xref: /aosp_15_r20/external/skia/src/gpu/ganesh/ops/StrokeRectOp.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2018 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_ganesh_StrokeRectOp_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_ganesh_StrokeRectOp_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/GrOp.h"
12*c8dee2aaSAndroid Build Coastguard Worker 
13*c8dee2aaSAndroid Build Coastguard Worker class GrPaint;
14*c8dee2aaSAndroid Build Coastguard Worker class GrRecordingContext;
15*c8dee2aaSAndroid Build Coastguard Worker class SkMatrix;
16*c8dee2aaSAndroid Build Coastguard Worker class SkStrokeRec;
17*c8dee2aaSAndroid Build Coastguard Worker enum class GrAAType : unsigned int;
18*c8dee2aaSAndroid Build Coastguard Worker struct SkRect;
19*c8dee2aaSAndroid Build Coastguard Worker 
20*c8dee2aaSAndroid Build Coastguard Worker /**
21*c8dee2aaSAndroid Build Coastguard Worker  * A set of factory functions for drawing stroked rectangles either coverage-antialiased, or
22*c8dee2aaSAndroid Build Coastguard Worker  * non-antialiased. The non-antialiased ops can be used with MSAA. As with other GrDrawOp factories,
23*c8dee2aaSAndroid Build Coastguard Worker  * the GrPaint is only consumed by these methods if a valid op is returned. If null is returned then
24*c8dee2aaSAndroid Build Coastguard Worker  * the paint is unmodified and may still be used.
25*c8dee2aaSAndroid Build Coastguard Worker  */
26*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::ganesh::StrokeRectOp {
27*c8dee2aaSAndroid Build Coastguard Worker 
28*c8dee2aaSAndroid Build Coastguard Worker GrOp::Owner Make(GrRecordingContext*,
29*c8dee2aaSAndroid Build Coastguard Worker                  GrPaint&&,
30*c8dee2aaSAndroid Build Coastguard Worker                  GrAAType,
31*c8dee2aaSAndroid Build Coastguard Worker                  const SkMatrix& viewMatrix,
32*c8dee2aaSAndroid Build Coastguard Worker                  const SkRect&,
33*c8dee2aaSAndroid Build Coastguard Worker                  const SkStrokeRec&);
34*c8dee2aaSAndroid Build Coastguard Worker 
35*c8dee2aaSAndroid Build Coastguard Worker // rects[0] == outer rectangle, rects[1] == inner rectangle. Null return means there is nothing to
36*c8dee2aaSAndroid Build Coastguard Worker // draw rather than failure. The area between the rectangles will be filled by the paint, and it
37*c8dee2aaSAndroid Build Coastguard Worker // will be anti-aliased with coverage AA. viewMatrix.rectStaysRect() must be true.
38*c8dee2aaSAndroid Build Coastguard Worker GrOp::Owner MakeNested(GrRecordingContext*,
39*c8dee2aaSAndroid Build Coastguard Worker                        GrPaint&&,
40*c8dee2aaSAndroid Build Coastguard Worker                        const SkMatrix& viewMatrix,
41*c8dee2aaSAndroid Build Coastguard Worker                        const SkRect rects[2]);
42*c8dee2aaSAndroid Build Coastguard Worker 
43*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::ganesh::StrokeRectOp
44*c8dee2aaSAndroid Build Coastguard Worker 
45*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_ganesh_StrokeRectOp_DEFINED
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