1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2018 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef FillRectOp_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define FillRectOp_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/GrOp.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/GrSimpleMeshDrawOpHelper.h" 13*c8dee2aaSAndroid Build Coastguard Worker 14*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint> 15*c8dee2aaSAndroid Build Coastguard Worker 16*c8dee2aaSAndroid Build Coastguard Worker class GrClip; 17*c8dee2aaSAndroid Build Coastguard Worker class GrPaint; 18*c8dee2aaSAndroid Build Coastguard Worker class GrRecordingContext; 19*c8dee2aaSAndroid Build Coastguard Worker class SkMatrix; 20*c8dee2aaSAndroid Build Coastguard Worker enum class GrAAType : unsigned int; 21*c8dee2aaSAndroid Build Coastguard Worker struct DrawQuad; 22*c8dee2aaSAndroid Build Coastguard Worker struct GrQuadSetEntry; 23*c8dee2aaSAndroid Build Coastguard Worker struct GrUserStencilSettings; 24*c8dee2aaSAndroid Build Coastguard Worker struct SkRect; 25*c8dee2aaSAndroid Build Coastguard Worker 26*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::ganesh { 27*c8dee2aaSAndroid Build Coastguard Worker 28*c8dee2aaSAndroid Build Coastguard Worker class SurfaceDrawContext; 29*c8dee2aaSAndroid Build Coastguard Worker 30*c8dee2aaSAndroid Build Coastguard Worker /** 31*c8dee2aaSAndroid Build Coastguard Worker * A set of factory functions for drawing filled rectangles either coverage-antialiased, or 32*c8dee2aaSAndroid Build Coastguard Worker * non-antialiased. The non-antialiased ops can be used with MSAA. As with other GrDrawOp factories, 33*c8dee2aaSAndroid Build Coastguard Worker * the GrPaint is only consumed by these methods if a valid op is returned. If null is returned then 34*c8dee2aaSAndroid Build Coastguard Worker * the paint is unmodified and may still be used. 35*c8dee2aaSAndroid Build Coastguard Worker */ 36*c8dee2aaSAndroid Build Coastguard Worker class FillRectOp { 37*c8dee2aaSAndroid Build Coastguard Worker public: 38*c8dee2aaSAndroid Build Coastguard Worker using InputFlags = GrSimpleMeshDrawOpHelper::InputFlags; 39*c8dee2aaSAndroid Build Coastguard Worker 40*c8dee2aaSAndroid Build Coastguard Worker static GrOp::Owner Make(GrRecordingContext*, 41*c8dee2aaSAndroid Build Coastguard Worker GrPaint&&, 42*c8dee2aaSAndroid Build Coastguard Worker GrAAType, 43*c8dee2aaSAndroid Build Coastguard Worker DrawQuad*, 44*c8dee2aaSAndroid Build Coastguard Worker const GrUserStencilSettings* = nullptr, 45*c8dee2aaSAndroid Build Coastguard Worker InputFlags = InputFlags::kNone); 46*c8dee2aaSAndroid Build Coastguard Worker 47*c8dee2aaSAndroid Build Coastguard Worker // Utility function to create a non-AA rect transformed by view. This is used commonly enough 48*c8dee2aaSAndroid Build Coastguard Worker // in testing and GMs that manage ops without going through GrRTC that it's worth the 49*c8dee2aaSAndroid Build Coastguard Worker // convenience. 50*c8dee2aaSAndroid Build Coastguard Worker static GrOp::Owner MakeNonAARect(GrRecordingContext*, 51*c8dee2aaSAndroid Build Coastguard Worker GrPaint&&, 52*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix& view, 53*c8dee2aaSAndroid Build Coastguard Worker const SkRect&, 54*c8dee2aaSAndroid Build Coastguard Worker const GrUserStencilSettings* = nullptr); 55*c8dee2aaSAndroid Build Coastguard Worker 56*c8dee2aaSAndroid Build Coastguard Worker // Bulk API for drawing quads with a single op 57*c8dee2aaSAndroid Build Coastguard Worker // TODO(michaelludwig) - remove if the bulk API is not useful for SkiaRenderer 58*c8dee2aaSAndroid Build Coastguard Worker static void AddFillRectOps(SurfaceDrawContext*, 59*c8dee2aaSAndroid Build Coastguard Worker const GrClip*, 60*c8dee2aaSAndroid Build Coastguard Worker GrRecordingContext*, 61*c8dee2aaSAndroid Build Coastguard Worker GrPaint&&, 62*c8dee2aaSAndroid Build Coastguard Worker GrAAType, 63*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix& viewMatrix, 64*c8dee2aaSAndroid Build Coastguard Worker const GrQuadSetEntry quads[], 65*c8dee2aaSAndroid Build Coastguard Worker int quadCount, 66*c8dee2aaSAndroid Build Coastguard Worker const GrUserStencilSettings* = nullptr); 67*c8dee2aaSAndroid Build Coastguard Worker 68*c8dee2aaSAndroid Build Coastguard Worker #if defined(GPU_TEST_UTILS) 69*c8dee2aaSAndroid Build Coastguard Worker static uint32_t ClassID(); 70*c8dee2aaSAndroid Build Coastguard Worker #endif 71*c8dee2aaSAndroid Build Coastguard Worker 72*c8dee2aaSAndroid Build Coastguard Worker private: 73*c8dee2aaSAndroid Build Coastguard Worker // Create a FillRectOp that uses as many quads as possible from 'quads' w/o exceeding 74*c8dee2aaSAndroid Build Coastguard Worker // any index buffer size limits. 75*c8dee2aaSAndroid Build Coastguard Worker static GrOp::Owner MakeOp(GrRecordingContext*, 76*c8dee2aaSAndroid Build Coastguard Worker GrPaint&&, 77*c8dee2aaSAndroid Build Coastguard Worker GrAAType, 78*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix& viewMatrix, 79*c8dee2aaSAndroid Build Coastguard Worker const GrQuadSetEntry quads[], 80*c8dee2aaSAndroid Build Coastguard Worker int quadCount, 81*c8dee2aaSAndroid Build Coastguard Worker const GrUserStencilSettings*, 82*c8dee2aaSAndroid Build Coastguard Worker int* numConsumed); 83*c8dee2aaSAndroid Build Coastguard Worker }; 84*c8dee2aaSAndroid Build Coastguard Worker 85*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::ganesh 86*c8dee2aaSAndroid Build Coastguard Worker 87*c8dee2aaSAndroid Build Coastguard Worker #endif // FillRectOp_DEFINED 88