dee2aaSAndroid Build Coastguard Worker VK_IMAGE_LAYOUT_UNDEFINED, // initialLayout
275*c8dee2aaSAndroid Build Coastguard Worker };
276*c8dee2aaSAndroid Build Coastguard Worker
277*c8dee2aaSAndroid Build Coastguard Worker VkImage image;
278*c8dee2aaSAndroid Build Coastguard Worker VkResult err;
279*c8dee2aaSAndroid Build Coastguard Worker err = VK_CALL(CreateImage(device, &imageCreateInfo, nullptr, &image));
280*c8dee2aaSAndroid Build Coastguard Worker if (VK_SUCCESS != err) {
281*c8dee2aaSAndroid Build Coastguard Worker return GrBackendTexture();
282*c8dee2aaSAndroid Build Coastguard Worker }
283*c8dee2aaSAndroid Build Coastguard Worker
284*c8dee2aaSAndroid Build Coastguard Worker VkPhysicalDeviceMemoryProperties2 phyDevMemProps;
285*c8dee2aaSAndroid Build Coastguard Worker phyDevMemProps.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PROPERTIES_2;
286*c8dee2aaSAndroid Build Coastguard Worker phyDevMemProps.pNext = nullptr;
287*c8dee2aaSAndroid Build Coastguard Worker VK_CALL(GetPhysicalDeviceMemoryProperties2(physicalDevice, &phyDevMemProps));
288*c8dee2aaSAndroid Build Coastguard Worker
289*c8dee2aaSAndroid Build Coastguard Worker skgpu::VulkanAlloc alloc;
290*c8dee2aaSAndroid Build Coastguard Worker if (!skgpu::AllocateAndBindImageMemory(&alloc, image, phyDevMemProps, hwbProps, hardwareBuffer,
291*c8dee2aaSAndroid Build Coastguard Worker gpu->vkInterface(), device)) {
292*c8dee2aaSAndroid Build Coastguard Worker VK_CALL(DestroyImage(device, image, nullptr));
293*c8dee2aaSAndroid Build Coastguard Worker return GrBackendTexture();
294*c8dee2aaSAndroid Build Coastguard Worker }
295*c8dee2aaSAndroid Build Coastguard Worker
296*c8dee2aaSAndroid Build Coastguard Worker GrVkImageInfo imageInfo;
297*c8dee2aaSAndroid Build Coastguard Worker imageInfo.fImage = image;
298*c8dee2aaSAndroid Build Coastguard Worker imageInfo.fAlloc = alloc;
299*c8dee2aaSAndroid Build Coastguard Worker imageInfo.fImageTiling = tiling;
300*c8dee2aaSAndroid Build Coastguard Worker imageInfo.fImageLayout = VK_IMAGE_LAYOUT_UNDEFINED;
301*c8dee2aaSAndroid Build Coastguard Worker imageInfo.fFormat = grBackendVkFormat;
302*c8dee2aaSAndroid Build Coastguard Worker imageInfo.fLevelCount = 1;
303*c8dee2aaSAndroid Build Coastguard Worker // TODO: This should possibly be VK_QUEUE_FAMILY_FOREIGN_EXT but current Adreno devices do not
304*c8dee2aaSAndroid Build Coastguard Worker // support that extension. Or if we know the source of the AHardwareBuffer is not from a
305*c8dee2aaSAndroid Build Coastguard Worker // "foreign" device we can leave them as external.
306*c8dee2aaSAndroid Build Coastguard Worker imageInfo.fCurrentQueueFamily = VK_QUEUE_FAMILY_EXTERNAL;
307*c8dee2aaSAndroid Build Coastguard Worker imageInfo.fProtected = isProtectedContent ? GrProtected::kYes : GrProtected::kNo;
308*c8dee2aaSAndroid Build Coastguard Worker imageInfo.fYcbcrConversionInfo = *ycbcrConversion;
309*c8dee2aaSAndroid Build Coastguard Worker imageInfo.fSharingMode = imageCreateInfo.sharingMode;
310*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_BUILD_FOR_ANDROID_FRAMEWORK
311*c8dee2aaSAndroid Build Coastguard Worker imageInfo.fPartOfSwapchainOrAndroidWindow = fromAndroidWindow;
312*c8dee2aaSAndroid Build Coastguard Worker #endif
313*c8dee2aaSAndroid Build Coastguard Worker
314*c8dee2aaSAndroid Build Coastguard Worker *deleteProc = delete_vk_image;
315*c8dee2aaSAndroid Build Coastguard Worker *updateProc = update_vk_image;
316*c8dee2aaSAndroid Build Coastguard Worker *imageCtx = new VulkanCleanupHelper(gpu, image, alloc.fMemory);
317*c8dee2aaSAndroid Build Coastguard Worker
318*c8dee2aaSAndroid Build Coastguard Worker return GrBackendTextures::MakeVk(width, height, imageInfo);
319*c8dee2aaSAndroid Build Coastguard Worker }
320*c8dee2aaSAndroid Build Coastguard Worker
can_import_protected_content(GrDirectContext * dContext)321*c8dee2aaSAndroid Build Coastguard Worker static bool can_import_protected_content(GrDirectContext* dContext) {
322*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(GrBackendApi::kVulkan == dContext->backend());
323*c8dee2aaSAndroid Build Coastguard Worker return static_cast<GrVkGpu*>(dContext->priv().getGpu())->protectedContext();
324*c8dee2aaSAndroid Build Coastguard Worker }
325*c8dee2aaSAndroid Build Coastguard Worker
MakeVulkanBackendTexture(GrDirectContext * dContext,AHardwareBuffer * hardwareBuffer,int width,int height,DeleteImageProc * deleteProc,UpdateImageProc * updateProc,TexImageCtx * imageCtx,bool isProtectedContent,const GrBackendFormat & backendFormat,bool isRenderable,bool fromAndroidWindow)326*c8dee2aaSAndroid Build Coastguard Worker GrBackendTexture MakeVulkanBackendTexture(GrDirectContext* dContext,
327*c8dee2aaSAndroid Build Coastguard Worker AHardwareBuffer* hardwareBuffer,
328*c8dee2aaSAndroid Build Coastguard Worker int width, int height,
329*c8dee2aaSAndroid Build Coastguard Worker DeleteImageProc* deleteProc,
330*c8dee2aaSAndroid Build Coastguard Worker UpdateImageProc* updateProc,
331*c8dee2aaSAndroid Build Coastguard Worker TexImageCtx* imageCtx,
332*c8dee2aaSAndroid Build Coastguard Worker bool isProtectedContent,
333*c8dee2aaSAndroid Build Coastguard Worker const GrBackendFormat& backendFormat,
334*c8dee2aaSAndroid Build Coastguard Worker bool isRenderable,
335*c8dee2aaSAndroid Build Coastguard Worker bool fromAndroidWindow) {
336*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(dContext);
337*c8dee2aaSAndroid Build Coastguard Worker if (!dContext || dContext->abandoned()) {
338*c8dee2aaSAndroid Build Coastguard Worker return GrBackendTexture();
339*c8dee2aaSAndroid Build Coastguard Worker }
340*c8dee2aaSAndroid Build Coastguard Worker
341*c8dee2aaSAndroid Build Coastguard Worker if (GrBackendApi::kVulkan != dContext->backend()) {
342*c8dee2aaSAndroid Build Coastguard Worker return GrBackendTexture();
343*c8dee2aaSAndroid Build Coastguard Worker }
344*c8dee2aaSAndroid Build Coastguard Worker
345*c8dee2aaSAndroid Build Coastguard Worker if (isProtectedContent && !can_import_protected_content(dContext)) {
346*c8dee2aaSAndroid Build Coastguard Worker return GrBackendTexture();
347*c8dee2aaSAndroid Build Coastguard Worker }
348*c8dee2aaSAndroid Build Coastguard Worker
349*c8dee2aaSAndroid Build Coastguard Worker return make_vk_backend_texture(dContext, hardwareBuffer, width, height, deleteProc,
350*c8dee2aaSAndroid Build Coastguard Worker updateProc, imageCtx, isProtectedContent, backendFormat,
351*c8dee2aaSAndroid Build Coastguard Worker isRenderable, fromAndroidWindow);
352*c8dee2aaSAndroid Build Coastguard Worker }
353*c8dee2aaSAndroid Build Coastguard Worker
354*c8dee2aaSAndroid Build Coastguard Worker } // namespace GrAHardwareBufferUtils
355*c8dee2aaSAndroid Build Coastguard Worker
356*c8dee2aaSAndroid Build Coastguard Worker #endif
357