xref: /aosp_15_r20/external/skia/src/gpu/ganesh/ops/TriangulatingPathRenderer.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2015 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef TriangulatingPathRenderer_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define TriangulatingPathRenderer_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
12*c8dee2aaSAndroid Build Coastguard Worker 
13*c8dee2aaSAndroid Build Coastguard Worker #if !defined(SK_ENABLE_OPTIMIZE_SIZE)
14*c8dee2aaSAndroid Build Coastguard Worker 
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/PathRenderer.h"
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker class GrStyledShape;
18*c8dee2aaSAndroid Build Coastguard Worker 
19*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::ganesh {
20*c8dee2aaSAndroid Build Coastguard Worker 
21*c8dee2aaSAndroid Build Coastguard Worker /**
22*c8dee2aaSAndroid Build Coastguard Worker  *  Subclass that renders the path by converting to screen-space trapezoids plus
23*c8dee2aaSAndroid Build Coastguard Worker  *  extra 1-pixel geometry for AA.
24*c8dee2aaSAndroid Build Coastguard Worker  */
25*c8dee2aaSAndroid Build Coastguard Worker class TriangulatingPathRenderer final : public PathRenderer {
26*c8dee2aaSAndroid Build Coastguard Worker public:
27*c8dee2aaSAndroid Build Coastguard Worker     TriangulatingPathRenderer();
28*c8dee2aaSAndroid Build Coastguard Worker #if defined(GPU_TEST_UTILS)
setMaxVerbCount(int maxVerbCount)29*c8dee2aaSAndroid Build Coastguard Worker     void setMaxVerbCount(int maxVerbCount) { fMaxVerbCount = maxVerbCount; }
30*c8dee2aaSAndroid Build Coastguard Worker #endif
31*c8dee2aaSAndroid Build Coastguard Worker 
name()32*c8dee2aaSAndroid Build Coastguard Worker     const char* name() const override { return "Triangulating"; }
33*c8dee2aaSAndroid Build Coastguard Worker 
34*c8dee2aaSAndroid Build Coastguard Worker private:
35*c8dee2aaSAndroid Build Coastguard Worker     CanDrawPath onCanDrawPath(const CanDrawPathArgs&) const override;
36*c8dee2aaSAndroid Build Coastguard Worker 
onGetStencilSupport(const GrStyledShape &)37*c8dee2aaSAndroid Build Coastguard Worker     StencilSupport onGetStencilSupport(const GrStyledShape&) const override {
38*c8dee2aaSAndroid Build Coastguard Worker         return kNoSupport_StencilSupport;
39*c8dee2aaSAndroid Build Coastguard Worker     }
40*c8dee2aaSAndroid Build Coastguard Worker 
41*c8dee2aaSAndroid Build Coastguard Worker     bool onDrawPath(const DrawPathArgs&) override;
42*c8dee2aaSAndroid Build Coastguard Worker 
43*c8dee2aaSAndroid Build Coastguard Worker     int fMaxVerbCount;
44*c8dee2aaSAndroid Build Coastguard Worker };
45*c8dee2aaSAndroid Build Coastguard Worker 
46*c8dee2aaSAndroid Build Coastguard Worker }  // namespace skgpu::ganesh
47*c8dee2aaSAndroid Build Coastguard Worker 
48*c8dee2aaSAndroid Build Coastguard Worker #endif // SK_ENABLE_OPTIMIZE_SIZE
49*c8dee2aaSAndroid Build Coastguard Worker 
50*c8dee2aaSAndroid Build Coastguard Worker #endif // TriangulatingPathRenderer_DEFINED
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