xref: /aosp_15_r20/external/skia/src/gpu/ganesh/ops/TessellationPathRenderer.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2019 Google LLC.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef TessellationPathRenderer_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define TessellationPathRenderer_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/PathRenderer.h"
12*c8dee2aaSAndroid Build Coastguard Worker 
13*c8dee2aaSAndroid Build Coastguard Worker class GrCaps;
14*c8dee2aaSAndroid Build Coastguard Worker class GrStyledShape;
15*c8dee2aaSAndroid Build Coastguard Worker 
16*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::ganesh {
17*c8dee2aaSAndroid Build Coastguard Worker 
18*c8dee2aaSAndroid Build Coastguard Worker // This is the tie-in point for path rendering via PathTessellateOp. This path renderer draws
19*c8dee2aaSAndroid Build Coastguard Worker // paths using a hybrid Red Book "stencil, then cover" method. Curves get linearized by GPU
20*c8dee2aaSAndroid Build Coastguard Worker // tessellation shaders. This path renderer doesn't apply analytic AA, so it requires MSAA if AA is
21*c8dee2aaSAndroid Build Coastguard Worker // desired.
22*c8dee2aaSAndroid Build Coastguard Worker class TessellationPathRenderer final : public PathRenderer {
23*c8dee2aaSAndroid Build Coastguard Worker public:
24*c8dee2aaSAndroid Build Coastguard Worker     static bool IsSupported(const GrCaps&);
25*c8dee2aaSAndroid Build Coastguard Worker 
name()26*c8dee2aaSAndroid Build Coastguard Worker     const char* name() const override { return "Tessellation"; }
27*c8dee2aaSAndroid Build Coastguard Worker 
28*c8dee2aaSAndroid Build Coastguard Worker private:
29*c8dee2aaSAndroid Build Coastguard Worker     StencilSupport onGetStencilSupport(const GrStyledShape&) const override;
30*c8dee2aaSAndroid Build Coastguard Worker     CanDrawPath onCanDrawPath(const CanDrawPathArgs&) const override;
31*c8dee2aaSAndroid Build Coastguard Worker     bool onDrawPath(const DrawPathArgs&) override;
32*c8dee2aaSAndroid Build Coastguard Worker     void onStencilPath(const StencilPathArgs&) override;
33*c8dee2aaSAndroid Build Coastguard Worker };
34*c8dee2aaSAndroid Build Coastguard Worker 
35*c8dee2aaSAndroid Build Coastguard Worker }  // namespace skgpu::ganesh
36*c8dee2aaSAndroid Build Coastguard Worker 
37*c8dee2aaSAndroid Build Coastguard Worker #endif // TessellationPathRenderer_DEFINED
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