1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2015 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef TriangulatingPathRenderer_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define TriangulatingPathRenderer_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h" 12*c8dee2aaSAndroid Build Coastguard Worker 13*c8dee2aaSAndroid Build Coastguard Worker #if !defined(SK_ENABLE_OPTIMIZE_SIZE) 14*c8dee2aaSAndroid Build Coastguard Worker 15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/PathRenderer.h" 16*c8dee2aaSAndroid Build Coastguard Worker 17*c8dee2aaSAndroid Build Coastguard Worker class GrStyledShape; 18*c8dee2aaSAndroid Build Coastguard Worker 19*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::ganesh { 20*c8dee2aaSAndroid Build Coastguard Worker 21*c8dee2aaSAndroid Build Coastguard Worker /** 22*c8dee2aaSAndroid Build Coastguard Worker * Subclass that renders the path by converting to screen-space trapezoids plus 23*c8dee2aaSAndroid Build Coastguard Worker * extra 1-pixel geometry for AA. 24*c8dee2aaSAndroid Build Coastguard Worker */ 25*c8dee2aaSAndroid Build Coastguard Worker class TriangulatingPathRenderer final : public PathRenderer { 26*c8dee2aaSAndroid Build Coastguard Worker public: 27*c8dee2aaSAndroid Build Coastguard Worker TriangulatingPathRenderer(); 28*c8dee2aaSAndroid Build Coastguard Worker #if defined(GPU_TEST_UTILS) setMaxVerbCount(int maxVerbCount)29*c8dee2aaSAndroid Build Coastguard Worker void setMaxVerbCount(int maxVerbCount) { fMaxVerbCount = maxVerbCount; } 30*c8dee2aaSAndroid Build Coastguard Worker #endif 31*c8dee2aaSAndroid Build Coastguard Worker name()32*c8dee2aaSAndroid Build Coastguard Worker const char* name() const override { return "Triangulating"; } 33*c8dee2aaSAndroid Build Coastguard Worker 34*c8dee2aaSAndroid Build Coastguard Worker private: 35*c8dee2aaSAndroid Build Coastguard Worker CanDrawPath onCanDrawPath(const CanDrawPathArgs&) const override; 36*c8dee2aaSAndroid Build Coastguard Worker onGetStencilSupport(const GrStyledShape &)37*c8dee2aaSAndroid Build Coastguard Worker StencilSupport onGetStencilSupport(const GrStyledShape&) const override { 38*c8dee2aaSAndroid Build Coastguard Worker return kNoSupport_StencilSupport; 39*c8dee2aaSAndroid Build Coastguard Worker } 40*c8dee2aaSAndroid Build Coastguard Worker 41*c8dee2aaSAndroid Build Coastguard Worker bool onDrawPath(const DrawPathArgs&) override; 42*c8dee2aaSAndroid Build Coastguard Worker 43*c8dee2aaSAndroid Build Coastguard Worker int fMaxVerbCount; 44*c8dee2aaSAndroid Build Coastguard Worker }; 45*c8dee2aaSAndroid Build Coastguard Worker 46*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::ganesh 47*c8dee2aaSAndroid Build Coastguard Worker 48*c8dee2aaSAndroid Build Coastguard Worker #endif // SK_ENABLE_OPTIMIZE_SIZE 49*c8dee2aaSAndroid Build Coastguard Worker 50*c8dee2aaSAndroid Build Coastguard Worker #endif // TriangulatingPathRenderer_DEFINED 51