1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2021 Google LLC.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/PathTessellateOp.h"
8*c8dee2aaSAndroid Build Coastguard Worker
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrRecordingContext.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrAppliedClip.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrCaps.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrOpFlushState.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrPipeline.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrProcessorAnalysis.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrProgramInfo.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrRecordingContextPriv.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrRenderTargetProxy.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrShaderCaps.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrSurfaceProxyView.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/tessellate/GrPathTessellationShader.h"
22*c8dee2aaSAndroid Build Coastguard Worker
23*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::ganesh {
24*c8dee2aaSAndroid Build Coastguard Worker
visitProxies(const GrVisitProxyFunc & func) const25*c8dee2aaSAndroid Build Coastguard Worker void PathTessellateOp::visitProxies(const GrVisitProxyFunc& func) const {
26*c8dee2aaSAndroid Build Coastguard Worker if (fTessellationProgram) {
27*c8dee2aaSAndroid Build Coastguard Worker fTessellationProgram->pipeline().visitProxies(func);
28*c8dee2aaSAndroid Build Coastguard Worker } else {
29*c8dee2aaSAndroid Build Coastguard Worker fProcessors.visitProxies(func);
30*c8dee2aaSAndroid Build Coastguard Worker }
31*c8dee2aaSAndroid Build Coastguard Worker }
32*c8dee2aaSAndroid Build Coastguard Worker
finalize(const GrCaps & caps,const GrAppliedClip * clip,GrClampType clampType)33*c8dee2aaSAndroid Build Coastguard Worker GrProcessorSet::Analysis PathTessellateOp::finalize(const GrCaps& caps,
34*c8dee2aaSAndroid Build Coastguard Worker const GrAppliedClip* clip,
35*c8dee2aaSAndroid Build Coastguard Worker GrClampType clampType) {
36*c8dee2aaSAndroid Build Coastguard Worker auto analysis = fProcessors.finalize(this->headDraw().fColor,
37*c8dee2aaSAndroid Build Coastguard Worker GrProcessorAnalysisCoverage::kNone,
38*c8dee2aaSAndroid Build Coastguard Worker clip,
39*c8dee2aaSAndroid Build Coastguard Worker nullptr,
40*c8dee2aaSAndroid Build Coastguard Worker caps,
41*c8dee2aaSAndroid Build Coastguard Worker clampType,
42*c8dee2aaSAndroid Build Coastguard Worker &this->headDraw().fColor);
43*c8dee2aaSAndroid Build Coastguard Worker if (!analysis.usesLocalCoords()) {
44*c8dee2aaSAndroid Build Coastguard Worker // Since we don't need local coords, we can transform on CPU instead of in the shader. This
45*c8dee2aaSAndroid Build Coastguard Worker // gives us better batching potential.
46*c8dee2aaSAndroid Build Coastguard Worker this->headDraw().fPathMatrix = fShaderMatrix;
47*c8dee2aaSAndroid Build Coastguard Worker fShaderMatrix = SkMatrix::I();
48*c8dee2aaSAndroid Build Coastguard Worker }
49*c8dee2aaSAndroid Build Coastguard Worker return analysis;
50*c8dee2aaSAndroid Build Coastguard Worker }
51*c8dee2aaSAndroid Build Coastguard Worker
onCombineIfPossible(GrOp * grOp,SkArenaAlloc *,const GrCaps &)52*c8dee2aaSAndroid Build Coastguard Worker GrDrawOp::CombineResult PathTessellateOp::onCombineIfPossible(GrOp* grOp,
53*c8dee2aaSAndroid Build Coastguard Worker SkArenaAlloc*,
54*c8dee2aaSAndroid Build Coastguard Worker const GrCaps&) {
55*c8dee2aaSAndroid Build Coastguard Worker auto* op = grOp->cast<PathTessellateOp>();
56*c8dee2aaSAndroid Build Coastguard Worker bool canMerge = fAAType == op->fAAType &&
57*c8dee2aaSAndroid Build Coastguard Worker fStencil == op->fStencil &&
58*c8dee2aaSAndroid Build Coastguard Worker fProcessors == op->fProcessors &&
59*c8dee2aaSAndroid Build Coastguard Worker fShaderMatrix == op->fShaderMatrix;
60*c8dee2aaSAndroid Build Coastguard Worker if (canMerge) {
61*c8dee2aaSAndroid Build Coastguard Worker fTotalCombinedPathVerbCnt += op->fTotalCombinedPathVerbCnt;
62*c8dee2aaSAndroid Build Coastguard Worker fPatchAttribs |= op->fPatchAttribs;
63*c8dee2aaSAndroid Build Coastguard Worker
64*c8dee2aaSAndroid Build Coastguard Worker if (!(fPatchAttribs & PatchAttribs::kColor) &&
65*c8dee2aaSAndroid Build Coastguard Worker this->headDraw().fColor != op->headDraw().fColor) {
66*c8dee2aaSAndroid Build Coastguard Worker // Color is no longer uniform. Move it into patch attribs.
67*c8dee2aaSAndroid Build Coastguard Worker fPatchAttribs |= PatchAttribs::kColor;
68*c8dee2aaSAndroid Build Coastguard Worker }
69*c8dee2aaSAndroid Build Coastguard Worker
70*c8dee2aaSAndroid Build Coastguard Worker *fPathDrawTail = op->fPathDrawList;
71*c8dee2aaSAndroid Build Coastguard Worker fPathDrawTail = op->fPathDrawTail;
72*c8dee2aaSAndroid Build Coastguard Worker return CombineResult::kMerged;
73*c8dee2aaSAndroid Build Coastguard Worker }
74*c8dee2aaSAndroid Build Coastguard Worker
75*c8dee2aaSAndroid Build Coastguard Worker return CombineResult::kCannotCombine;
76*c8dee2aaSAndroid Build Coastguard Worker }
77*c8dee2aaSAndroid Build Coastguard Worker
prepareTessellator(const GrTessellationShader::ProgramArgs & args,GrAppliedClip && appliedClip)78*c8dee2aaSAndroid Build Coastguard Worker void PathTessellateOp::prepareTessellator(const GrTessellationShader::ProgramArgs& args,
79*c8dee2aaSAndroid Build Coastguard Worker GrAppliedClip&& appliedClip) {
80*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(!fTessellator);
81*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(!fTessellationProgram);
82*c8dee2aaSAndroid Build Coastguard Worker auto* pipeline = GrTessellationShader::MakePipeline(args, fAAType, std::move(appliedClip),
83*c8dee2aaSAndroid Build Coastguard Worker std::move(fProcessors));
84*c8dee2aaSAndroid Build Coastguard Worker fTessellator = PathWedgeTessellator::Make(args.fArena,
85*c8dee2aaSAndroid Build Coastguard Worker args.fCaps->shaderCaps()->fInfinitySupport,
86*c8dee2aaSAndroid Build Coastguard Worker fPatchAttribs);
87*c8dee2aaSAndroid Build Coastguard Worker auto* tessShader = GrPathTessellationShader::Make(*args.fCaps->shaderCaps(),
88*c8dee2aaSAndroid Build Coastguard Worker args.fArena,
89*c8dee2aaSAndroid Build Coastguard Worker fShaderMatrix,
90*c8dee2aaSAndroid Build Coastguard Worker this->headDraw().fColor,
91*c8dee2aaSAndroid Build Coastguard Worker fTessellator->patchAttribs());
92*c8dee2aaSAndroid Build Coastguard Worker fTessellationProgram = GrTessellationShader::MakeProgram(args, tessShader, pipeline, fStencil);
93*c8dee2aaSAndroid Build Coastguard Worker }
94*c8dee2aaSAndroid Build Coastguard Worker
onPrePrepare(GrRecordingContext * context,const GrSurfaceProxyView & writeView,GrAppliedClip * clip,const GrDstProxyView & dstProxyView,GrXferBarrierFlags renderPassXferBarriers,GrLoadOp colorLoadOp)95*c8dee2aaSAndroid Build Coastguard Worker void PathTessellateOp::onPrePrepare(GrRecordingContext* context,
96*c8dee2aaSAndroid Build Coastguard Worker const GrSurfaceProxyView& writeView, GrAppliedClip* clip,
97*c8dee2aaSAndroid Build Coastguard Worker const GrDstProxyView& dstProxyView,
98*c8dee2aaSAndroid Build Coastguard Worker GrXferBarrierFlags renderPassXferBarriers,
99*c8dee2aaSAndroid Build Coastguard Worker GrLoadOp colorLoadOp) {
100*c8dee2aaSAndroid Build Coastguard Worker // DMSAA is not supported on DDL.
101*c8dee2aaSAndroid Build Coastguard Worker bool usesMSAASurface = writeView.asRenderTargetProxy()->numSamples() > 1;
102*c8dee2aaSAndroid Build Coastguard Worker this->prepareTessellator({context->priv().recordTimeAllocator(), writeView, usesMSAASurface,
103*c8dee2aaSAndroid Build Coastguard Worker &dstProxyView, renderPassXferBarriers, colorLoadOp,
104*c8dee2aaSAndroid Build Coastguard Worker context->priv().caps()},
105*c8dee2aaSAndroid Build Coastguard Worker (clip) ? std::move(*clip) : GrAppliedClip::Disabled());
106*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(fTessellationProgram);
107*c8dee2aaSAndroid Build Coastguard Worker context->priv().recordProgramInfo(fTessellationProgram);
108*c8dee2aaSAndroid Build Coastguard Worker }
109*c8dee2aaSAndroid Build Coastguard Worker
onPrepare(GrOpFlushState * flushState)110*c8dee2aaSAndroid Build Coastguard Worker void PathTessellateOp::onPrepare(GrOpFlushState* flushState) {
111*c8dee2aaSAndroid Build Coastguard Worker if (!fTessellator) {
112*c8dee2aaSAndroid Build Coastguard Worker this->prepareTessellator({flushState->allocator(), flushState->writeView(),
113*c8dee2aaSAndroid Build Coastguard Worker flushState->usesMSAASurface(), &flushState->dstProxyView(),
114*c8dee2aaSAndroid Build Coastguard Worker flushState->renderPassBarriers(), flushState->colorLoadOp(),
115*c8dee2aaSAndroid Build Coastguard Worker &flushState->caps()}, flushState->detachAppliedClip());
116*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(fTessellator);
117*c8dee2aaSAndroid Build Coastguard Worker }
118*c8dee2aaSAndroid Build Coastguard Worker fTessellator->prepare(flushState,
119*c8dee2aaSAndroid Build Coastguard Worker fShaderMatrix,
120*c8dee2aaSAndroid Build Coastguard Worker *fPathDrawList,
121*c8dee2aaSAndroid Build Coastguard Worker fTotalCombinedPathVerbCnt);
122*c8dee2aaSAndroid Build Coastguard Worker }
123*c8dee2aaSAndroid Build Coastguard Worker
onExecute(GrOpFlushState * flushState,const SkRect & chainBounds)124*c8dee2aaSAndroid Build Coastguard Worker void PathTessellateOp::onExecute(GrOpFlushState* flushState, const SkRect& chainBounds) {
125*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(fTessellator);
126*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(fTessellationProgram);
127*c8dee2aaSAndroid Build Coastguard Worker flushState->bindPipelineAndScissorClip(*fTessellationProgram, this->bounds());
128*c8dee2aaSAndroid Build Coastguard Worker flushState->bindTextures(fTessellationProgram->geomProc(), nullptr,
129*c8dee2aaSAndroid Build Coastguard Worker fTessellationProgram->pipeline());
130*c8dee2aaSAndroid Build Coastguard Worker fTessellator->draw(flushState);
131*c8dee2aaSAndroid Build Coastguard Worker }
132*c8dee2aaSAndroid Build Coastguard Worker
133*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::ganesh
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