xref: /aosp_15_r20/external/skia/src/gpu/ganesh/tessellate/GrStrokeTessellationShader.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2020 Google LLC.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrStrokeTessellationShader_DEFINED
8*c8dee2aaSAndroid Build Coastguard Worker #define GrStrokeTessellationShader_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkStrokeRec.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/SkColorData.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTArray.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/tessellate/GrTessellationShader.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/tessellate/Tessellation.h"
15*c8dee2aaSAndroid Build Coastguard Worker 
16*c8dee2aaSAndroid Build Coastguard Worker #include <memory>
17*c8dee2aaSAndroid Build Coastguard Worker 
18*c8dee2aaSAndroid Build Coastguard Worker class SkMatrix;
19*c8dee2aaSAndroid Build Coastguard Worker struct GrShaderCaps;
20*c8dee2aaSAndroid Build Coastguard Worker 
21*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu {
22*c8dee2aaSAndroid Build Coastguard Worker class KeyBuilder;
23*c8dee2aaSAndroid Build Coastguard Worker }
24*c8dee2aaSAndroid Build Coastguard Worker 
25*c8dee2aaSAndroid Build Coastguard Worker // Tessellates a batch of stroke patches directly to the canvas. Tessellated stroking works by
26*c8dee2aaSAndroid Build Coastguard Worker // creating stroke-width, orthogonal edges at set locations along the curve and then connecting them
27*c8dee2aaSAndroid Build Coastguard Worker // with a quad strip. These orthogonal edges come from two different sets: "parametric edges" and
28*c8dee2aaSAndroid Build Coastguard Worker // "radial edges". Parametric edges are spaced evenly in the parametric sense, and radial edges
29*c8dee2aaSAndroid Build Coastguard Worker // divide the curve's _rotation_ into even steps. The tessellation shader evaluates both sets of
30*c8dee2aaSAndroid Build Coastguard Worker // edges and sorts them into a single quad strip. With this combined set of edges we can stroke any
31*c8dee2aaSAndroid Build Coastguard Worker // curve, regardless of curvature.
32*c8dee2aaSAndroid Build Coastguard Worker class GrStrokeTessellationShader : public GrTessellationShader {
33*c8dee2aaSAndroid Build Coastguard Worker     using PatchAttribs = skgpu::tess::PatchAttribs;
34*c8dee2aaSAndroid Build Coastguard Worker 
35*c8dee2aaSAndroid Build Coastguard Worker public:
36*c8dee2aaSAndroid Build Coastguard Worker 
37*c8dee2aaSAndroid Build Coastguard Worker     // 'viewMatrix' is applied to the geometry post tessellation. It cannot have perspective.
38*c8dee2aaSAndroid Build Coastguard Worker     GrStrokeTessellationShader(const GrShaderCaps&, PatchAttribs, const SkMatrix& viewMatrix,
39*c8dee2aaSAndroid Build Coastguard Worker                                const SkStrokeRec&, SkPMColor4f);
40*c8dee2aaSAndroid Build Coastguard Worker 
attribs()41*c8dee2aaSAndroid Build Coastguard Worker     PatchAttribs attribs() const { return fPatchAttribs; }
hasDynamicStroke()42*c8dee2aaSAndroid Build Coastguard Worker     bool hasDynamicStroke() const { return fPatchAttribs & PatchAttribs::kStrokeParams; }
hasDynamicColor()43*c8dee2aaSAndroid Build Coastguard Worker     bool hasDynamicColor() const { return fPatchAttribs & PatchAttribs::kColor; }
hasExplicitCurveType()44*c8dee2aaSAndroid Build Coastguard Worker     bool hasExplicitCurveType() const { return fPatchAttribs & PatchAttribs::kExplicitCurveType; }
stroke()45*c8dee2aaSAndroid Build Coastguard Worker     const SkStrokeRec& stroke() const { return fStroke;}
46*c8dee2aaSAndroid Build Coastguard Worker 
47*c8dee2aaSAndroid Build Coastguard Worker private:
name()48*c8dee2aaSAndroid Build Coastguard Worker     const char* name() const override { return "GrStrokeTessellationShader"; }
49*c8dee2aaSAndroid Build Coastguard Worker     void addToKey(const GrShaderCaps&, skgpu::KeyBuilder*) const override;
50*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<ProgramImpl> makeProgramImpl(const GrShaderCaps&) const final;
51*c8dee2aaSAndroid Build Coastguard Worker 
52*c8dee2aaSAndroid Build Coastguard Worker     const PatchAttribs fPatchAttribs;
53*c8dee2aaSAndroid Build Coastguard Worker     const SkStrokeRec fStroke;
54*c8dee2aaSAndroid Build Coastguard Worker 
55*c8dee2aaSAndroid Build Coastguard Worker     constexpr static int kMaxAttribCount = 6;
56*c8dee2aaSAndroid Build Coastguard Worker     skia_private::STArray<kMaxAttribCount, Attribute> fAttribs;
57*c8dee2aaSAndroid Build Coastguard Worker 
58*c8dee2aaSAndroid Build Coastguard Worker     class Impl;
59*c8dee2aaSAndroid Build Coastguard Worker };
60*c8dee2aaSAndroid Build Coastguard Worker 
61*c8dee2aaSAndroid Build Coastguard Worker #endif
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