1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2018 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_ganesh_StrokeRectOp_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_ganesh_StrokeRectOp_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/GrOp.h" 12*c8dee2aaSAndroid Build Coastguard Worker 13*c8dee2aaSAndroid Build Coastguard Worker class GrPaint; 14*c8dee2aaSAndroid Build Coastguard Worker class GrRecordingContext; 15*c8dee2aaSAndroid Build Coastguard Worker class SkMatrix; 16*c8dee2aaSAndroid Build Coastguard Worker class SkStrokeRec; 17*c8dee2aaSAndroid Build Coastguard Worker enum class GrAAType : unsigned int; 18*c8dee2aaSAndroid Build Coastguard Worker struct SkRect; 19*c8dee2aaSAndroid Build Coastguard Worker 20*c8dee2aaSAndroid Build Coastguard Worker /** 21*c8dee2aaSAndroid Build Coastguard Worker * A set of factory functions for drawing stroked rectangles either coverage-antialiased, or 22*c8dee2aaSAndroid Build Coastguard Worker * non-antialiased. The non-antialiased ops can be used with MSAA. As with other GrDrawOp factories, 23*c8dee2aaSAndroid Build Coastguard Worker * the GrPaint is only consumed by these methods if a valid op is returned. If null is returned then 24*c8dee2aaSAndroid Build Coastguard Worker * the paint is unmodified and may still be used. 25*c8dee2aaSAndroid Build Coastguard Worker */ 26*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::ganesh::StrokeRectOp { 27*c8dee2aaSAndroid Build Coastguard Worker 28*c8dee2aaSAndroid Build Coastguard Worker GrOp::Owner Make(GrRecordingContext*, 29*c8dee2aaSAndroid Build Coastguard Worker GrPaint&&, 30*c8dee2aaSAndroid Build Coastguard Worker GrAAType, 31*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix& viewMatrix, 32*c8dee2aaSAndroid Build Coastguard Worker const SkRect&, 33*c8dee2aaSAndroid Build Coastguard Worker const SkStrokeRec&); 34*c8dee2aaSAndroid Build Coastguard Worker 35*c8dee2aaSAndroid Build Coastguard Worker // rects[0] == outer rectangle, rects[1] == inner rectangle. Null return means there is nothing to 36*c8dee2aaSAndroid Build Coastguard Worker // draw rather than failure. The area between the rectangles will be filled by the paint, and it 37*c8dee2aaSAndroid Build Coastguard Worker // will be anti-aliased with coverage AA. viewMatrix.rectStaysRect() must be true. 38*c8dee2aaSAndroid Build Coastguard Worker GrOp::Owner MakeNested(GrRecordingContext*, 39*c8dee2aaSAndroid Build Coastguard Worker GrPaint&&, 40*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix& viewMatrix, 41*c8dee2aaSAndroid Build Coastguard Worker const SkRect rects[2]); 42*c8dee2aaSAndroid Build Coastguard Worker 43*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::ganesh::StrokeRectOp 44*c8dee2aaSAndroid Build Coastguard Worker 45*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_ganesh_StrokeRectOp_DEFINED 46