1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2021 Google LLC. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker #ifndef PathStencilCoverOp_DEFINED 8*c8dee2aaSAndroid Build Coastguard Worker #define PathStencilCoverOp_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker 10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPath.h" 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/SkColorData.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkDebug.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/ganesh/GrTypesPriv.h" 16*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkArenaAlloc.h" 17*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrBuffer.h" 18*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrCaps.h" 19*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrGpuBuffer.h" 20*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrPaint.h" 21*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrProcessorSet.h" 22*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/GrDrawOp.h" 23*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/GrOp.h" 24*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/tessellate/GrTessellationShader.h" 25*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/tessellate/PathTessellator.h" 26*c8dee2aaSAndroid Build Coastguard Worker 27*c8dee2aaSAndroid Build Coastguard Worker #include <utility> 28*c8dee2aaSAndroid Build Coastguard Worker 29*c8dee2aaSAndroid Build Coastguard Worker class GrAppliedClip; 30*c8dee2aaSAndroid Build Coastguard Worker class GrDstProxyView; 31*c8dee2aaSAndroid Build Coastguard Worker class GrOpFlushState; 32*c8dee2aaSAndroid Build Coastguard Worker class GrProgramInfo; 33*c8dee2aaSAndroid Build Coastguard Worker class GrRecordingContext; 34*c8dee2aaSAndroid Build Coastguard Worker class GrSurfaceProxyView; 35*c8dee2aaSAndroid Build Coastguard Worker class SkMatrix; 36*c8dee2aaSAndroid Build Coastguard Worker enum class GrXferBarrierFlags; 37*c8dee2aaSAndroid Build Coastguard Worker enum class SkPathFillType; 38*c8dee2aaSAndroid Build Coastguard Worker 39*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::ganesh { 40*c8dee2aaSAndroid Build Coastguard Worker 41*c8dee2aaSAndroid Build Coastguard Worker enum class FillPathFlags; 42*c8dee2aaSAndroid Build Coastguard Worker 43*c8dee2aaSAndroid Build Coastguard Worker // Draws paths using a standard Redbook "stencil then cover" method. Curves get linearized by either 44*c8dee2aaSAndroid Build Coastguard Worker // GPU tessellation shaders or indirect draws. This Op doesn't apply analytic AA, so it requires 45*c8dee2aaSAndroid Build Coastguard Worker // MSAA if AA is desired. 46*c8dee2aaSAndroid Build Coastguard Worker class PathStencilCoverOp final : public GrDrawOp { 47*c8dee2aaSAndroid Build Coastguard Worker private: 48*c8dee2aaSAndroid Build Coastguard Worker DEFINE_OP_CLASS_ID 49*c8dee2aaSAndroid Build Coastguard Worker 50*c8dee2aaSAndroid Build Coastguard Worker using PathDrawList = PathTessellator::PathDrawList; 51*c8dee2aaSAndroid Build Coastguard Worker 52*c8dee2aaSAndroid Build Coastguard Worker // If the path is inverse filled, drawBounds must be the entire backing store dimensions of the 53*c8dee2aaSAndroid Build Coastguard Worker // render target. PathStencilCoverOp(SkArenaAlloc * arena,const SkMatrix & viewMatrix,const SkPath & path,GrPaint && paint,GrAAType aaType,FillPathFlags pathFlags,const SkRect & drawBounds)54*c8dee2aaSAndroid Build Coastguard Worker PathStencilCoverOp(SkArenaAlloc* arena, 55*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix& viewMatrix, 56*c8dee2aaSAndroid Build Coastguard Worker const SkPath& path, 57*c8dee2aaSAndroid Build Coastguard Worker GrPaint&& paint, 58*c8dee2aaSAndroid Build Coastguard Worker GrAAType aaType, 59*c8dee2aaSAndroid Build Coastguard Worker FillPathFlags pathFlags, 60*c8dee2aaSAndroid Build Coastguard Worker const SkRect& drawBounds) 61*c8dee2aaSAndroid Build Coastguard Worker : GrDrawOp(ClassID()) 62*c8dee2aaSAndroid Build Coastguard Worker , fPathDrawList(arena->make<PathDrawList>(viewMatrix, path, SK_PMColor4fTRANSPARENT)) 63*c8dee2aaSAndroid Build Coastguard Worker , fTotalCombinedPathVerbCnt(path.countVerbs()) 64*c8dee2aaSAndroid Build Coastguard Worker , fPathCount(1) 65*c8dee2aaSAndroid Build Coastguard Worker , fPathFlags(pathFlags) 66*c8dee2aaSAndroid Build Coastguard Worker , fAAType(aaType) 67*c8dee2aaSAndroid Build Coastguard Worker , fColor(paint.getColor4f()) 68*c8dee2aaSAndroid Build Coastguard Worker , fProcessors(std::move(paint)) { 69*c8dee2aaSAndroid Build Coastguard Worker this->setBounds(drawBounds, HasAABloat::kNo, IsHairline::kNo); 70*c8dee2aaSAndroid Build Coastguard Worker SkDEBUGCODE(fOriginalDrawBounds = drawBounds;) 71*c8dee2aaSAndroid Build Coastguard Worker } 72*c8dee2aaSAndroid Build Coastguard Worker 73*c8dee2aaSAndroid Build Coastguard Worker // Constructs a PathStencilCoverOp from an existing draw list. 74*c8dee2aaSAndroid Build Coastguard Worker // FIXME: The only user of this method is the atlas. We should move the GrProgramInfos into 75*c8dee2aaSAndroid Build Coastguard Worker // PathTessellator so the atlas can use that directly instead of going through this class. PathStencilCoverOp(const PathDrawList * pathDrawList,int totalCombinedVerbCnt,int pathCount,GrPaint && paint,GrAAType aaType,FillPathFlags pathFlags,const SkRect & drawBounds)76*c8dee2aaSAndroid Build Coastguard Worker PathStencilCoverOp(const PathDrawList* pathDrawList, 77*c8dee2aaSAndroid Build Coastguard Worker int totalCombinedVerbCnt, 78*c8dee2aaSAndroid Build Coastguard Worker int pathCount, 79*c8dee2aaSAndroid Build Coastguard Worker GrPaint&& paint, 80*c8dee2aaSAndroid Build Coastguard Worker GrAAType aaType, 81*c8dee2aaSAndroid Build Coastguard Worker FillPathFlags pathFlags, 82*c8dee2aaSAndroid Build Coastguard Worker const SkRect& drawBounds) 83*c8dee2aaSAndroid Build Coastguard Worker : GrDrawOp(ClassID()) 84*c8dee2aaSAndroid Build Coastguard Worker , fPathDrawList(pathDrawList) 85*c8dee2aaSAndroid Build Coastguard Worker , fTotalCombinedPathVerbCnt(totalCombinedVerbCnt) 86*c8dee2aaSAndroid Build Coastguard Worker , fPathCount(pathCount) 87*c8dee2aaSAndroid Build Coastguard Worker , fPathFlags(pathFlags) 88*c8dee2aaSAndroid Build Coastguard Worker , fAAType(aaType) 89*c8dee2aaSAndroid Build Coastguard Worker , fColor(paint.getColor4f()) 90*c8dee2aaSAndroid Build Coastguard Worker , fProcessors(std::move(paint)) { 91*c8dee2aaSAndroid Build Coastguard Worker this->setBounds(drawBounds, HasAABloat::kNo, IsHairline::kNo); 92*c8dee2aaSAndroid Build Coastguard Worker SkDEBUGCODE(fOriginalDrawBounds = drawBounds;) 93*c8dee2aaSAndroid Build Coastguard Worker } 94*c8dee2aaSAndroid Build Coastguard Worker name()95*c8dee2aaSAndroid Build Coastguard Worker const char* name() const override { return "PathStencilCoverOp"; } 96*c8dee2aaSAndroid Build Coastguard Worker void visitProxies(const GrVisitProxyFunc&) const override; 97*c8dee2aaSAndroid Build Coastguard Worker FixedFunctionFlags fixedFunctionFlags() const override; 98*c8dee2aaSAndroid Build Coastguard Worker GrProcessorSet::Analysis finalize(const GrCaps&, const GrAppliedClip*, GrClampType) override; 99*c8dee2aaSAndroid Build Coastguard Worker 100*c8dee2aaSAndroid Build Coastguard Worker // All paths in fPathDrawList are required to have the same fill type. pathFillType()101*c8dee2aaSAndroid Build Coastguard Worker SkPathFillType pathFillType() const { 102*c8dee2aaSAndroid Build Coastguard Worker return fPathDrawList->fPath.getFillType(); 103*c8dee2aaSAndroid Build Coastguard Worker } 104*c8dee2aaSAndroid Build Coastguard Worker 105*c8dee2aaSAndroid Build Coastguard Worker // Chooses the rendering method we will use and creates the corresponding tessellator and 106*c8dee2aaSAndroid Build Coastguard Worker // stencil/cover programs. 107*c8dee2aaSAndroid Build Coastguard Worker void prePreparePrograms(const GrTessellationShader::ProgramArgs&, GrAppliedClip&& clip); 108*c8dee2aaSAndroid Build Coastguard Worker 109*c8dee2aaSAndroid Build Coastguard Worker void onPrePrepare(GrRecordingContext*, const GrSurfaceProxyView&, GrAppliedClip*, 110*c8dee2aaSAndroid Build Coastguard Worker const GrDstProxyView&, GrXferBarrierFlags, GrLoadOp colorLoadOp) override; 111*c8dee2aaSAndroid Build Coastguard Worker void onPrepare(GrOpFlushState*) override; 112*c8dee2aaSAndroid Build Coastguard Worker void onExecute(GrOpFlushState*, const SkRect& chainBounds) override; 113*c8dee2aaSAndroid Build Coastguard Worker 114*c8dee2aaSAndroid Build Coastguard Worker const PathDrawList* fPathDrawList; 115*c8dee2aaSAndroid Build Coastguard Worker const int fTotalCombinedPathVerbCnt; 116*c8dee2aaSAndroid Build Coastguard Worker const int fPathCount; 117*c8dee2aaSAndroid Build Coastguard Worker const FillPathFlags fPathFlags; 118*c8dee2aaSAndroid Build Coastguard Worker const GrAAType fAAType; 119*c8dee2aaSAndroid Build Coastguard Worker SkPMColor4f fColor; 120*c8dee2aaSAndroid Build Coastguard Worker GrProcessorSet fProcessors; 121*c8dee2aaSAndroid Build Coastguard Worker SkDEBUGCODE(SkRect fOriginalDrawBounds;) 122*c8dee2aaSAndroid Build Coastguard Worker 123*c8dee2aaSAndroid Build Coastguard Worker // Decided during prePreparePrograms. 124*c8dee2aaSAndroid Build Coastguard Worker PathTessellator* fTessellator = nullptr; 125*c8dee2aaSAndroid Build Coastguard Worker const GrProgramInfo* fStencilFanProgram = nullptr; 126*c8dee2aaSAndroid Build Coastguard Worker const GrProgramInfo* fStencilPathProgram = nullptr; 127*c8dee2aaSAndroid Build Coastguard Worker const GrProgramInfo* fCoverBBoxProgram = nullptr; 128*c8dee2aaSAndroid Build Coastguard Worker 129*c8dee2aaSAndroid Build Coastguard Worker // Filled during onPrepare. 130*c8dee2aaSAndroid Build Coastguard Worker sk_sp<const GrBuffer> fFanBuffer; 131*c8dee2aaSAndroid Build Coastguard Worker int fFanBaseVertex = 0; 132*c8dee2aaSAndroid Build Coastguard Worker int fFanVertexCount = 0; 133*c8dee2aaSAndroid Build Coastguard Worker 134*c8dee2aaSAndroid Build Coastguard Worker sk_sp<const GrBuffer> fBBoxBuffer; 135*c8dee2aaSAndroid Build Coastguard Worker int fBBoxBaseInstance = 0; 136*c8dee2aaSAndroid Build Coastguard Worker 137*c8dee2aaSAndroid Build Coastguard Worker // Only used if sk_VertexID is not supported. 138*c8dee2aaSAndroid Build Coastguard Worker sk_sp<const GrGpuBuffer> fBBoxVertexBufferIfNoIDSupport; 139*c8dee2aaSAndroid Build Coastguard Worker 140*c8dee2aaSAndroid Build Coastguard Worker friend class GrOp; // For ctor. 141*c8dee2aaSAndroid Build Coastguard Worker }; 142*c8dee2aaSAndroid Build Coastguard Worker 143*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::ganesh 144*c8dee2aaSAndroid Build Coastguard Worker 145*c8dee2aaSAndroid Build Coastguard Worker #endif // PathStencilCoverOp_DEFINED 146