1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2020 Google LLC. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrStrokeTessellationShader_DEFINED 8*c8dee2aaSAndroid Build Coastguard Worker #define GrStrokeTessellationShader_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker 10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkStrokeRec.h" 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/SkColorData.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTArray.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/tessellate/GrTessellationShader.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/tessellate/Tessellation.h" 15*c8dee2aaSAndroid Build Coastguard Worker 16*c8dee2aaSAndroid Build Coastguard Worker #include <memory> 17*c8dee2aaSAndroid Build Coastguard Worker 18*c8dee2aaSAndroid Build Coastguard Worker class SkMatrix; 19*c8dee2aaSAndroid Build Coastguard Worker struct GrShaderCaps; 20*c8dee2aaSAndroid Build Coastguard Worker 21*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu { 22*c8dee2aaSAndroid Build Coastguard Worker class KeyBuilder; 23*c8dee2aaSAndroid Build Coastguard Worker } 24*c8dee2aaSAndroid Build Coastguard Worker 25*c8dee2aaSAndroid Build Coastguard Worker // Tessellates a batch of stroke patches directly to the canvas. Tessellated stroking works by 26*c8dee2aaSAndroid Build Coastguard Worker // creating stroke-width, orthogonal edges at set locations along the curve and then connecting them 27*c8dee2aaSAndroid Build Coastguard Worker // with a quad strip. These orthogonal edges come from two different sets: "parametric edges" and 28*c8dee2aaSAndroid Build Coastguard Worker // "radial edges". Parametric edges are spaced evenly in the parametric sense, and radial edges 29*c8dee2aaSAndroid Build Coastguard Worker // divide the curve's _rotation_ into even steps. The tessellation shader evaluates both sets of 30*c8dee2aaSAndroid Build Coastguard Worker // edges and sorts them into a single quad strip. With this combined set of edges we can stroke any 31*c8dee2aaSAndroid Build Coastguard Worker // curve, regardless of curvature. 32*c8dee2aaSAndroid Build Coastguard Worker class GrStrokeTessellationShader : public GrTessellationShader { 33*c8dee2aaSAndroid Build Coastguard Worker using PatchAttribs = skgpu::tess::PatchAttribs; 34*c8dee2aaSAndroid Build Coastguard Worker 35*c8dee2aaSAndroid Build Coastguard Worker public: 36*c8dee2aaSAndroid Build Coastguard Worker 37*c8dee2aaSAndroid Build Coastguard Worker // 'viewMatrix' is applied to the geometry post tessellation. It cannot have perspective. 38*c8dee2aaSAndroid Build Coastguard Worker GrStrokeTessellationShader(const GrShaderCaps&, PatchAttribs, const SkMatrix& viewMatrix, 39*c8dee2aaSAndroid Build Coastguard Worker const SkStrokeRec&, SkPMColor4f); 40*c8dee2aaSAndroid Build Coastguard Worker attribs()41*c8dee2aaSAndroid Build Coastguard Worker PatchAttribs attribs() const { return fPatchAttribs; } hasDynamicStroke()42*c8dee2aaSAndroid Build Coastguard Worker bool hasDynamicStroke() const { return fPatchAttribs & PatchAttribs::kStrokeParams; } hasDynamicColor()43*c8dee2aaSAndroid Build Coastguard Worker bool hasDynamicColor() const { return fPatchAttribs & PatchAttribs::kColor; } hasExplicitCurveType()44*c8dee2aaSAndroid Build Coastguard Worker bool hasExplicitCurveType() const { return fPatchAttribs & PatchAttribs::kExplicitCurveType; } stroke()45*c8dee2aaSAndroid Build Coastguard Worker const SkStrokeRec& stroke() const { return fStroke;} 46*c8dee2aaSAndroid Build Coastguard Worker 47*c8dee2aaSAndroid Build Coastguard Worker private: name()48*c8dee2aaSAndroid Build Coastguard Worker const char* name() const override { return "GrStrokeTessellationShader"; } 49*c8dee2aaSAndroid Build Coastguard Worker void addToKey(const GrShaderCaps&, skgpu::KeyBuilder*) const override; 50*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<ProgramImpl> makeProgramImpl(const GrShaderCaps&) const final; 51*c8dee2aaSAndroid Build Coastguard Worker 52*c8dee2aaSAndroid Build Coastguard Worker const PatchAttribs fPatchAttribs; 53*c8dee2aaSAndroid Build Coastguard Worker const SkStrokeRec fStroke; 54*c8dee2aaSAndroid Build Coastguard Worker 55*c8dee2aaSAndroid Build Coastguard Worker constexpr static int kMaxAttribCount = 6; 56*c8dee2aaSAndroid Build Coastguard Worker skia_private::STArray<kMaxAttribCount, Attribute> fAttribs; 57*c8dee2aaSAndroid Build Coastguard Worker 58*c8dee2aaSAndroid Build Coastguard Worker class Impl; 59*c8dee2aaSAndroid Build Coastguard Worker }; 60*c8dee2aaSAndroid Build Coastguard Worker 61*c8dee2aaSAndroid Build Coastguard Worker #endif 62