xref: /aosp_15_r20/external/skia/src/gpu/ganesh/ops/TextureOp.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2017 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_ganesh_TextureOp_DEFINED
8*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_ganesh_TextureOp_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/SkColorData.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrSamplerState.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/GrOp.h"
15*c8dee2aaSAndroid Build Coastguard Worker 
16*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint>
17*c8dee2aaSAndroid Build Coastguard Worker #include <tuple>
18*c8dee2aaSAndroid Build Coastguard Worker 
19*c8dee2aaSAndroid Build Coastguard Worker class GrClip;
20*c8dee2aaSAndroid Build Coastguard Worker class GrColorSpaceXform;
21*c8dee2aaSAndroid Build Coastguard Worker class GrQuad;
22*c8dee2aaSAndroid Build Coastguard Worker class GrRecordingContext;
23*c8dee2aaSAndroid Build Coastguard Worker class GrSurfaceProxyView;
24*c8dee2aaSAndroid Build Coastguard Worker class SkMatrix;
25*c8dee2aaSAndroid Build Coastguard Worker enum SkAlphaType : int;
26*c8dee2aaSAndroid Build Coastguard Worker enum class GrAAType : unsigned int;
27*c8dee2aaSAndroid Build Coastguard Worker enum class SkBlendMode;
28*c8dee2aaSAndroid Build Coastguard Worker struct DrawQuad;
29*c8dee2aaSAndroid Build Coastguard Worker struct GrTextureSetEntry;
30*c8dee2aaSAndroid Build Coastguard Worker struct SkRect;
31*c8dee2aaSAndroid Build Coastguard Worker 
32*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::ganesh {
33*c8dee2aaSAndroid Build Coastguard Worker class SurfaceDrawContext;
34*c8dee2aaSAndroid Build Coastguard Worker 
35*c8dee2aaSAndroid Build Coastguard Worker /**
36*c8dee2aaSAndroid Build Coastguard Worker  * Tests if filtering will have any effect in the drawing of the 'srcQuad' to the 'dstquad'.
37*c8dee2aaSAndroid Build Coastguard Worker  * We return false when filtering has no impact drawing operations as they are effectively blits.
38*c8dee2aaSAndroid Build Coastguard Worker  */
39*c8dee2aaSAndroid Build Coastguard Worker std::tuple<bool /* filter */, bool /* mipmap */> FilterAndMipmapHaveNoEffect(const GrQuad& srcQuad,
40*c8dee2aaSAndroid Build Coastguard Worker                                                                              const GrQuad& dstQuad);
41*c8dee2aaSAndroid Build Coastguard Worker 
42*c8dee2aaSAndroid Build Coastguard Worker class TextureOp {
43*c8dee2aaSAndroid Build Coastguard Worker public:
44*c8dee2aaSAndroid Build Coastguard Worker     /**
45*c8dee2aaSAndroid Build Coastguard Worker      * Controls whether saturate() is called after the texture is color-converted to ensure all
46*c8dee2aaSAndroid Build Coastguard Worker      * color values are in 0..1 range.
47*c8dee2aaSAndroid Build Coastguard Worker      */
48*c8dee2aaSAndroid Build Coastguard Worker     enum class Saturate : bool { kNo = false, kYes = true };
49*c8dee2aaSAndroid Build Coastguard Worker 
50*c8dee2aaSAndroid Build Coastguard Worker     /**
51*c8dee2aaSAndroid Build Coastguard Worker      * Creates an op that draws a sub-quadrilateral of a texture. The passed color is modulated by
52*c8dee2aaSAndroid Build Coastguard Worker      * the texture's color. 'deviceQuad' specifies the device-space coordinates to draw, using
53*c8dee2aaSAndroid Build Coastguard Worker      * 'localQuad' to map into the proxy's texture space. If non-null, 'subset' represents the
54*c8dee2aaSAndroid Build Coastguard Worker      * boundary for the strict src rect constraint. If GrAAType is kCoverage then AA is applied to
55*c8dee2aaSAndroid Build Coastguard Worker      * the edges indicated by GrQuadAAFlags. Otherwise, GrQuadAAFlags is ignored.
56*c8dee2aaSAndroid Build Coastguard Worker      *
57*c8dee2aaSAndroid Build Coastguard Worker      * This is functionally very similar to FillRectOp::Make, except that the GrPaint has been
58*c8dee2aaSAndroid Build Coastguard Worker      * deconstructed into the texture, filter, modulating color, and blend mode. When blend mode is
59*c8dee2aaSAndroid Build Coastguard Worker      * src over, this will return a FillRectOp with a paint that samples the proxy.
60*c8dee2aaSAndroid Build Coastguard Worker      */
61*c8dee2aaSAndroid Build Coastguard Worker     static GrOp::Owner Make(GrRecordingContext*,
62*c8dee2aaSAndroid Build Coastguard Worker                             GrSurfaceProxyView,
63*c8dee2aaSAndroid Build Coastguard Worker                             SkAlphaType srcAlphaType,
64*c8dee2aaSAndroid Build Coastguard Worker                             sk_sp<GrColorSpaceXform>,
65*c8dee2aaSAndroid Build Coastguard Worker                             GrSamplerState::Filter,
66*c8dee2aaSAndroid Build Coastguard Worker                             GrSamplerState::MipmapMode,
67*c8dee2aaSAndroid Build Coastguard Worker                             const SkPMColor4f&,
68*c8dee2aaSAndroid Build Coastguard Worker                             Saturate,
69*c8dee2aaSAndroid Build Coastguard Worker                             SkBlendMode,
70*c8dee2aaSAndroid Build Coastguard Worker                             GrAAType,
71*c8dee2aaSAndroid Build Coastguard Worker                             DrawQuad*,
72*c8dee2aaSAndroid Build Coastguard Worker                             const SkRect* subset = nullptr);
73*c8dee2aaSAndroid Build Coastguard Worker 
74*c8dee2aaSAndroid Build Coastguard Worker     // Automatically falls back to using one FillRectOp per entry if dynamic states are not
75*c8dee2aaSAndroid Build Coastguard Worker     // supported, or if the blend mode is not src-over. 'cnt' is the size of the entry array.
76*c8dee2aaSAndroid Build Coastguard Worker     // 'proxyCnt' <= 'cnt' and represents the number of proxy switches within the array.
77*c8dee2aaSAndroid Build Coastguard Worker     static void AddTextureSetOps(skgpu::ganesh::SurfaceDrawContext*,
78*c8dee2aaSAndroid Build Coastguard Worker                                  const GrClip*,
79*c8dee2aaSAndroid Build Coastguard Worker                                  GrRecordingContext*,
80*c8dee2aaSAndroid Build Coastguard Worker                                  GrTextureSetEntry[],
81*c8dee2aaSAndroid Build Coastguard Worker                                  int cnt,
82*c8dee2aaSAndroid Build Coastguard Worker                                  int proxyRunCnt,
83*c8dee2aaSAndroid Build Coastguard Worker                                  GrSamplerState::Filter,
84*c8dee2aaSAndroid Build Coastguard Worker                                  GrSamplerState::MipmapMode,
85*c8dee2aaSAndroid Build Coastguard Worker                                  Saturate,
86*c8dee2aaSAndroid Build Coastguard Worker                                  SkBlendMode,
87*c8dee2aaSAndroid Build Coastguard Worker                                  GrAAType,
88*c8dee2aaSAndroid Build Coastguard Worker                                  SkCanvas::SrcRectConstraint,
89*c8dee2aaSAndroid Build Coastguard Worker                                  const SkMatrix& viewMatrix,
90*c8dee2aaSAndroid Build Coastguard Worker                                  sk_sp<GrColorSpaceXform> textureXform);
91*c8dee2aaSAndroid Build Coastguard Worker 
92*c8dee2aaSAndroid Build Coastguard Worker #if defined(GPU_TEST_UTILS)
93*c8dee2aaSAndroid Build Coastguard Worker     static uint32_t ClassID();
94*c8dee2aaSAndroid Build Coastguard Worker #endif
95*c8dee2aaSAndroid Build Coastguard Worker 
96*c8dee2aaSAndroid Build Coastguard Worker private:
97*c8dee2aaSAndroid Build Coastguard Worker     class BatchSizeLimiter;
98*c8dee2aaSAndroid Build Coastguard Worker };
99*c8dee2aaSAndroid Build Coastguard Worker 
100*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::ganesh
101*c8dee2aaSAndroid Build Coastguard Worker 
102*c8dee2aaSAndroid Build Coastguard Worker #endif  // skgpu_ganesh_TextureOp_DEFINED
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