xref: /aosp_15_r20/external/skia/src/gpu/ganesh/ops/QuadPerEdgeAA.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2018 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef QuadPerEdgeAA_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define QuadPerEdgeAA_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/SkColorData.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkDebug.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/ganesh/GrTypesPriv.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/BufferWriter.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrSamplerState.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/geometry/GrQuad.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/geometry/GrQuadUtils.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/TextureOp.h"
21*c8dee2aaSAndroid Build Coastguard Worker 
22*c8dee2aaSAndroid Build Coastguard Worker #include <cstddef>
23*c8dee2aaSAndroid Build Coastguard Worker 
24*c8dee2aaSAndroid Build Coastguard Worker class GrBackendFormat;
25*c8dee2aaSAndroid Build Coastguard Worker class GrBuffer;
26*c8dee2aaSAndroid Build Coastguard Worker class GrCaps;
27*c8dee2aaSAndroid Build Coastguard Worker class GrColorSpaceXform;
28*c8dee2aaSAndroid Build Coastguard Worker class GrGeometryProcessor;
29*c8dee2aaSAndroid Build Coastguard Worker class GrMeshDrawTarget;
30*c8dee2aaSAndroid Build Coastguard Worker class GrOpsRenderPass;
31*c8dee2aaSAndroid Build Coastguard Worker class SkArenaAlloc;
32*c8dee2aaSAndroid Build Coastguard Worker struct GrShaderCaps;
33*c8dee2aaSAndroid Build Coastguard Worker struct SkRect;
34*c8dee2aaSAndroid Build Coastguard Worker 
35*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu {
36*c8dee2aaSAndroid Build Coastguard Worker class Swizzle;
37*c8dee2aaSAndroid Build Coastguard Worker }
38*c8dee2aaSAndroid Build Coastguard Worker 
39*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::ganesh::QuadPerEdgeAA {
40*c8dee2aaSAndroid Build Coastguard Worker using Saturate = skgpu::ganesh::TextureOp::Saturate;
41*c8dee2aaSAndroid Build Coastguard Worker 
42*c8dee2aaSAndroid Build Coastguard Worker enum class CoverageMode { kNone, kWithPosition, kWithColor };
43*c8dee2aaSAndroid Build Coastguard Worker enum class Subset : bool { kNo = false, kYes = true };
44*c8dee2aaSAndroid Build Coastguard Worker enum class ColorType { kNone, kByte, kFloat, kLast = kFloat };
45*c8dee2aaSAndroid Build Coastguard Worker static const int kColorTypeCount = static_cast<int>(ColorType::kLast) + 1;
46*c8dee2aaSAndroid Build Coastguard Worker 
47*c8dee2aaSAndroid Build Coastguard Worker enum class IndexBufferOption {
48*c8dee2aaSAndroid Build Coastguard Worker     kPictureFramed,  // geometrically AA'd   -> 8 verts/quad + an index buffer
49*c8dee2aaSAndroid Build Coastguard Worker     kIndexedRects,   // non-AA'd but indexed -> 4 verts/quad + an index buffer
50*c8dee2aaSAndroid Build Coastguard Worker     kTriStrips,      // non-AA'd             -> 4 verts/quad but no index buffer
51*c8dee2aaSAndroid Build Coastguard Worker     kLast = kTriStrips
52*c8dee2aaSAndroid Build Coastguard Worker };
53*c8dee2aaSAndroid Build Coastguard Worker static const int kIndexBufferOptionCount = static_cast<int>(IndexBufferOption::kLast) + 1;
54*c8dee2aaSAndroid Build Coastguard Worker 
55*c8dee2aaSAndroid Build Coastguard Worker IndexBufferOption CalcIndexBufferOption(GrAAType aa, int numQuads);
56*c8dee2aaSAndroid Build Coastguard Worker 
57*c8dee2aaSAndroid Build Coastguard Worker // Gets the minimum ColorType that can represent a color.
58*c8dee2aaSAndroid Build Coastguard Worker ColorType MinColorType(SkPMColor4f);
59*c8dee2aaSAndroid Build Coastguard Worker 
60*c8dee2aaSAndroid Build Coastguard Worker // Specifies the vertex configuration for an op that renders per-edge AA quads. The vertex
61*c8dee2aaSAndroid Build Coastguard Worker // order (when enabled) is device position, color, local position, subset, aa edge equations.
62*c8dee2aaSAndroid Build Coastguard Worker // This order matches the constructor argument order of VertexSpec and is the order that
63*c8dee2aaSAndroid Build Coastguard Worker // GPAttributes maintains. If hasLocalCoords is false, then the local quad type can be ignored.
64*c8dee2aaSAndroid Build Coastguard Worker struct VertexSpec {
65*c8dee2aaSAndroid Build Coastguard Worker public:
VertexSpecVertexSpec66*c8dee2aaSAndroid Build Coastguard Worker     VertexSpec()
67*c8dee2aaSAndroid Build Coastguard Worker             : fDeviceQuadType(0)     // kAxisAligned
68*c8dee2aaSAndroid Build Coastguard Worker             , fLocalQuadType(0)      // kAxisAligned
69*c8dee2aaSAndroid Build Coastguard Worker             , fIndexBufferOption(0)  // kPictureFramed
70*c8dee2aaSAndroid Build Coastguard Worker             , fHasLocalCoords(false)
71*c8dee2aaSAndroid Build Coastguard Worker             , fColorType(0)  // kNone
72*c8dee2aaSAndroid Build Coastguard Worker             , fHasSubset(false)
73*c8dee2aaSAndroid Build Coastguard Worker             , fUsesCoverageAA(false)
74*c8dee2aaSAndroid Build Coastguard Worker             , fCompatibleWithCoverageAsAlpha(false)
75*c8dee2aaSAndroid Build Coastguard Worker             , fRequiresGeometrySubset(false) {}
76*c8dee2aaSAndroid Build Coastguard Worker 
VertexSpecVertexSpec77*c8dee2aaSAndroid Build Coastguard Worker     VertexSpec(GrQuad::Type deviceQuadType,
78*c8dee2aaSAndroid Build Coastguard Worker                ColorType colorType,
79*c8dee2aaSAndroid Build Coastguard Worker                GrQuad::Type localQuadType,
80*c8dee2aaSAndroid Build Coastguard Worker                bool hasLocalCoords,
81*c8dee2aaSAndroid Build Coastguard Worker                Subset subset,
82*c8dee2aaSAndroid Build Coastguard Worker                GrAAType aa,
83*c8dee2aaSAndroid Build Coastguard Worker                bool coverageAsAlpha,
84*c8dee2aaSAndroid Build Coastguard Worker                IndexBufferOption indexBufferOption)
85*c8dee2aaSAndroid Build Coastguard Worker             : fDeviceQuadType(static_cast<unsigned>(deviceQuadType))
86*c8dee2aaSAndroid Build Coastguard Worker             , fLocalQuadType(static_cast<unsigned>(localQuadType))
87*c8dee2aaSAndroid Build Coastguard Worker             , fIndexBufferOption(static_cast<unsigned>(indexBufferOption))
88*c8dee2aaSAndroid Build Coastguard Worker             , fHasLocalCoords(hasLocalCoords)
89*c8dee2aaSAndroid Build Coastguard Worker             , fColorType(static_cast<unsigned>(colorType))
90*c8dee2aaSAndroid Build Coastguard Worker             , fHasSubset(static_cast<unsigned>(subset))
91*c8dee2aaSAndroid Build Coastguard Worker             , fUsesCoverageAA(aa == GrAAType::kCoverage)
92*c8dee2aaSAndroid Build Coastguard Worker             , fCompatibleWithCoverageAsAlpha(coverageAsAlpha)
93*c8dee2aaSAndroid Build Coastguard Worker             , fRequiresGeometrySubset(aa == GrAAType::kCoverage &&
94*c8dee2aaSAndroid Build Coastguard Worker                                       deviceQuadType > GrQuad::Type::kRectilinear) {}
95*c8dee2aaSAndroid Build Coastguard Worker 
deviceQuadTypeVertexSpec96*c8dee2aaSAndroid Build Coastguard Worker     GrQuad::Type deviceQuadType() const { return static_cast<GrQuad::Type>(fDeviceQuadType); }
localQuadTypeVertexSpec97*c8dee2aaSAndroid Build Coastguard Worker     GrQuad::Type localQuadType() const { return static_cast<GrQuad::Type>(fLocalQuadType); }
indexBufferOptionVertexSpec98*c8dee2aaSAndroid Build Coastguard Worker     IndexBufferOption indexBufferOption() const {
99*c8dee2aaSAndroid Build Coastguard Worker         return static_cast<IndexBufferOption>(fIndexBufferOption);
100*c8dee2aaSAndroid Build Coastguard Worker     }
hasLocalCoordsVertexSpec101*c8dee2aaSAndroid Build Coastguard Worker     bool hasLocalCoords() const { return fHasLocalCoords; }
colorTypeVertexSpec102*c8dee2aaSAndroid Build Coastguard Worker     ColorType colorType() const { return static_cast<ColorType>(fColorType); }
hasVertexColorsVertexSpec103*c8dee2aaSAndroid Build Coastguard Worker     bool hasVertexColors() const { return ColorType::kNone != this->colorType(); }
hasSubsetVertexSpec104*c8dee2aaSAndroid Build Coastguard Worker     bool hasSubset() const { return fHasSubset; }
usesCoverageAAVertexSpec105*c8dee2aaSAndroid Build Coastguard Worker     bool usesCoverageAA() const { return fUsesCoverageAA; }
compatibleWithCoverageAsAlphaVertexSpec106*c8dee2aaSAndroid Build Coastguard Worker     bool compatibleWithCoverageAsAlpha() const { return fCompatibleWithCoverageAsAlpha; }
requiresGeometrySubsetVertexSpec107*c8dee2aaSAndroid Build Coastguard Worker     bool requiresGeometrySubset() const { return fRequiresGeometrySubset; }
108*c8dee2aaSAndroid Build Coastguard Worker     // Will always be 2 or 3
109*c8dee2aaSAndroid Build Coastguard Worker     int deviceDimensionality() const;
110*c8dee2aaSAndroid Build Coastguard Worker     // Will always be 0 if hasLocalCoords is false, otherwise will be 2 or 3
111*c8dee2aaSAndroid Build Coastguard Worker     int localDimensionality() const;
112*c8dee2aaSAndroid Build Coastguard Worker 
verticesPerQuadVertexSpec113*c8dee2aaSAndroid Build Coastguard Worker     int verticesPerQuad() const { return fUsesCoverageAA ? 8 : 4; }
114*c8dee2aaSAndroid Build Coastguard Worker 
115*c8dee2aaSAndroid Build Coastguard Worker     CoverageMode coverageMode() const;
116*c8dee2aaSAndroid Build Coastguard Worker     size_t vertexSize() const;
117*c8dee2aaSAndroid Build Coastguard Worker 
needsIndexBufferVertexSpec118*c8dee2aaSAndroid Build Coastguard Worker     bool needsIndexBuffer() const {
119*c8dee2aaSAndroid Build Coastguard Worker         return this->indexBufferOption() != IndexBufferOption::kTriStrips;
120*c8dee2aaSAndroid Build Coastguard Worker     }
121*c8dee2aaSAndroid Build Coastguard Worker 
primitiveTypeVertexSpec122*c8dee2aaSAndroid Build Coastguard Worker     GrPrimitiveType primitiveType() const {
123*c8dee2aaSAndroid Build Coastguard Worker         switch (this->indexBufferOption()) {
124*c8dee2aaSAndroid Build Coastguard Worker             case IndexBufferOption::kPictureFramed:
125*c8dee2aaSAndroid Build Coastguard Worker                 return GrPrimitiveType::kTriangles;
126*c8dee2aaSAndroid Build Coastguard Worker             case IndexBufferOption::kIndexedRects:
127*c8dee2aaSAndroid Build Coastguard Worker                 return GrPrimitiveType::kTriangles;
128*c8dee2aaSAndroid Build Coastguard Worker             case IndexBufferOption::kTriStrips:
129*c8dee2aaSAndroid Build Coastguard Worker                 return GrPrimitiveType::kTriangleStrip;
130*c8dee2aaSAndroid Build Coastguard Worker         }
131*c8dee2aaSAndroid Build Coastguard Worker 
132*c8dee2aaSAndroid Build Coastguard Worker         SkUNREACHABLE;
133*c8dee2aaSAndroid Build Coastguard Worker     }
134*c8dee2aaSAndroid Build Coastguard Worker 
135*c8dee2aaSAndroid Build Coastguard Worker private:
136*c8dee2aaSAndroid Build Coastguard Worker     static_assert(GrQuad::kTypeCount <= 4, "GrQuad::Type doesn't fit in 2 bits");
137*c8dee2aaSAndroid Build Coastguard Worker     static_assert(kColorTypeCount <= 4, "Color doesn't fit in 2 bits");
138*c8dee2aaSAndroid Build Coastguard Worker     static_assert(kIndexBufferOptionCount <= 4, "IndexBufferOption doesn't fit in 2 bits");
139*c8dee2aaSAndroid Build Coastguard Worker 
140*c8dee2aaSAndroid Build Coastguard Worker     unsigned fDeviceQuadType : 2;
141*c8dee2aaSAndroid Build Coastguard Worker     unsigned fLocalQuadType : 2;
142*c8dee2aaSAndroid Build Coastguard Worker     unsigned fIndexBufferOption : 2;
143*c8dee2aaSAndroid Build Coastguard Worker     unsigned fHasLocalCoords : 1;
144*c8dee2aaSAndroid Build Coastguard Worker     unsigned fColorType : 2;
145*c8dee2aaSAndroid Build Coastguard Worker     unsigned fHasSubset : 1;
146*c8dee2aaSAndroid Build Coastguard Worker     unsigned fUsesCoverageAA : 1;
147*c8dee2aaSAndroid Build Coastguard Worker     unsigned fCompatibleWithCoverageAsAlpha : 1;
148*c8dee2aaSAndroid Build Coastguard Worker     // The geometry subset serves to clip off pixels touched by quads with sharp corners that
149*c8dee2aaSAndroid Build Coastguard Worker     // would otherwise exceed the miter limit for the AA-outset geometry.
150*c8dee2aaSAndroid Build Coastguard Worker     unsigned fRequiresGeometrySubset : 1;
151*c8dee2aaSAndroid Build Coastguard Worker     };
152*c8dee2aaSAndroid Build Coastguard Worker 
153*c8dee2aaSAndroid Build Coastguard Worker     // A Tessellator is responsible for processing a series of device+local GrQuads into a VBO,
154*c8dee2aaSAndroid Build Coastguard Worker     // as specified by a VertexSpec. This vertex data can then be processed by a GP created with
155*c8dee2aaSAndroid Build Coastguard Worker     // MakeProcessor and/or MakeTexturedProcessor.
156*c8dee2aaSAndroid Build Coastguard Worker     class Tessellator {
157*c8dee2aaSAndroid Build Coastguard Worker     public:
158*c8dee2aaSAndroid Build Coastguard Worker         explicit Tessellator(const VertexSpec& spec, char* vertices);
159*c8dee2aaSAndroid Build Coastguard Worker 
160*c8dee2aaSAndroid Build Coastguard Worker         // Calculates (as needed) inset and outset geometry for anti-aliasing, and appends all
161*c8dee2aaSAndroid Build Coastguard Worker         // necessary position and vertex attributes required by this Tessellator's VertexSpec into
162*c8dee2aaSAndroid Build Coastguard Worker         // the 'vertices' the Tessellator was called with. The insetting and outsetting may
163*c8dee2aaSAndroid Build Coastguard Worker         // damage the provided GrQuads (as this is intended to work with GrQuadBuffer::Iter).
164*c8dee2aaSAndroid Build Coastguard Worker         // 'localQuad' can be null if the VertexSpec does not use local coords.
165*c8dee2aaSAndroid Build Coastguard Worker         void append(GrQuad* deviceQuad, GrQuad* localQuad,
166*c8dee2aaSAndroid Build Coastguard Worker                     const SkPMColor4f& color, const SkRect& uvSubset, GrQuadAAFlags aaFlags);
167*c8dee2aaSAndroid Build Coastguard Worker 
168*c8dee2aaSAndroid Build Coastguard Worker         SkDEBUGCODE(skgpu::BufferWriter::Mark vertexMark() const { return fVertexWriter.mark(); })
169*c8dee2aaSAndroid Build Coastguard Worker 
170*c8dee2aaSAndroid Build Coastguard Worker     private:
171*c8dee2aaSAndroid Build Coastguard Worker         // VertexSpec defines many unique ways to write vertex attributes, which can be handled
172*c8dee2aaSAndroid Build Coastguard Worker         // generically by branching per-quad based on the VertexSpec. However, there are several
173*c8dee2aaSAndroid Build Coastguard Worker         // specs that appear in the wild far more frequently, so they use explicit WriteQuadProcs
174*c8dee2aaSAndroid Build Coastguard Worker         // that have no branches.
175*c8dee2aaSAndroid Build Coastguard Worker         typedef void (*WriteQuadProc)(VertexWriter* vertices, const VertexSpec& spec,
176*c8dee2aaSAndroid Build Coastguard Worker                                       const GrQuad* deviceQuad, const GrQuad* localQuad,
177*c8dee2aaSAndroid Build Coastguard Worker                                       const float coverage[4], const SkPMColor4f& color,
178*c8dee2aaSAndroid Build Coastguard Worker                                       const SkRect& geomSubset, const SkRect& texSubset);
179*c8dee2aaSAndroid Build Coastguard Worker         static WriteQuadProc GetWriteQuadProc(const VertexSpec& spec);
180*c8dee2aaSAndroid Build Coastguard Worker 
181*c8dee2aaSAndroid Build Coastguard Worker         GrQuadUtils::TessellationHelper fAAHelper;
182*c8dee2aaSAndroid Build Coastguard Worker         VertexSpec                      fVertexSpec;
183*c8dee2aaSAndroid Build Coastguard Worker         VertexWriter                    fVertexWriter;
184*c8dee2aaSAndroid Build Coastguard Worker         WriteQuadProc                   fWriteProc;
185*c8dee2aaSAndroid Build Coastguard Worker     };
186*c8dee2aaSAndroid Build Coastguard Worker 
187*c8dee2aaSAndroid Build Coastguard Worker     GrGeometryProcessor* MakeProcessor(SkArenaAlloc*, const VertexSpec&);
188*c8dee2aaSAndroid Build Coastguard Worker 
189*c8dee2aaSAndroid Build Coastguard Worker     GrGeometryProcessor* MakeTexturedProcessor(SkArenaAlloc*,
190*c8dee2aaSAndroid Build Coastguard Worker                                                const VertexSpec&,
191*c8dee2aaSAndroid Build Coastguard Worker                                                const GrShaderCaps&,
192*c8dee2aaSAndroid Build Coastguard Worker                                                const GrBackendFormat&,
193*c8dee2aaSAndroid Build Coastguard Worker                                                GrSamplerState,
194*c8dee2aaSAndroid Build Coastguard Worker                                                const skgpu::Swizzle&,
195*c8dee2aaSAndroid Build Coastguard Worker                                                sk_sp<GrColorSpaceXform> textureColorSpaceXform,
196*c8dee2aaSAndroid Build Coastguard Worker                                                Saturate);
197*c8dee2aaSAndroid Build Coastguard Worker 
198*c8dee2aaSAndroid Build Coastguard Worker     // This method will return the correct index buffer for the specified indexBufferOption.
199*c8dee2aaSAndroid Build Coastguard Worker     // It will, correctly, return nullptr if the indexBufferOption is kTriStrips.
200*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<const GrBuffer> GetIndexBuffer(GrMeshDrawTarget*, IndexBufferOption);
201*c8dee2aaSAndroid Build Coastguard Worker 
202*c8dee2aaSAndroid Build Coastguard Worker     // What is the maximum number of quads allowed for the specified indexBuffer option?
203*c8dee2aaSAndroid Build Coastguard Worker     int QuadLimit(IndexBufferOption);
204*c8dee2aaSAndroid Build Coastguard Worker 
205*c8dee2aaSAndroid Build Coastguard Worker     // This method will issue the draw call on the provided GrOpsRenderPass, as specified by the
206*c8dee2aaSAndroid Build Coastguard Worker     // indexing method in vertexSpec. It is up to the calling code to allocate, fill in, and bind a
207*c8dee2aaSAndroid Build Coastguard Worker     // vertex buffer, and to acquire and bind the correct index buffer (if needed) with
208*c8dee2aaSAndroid Build Coastguard Worker     // GrPrimitiveRestart::kNo.
209*c8dee2aaSAndroid Build Coastguard Worker     //
210*c8dee2aaSAndroid Build Coastguard Worker     // @param runningQuadCount  the number of quads already stored in 'vertexBuffer' and
211*c8dee2aaSAndroid Build Coastguard Worker     //                          'indexBuffer' e.g., different GrMeshes have already been placed in
212*c8dee2aaSAndroid Build Coastguard Worker     //                          the buffers to allow dynamic state changes.
213*c8dee2aaSAndroid Build Coastguard Worker     // @param quadCount         the number of quads that will be drawn by the provided 'mesh'.
214*c8dee2aaSAndroid Build Coastguard Worker     //                          A subsequent ConfigureMesh call would the use
215*c8dee2aaSAndroid Build Coastguard Worker     //                          'runningQuadCount' + 'quadCount' for its new 'runningQuadCount'.
216*c8dee2aaSAndroid Build Coastguard Worker     void IssueDraw(const GrCaps&, GrOpsRenderPass*, const VertexSpec&, int runningQuadCount,
217*c8dee2aaSAndroid Build Coastguard Worker                    int quadCount, int maxVerts, int absVertBufferOffset);
218*c8dee2aaSAndroid Build Coastguard Worker 
219*c8dee2aaSAndroid Build Coastguard Worker     }  // namespace skgpu::ganesh::QuadPerEdgeAA
220*c8dee2aaSAndroid Build Coastguard Worker 
221*c8dee2aaSAndroid Build Coastguard Worker #endif // QuadPerEdgeAA_DEFINED
222