xref: /aosp_15_r20/external/skia/src/gpu/ganesh/ops/PathStencilCoverOp.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2021 Google LLC.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker #ifndef PathStencilCoverOp_DEFINED
8*c8dee2aaSAndroid Build Coastguard Worker #define PathStencilCoverOp_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPath.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/SkColorData.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkDebug.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/ganesh/GrTypesPriv.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkArenaAlloc.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrBuffer.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrCaps.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrGpuBuffer.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrPaint.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrProcessorSet.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/GrDrawOp.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/GrOp.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/tessellate/GrTessellationShader.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/tessellate/PathTessellator.h"
26*c8dee2aaSAndroid Build Coastguard Worker 
27*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
28*c8dee2aaSAndroid Build Coastguard Worker 
29*c8dee2aaSAndroid Build Coastguard Worker class GrAppliedClip;
30*c8dee2aaSAndroid Build Coastguard Worker class GrDstProxyView;
31*c8dee2aaSAndroid Build Coastguard Worker class GrOpFlushState;
32*c8dee2aaSAndroid Build Coastguard Worker class GrProgramInfo;
33*c8dee2aaSAndroid Build Coastguard Worker class GrRecordingContext;
34*c8dee2aaSAndroid Build Coastguard Worker class GrSurfaceProxyView;
35*c8dee2aaSAndroid Build Coastguard Worker class SkMatrix;
36*c8dee2aaSAndroid Build Coastguard Worker enum class GrXferBarrierFlags;
37*c8dee2aaSAndroid Build Coastguard Worker enum class SkPathFillType;
38*c8dee2aaSAndroid Build Coastguard Worker 
39*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::ganesh {
40*c8dee2aaSAndroid Build Coastguard Worker 
41*c8dee2aaSAndroid Build Coastguard Worker enum class FillPathFlags;
42*c8dee2aaSAndroid Build Coastguard Worker 
43*c8dee2aaSAndroid Build Coastguard Worker // Draws paths using a standard Redbook "stencil then cover" method. Curves get linearized by either
44*c8dee2aaSAndroid Build Coastguard Worker // GPU tessellation shaders or indirect draws. This Op doesn't apply analytic AA, so it requires
45*c8dee2aaSAndroid Build Coastguard Worker // MSAA if AA is desired.
46*c8dee2aaSAndroid Build Coastguard Worker class PathStencilCoverOp final : public GrDrawOp {
47*c8dee2aaSAndroid Build Coastguard Worker private:
48*c8dee2aaSAndroid Build Coastguard Worker     DEFINE_OP_CLASS_ID
49*c8dee2aaSAndroid Build Coastguard Worker 
50*c8dee2aaSAndroid Build Coastguard Worker     using PathDrawList = PathTessellator::PathDrawList;
51*c8dee2aaSAndroid Build Coastguard Worker 
52*c8dee2aaSAndroid Build Coastguard Worker     // If the path is inverse filled, drawBounds must be the entire backing store dimensions of the
53*c8dee2aaSAndroid Build Coastguard Worker     // render target.
PathStencilCoverOp(SkArenaAlloc * arena,const SkMatrix & viewMatrix,const SkPath & path,GrPaint && paint,GrAAType aaType,FillPathFlags pathFlags,const SkRect & drawBounds)54*c8dee2aaSAndroid Build Coastguard Worker     PathStencilCoverOp(SkArenaAlloc* arena,
55*c8dee2aaSAndroid Build Coastguard Worker                        const SkMatrix& viewMatrix,
56*c8dee2aaSAndroid Build Coastguard Worker                        const SkPath& path,
57*c8dee2aaSAndroid Build Coastguard Worker                        GrPaint&& paint,
58*c8dee2aaSAndroid Build Coastguard Worker                        GrAAType aaType,
59*c8dee2aaSAndroid Build Coastguard Worker                        FillPathFlags pathFlags,
60*c8dee2aaSAndroid Build Coastguard Worker                        const SkRect& drawBounds)
61*c8dee2aaSAndroid Build Coastguard Worker             : GrDrawOp(ClassID())
62*c8dee2aaSAndroid Build Coastguard Worker             , fPathDrawList(arena->make<PathDrawList>(viewMatrix, path, SK_PMColor4fTRANSPARENT))
63*c8dee2aaSAndroid Build Coastguard Worker             , fTotalCombinedPathVerbCnt(path.countVerbs())
64*c8dee2aaSAndroid Build Coastguard Worker             , fPathCount(1)
65*c8dee2aaSAndroid Build Coastguard Worker             , fPathFlags(pathFlags)
66*c8dee2aaSAndroid Build Coastguard Worker             , fAAType(aaType)
67*c8dee2aaSAndroid Build Coastguard Worker             , fColor(paint.getColor4f())
68*c8dee2aaSAndroid Build Coastguard Worker             , fProcessors(std::move(paint)) {
69*c8dee2aaSAndroid Build Coastguard Worker         this->setBounds(drawBounds, HasAABloat::kNo, IsHairline::kNo);
70*c8dee2aaSAndroid Build Coastguard Worker         SkDEBUGCODE(fOriginalDrawBounds = drawBounds;)
71*c8dee2aaSAndroid Build Coastguard Worker     }
72*c8dee2aaSAndroid Build Coastguard Worker 
73*c8dee2aaSAndroid Build Coastguard Worker     // Constructs a PathStencilCoverOp from an existing draw list.
74*c8dee2aaSAndroid Build Coastguard Worker     // FIXME: The only user of this method is the atlas. We should move the GrProgramInfos into
75*c8dee2aaSAndroid Build Coastguard Worker     // PathTessellator so the atlas can use that directly instead of going through this class.
PathStencilCoverOp(const PathDrawList * pathDrawList,int totalCombinedVerbCnt,int pathCount,GrPaint && paint,GrAAType aaType,FillPathFlags pathFlags,const SkRect & drawBounds)76*c8dee2aaSAndroid Build Coastguard Worker     PathStencilCoverOp(const PathDrawList* pathDrawList,
77*c8dee2aaSAndroid Build Coastguard Worker                        int totalCombinedVerbCnt,
78*c8dee2aaSAndroid Build Coastguard Worker                        int pathCount,
79*c8dee2aaSAndroid Build Coastguard Worker                        GrPaint&& paint,
80*c8dee2aaSAndroid Build Coastguard Worker                        GrAAType aaType,
81*c8dee2aaSAndroid Build Coastguard Worker                        FillPathFlags pathFlags,
82*c8dee2aaSAndroid Build Coastguard Worker                        const SkRect& drawBounds)
83*c8dee2aaSAndroid Build Coastguard Worker             : GrDrawOp(ClassID())
84*c8dee2aaSAndroid Build Coastguard Worker             , fPathDrawList(pathDrawList)
85*c8dee2aaSAndroid Build Coastguard Worker             , fTotalCombinedPathVerbCnt(totalCombinedVerbCnt)
86*c8dee2aaSAndroid Build Coastguard Worker             , fPathCount(pathCount)
87*c8dee2aaSAndroid Build Coastguard Worker             , fPathFlags(pathFlags)
88*c8dee2aaSAndroid Build Coastguard Worker             , fAAType(aaType)
89*c8dee2aaSAndroid Build Coastguard Worker             , fColor(paint.getColor4f())
90*c8dee2aaSAndroid Build Coastguard Worker             , fProcessors(std::move(paint)) {
91*c8dee2aaSAndroid Build Coastguard Worker         this->setBounds(drawBounds, HasAABloat::kNo, IsHairline::kNo);
92*c8dee2aaSAndroid Build Coastguard Worker         SkDEBUGCODE(fOriginalDrawBounds = drawBounds;)
93*c8dee2aaSAndroid Build Coastguard Worker     }
94*c8dee2aaSAndroid Build Coastguard Worker 
name()95*c8dee2aaSAndroid Build Coastguard Worker     const char* name() const override { return "PathStencilCoverOp"; }
96*c8dee2aaSAndroid Build Coastguard Worker     void visitProxies(const GrVisitProxyFunc&) const override;
97*c8dee2aaSAndroid Build Coastguard Worker     FixedFunctionFlags fixedFunctionFlags() const override;
98*c8dee2aaSAndroid Build Coastguard Worker     GrProcessorSet::Analysis finalize(const GrCaps&, const GrAppliedClip*, GrClampType) override;
99*c8dee2aaSAndroid Build Coastguard Worker 
100*c8dee2aaSAndroid Build Coastguard Worker     // All paths in fPathDrawList are required to have the same fill type.
pathFillType()101*c8dee2aaSAndroid Build Coastguard Worker     SkPathFillType pathFillType() const {
102*c8dee2aaSAndroid Build Coastguard Worker         return fPathDrawList->fPath.getFillType();
103*c8dee2aaSAndroid Build Coastguard Worker     }
104*c8dee2aaSAndroid Build Coastguard Worker 
105*c8dee2aaSAndroid Build Coastguard Worker     // Chooses the rendering method we will use and creates the corresponding tessellator and
106*c8dee2aaSAndroid Build Coastguard Worker     // stencil/cover programs.
107*c8dee2aaSAndroid Build Coastguard Worker     void prePreparePrograms(const GrTessellationShader::ProgramArgs&, GrAppliedClip&& clip);
108*c8dee2aaSAndroid Build Coastguard Worker 
109*c8dee2aaSAndroid Build Coastguard Worker     void onPrePrepare(GrRecordingContext*, const GrSurfaceProxyView&, GrAppliedClip*,
110*c8dee2aaSAndroid Build Coastguard Worker                       const GrDstProxyView&, GrXferBarrierFlags, GrLoadOp colorLoadOp) override;
111*c8dee2aaSAndroid Build Coastguard Worker     void onPrepare(GrOpFlushState*) override;
112*c8dee2aaSAndroid Build Coastguard Worker     void onExecute(GrOpFlushState*, const SkRect& chainBounds) override;
113*c8dee2aaSAndroid Build Coastguard Worker 
114*c8dee2aaSAndroid Build Coastguard Worker     const PathDrawList* fPathDrawList;
115*c8dee2aaSAndroid Build Coastguard Worker     const int fTotalCombinedPathVerbCnt;
116*c8dee2aaSAndroid Build Coastguard Worker     const int fPathCount;
117*c8dee2aaSAndroid Build Coastguard Worker     const FillPathFlags fPathFlags;
118*c8dee2aaSAndroid Build Coastguard Worker     const GrAAType fAAType;
119*c8dee2aaSAndroid Build Coastguard Worker     SkPMColor4f fColor;
120*c8dee2aaSAndroid Build Coastguard Worker     GrProcessorSet fProcessors;
121*c8dee2aaSAndroid Build Coastguard Worker     SkDEBUGCODE(SkRect fOriginalDrawBounds;)
122*c8dee2aaSAndroid Build Coastguard Worker 
123*c8dee2aaSAndroid Build Coastguard Worker     // Decided during prePreparePrograms.
124*c8dee2aaSAndroid Build Coastguard Worker     PathTessellator* fTessellator = nullptr;
125*c8dee2aaSAndroid Build Coastguard Worker     const GrProgramInfo* fStencilFanProgram = nullptr;
126*c8dee2aaSAndroid Build Coastguard Worker     const GrProgramInfo* fStencilPathProgram = nullptr;
127*c8dee2aaSAndroid Build Coastguard Worker     const GrProgramInfo* fCoverBBoxProgram = nullptr;
128*c8dee2aaSAndroid Build Coastguard Worker 
129*c8dee2aaSAndroid Build Coastguard Worker     // Filled during onPrepare.
130*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<const GrBuffer> fFanBuffer;
131*c8dee2aaSAndroid Build Coastguard Worker     int fFanBaseVertex = 0;
132*c8dee2aaSAndroid Build Coastguard Worker     int fFanVertexCount = 0;
133*c8dee2aaSAndroid Build Coastguard Worker 
134*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<const GrBuffer> fBBoxBuffer;
135*c8dee2aaSAndroid Build Coastguard Worker     int fBBoxBaseInstance = 0;
136*c8dee2aaSAndroid Build Coastguard Worker 
137*c8dee2aaSAndroid Build Coastguard Worker     // Only used if sk_VertexID is not supported.
138*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<const GrGpuBuffer> fBBoxVertexBufferIfNoIDSupport;
139*c8dee2aaSAndroid Build Coastguard Worker 
140*c8dee2aaSAndroid Build Coastguard Worker     friend class GrOp;  // For ctor.
141*c8dee2aaSAndroid Build Coastguard Worker };
142*c8dee2aaSAndroid Build Coastguard Worker 
143*c8dee2aaSAndroid Build Coastguard Worker }  // namespace skgpu::ganesh
144*c8dee2aaSAndroid Build Coastguard Worker 
145*c8dee2aaSAndroid Build Coastguard Worker #endif // PathStencilCoverOp_DEFINED
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