1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2015 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/DrawAtlasOp.h"
8*c8dee2aaSAndroid Build Coastguard Worker
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRSXform.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/SkColorData.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkDebug.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkMath.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkPoint_impl.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTArray.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTo.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/ganesh/GrTypesPriv.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkRandom.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkSafeMath.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkMatrixPriv.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkRectPriv.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrAppliedClip.h"
27*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrCaps.h"
28*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrColor.h"
29*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrDefaultGeoProcFactory.h"
30*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrDrawOpTest.h"
31*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrGeometryProcessor.h"
32*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrOpFlushState.h"
33*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrPaint.h"
34*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrProcessorAnalysis.h"
35*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrProcessorSet.h"
36*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrProgramInfo.h"
37*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrTestUtils.h"
38*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/SkGr.h"
39*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/GrDrawOp.h"
40*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/GrMeshDrawOp.h"
41*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/GrSimpleMeshDrawOpHelper.h"
42*c8dee2aaSAndroid Build Coastguard Worker
43*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint>
44*c8dee2aaSAndroid Build Coastguard Worker #include <cstring>
45*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
46*c8dee2aaSAndroid Build Coastguard Worker
47*c8dee2aaSAndroid Build Coastguard Worker class GrDstProxyView;
48*c8dee2aaSAndroid Build Coastguard Worker class GrMeshDrawTarget;
49*c8dee2aaSAndroid Build Coastguard Worker class GrSurfaceProxyView;
50*c8dee2aaSAndroid Build Coastguard Worker class SkArenaAlloc;
51*c8dee2aaSAndroid Build Coastguard Worker enum class GrXferBarrierFlags;
52*c8dee2aaSAndroid Build Coastguard Worker struct GrSimpleMesh;
53*c8dee2aaSAndroid Build Coastguard Worker
54*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::ganesh {
55*c8dee2aaSAndroid Build Coastguard Worker class SurfaceDrawContext;
56*c8dee2aaSAndroid Build Coastguard Worker }
57*c8dee2aaSAndroid Build Coastguard Worker
58*c8dee2aaSAndroid Build Coastguard Worker using namespace skia_private;
59*c8dee2aaSAndroid Build Coastguard Worker
60*c8dee2aaSAndroid Build Coastguard Worker namespace {
61*c8dee2aaSAndroid Build Coastguard Worker
62*c8dee2aaSAndroid Build Coastguard Worker class DrawAtlasOpImpl final : public GrMeshDrawOp {
63*c8dee2aaSAndroid Build Coastguard Worker private:
64*c8dee2aaSAndroid Build Coastguard Worker using Helper = GrSimpleMeshDrawOpHelper;
65*c8dee2aaSAndroid Build Coastguard Worker
66*c8dee2aaSAndroid Build Coastguard Worker public:
67*c8dee2aaSAndroid Build Coastguard Worker DEFINE_OP_CLASS_ID
68*c8dee2aaSAndroid Build Coastguard Worker
69*c8dee2aaSAndroid Build Coastguard Worker DrawAtlasOpImpl(GrProcessorSet*, const SkPMColor4f& color,
70*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix& viewMatrix, GrAAType, int spriteCount, const SkRSXform* xforms,
71*c8dee2aaSAndroid Build Coastguard Worker const SkRect* rects, const SkColor* colors);
72*c8dee2aaSAndroid Build Coastguard Worker
name() const73*c8dee2aaSAndroid Build Coastguard Worker const char* name() const override { return "DrawAtlasOp"; }
74*c8dee2aaSAndroid Build Coastguard Worker
visitProxies(const GrVisitProxyFunc & func) const75*c8dee2aaSAndroid Build Coastguard Worker void visitProxies(const GrVisitProxyFunc& func) const override {
76*c8dee2aaSAndroid Build Coastguard Worker if (fProgramInfo) {
77*c8dee2aaSAndroid Build Coastguard Worker fProgramInfo->visitFPProxies(func);
78*c8dee2aaSAndroid Build Coastguard Worker } else {
79*c8dee2aaSAndroid Build Coastguard Worker fHelper.visitProxies(func);
80*c8dee2aaSAndroid Build Coastguard Worker }
81*c8dee2aaSAndroid Build Coastguard Worker }
82*c8dee2aaSAndroid Build Coastguard Worker
83*c8dee2aaSAndroid Build Coastguard Worker FixedFunctionFlags fixedFunctionFlags() const override;
84*c8dee2aaSAndroid Build Coastguard Worker
85*c8dee2aaSAndroid Build Coastguard Worker GrProcessorSet::Analysis finalize(const GrCaps&, const GrAppliedClip*, GrClampType) override;
86*c8dee2aaSAndroid Build Coastguard Worker
87*c8dee2aaSAndroid Build Coastguard Worker private:
programInfo()88*c8dee2aaSAndroid Build Coastguard Worker GrProgramInfo* programInfo() override { return fProgramInfo; }
89*c8dee2aaSAndroid Build Coastguard Worker
90*c8dee2aaSAndroid Build Coastguard Worker void onCreateProgramInfo(const GrCaps*,
91*c8dee2aaSAndroid Build Coastguard Worker SkArenaAlloc*,
92*c8dee2aaSAndroid Build Coastguard Worker const GrSurfaceProxyView& writeView,
93*c8dee2aaSAndroid Build Coastguard Worker bool usesMSAASurface,
94*c8dee2aaSAndroid Build Coastguard Worker GrAppliedClip&&,
95*c8dee2aaSAndroid Build Coastguard Worker const GrDstProxyView&,
96*c8dee2aaSAndroid Build Coastguard Worker GrXferBarrierFlags renderPassXferBarriers,
97*c8dee2aaSAndroid Build Coastguard Worker GrLoadOp colorLoadOp) override;
98*c8dee2aaSAndroid Build Coastguard Worker
99*c8dee2aaSAndroid Build Coastguard Worker void onPrepareDraws(GrMeshDrawTarget*) override;
100*c8dee2aaSAndroid Build Coastguard Worker void onExecute(GrOpFlushState*, const SkRect& chainBounds) override;
101*c8dee2aaSAndroid Build Coastguard Worker #if defined(GPU_TEST_UTILS)
102*c8dee2aaSAndroid Build Coastguard Worker SkString onDumpInfo() const override;
103*c8dee2aaSAndroid Build Coastguard Worker #endif
104*c8dee2aaSAndroid Build Coastguard Worker
color() const105*c8dee2aaSAndroid Build Coastguard Worker const SkPMColor4f& color() const { return fColor; }
viewMatrix() const106*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix& viewMatrix() const { return fViewMatrix; }
hasColors() const107*c8dee2aaSAndroid Build Coastguard Worker bool hasColors() const { return fHasColors; }
quadCount() const108*c8dee2aaSAndroid Build Coastguard Worker int quadCount() const { return fQuadCount; }
109*c8dee2aaSAndroid Build Coastguard Worker
110*c8dee2aaSAndroid Build Coastguard Worker CombineResult onCombineIfPossible(GrOp* t, SkArenaAlloc*, const GrCaps&) override;
111*c8dee2aaSAndroid Build Coastguard Worker
112*c8dee2aaSAndroid Build Coastguard Worker struct Geometry {
113*c8dee2aaSAndroid Build Coastguard Worker SkPMColor4f fColor;
114*c8dee2aaSAndroid Build Coastguard Worker TArray<uint8_t, true> fVerts;
115*c8dee2aaSAndroid Build Coastguard Worker };
116*c8dee2aaSAndroid Build Coastguard Worker
117*c8dee2aaSAndroid Build Coastguard Worker STArray<1, Geometry, true> fGeoData;
118*c8dee2aaSAndroid Build Coastguard Worker Helper fHelper;
119*c8dee2aaSAndroid Build Coastguard Worker SkMatrix fViewMatrix;
120*c8dee2aaSAndroid Build Coastguard Worker SkPMColor4f fColor;
121*c8dee2aaSAndroid Build Coastguard Worker int fQuadCount;
122*c8dee2aaSAndroid Build Coastguard Worker bool fHasColors;
123*c8dee2aaSAndroid Build Coastguard Worker
124*c8dee2aaSAndroid Build Coastguard Worker GrSimpleMesh* fMesh = nullptr;
125*c8dee2aaSAndroid Build Coastguard Worker GrProgramInfo* fProgramInfo = nullptr;
126*c8dee2aaSAndroid Build Coastguard Worker };
127*c8dee2aaSAndroid Build Coastguard Worker
make_gp(SkArenaAlloc * arena,bool hasColors,const SkPMColor4f & color,const SkMatrix & viewMatrix)128*c8dee2aaSAndroid Build Coastguard Worker GrGeometryProcessor* make_gp(SkArenaAlloc* arena,
129*c8dee2aaSAndroid Build Coastguard Worker bool hasColors,
130*c8dee2aaSAndroid Build Coastguard Worker const SkPMColor4f& color,
131*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix& viewMatrix) {
132*c8dee2aaSAndroid Build Coastguard Worker using namespace GrDefaultGeoProcFactory;
133*c8dee2aaSAndroid Build Coastguard Worker Color gpColor(color);
134*c8dee2aaSAndroid Build Coastguard Worker if (hasColors) {
135*c8dee2aaSAndroid Build Coastguard Worker gpColor.fType = Color::kPremulGrColorAttribute_Type;
136*c8dee2aaSAndroid Build Coastguard Worker }
137*c8dee2aaSAndroid Build Coastguard Worker
138*c8dee2aaSAndroid Build Coastguard Worker return GrDefaultGeoProcFactory::Make(arena, gpColor, Coverage::kSolid_Type,
139*c8dee2aaSAndroid Build Coastguard Worker LocalCoords::kHasExplicit_Type, viewMatrix);
140*c8dee2aaSAndroid Build Coastguard Worker }
141*c8dee2aaSAndroid Build Coastguard Worker
DrawAtlasOpImpl(GrProcessorSet * processorSet,const SkPMColor4f & color,const SkMatrix & viewMatrix,GrAAType aaType,int spriteCount,const SkRSXform * xforms,const SkRect * rects,const SkColor * colors)142*c8dee2aaSAndroid Build Coastguard Worker DrawAtlasOpImpl::DrawAtlasOpImpl(GrProcessorSet* processorSet, const SkPMColor4f& color,
143*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix& viewMatrix, GrAAType aaType, int spriteCount,
144*c8dee2aaSAndroid Build Coastguard Worker const SkRSXform* xforms, const SkRect* rects,
145*c8dee2aaSAndroid Build Coastguard Worker const SkColor* colors)
146*c8dee2aaSAndroid Build Coastguard Worker : GrMeshDrawOp(ClassID()), fHelper(processorSet, aaType), fColor(color) {
147*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(xforms);
148*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(rects);
149*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(spriteCount >= 0);
150*c8dee2aaSAndroid Build Coastguard Worker
151*c8dee2aaSAndroid Build Coastguard Worker fViewMatrix = viewMatrix;
152*c8dee2aaSAndroid Build Coastguard Worker Geometry& installedGeo = fGeoData.push_back();
153*c8dee2aaSAndroid Build Coastguard Worker installedGeo.fColor = color;
154*c8dee2aaSAndroid Build Coastguard Worker
155*c8dee2aaSAndroid Build Coastguard Worker // Figure out stride and offsets
156*c8dee2aaSAndroid Build Coastguard Worker // Order within the vertex is: position [color] texCoord
157*c8dee2aaSAndroid Build Coastguard Worker size_t texOffset = sizeof(SkPoint);
158*c8dee2aaSAndroid Build Coastguard Worker size_t vertexStride = 2 * sizeof(SkPoint);
159*c8dee2aaSAndroid Build Coastguard Worker fHasColors = SkToBool(colors);
160*c8dee2aaSAndroid Build Coastguard Worker if (colors) {
161*c8dee2aaSAndroid Build Coastguard Worker texOffset += sizeof(GrColor);
162*c8dee2aaSAndroid Build Coastguard Worker vertexStride += sizeof(GrColor);
163*c8dee2aaSAndroid Build Coastguard Worker }
164*c8dee2aaSAndroid Build Coastguard Worker
165*c8dee2aaSAndroid Build Coastguard Worker // Bail out if we'd overflow from a really large draw
166*c8dee2aaSAndroid Build Coastguard Worker if (spriteCount > SK_MaxS32 / static_cast<int>(4 * vertexStride)) {
167*c8dee2aaSAndroid Build Coastguard Worker return;
168*c8dee2aaSAndroid Build Coastguard Worker }
169*c8dee2aaSAndroid Build Coastguard Worker
170*c8dee2aaSAndroid Build Coastguard Worker // Compute buffer size and alloc buffer
171*c8dee2aaSAndroid Build Coastguard Worker fQuadCount = spriteCount;
172*c8dee2aaSAndroid Build Coastguard Worker int allocSize = static_cast<int>(4 * vertexStride * spriteCount);
173*c8dee2aaSAndroid Build Coastguard Worker installedGeo.fVerts.reset(allocSize);
174*c8dee2aaSAndroid Build Coastguard Worker uint8_t* currVertex = installedGeo.fVerts.begin();
175*c8dee2aaSAndroid Build Coastguard Worker
176*c8dee2aaSAndroid Build Coastguard Worker SkRect bounds = SkRectPriv::MakeLargestInverted();
177*c8dee2aaSAndroid Build Coastguard Worker // TODO4F: Preserve float colors
178*c8dee2aaSAndroid Build Coastguard Worker int paintAlpha = GrColorUnpackA(installedGeo.fColor.toBytes_RGBA());
179*c8dee2aaSAndroid Build Coastguard Worker for (int spriteIndex = 0; spriteIndex < spriteCount; ++spriteIndex) {
180*c8dee2aaSAndroid Build Coastguard Worker // Transform rect
181*c8dee2aaSAndroid Build Coastguard Worker SkPoint strip[4];
182*c8dee2aaSAndroid Build Coastguard Worker const SkRect& currRect = rects[spriteIndex];
183*c8dee2aaSAndroid Build Coastguard Worker xforms[spriteIndex].toTriStrip(currRect.width(), currRect.height(), strip);
184*c8dee2aaSAndroid Build Coastguard Worker
185*c8dee2aaSAndroid Build Coastguard Worker // Copy colors if necessary
186*c8dee2aaSAndroid Build Coastguard Worker if (colors) {
187*c8dee2aaSAndroid Build Coastguard Worker // convert to GrColor
188*c8dee2aaSAndroid Build Coastguard Worker SkColor spriteColor = colors[spriteIndex];
189*c8dee2aaSAndroid Build Coastguard Worker if (paintAlpha != 255) {
190*c8dee2aaSAndroid Build Coastguard Worker spriteColor = SkColorSetA(spriteColor,
191*c8dee2aaSAndroid Build Coastguard Worker SkMulDiv255Round(SkColorGetA(spriteColor), paintAlpha));
192*c8dee2aaSAndroid Build Coastguard Worker }
193*c8dee2aaSAndroid Build Coastguard Worker GrColor grColor = SkColorToPremulGrColor(spriteColor);
194*c8dee2aaSAndroid Build Coastguard Worker
195*c8dee2aaSAndroid Build Coastguard Worker *(reinterpret_cast<GrColor*>(currVertex + sizeof(SkPoint))) = grColor;
196*c8dee2aaSAndroid Build Coastguard Worker *(reinterpret_cast<GrColor*>(currVertex + vertexStride + sizeof(SkPoint))) = grColor;
197*c8dee2aaSAndroid Build Coastguard Worker *(reinterpret_cast<GrColor*>(currVertex + 2 * vertexStride + sizeof(SkPoint))) =
198*c8dee2aaSAndroid Build Coastguard Worker grColor;
199*c8dee2aaSAndroid Build Coastguard Worker *(reinterpret_cast<GrColor*>(currVertex + 3 * vertexStride + sizeof(SkPoint))) =
200*c8dee2aaSAndroid Build Coastguard Worker grColor;
201*c8dee2aaSAndroid Build Coastguard Worker }
202*c8dee2aaSAndroid Build Coastguard Worker
203*c8dee2aaSAndroid Build Coastguard Worker // Copy position and uv to verts
204*c8dee2aaSAndroid Build Coastguard Worker *(reinterpret_cast<SkPoint*>(currVertex)) = strip[0];
205*c8dee2aaSAndroid Build Coastguard Worker *(reinterpret_cast<SkPoint*>(currVertex + texOffset)) =
206*c8dee2aaSAndroid Build Coastguard Worker SkPoint::Make(currRect.fLeft, currRect.fTop);
207*c8dee2aaSAndroid Build Coastguard Worker SkRectPriv::GrowToInclude(&bounds, strip[0]);
208*c8dee2aaSAndroid Build Coastguard Worker currVertex += vertexStride;
209*c8dee2aaSAndroid Build Coastguard Worker
210*c8dee2aaSAndroid Build Coastguard Worker *(reinterpret_cast<SkPoint*>(currVertex)) = strip[1];
211*c8dee2aaSAndroid Build Coastguard Worker *(reinterpret_cast<SkPoint*>(currVertex + texOffset)) =
212*c8dee2aaSAndroid Build Coastguard Worker SkPoint::Make(currRect.fLeft, currRect.fBottom);
213*c8dee2aaSAndroid Build Coastguard Worker SkRectPriv::GrowToInclude(&bounds, strip[1]);
214*c8dee2aaSAndroid Build Coastguard Worker currVertex += vertexStride;
215*c8dee2aaSAndroid Build Coastguard Worker
216*c8dee2aaSAndroid Build Coastguard Worker *(reinterpret_cast<SkPoint*>(currVertex)) = strip[2];
217*c8dee2aaSAndroid Build Coastguard Worker *(reinterpret_cast<SkPoint*>(currVertex + texOffset)) =
218*c8dee2aaSAndroid Build Coastguard Worker SkPoint::Make(currRect.fRight, currRect.fTop);
219*c8dee2aaSAndroid Build Coastguard Worker SkRectPriv::GrowToInclude(&bounds, strip[2]);
220*c8dee2aaSAndroid Build Coastguard Worker currVertex += vertexStride;
221*c8dee2aaSAndroid Build Coastguard Worker
222*c8dee2aaSAndroid Build Coastguard Worker *(reinterpret_cast<SkPoint*>(currVertex)) = strip[3];
223*c8dee2aaSAndroid Build Coastguard Worker *(reinterpret_cast<SkPoint*>(currVertex + texOffset)) =
224*c8dee2aaSAndroid Build Coastguard Worker SkPoint::Make(currRect.fRight, currRect.fBottom);
225*c8dee2aaSAndroid Build Coastguard Worker SkRectPriv::GrowToInclude(&bounds, strip[3]);
226*c8dee2aaSAndroid Build Coastguard Worker currVertex += vertexStride;
227*c8dee2aaSAndroid Build Coastguard Worker }
228*c8dee2aaSAndroid Build Coastguard Worker
229*c8dee2aaSAndroid Build Coastguard Worker this->setTransformedBounds(bounds, viewMatrix, HasAABloat::kNo, IsHairline::kNo);
230*c8dee2aaSAndroid Build Coastguard Worker }
231*c8dee2aaSAndroid Build Coastguard Worker
232*c8dee2aaSAndroid Build Coastguard Worker #if defined(GPU_TEST_UTILS)
onDumpInfo() const233*c8dee2aaSAndroid Build Coastguard Worker SkString DrawAtlasOpImpl::onDumpInfo() const {
234*c8dee2aaSAndroid Build Coastguard Worker SkString string;
235*c8dee2aaSAndroid Build Coastguard Worker for (const auto& geo : fGeoData) {
236*c8dee2aaSAndroid Build Coastguard Worker string.appendf("Color: 0x%08x, Quads: %d\n", geo.fColor.toBytes_RGBA(),
237*c8dee2aaSAndroid Build Coastguard Worker geo.fVerts.size() / 4);
238*c8dee2aaSAndroid Build Coastguard Worker }
239*c8dee2aaSAndroid Build Coastguard Worker string += fHelper.dumpInfo();
240*c8dee2aaSAndroid Build Coastguard Worker return string;
241*c8dee2aaSAndroid Build Coastguard Worker }
242*c8dee2aaSAndroid Build Coastguard Worker #endif
243*c8dee2aaSAndroid Build Coastguard Worker
onCreateProgramInfo(const GrCaps * caps,SkArenaAlloc * arena,const GrSurfaceProxyView & writeView,bool usesMSAASurface,GrAppliedClip && appliedClip,const GrDstProxyView & dstProxyView,GrXferBarrierFlags renderPassXferBarriers,GrLoadOp colorLoadOp)244*c8dee2aaSAndroid Build Coastguard Worker void DrawAtlasOpImpl::onCreateProgramInfo(const GrCaps* caps,
245*c8dee2aaSAndroid Build Coastguard Worker SkArenaAlloc* arena,
246*c8dee2aaSAndroid Build Coastguard Worker const GrSurfaceProxyView& writeView,
247*c8dee2aaSAndroid Build Coastguard Worker bool usesMSAASurface,
248*c8dee2aaSAndroid Build Coastguard Worker GrAppliedClip&& appliedClip,
249*c8dee2aaSAndroid Build Coastguard Worker const GrDstProxyView& dstProxyView,
250*c8dee2aaSAndroid Build Coastguard Worker GrXferBarrierFlags renderPassXferBarriers,
251*c8dee2aaSAndroid Build Coastguard Worker GrLoadOp colorLoadOp) {
252*c8dee2aaSAndroid Build Coastguard Worker // Setup geometry processor
253*c8dee2aaSAndroid Build Coastguard Worker GrGeometryProcessor* gp = make_gp(arena,
254*c8dee2aaSAndroid Build Coastguard Worker this->hasColors(),
255*c8dee2aaSAndroid Build Coastguard Worker this->color(),
256*c8dee2aaSAndroid Build Coastguard Worker this->viewMatrix());
257*c8dee2aaSAndroid Build Coastguard Worker
258*c8dee2aaSAndroid Build Coastguard Worker fProgramInfo = fHelper.createProgramInfo(caps, arena, writeView, usesMSAASurface,
259*c8dee2aaSAndroid Build Coastguard Worker std::move(appliedClip), dstProxyView, gp,
260*c8dee2aaSAndroid Build Coastguard Worker GrPrimitiveType::kTriangles, renderPassXferBarriers,
261*c8dee2aaSAndroid Build Coastguard Worker colorLoadOp);
262*c8dee2aaSAndroid Build Coastguard Worker }
263*c8dee2aaSAndroid Build Coastguard Worker
onPrepareDraws(GrMeshDrawTarget * target)264*c8dee2aaSAndroid Build Coastguard Worker void DrawAtlasOpImpl::onPrepareDraws(GrMeshDrawTarget* target) {
265*c8dee2aaSAndroid Build Coastguard Worker if (!fProgramInfo) {
266*c8dee2aaSAndroid Build Coastguard Worker this->createProgramInfo(target);
267*c8dee2aaSAndroid Build Coastguard Worker }
268*c8dee2aaSAndroid Build Coastguard Worker
269*c8dee2aaSAndroid Build Coastguard Worker int instanceCount = fGeoData.size();
270*c8dee2aaSAndroid Build Coastguard Worker size_t vertexStride = fProgramInfo->geomProc().vertexStride();
271*c8dee2aaSAndroid Build Coastguard Worker
272*c8dee2aaSAndroid Build Coastguard Worker int numQuads = this->quadCount();
273*c8dee2aaSAndroid Build Coastguard Worker QuadHelper helper(target, vertexStride, numQuads);
274*c8dee2aaSAndroid Build Coastguard Worker void* verts = helper.vertices();
275*c8dee2aaSAndroid Build Coastguard Worker if (!verts) {
276*c8dee2aaSAndroid Build Coastguard Worker SkDebugf("Could not allocate vertices\n");
277*c8dee2aaSAndroid Build Coastguard Worker return;
278*c8dee2aaSAndroid Build Coastguard Worker }
279*c8dee2aaSAndroid Build Coastguard Worker
280*c8dee2aaSAndroid Build Coastguard Worker uint8_t* vertPtr = reinterpret_cast<uint8_t*>(verts);
281*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < instanceCount; i++) {
282*c8dee2aaSAndroid Build Coastguard Worker const Geometry& args = fGeoData[i];
283*c8dee2aaSAndroid Build Coastguard Worker
284*c8dee2aaSAndroid Build Coastguard Worker size_t allocSize = args.fVerts.size();
285*c8dee2aaSAndroid Build Coastguard Worker memcpy(vertPtr, args.fVerts.begin(), allocSize);
286*c8dee2aaSAndroid Build Coastguard Worker vertPtr += allocSize;
287*c8dee2aaSAndroid Build Coastguard Worker }
288*c8dee2aaSAndroid Build Coastguard Worker
289*c8dee2aaSAndroid Build Coastguard Worker fMesh = helper.mesh();
290*c8dee2aaSAndroid Build Coastguard Worker }
291*c8dee2aaSAndroid Build Coastguard Worker
onExecute(GrOpFlushState * flushState,const SkRect & chainBounds)292*c8dee2aaSAndroid Build Coastguard Worker void DrawAtlasOpImpl::onExecute(GrOpFlushState* flushState, const SkRect& chainBounds) {
293*c8dee2aaSAndroid Build Coastguard Worker if (!fProgramInfo || !fMesh) {
294*c8dee2aaSAndroid Build Coastguard Worker return;
295*c8dee2aaSAndroid Build Coastguard Worker }
296*c8dee2aaSAndroid Build Coastguard Worker
297*c8dee2aaSAndroid Build Coastguard Worker flushState->bindPipelineAndScissorClip(*fProgramInfo, chainBounds);
298*c8dee2aaSAndroid Build Coastguard Worker flushState->bindTextures(fProgramInfo->geomProc(), nullptr, fProgramInfo->pipeline());
299*c8dee2aaSAndroid Build Coastguard Worker flushState->drawMesh(*fMesh);
300*c8dee2aaSAndroid Build Coastguard Worker }
301*c8dee2aaSAndroid Build Coastguard Worker
onCombineIfPossible(GrOp * t,SkArenaAlloc *,const GrCaps & caps)302*c8dee2aaSAndroid Build Coastguard Worker GrOp::CombineResult DrawAtlasOpImpl::onCombineIfPossible(GrOp* t,
303*c8dee2aaSAndroid Build Coastguard Worker SkArenaAlloc*,
304*c8dee2aaSAndroid Build Coastguard Worker const GrCaps& caps) {
305*c8dee2aaSAndroid Build Coastguard Worker auto that = t->cast<DrawAtlasOpImpl>();
306*c8dee2aaSAndroid Build Coastguard Worker
307*c8dee2aaSAndroid Build Coastguard Worker if (!fHelper.isCompatible(that->fHelper, caps, this->bounds(), that->bounds())) {
308*c8dee2aaSAndroid Build Coastguard Worker return CombineResult::kCannotCombine;
309*c8dee2aaSAndroid Build Coastguard Worker }
310*c8dee2aaSAndroid Build Coastguard Worker
311*c8dee2aaSAndroid Build Coastguard Worker // We currently use a uniform viewmatrix for this op.
312*c8dee2aaSAndroid Build Coastguard Worker if (!SkMatrixPriv::CheapEqual(this->viewMatrix(), that->viewMatrix())) {
313*c8dee2aaSAndroid Build Coastguard Worker return CombineResult::kCannotCombine;
314*c8dee2aaSAndroid Build Coastguard Worker }
315*c8dee2aaSAndroid Build Coastguard Worker
316*c8dee2aaSAndroid Build Coastguard Worker if (this->hasColors() != that->hasColors()) {
317*c8dee2aaSAndroid Build Coastguard Worker return CombineResult::kCannotCombine;
318*c8dee2aaSAndroid Build Coastguard Worker }
319*c8dee2aaSAndroid Build Coastguard Worker
320*c8dee2aaSAndroid Build Coastguard Worker if (!this->hasColors() && this->color() != that->color()) {
321*c8dee2aaSAndroid Build Coastguard Worker return CombineResult::kCannotCombine;
322*c8dee2aaSAndroid Build Coastguard Worker }
323*c8dee2aaSAndroid Build Coastguard Worker
324*c8dee2aaSAndroid Build Coastguard Worker SkSafeMath safeMath;
325*c8dee2aaSAndroid Build Coastguard Worker int newQuadCount = safeMath.addInt(fQuadCount, that->quadCount());
326*c8dee2aaSAndroid Build Coastguard Worker if (!safeMath) {
327*c8dee2aaSAndroid Build Coastguard Worker return CombineResult::kCannotCombine;
328*c8dee2aaSAndroid Build Coastguard Worker }
329*c8dee2aaSAndroid Build Coastguard Worker
330*c8dee2aaSAndroid Build Coastguard Worker fGeoData.push_back_n(that->fGeoData.size(), that->fGeoData.begin());
331*c8dee2aaSAndroid Build Coastguard Worker fQuadCount = newQuadCount;
332*c8dee2aaSAndroid Build Coastguard Worker
333*c8dee2aaSAndroid Build Coastguard Worker return CombineResult::kMerged;
334*c8dee2aaSAndroid Build Coastguard Worker }
335*c8dee2aaSAndroid Build Coastguard Worker
fixedFunctionFlags() const336*c8dee2aaSAndroid Build Coastguard Worker GrDrawOp::FixedFunctionFlags DrawAtlasOpImpl::fixedFunctionFlags() const {
337*c8dee2aaSAndroid Build Coastguard Worker return fHelper.fixedFunctionFlags();
338*c8dee2aaSAndroid Build Coastguard Worker }
339*c8dee2aaSAndroid Build Coastguard Worker
finalize(const GrCaps & caps,const GrAppliedClip * clip,GrClampType clampType)340*c8dee2aaSAndroid Build Coastguard Worker GrProcessorSet::Analysis DrawAtlasOpImpl::finalize(const GrCaps& caps,
341*c8dee2aaSAndroid Build Coastguard Worker const GrAppliedClip* clip,
342*c8dee2aaSAndroid Build Coastguard Worker GrClampType clampType) {
343*c8dee2aaSAndroid Build Coastguard Worker GrProcessorAnalysisColor gpColor;
344*c8dee2aaSAndroid Build Coastguard Worker if (this->hasColors()) {
345*c8dee2aaSAndroid Build Coastguard Worker gpColor.setToUnknown();
346*c8dee2aaSAndroid Build Coastguard Worker } else {
347*c8dee2aaSAndroid Build Coastguard Worker gpColor.setToConstant(fColor);
348*c8dee2aaSAndroid Build Coastguard Worker }
349*c8dee2aaSAndroid Build Coastguard Worker auto result = fHelper.finalizeProcessors(caps, clip, clampType,
350*c8dee2aaSAndroid Build Coastguard Worker GrProcessorAnalysisCoverage::kNone, &gpColor);
351*c8dee2aaSAndroid Build Coastguard Worker if (gpColor.isConstant(&fColor)) {
352*c8dee2aaSAndroid Build Coastguard Worker fHasColors = false;
353*c8dee2aaSAndroid Build Coastguard Worker }
354*c8dee2aaSAndroid Build Coastguard Worker return result;
355*c8dee2aaSAndroid Build Coastguard Worker }
356*c8dee2aaSAndroid Build Coastguard Worker
357*c8dee2aaSAndroid Build Coastguard Worker } // anonymous namespace
358*c8dee2aaSAndroid Build Coastguard Worker
359*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::ganesh::DrawAtlasOp {
360*c8dee2aaSAndroid Build Coastguard Worker
Make(GrRecordingContext * context,GrPaint && paint,const SkMatrix & viewMatrix,GrAAType aaType,int spriteCount,const SkRSXform * xforms,const SkRect * rects,const SkColor * colors)361*c8dee2aaSAndroid Build Coastguard Worker GrOp::Owner Make(GrRecordingContext* context,
362*c8dee2aaSAndroid Build Coastguard Worker GrPaint&& paint,
363*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix& viewMatrix,
364*c8dee2aaSAndroid Build Coastguard Worker GrAAType aaType,
365*c8dee2aaSAndroid Build Coastguard Worker int spriteCount,
366*c8dee2aaSAndroid Build Coastguard Worker const SkRSXform* xforms,
367*c8dee2aaSAndroid Build Coastguard Worker const SkRect* rects,
368*c8dee2aaSAndroid Build Coastguard Worker const SkColor* colors) {
369*c8dee2aaSAndroid Build Coastguard Worker return GrSimpleMeshDrawOpHelper::FactoryHelper<DrawAtlasOpImpl>(context, std::move(paint),
370*c8dee2aaSAndroid Build Coastguard Worker viewMatrix, aaType,
371*c8dee2aaSAndroid Build Coastguard Worker spriteCount, xforms,
372*c8dee2aaSAndroid Build Coastguard Worker rects, colors);
373*c8dee2aaSAndroid Build Coastguard Worker }
374*c8dee2aaSAndroid Build Coastguard Worker
375*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::ganesh::DrawAtlasOp
376*c8dee2aaSAndroid Build Coastguard Worker
377*c8dee2aaSAndroid Build Coastguard Worker #if defined(GPU_TEST_UTILS)
378*c8dee2aaSAndroid Build Coastguard Worker
random_xform(SkRandom * random)379*c8dee2aaSAndroid Build Coastguard Worker static SkRSXform random_xform(SkRandom* random) {
380*c8dee2aaSAndroid Build Coastguard Worker static const SkScalar kMinExtent = -100.f;
381*c8dee2aaSAndroid Build Coastguard Worker static const SkScalar kMaxExtent = 100.f;
382*c8dee2aaSAndroid Build Coastguard Worker static const SkScalar kMinScale = 0.1f;
383*c8dee2aaSAndroid Build Coastguard Worker static const SkScalar kMaxScale = 100.f;
384*c8dee2aaSAndroid Build Coastguard Worker static const SkScalar kMinRotate = -SK_ScalarPI;
385*c8dee2aaSAndroid Build Coastguard Worker static const SkScalar kMaxRotate = SK_ScalarPI;
386*c8dee2aaSAndroid Build Coastguard Worker
387*c8dee2aaSAndroid Build Coastguard Worker SkRSXform xform = SkRSXform::MakeFromRadians(random->nextRangeScalar(kMinScale, kMaxScale),
388*c8dee2aaSAndroid Build Coastguard Worker random->nextRangeScalar(kMinRotate, kMaxRotate),
389*c8dee2aaSAndroid Build Coastguard Worker random->nextRangeScalar(kMinExtent, kMaxExtent),
390*c8dee2aaSAndroid Build Coastguard Worker random->nextRangeScalar(kMinExtent, kMaxExtent),
391*c8dee2aaSAndroid Build Coastguard Worker random->nextRangeScalar(kMinExtent, kMaxExtent),
392*c8dee2aaSAndroid Build Coastguard Worker random->nextRangeScalar(kMinExtent, kMaxExtent));
393*c8dee2aaSAndroid Build Coastguard Worker return xform;
394*c8dee2aaSAndroid Build Coastguard Worker }
395*c8dee2aaSAndroid Build Coastguard Worker
random_texRect(SkRandom * random)396*c8dee2aaSAndroid Build Coastguard Worker static SkRect random_texRect(SkRandom* random) {
397*c8dee2aaSAndroid Build Coastguard Worker static const SkScalar kMinCoord = 0.0f;
398*c8dee2aaSAndroid Build Coastguard Worker static const SkScalar kMaxCoord = 1024.f;
399*c8dee2aaSAndroid Build Coastguard Worker
400*c8dee2aaSAndroid Build Coastguard Worker SkRect texRect = SkRect::MakeLTRB(random->nextRangeScalar(kMinCoord, kMaxCoord),
401*c8dee2aaSAndroid Build Coastguard Worker random->nextRangeScalar(kMinCoord, kMaxCoord),
402*c8dee2aaSAndroid Build Coastguard Worker random->nextRangeScalar(kMinCoord, kMaxCoord),
403*c8dee2aaSAndroid Build Coastguard Worker random->nextRangeScalar(kMinCoord, kMaxCoord));
404*c8dee2aaSAndroid Build Coastguard Worker texRect.sort();
405*c8dee2aaSAndroid Build Coastguard Worker return texRect;
406*c8dee2aaSAndroid Build Coastguard Worker }
407*c8dee2aaSAndroid Build Coastguard Worker
randomize_params(uint32_t count,SkRandom * random,TArray<SkRSXform> * xforms,TArray<SkRect> * texRects,TArray<GrColor> * colors,bool hasColors)408*c8dee2aaSAndroid Build Coastguard Worker static void randomize_params(uint32_t count, SkRandom* random, TArray<SkRSXform>* xforms,
409*c8dee2aaSAndroid Build Coastguard Worker TArray<SkRect>* texRects, TArray<GrColor>* colors,
410*c8dee2aaSAndroid Build Coastguard Worker bool hasColors) {
411*c8dee2aaSAndroid Build Coastguard Worker for (uint32_t v = 0; v < count; v++) {
412*c8dee2aaSAndroid Build Coastguard Worker xforms->push_back(random_xform(random));
413*c8dee2aaSAndroid Build Coastguard Worker texRects->push_back(random_texRect(random));
414*c8dee2aaSAndroid Build Coastguard Worker if (hasColors) {
415*c8dee2aaSAndroid Build Coastguard Worker colors->push_back(GrTest::RandomColor(random));
416*c8dee2aaSAndroid Build Coastguard Worker }
417*c8dee2aaSAndroid Build Coastguard Worker }
418*c8dee2aaSAndroid Build Coastguard Worker }
419*c8dee2aaSAndroid Build Coastguard Worker
GR_DRAW_OP_TEST_DEFINE(DrawAtlasOp)420*c8dee2aaSAndroid Build Coastguard Worker GR_DRAW_OP_TEST_DEFINE(DrawAtlasOp) {
421*c8dee2aaSAndroid Build Coastguard Worker uint32_t spriteCount = random->nextRangeU(1, 100);
422*c8dee2aaSAndroid Build Coastguard Worker
423*c8dee2aaSAndroid Build Coastguard Worker TArray<SkRSXform> xforms(spriteCount);
424*c8dee2aaSAndroid Build Coastguard Worker TArray<SkRect> texRects(spriteCount);
425*c8dee2aaSAndroid Build Coastguard Worker TArray<GrColor> colors;
426*c8dee2aaSAndroid Build Coastguard Worker
427*c8dee2aaSAndroid Build Coastguard Worker bool hasColors = random->nextBool();
428*c8dee2aaSAndroid Build Coastguard Worker
429*c8dee2aaSAndroid Build Coastguard Worker randomize_params(spriteCount, random, &xforms, &texRects, &colors, hasColors);
430*c8dee2aaSAndroid Build Coastguard Worker
431*c8dee2aaSAndroid Build Coastguard Worker SkMatrix viewMatrix = GrTest::TestMatrix(random);
432*c8dee2aaSAndroid Build Coastguard Worker GrAAType aaType = GrAAType::kNone;
433*c8dee2aaSAndroid Build Coastguard Worker if (numSamples > 1 && random->nextBool()) {
434*c8dee2aaSAndroid Build Coastguard Worker aaType = GrAAType::kMSAA;
435*c8dee2aaSAndroid Build Coastguard Worker }
436*c8dee2aaSAndroid Build Coastguard Worker
437*c8dee2aaSAndroid Build Coastguard Worker return skgpu::ganesh::DrawAtlasOp::Make(context,
438*c8dee2aaSAndroid Build Coastguard Worker std::move(paint),
439*c8dee2aaSAndroid Build Coastguard Worker viewMatrix,
440*c8dee2aaSAndroid Build Coastguard Worker aaType,
441*c8dee2aaSAndroid Build Coastguard Worker spriteCount,
442*c8dee2aaSAndroid Build Coastguard Worker xforms.begin(),
443*c8dee2aaSAndroid Build Coastguard Worker texRects.begin(),
444*c8dee2aaSAndroid Build Coastguard Worker hasColors ? colors.begin() : nullptr);
445*c8dee2aaSAndroid Build Coastguard Worker }
446*c8dee2aaSAndroid Build Coastguard Worker
447*c8dee2aaSAndroid Build Coastguard Worker #endif
448