1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2020 Google LLC. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef StrokeTessellateOp_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define StrokeTessellateOp_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkStrokeRec.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/SkColorData.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkMacros.h" 16*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/ganesh/GrTypesPriv.h" 17*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrCaps.h" 18*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrProcessorSet.h" 19*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/GrDrawOp.h" 20*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/GrOp.h" 21*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/tessellate/GrTessellationShader.h" 22*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/tessellate/StrokeTessellator.h" 23*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/tessellate/Tessellation.h" 24*c8dee2aaSAndroid Build Coastguard Worker 25*c8dee2aaSAndroid Build Coastguard Worker class GrAppliedClip; 26*c8dee2aaSAndroid Build Coastguard Worker class GrDstProxyView; 27*c8dee2aaSAndroid Build Coastguard Worker class GrOpFlushState; 28*c8dee2aaSAndroid Build Coastguard Worker class GrPaint; 29*c8dee2aaSAndroid Build Coastguard Worker class GrProgramInfo; 30*c8dee2aaSAndroid Build Coastguard Worker class GrRecordingContext; 31*c8dee2aaSAndroid Build Coastguard Worker class GrStrokeTessellationShader; 32*c8dee2aaSAndroid Build Coastguard Worker class GrSurfaceProxyView; 33*c8dee2aaSAndroid Build Coastguard Worker class SkArenaAlloc; 34*c8dee2aaSAndroid Build Coastguard Worker class SkPath; 35*c8dee2aaSAndroid Build Coastguard Worker enum class GrXferBarrierFlags; 36*c8dee2aaSAndroid Build Coastguard Worker struct SkRect; 37*c8dee2aaSAndroid Build Coastguard Worker 38*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::ganesh { 39*c8dee2aaSAndroid Build Coastguard Worker 40*c8dee2aaSAndroid Build Coastguard Worker // Renders strokes by linearizing them into sorted "parametric" and "radial" edges. See 41*c8dee2aaSAndroid Build Coastguard Worker // GrStrokeTessellationShader. 42*c8dee2aaSAndroid Build Coastguard Worker class StrokeTessellateOp final : public GrDrawOp { 43*c8dee2aaSAndroid Build Coastguard Worker public: 44*c8dee2aaSAndroid Build Coastguard Worker StrokeTessellateOp(GrAAType, const SkMatrix&, const SkPath&, const SkStrokeRec&, GrPaint&&); 45*c8dee2aaSAndroid Build Coastguard Worker 46*c8dee2aaSAndroid Build Coastguard Worker private: 47*c8dee2aaSAndroid Build Coastguard Worker using PatchAttribs = StrokeTessellator::PatchAttribs; 48*c8dee2aaSAndroid Build Coastguard Worker using PathStrokeList = StrokeTessellator::PathStrokeList; 49*c8dee2aaSAndroid Build Coastguard Worker 50*c8dee2aaSAndroid Build Coastguard Worker DEFINE_OP_CLASS_ID 51*c8dee2aaSAndroid Build Coastguard Worker headStroke()52*c8dee2aaSAndroid Build Coastguard Worker SkStrokeRec& headStroke() { return fPathStrokeList.fStroke; } headColor()53*c8dee2aaSAndroid Build Coastguard Worker SkPMColor4f& headColor() { return fPathStrokeList.fColor; } 54*c8dee2aaSAndroid Build Coastguard Worker 55*c8dee2aaSAndroid Build Coastguard Worker // Returns whether it is a good tradeoff to use the dynamic states flagged in the given 56*c8dee2aaSAndroid Build Coastguard Worker // bitfield. Dynamic states improve batching, but if they aren't already enabled, they come at 57*c8dee2aaSAndroid Build Coastguard Worker // the cost of having to write out more data with each patch or instance. shouldUseDynamicStates(PatchAttribs neededDynamicStates)58*c8dee2aaSAndroid Build Coastguard Worker bool shouldUseDynamicStates(PatchAttribs neededDynamicStates) const { 59*c8dee2aaSAndroid Build Coastguard Worker // Use the dynamic states if either (1) they are all already enabled anyway, or (2) we don't 60*c8dee2aaSAndroid Build Coastguard Worker // have many verbs. 61*c8dee2aaSAndroid Build Coastguard Worker constexpr static int kMaxVerbsToEnableDynamicState = 50; 62*c8dee2aaSAndroid Build Coastguard Worker bool anyStateDisabled = (bool)(~fPatchAttribs & neededDynamicStates); 63*c8dee2aaSAndroid Build Coastguard Worker bool allStatesEnabled = !anyStateDisabled; 64*c8dee2aaSAndroid Build Coastguard Worker return allStatesEnabled || (fTotalCombinedVerbCnt <= kMaxVerbsToEnableDynamicState); 65*c8dee2aaSAndroid Build Coastguard Worker } 66*c8dee2aaSAndroid Build Coastguard Worker name()67*c8dee2aaSAndroid Build Coastguard Worker const char* name() const override { return "StrokeTessellateOp"; } 68*c8dee2aaSAndroid Build Coastguard Worker void visitProxies(const GrVisitProxyFunc&) const override; usesMSAA()69*c8dee2aaSAndroid Build Coastguard Worker bool usesMSAA() const override { return fAAType == GrAAType::kMSAA; } 70*c8dee2aaSAndroid Build Coastguard Worker GrProcessorSet::Analysis finalize(const GrCaps&, const GrAppliedClip*, GrClampType) override; usesStencil()71*c8dee2aaSAndroid Build Coastguard Worker bool usesStencil() const override { 72*c8dee2aaSAndroid Build Coastguard Worker // This must be called after finalize(). fNeedsStencil can change in finalize(). 73*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(fProcessors.isFinalized()); 74*c8dee2aaSAndroid Build Coastguard Worker return fNeedsStencil; 75*c8dee2aaSAndroid Build Coastguard Worker } 76*c8dee2aaSAndroid Build Coastguard Worker CombineResult onCombineIfPossible(GrOp*, SkArenaAlloc*, const GrCaps&) override; 77*c8dee2aaSAndroid Build Coastguard Worker 78*c8dee2aaSAndroid Build Coastguard Worker // Creates the tessellator and the stencil/fill program(s) we will use with it. 79*c8dee2aaSAndroid Build Coastguard Worker void prePrepareTessellator(GrTessellationShader::ProgramArgs&&, GrAppliedClip&&); 80*c8dee2aaSAndroid Build Coastguard Worker 81*c8dee2aaSAndroid Build Coastguard Worker void onPrePrepare(GrRecordingContext*, const GrSurfaceProxyView&, GrAppliedClip*, 82*c8dee2aaSAndroid Build Coastguard Worker const GrDstProxyView&, GrXferBarrierFlags, GrLoadOp colorLoadOp) override; 83*c8dee2aaSAndroid Build Coastguard Worker 84*c8dee2aaSAndroid Build Coastguard Worker void onPrepare(GrOpFlushState*) override; 85*c8dee2aaSAndroid Build Coastguard Worker 86*c8dee2aaSAndroid Build Coastguard Worker void onExecute(GrOpFlushState*, const SkRect& chainBounds) override; 87*c8dee2aaSAndroid Build Coastguard Worker 88*c8dee2aaSAndroid Build Coastguard Worker const GrAAType fAAType; 89*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix fViewMatrix; 90*c8dee2aaSAndroid Build Coastguard Worker PatchAttribs fPatchAttribs = PatchAttribs::kNone; 91*c8dee2aaSAndroid Build Coastguard Worker PathStrokeList fPathStrokeList; 92*c8dee2aaSAndroid Build Coastguard Worker PathStrokeList** fPathStrokeTail = &fPathStrokeList.fNext; 93*c8dee2aaSAndroid Build Coastguard Worker int fTotalCombinedVerbCnt = 0; 94*c8dee2aaSAndroid Build Coastguard Worker GrProcessorSet fProcessors; 95*c8dee2aaSAndroid Build Coastguard Worker bool fNeedsStencil; 96*c8dee2aaSAndroid Build Coastguard Worker 97*c8dee2aaSAndroid Build Coastguard Worker StrokeTessellator* fTessellator = nullptr; 98*c8dee2aaSAndroid Build Coastguard Worker GrStrokeTessellationShader* fTessellationShader; 99*c8dee2aaSAndroid Build Coastguard Worker const GrProgramInfo* fStencilProgram = nullptr; // Only used if the stroke has transparency. 100*c8dee2aaSAndroid Build Coastguard Worker const GrProgramInfo* fFillProgram = nullptr; 101*c8dee2aaSAndroid Build Coastguard Worker }; 102*c8dee2aaSAndroid Build Coastguard Worker 103*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::ganesh 104*c8dee2aaSAndroid Build Coastguard Worker 105*c8dee2aaSAndroid Build Coastguard Worker #endif // StrokeTessellateOp_DEFINED 106