xref: /aosp_15_r20/external/skia/src/gpu/ganesh/ops/DrawAtlasOp.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2015 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/DrawAtlasOp.h"
8*c8dee2aaSAndroid Build Coastguard Worker 
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRSXform.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/SkColorData.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkDebug.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkMath.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkPoint_impl.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTArray.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTo.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/ganesh/GrTypesPriv.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkRandom.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkSafeMath.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkMatrixPriv.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkRectPriv.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrAppliedClip.h"
27*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrCaps.h"
28*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrColor.h"
29*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrDefaultGeoProcFactory.h"
30*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrDrawOpTest.h"
31*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrGeometryProcessor.h"
32*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrOpFlushState.h"
33*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrPaint.h"
34*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrProcessorAnalysis.h"
35*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrProcessorSet.h"
36*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrProgramInfo.h"
37*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrTestUtils.h"
38*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/SkGr.h"
39*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/GrDrawOp.h"
40*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/GrMeshDrawOp.h"
41*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/GrSimpleMeshDrawOpHelper.h"
42*c8dee2aaSAndroid Build Coastguard Worker 
43*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint>
44*c8dee2aaSAndroid Build Coastguard Worker #include <cstring>
45*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
46*c8dee2aaSAndroid Build Coastguard Worker 
47*c8dee2aaSAndroid Build Coastguard Worker class GrDstProxyView;
48*c8dee2aaSAndroid Build Coastguard Worker class GrMeshDrawTarget;
49*c8dee2aaSAndroid Build Coastguard Worker class GrSurfaceProxyView;
50*c8dee2aaSAndroid Build Coastguard Worker class SkArenaAlloc;
51*c8dee2aaSAndroid Build Coastguard Worker enum class GrXferBarrierFlags;
52*c8dee2aaSAndroid Build Coastguard Worker struct GrSimpleMesh;
53*c8dee2aaSAndroid Build Coastguard Worker 
54*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::ganesh {
55*c8dee2aaSAndroid Build Coastguard Worker class SurfaceDrawContext;
56*c8dee2aaSAndroid Build Coastguard Worker }
57*c8dee2aaSAndroid Build Coastguard Worker 
58*c8dee2aaSAndroid Build Coastguard Worker using namespace skia_private;
59*c8dee2aaSAndroid Build Coastguard Worker 
60*c8dee2aaSAndroid Build Coastguard Worker namespace {
61*c8dee2aaSAndroid Build Coastguard Worker 
62*c8dee2aaSAndroid Build Coastguard Worker class DrawAtlasOpImpl final : public GrMeshDrawOp {
63*c8dee2aaSAndroid Build Coastguard Worker private:
64*c8dee2aaSAndroid Build Coastguard Worker     using Helper = GrSimpleMeshDrawOpHelper;
65*c8dee2aaSAndroid Build Coastguard Worker 
66*c8dee2aaSAndroid Build Coastguard Worker public:
67*c8dee2aaSAndroid Build Coastguard Worker     DEFINE_OP_CLASS_ID
68*c8dee2aaSAndroid Build Coastguard Worker 
69*c8dee2aaSAndroid Build Coastguard Worker     DrawAtlasOpImpl(GrProcessorSet*, const SkPMColor4f& color,
70*c8dee2aaSAndroid Build Coastguard Worker                     const SkMatrix& viewMatrix, GrAAType, int spriteCount, const SkRSXform* xforms,
71*c8dee2aaSAndroid Build Coastguard Worker                     const SkRect* rects, const SkColor* colors);
72*c8dee2aaSAndroid Build Coastguard Worker 
name() const73*c8dee2aaSAndroid Build Coastguard Worker     const char* name() const override { return "DrawAtlasOp"; }
74*c8dee2aaSAndroid Build Coastguard Worker 
visitProxies(const GrVisitProxyFunc & func) const75*c8dee2aaSAndroid Build Coastguard Worker     void visitProxies(const GrVisitProxyFunc& func) const override {
76*c8dee2aaSAndroid Build Coastguard Worker         if (fProgramInfo) {
77*c8dee2aaSAndroid Build Coastguard Worker             fProgramInfo->visitFPProxies(func);
78*c8dee2aaSAndroid Build Coastguard Worker         } else {
79*c8dee2aaSAndroid Build Coastguard Worker             fHelper.visitProxies(func);
80*c8dee2aaSAndroid Build Coastguard Worker         }
81*c8dee2aaSAndroid Build Coastguard Worker     }
82*c8dee2aaSAndroid Build Coastguard Worker 
83*c8dee2aaSAndroid Build Coastguard Worker     FixedFunctionFlags fixedFunctionFlags() const override;
84*c8dee2aaSAndroid Build Coastguard Worker 
85*c8dee2aaSAndroid Build Coastguard Worker     GrProcessorSet::Analysis finalize(const GrCaps&, const GrAppliedClip*, GrClampType) override;
86*c8dee2aaSAndroid Build Coastguard Worker 
87*c8dee2aaSAndroid Build Coastguard Worker private:
programInfo()88*c8dee2aaSAndroid Build Coastguard Worker     GrProgramInfo* programInfo() override { return fProgramInfo; }
89*c8dee2aaSAndroid Build Coastguard Worker 
90*c8dee2aaSAndroid Build Coastguard Worker     void onCreateProgramInfo(const GrCaps*,
91*c8dee2aaSAndroid Build Coastguard Worker                              SkArenaAlloc*,
92*c8dee2aaSAndroid Build Coastguard Worker                              const GrSurfaceProxyView& writeView,
93*c8dee2aaSAndroid Build Coastguard Worker                              bool usesMSAASurface,
94*c8dee2aaSAndroid Build Coastguard Worker                              GrAppliedClip&&,
95*c8dee2aaSAndroid Build Coastguard Worker                              const GrDstProxyView&,
96*c8dee2aaSAndroid Build Coastguard Worker                              GrXferBarrierFlags renderPassXferBarriers,
97*c8dee2aaSAndroid Build Coastguard Worker                              GrLoadOp colorLoadOp) override;
98*c8dee2aaSAndroid Build Coastguard Worker 
99*c8dee2aaSAndroid Build Coastguard Worker     void onPrepareDraws(GrMeshDrawTarget*) override;
100*c8dee2aaSAndroid Build Coastguard Worker     void onExecute(GrOpFlushState*, const SkRect& chainBounds) override;
101*c8dee2aaSAndroid Build Coastguard Worker #if defined(GPU_TEST_UTILS)
102*c8dee2aaSAndroid Build Coastguard Worker     SkString onDumpInfo() const override;
103*c8dee2aaSAndroid Build Coastguard Worker #endif
104*c8dee2aaSAndroid Build Coastguard Worker 
color() const105*c8dee2aaSAndroid Build Coastguard Worker     const SkPMColor4f& color() const { return fColor; }
viewMatrix() const106*c8dee2aaSAndroid Build Coastguard Worker     const SkMatrix& viewMatrix() const { return fViewMatrix; }
hasColors() const107*c8dee2aaSAndroid Build Coastguard Worker     bool hasColors() const { return fHasColors; }
quadCount() const108*c8dee2aaSAndroid Build Coastguard Worker     int quadCount() const { return fQuadCount; }
109*c8dee2aaSAndroid Build Coastguard Worker 
110*c8dee2aaSAndroid Build Coastguard Worker     CombineResult onCombineIfPossible(GrOp* t, SkArenaAlloc*, const GrCaps&) override;
111*c8dee2aaSAndroid Build Coastguard Worker 
112*c8dee2aaSAndroid Build Coastguard Worker     struct Geometry {
113*c8dee2aaSAndroid Build Coastguard Worker         SkPMColor4f fColor;
114*c8dee2aaSAndroid Build Coastguard Worker         TArray<uint8_t, true> fVerts;
115*c8dee2aaSAndroid Build Coastguard Worker     };
116*c8dee2aaSAndroid Build Coastguard Worker 
117*c8dee2aaSAndroid Build Coastguard Worker     STArray<1, Geometry, true> fGeoData;
118*c8dee2aaSAndroid Build Coastguard Worker     Helper fHelper;
119*c8dee2aaSAndroid Build Coastguard Worker     SkMatrix fViewMatrix;
120*c8dee2aaSAndroid Build Coastguard Worker     SkPMColor4f fColor;
121*c8dee2aaSAndroid Build Coastguard Worker     int fQuadCount;
122*c8dee2aaSAndroid Build Coastguard Worker     bool fHasColors;
123*c8dee2aaSAndroid Build Coastguard Worker 
124*c8dee2aaSAndroid Build Coastguard Worker     GrSimpleMesh* fMesh = nullptr;
125*c8dee2aaSAndroid Build Coastguard Worker     GrProgramInfo* fProgramInfo = nullptr;
126*c8dee2aaSAndroid Build Coastguard Worker };
127*c8dee2aaSAndroid Build Coastguard Worker 
make_gp(SkArenaAlloc * arena,bool hasColors,const SkPMColor4f & color,const SkMatrix & viewMatrix)128*c8dee2aaSAndroid Build Coastguard Worker GrGeometryProcessor* make_gp(SkArenaAlloc* arena,
129*c8dee2aaSAndroid Build Coastguard Worker                              bool hasColors,
130*c8dee2aaSAndroid Build Coastguard Worker                              const SkPMColor4f& color,
131*c8dee2aaSAndroid Build Coastguard Worker                              const SkMatrix& viewMatrix) {
132*c8dee2aaSAndroid Build Coastguard Worker     using namespace GrDefaultGeoProcFactory;
133*c8dee2aaSAndroid Build Coastguard Worker     Color gpColor(color);
134*c8dee2aaSAndroid Build Coastguard Worker     if (hasColors) {
135*c8dee2aaSAndroid Build Coastguard Worker         gpColor.fType = Color::kPremulGrColorAttribute_Type;
136*c8dee2aaSAndroid Build Coastguard Worker     }
137*c8dee2aaSAndroid Build Coastguard Worker 
138*c8dee2aaSAndroid Build Coastguard Worker     return GrDefaultGeoProcFactory::Make(arena, gpColor, Coverage::kSolid_Type,
139*c8dee2aaSAndroid Build Coastguard Worker                                          LocalCoords::kHasExplicit_Type, viewMatrix);
140*c8dee2aaSAndroid Build Coastguard Worker }
141*c8dee2aaSAndroid Build Coastguard Worker 
DrawAtlasOpImpl(GrProcessorSet * processorSet,const SkPMColor4f & color,const SkMatrix & viewMatrix,GrAAType aaType,int spriteCount,const SkRSXform * xforms,const SkRect * rects,const SkColor * colors)142*c8dee2aaSAndroid Build Coastguard Worker DrawAtlasOpImpl::DrawAtlasOpImpl(GrProcessorSet* processorSet, const SkPMColor4f& color,
143*c8dee2aaSAndroid Build Coastguard Worker                                  const SkMatrix& viewMatrix, GrAAType aaType, int spriteCount,
144*c8dee2aaSAndroid Build Coastguard Worker                                  const SkRSXform* xforms, const SkRect* rects,
145*c8dee2aaSAndroid Build Coastguard Worker                                  const SkColor* colors)
146*c8dee2aaSAndroid Build Coastguard Worker         : GrMeshDrawOp(ClassID()), fHelper(processorSet, aaType), fColor(color) {
147*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(xforms);
148*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(rects);
149*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(spriteCount >= 0);
150*c8dee2aaSAndroid Build Coastguard Worker 
151*c8dee2aaSAndroid Build Coastguard Worker     fViewMatrix = viewMatrix;
152*c8dee2aaSAndroid Build Coastguard Worker     Geometry& installedGeo = fGeoData.push_back();
153*c8dee2aaSAndroid Build Coastguard Worker     installedGeo.fColor = color;
154*c8dee2aaSAndroid Build Coastguard Worker 
155*c8dee2aaSAndroid Build Coastguard Worker     // Figure out stride and offsets
156*c8dee2aaSAndroid Build Coastguard Worker     // Order within the vertex is: position [color] texCoord
157*c8dee2aaSAndroid Build Coastguard Worker     size_t texOffset = sizeof(SkPoint);
158*c8dee2aaSAndroid Build Coastguard Worker     size_t vertexStride = 2 * sizeof(SkPoint);
159*c8dee2aaSAndroid Build Coastguard Worker     fHasColors = SkToBool(colors);
160*c8dee2aaSAndroid Build Coastguard Worker     if (colors) {
161*c8dee2aaSAndroid Build Coastguard Worker         texOffset += sizeof(GrColor);
162*c8dee2aaSAndroid Build Coastguard Worker         vertexStride += sizeof(GrColor);
163*c8dee2aaSAndroid Build Coastguard Worker     }
164*c8dee2aaSAndroid Build Coastguard Worker 
165*c8dee2aaSAndroid Build Coastguard Worker     // Bail out if we'd overflow from a really large draw
166*c8dee2aaSAndroid Build Coastguard Worker     if (spriteCount > SK_MaxS32 / static_cast<int>(4 * vertexStride)) {
167*c8dee2aaSAndroid Build Coastguard Worker         return;
168*c8dee2aaSAndroid Build Coastguard Worker     }
169*c8dee2aaSAndroid Build Coastguard Worker 
170*c8dee2aaSAndroid Build Coastguard Worker     // Compute buffer size and alloc buffer
171*c8dee2aaSAndroid Build Coastguard Worker     fQuadCount = spriteCount;
172*c8dee2aaSAndroid Build Coastguard Worker     int allocSize = static_cast<int>(4 * vertexStride * spriteCount);
173*c8dee2aaSAndroid Build Coastguard Worker     installedGeo.fVerts.reset(allocSize);
174*c8dee2aaSAndroid Build Coastguard Worker     uint8_t* currVertex = installedGeo.fVerts.begin();
175*c8dee2aaSAndroid Build Coastguard Worker 
176*c8dee2aaSAndroid Build Coastguard Worker     SkRect bounds = SkRectPriv::MakeLargestInverted();
177*c8dee2aaSAndroid Build Coastguard Worker     // TODO4F: Preserve float colors
178*c8dee2aaSAndroid Build Coastguard Worker     int paintAlpha = GrColorUnpackA(installedGeo.fColor.toBytes_RGBA());
179*c8dee2aaSAndroid Build Coastguard Worker     for (int spriteIndex = 0; spriteIndex < spriteCount; ++spriteIndex) {
180*c8dee2aaSAndroid Build Coastguard Worker         // Transform rect
181*c8dee2aaSAndroid Build Coastguard Worker         SkPoint strip[4];
182*c8dee2aaSAndroid Build Coastguard Worker         const SkRect& currRect = rects[spriteIndex];
183*c8dee2aaSAndroid Build Coastguard Worker         xforms[spriteIndex].toTriStrip(currRect.width(), currRect.height(), strip);
184*c8dee2aaSAndroid Build Coastguard Worker 
185*c8dee2aaSAndroid Build Coastguard Worker         // Copy colors if necessary
186*c8dee2aaSAndroid Build Coastguard Worker         if (colors) {
187*c8dee2aaSAndroid Build Coastguard Worker             // convert to GrColor
188*c8dee2aaSAndroid Build Coastguard Worker             SkColor spriteColor = colors[spriteIndex];
189*c8dee2aaSAndroid Build Coastguard Worker             if (paintAlpha != 255) {
190*c8dee2aaSAndroid Build Coastguard Worker                 spriteColor = SkColorSetA(spriteColor,
191*c8dee2aaSAndroid Build Coastguard Worker                                           SkMulDiv255Round(SkColorGetA(spriteColor), paintAlpha));
192*c8dee2aaSAndroid Build Coastguard Worker             }
193*c8dee2aaSAndroid Build Coastguard Worker             GrColor grColor = SkColorToPremulGrColor(spriteColor);
194*c8dee2aaSAndroid Build Coastguard Worker 
195*c8dee2aaSAndroid Build Coastguard Worker             *(reinterpret_cast<GrColor*>(currVertex + sizeof(SkPoint))) = grColor;
196*c8dee2aaSAndroid Build Coastguard Worker             *(reinterpret_cast<GrColor*>(currVertex + vertexStride + sizeof(SkPoint))) = grColor;
197*c8dee2aaSAndroid Build Coastguard Worker             *(reinterpret_cast<GrColor*>(currVertex + 2 * vertexStride + sizeof(SkPoint))) =
198*c8dee2aaSAndroid Build Coastguard Worker                     grColor;
199*c8dee2aaSAndroid Build Coastguard Worker             *(reinterpret_cast<GrColor*>(currVertex + 3 * vertexStride + sizeof(SkPoint))) =
200*c8dee2aaSAndroid Build Coastguard Worker                     grColor;
201*c8dee2aaSAndroid Build Coastguard Worker         }
202*c8dee2aaSAndroid Build Coastguard Worker 
203*c8dee2aaSAndroid Build Coastguard Worker         // Copy position and uv to verts
204*c8dee2aaSAndroid Build Coastguard Worker         *(reinterpret_cast<SkPoint*>(currVertex)) = strip[0];
205*c8dee2aaSAndroid Build Coastguard Worker         *(reinterpret_cast<SkPoint*>(currVertex + texOffset)) =
206*c8dee2aaSAndroid Build Coastguard Worker                 SkPoint::Make(currRect.fLeft, currRect.fTop);
207*c8dee2aaSAndroid Build Coastguard Worker         SkRectPriv::GrowToInclude(&bounds, strip[0]);
208*c8dee2aaSAndroid Build Coastguard Worker         currVertex += vertexStride;
209*c8dee2aaSAndroid Build Coastguard Worker 
210*c8dee2aaSAndroid Build Coastguard Worker         *(reinterpret_cast<SkPoint*>(currVertex)) = strip[1];
211*c8dee2aaSAndroid Build Coastguard Worker         *(reinterpret_cast<SkPoint*>(currVertex + texOffset)) =
212*c8dee2aaSAndroid Build Coastguard Worker                 SkPoint::Make(currRect.fLeft, currRect.fBottom);
213*c8dee2aaSAndroid Build Coastguard Worker         SkRectPriv::GrowToInclude(&bounds, strip[1]);
214*c8dee2aaSAndroid Build Coastguard Worker         currVertex += vertexStride;
215*c8dee2aaSAndroid Build Coastguard Worker 
216*c8dee2aaSAndroid Build Coastguard Worker         *(reinterpret_cast<SkPoint*>(currVertex)) = strip[2];
217*c8dee2aaSAndroid Build Coastguard Worker         *(reinterpret_cast<SkPoint*>(currVertex + texOffset)) =
218*c8dee2aaSAndroid Build Coastguard Worker                 SkPoint::Make(currRect.fRight, currRect.fTop);
219*c8dee2aaSAndroid Build Coastguard Worker         SkRectPriv::GrowToInclude(&bounds, strip[2]);
220*c8dee2aaSAndroid Build Coastguard Worker         currVertex += vertexStride;
221*c8dee2aaSAndroid Build Coastguard Worker 
222*c8dee2aaSAndroid Build Coastguard Worker         *(reinterpret_cast<SkPoint*>(currVertex)) = strip[3];
223*c8dee2aaSAndroid Build Coastguard Worker         *(reinterpret_cast<SkPoint*>(currVertex + texOffset)) =
224*c8dee2aaSAndroid Build Coastguard Worker                 SkPoint::Make(currRect.fRight, currRect.fBottom);
225*c8dee2aaSAndroid Build Coastguard Worker         SkRectPriv::GrowToInclude(&bounds, strip[3]);
226*c8dee2aaSAndroid Build Coastguard Worker         currVertex += vertexStride;
227*c8dee2aaSAndroid Build Coastguard Worker     }
228*c8dee2aaSAndroid Build Coastguard Worker 
229*c8dee2aaSAndroid Build Coastguard Worker     this->setTransformedBounds(bounds, viewMatrix, HasAABloat::kNo, IsHairline::kNo);
230*c8dee2aaSAndroid Build Coastguard Worker }
231*c8dee2aaSAndroid Build Coastguard Worker 
232*c8dee2aaSAndroid Build Coastguard Worker #if defined(GPU_TEST_UTILS)
onDumpInfo() const233*c8dee2aaSAndroid Build Coastguard Worker SkString DrawAtlasOpImpl::onDumpInfo() const {
234*c8dee2aaSAndroid Build Coastguard Worker     SkString string;
235*c8dee2aaSAndroid Build Coastguard Worker     for (const auto& geo : fGeoData) {
236*c8dee2aaSAndroid Build Coastguard Worker         string.appendf("Color: 0x%08x, Quads: %d\n", geo.fColor.toBytes_RGBA(),
237*c8dee2aaSAndroid Build Coastguard Worker                        geo.fVerts.size() / 4);
238*c8dee2aaSAndroid Build Coastguard Worker     }
239*c8dee2aaSAndroid Build Coastguard Worker     string += fHelper.dumpInfo();
240*c8dee2aaSAndroid Build Coastguard Worker     return string;
241*c8dee2aaSAndroid Build Coastguard Worker }
242*c8dee2aaSAndroid Build Coastguard Worker #endif
243*c8dee2aaSAndroid Build Coastguard Worker 
onCreateProgramInfo(const GrCaps * caps,SkArenaAlloc * arena,const GrSurfaceProxyView & writeView,bool usesMSAASurface,GrAppliedClip && appliedClip,const GrDstProxyView & dstProxyView,GrXferBarrierFlags renderPassXferBarriers,GrLoadOp colorLoadOp)244*c8dee2aaSAndroid Build Coastguard Worker void DrawAtlasOpImpl::onCreateProgramInfo(const GrCaps* caps,
245*c8dee2aaSAndroid Build Coastguard Worker                                           SkArenaAlloc* arena,
246*c8dee2aaSAndroid Build Coastguard Worker                                           const GrSurfaceProxyView& writeView,
247*c8dee2aaSAndroid Build Coastguard Worker                                           bool usesMSAASurface,
248*c8dee2aaSAndroid Build Coastguard Worker                                           GrAppliedClip&& appliedClip,
249*c8dee2aaSAndroid Build Coastguard Worker                                           const GrDstProxyView& dstProxyView,
250*c8dee2aaSAndroid Build Coastguard Worker                                           GrXferBarrierFlags renderPassXferBarriers,
251*c8dee2aaSAndroid Build Coastguard Worker                                           GrLoadOp colorLoadOp) {
252*c8dee2aaSAndroid Build Coastguard Worker     // Setup geometry processor
253*c8dee2aaSAndroid Build Coastguard Worker     GrGeometryProcessor* gp = make_gp(arena,
254*c8dee2aaSAndroid Build Coastguard Worker                                       this->hasColors(),
255*c8dee2aaSAndroid Build Coastguard Worker                                       this->color(),
256*c8dee2aaSAndroid Build Coastguard Worker                                       this->viewMatrix());
257*c8dee2aaSAndroid Build Coastguard Worker 
258*c8dee2aaSAndroid Build Coastguard Worker     fProgramInfo = fHelper.createProgramInfo(caps, arena, writeView, usesMSAASurface,
259*c8dee2aaSAndroid Build Coastguard Worker                                              std::move(appliedClip), dstProxyView, gp,
260*c8dee2aaSAndroid Build Coastguard Worker                                              GrPrimitiveType::kTriangles, renderPassXferBarriers,
261*c8dee2aaSAndroid Build Coastguard Worker                                              colorLoadOp);
262*c8dee2aaSAndroid Build Coastguard Worker }
263*c8dee2aaSAndroid Build Coastguard Worker 
onPrepareDraws(GrMeshDrawTarget * target)264*c8dee2aaSAndroid Build Coastguard Worker void DrawAtlasOpImpl::onPrepareDraws(GrMeshDrawTarget* target) {
265*c8dee2aaSAndroid Build Coastguard Worker     if (!fProgramInfo) {
266*c8dee2aaSAndroid Build Coastguard Worker         this->createProgramInfo(target);
267*c8dee2aaSAndroid Build Coastguard Worker     }
268*c8dee2aaSAndroid Build Coastguard Worker 
269*c8dee2aaSAndroid Build Coastguard Worker     int instanceCount = fGeoData.size();
270*c8dee2aaSAndroid Build Coastguard Worker     size_t vertexStride = fProgramInfo->geomProc().vertexStride();
271*c8dee2aaSAndroid Build Coastguard Worker 
272*c8dee2aaSAndroid Build Coastguard Worker     int numQuads = this->quadCount();
273*c8dee2aaSAndroid Build Coastguard Worker     QuadHelper helper(target, vertexStride, numQuads);
274*c8dee2aaSAndroid Build Coastguard Worker     void* verts = helper.vertices();
275*c8dee2aaSAndroid Build Coastguard Worker     if (!verts) {
276*c8dee2aaSAndroid Build Coastguard Worker         SkDebugf("Could not allocate vertices\n");
277*c8dee2aaSAndroid Build Coastguard Worker         return;
278*c8dee2aaSAndroid Build Coastguard Worker     }
279*c8dee2aaSAndroid Build Coastguard Worker 
280*c8dee2aaSAndroid Build Coastguard Worker     uint8_t* vertPtr = reinterpret_cast<uint8_t*>(verts);
281*c8dee2aaSAndroid Build Coastguard Worker     for (int i = 0; i < instanceCount; i++) {
282*c8dee2aaSAndroid Build Coastguard Worker         const Geometry& args = fGeoData[i];
283*c8dee2aaSAndroid Build Coastguard Worker 
284*c8dee2aaSAndroid Build Coastguard Worker         size_t allocSize = args.fVerts.size();
285*c8dee2aaSAndroid Build Coastguard Worker         memcpy(vertPtr, args.fVerts.begin(), allocSize);
286*c8dee2aaSAndroid Build Coastguard Worker         vertPtr += allocSize;
287*c8dee2aaSAndroid Build Coastguard Worker     }
288*c8dee2aaSAndroid Build Coastguard Worker 
289*c8dee2aaSAndroid Build Coastguard Worker     fMesh = helper.mesh();
290*c8dee2aaSAndroid Build Coastguard Worker }
291*c8dee2aaSAndroid Build Coastguard Worker 
onExecute(GrOpFlushState * flushState,const SkRect & chainBounds)292*c8dee2aaSAndroid Build Coastguard Worker void DrawAtlasOpImpl::onExecute(GrOpFlushState* flushState, const SkRect& chainBounds) {
293*c8dee2aaSAndroid Build Coastguard Worker     if (!fProgramInfo || !fMesh) {
294*c8dee2aaSAndroid Build Coastguard Worker         return;
295*c8dee2aaSAndroid Build Coastguard Worker     }
296*c8dee2aaSAndroid Build Coastguard Worker 
297*c8dee2aaSAndroid Build Coastguard Worker     flushState->bindPipelineAndScissorClip(*fProgramInfo, chainBounds);
298*c8dee2aaSAndroid Build Coastguard Worker     flushState->bindTextures(fProgramInfo->geomProc(), nullptr, fProgramInfo->pipeline());
299*c8dee2aaSAndroid Build Coastguard Worker     flushState->drawMesh(*fMesh);
300*c8dee2aaSAndroid Build Coastguard Worker }
301*c8dee2aaSAndroid Build Coastguard Worker 
onCombineIfPossible(GrOp * t,SkArenaAlloc *,const GrCaps & caps)302*c8dee2aaSAndroid Build Coastguard Worker GrOp::CombineResult DrawAtlasOpImpl::onCombineIfPossible(GrOp* t,
303*c8dee2aaSAndroid Build Coastguard Worker                                                          SkArenaAlloc*,
304*c8dee2aaSAndroid Build Coastguard Worker                                                          const GrCaps& caps) {
305*c8dee2aaSAndroid Build Coastguard Worker     auto that = t->cast<DrawAtlasOpImpl>();
306*c8dee2aaSAndroid Build Coastguard Worker 
307*c8dee2aaSAndroid Build Coastguard Worker     if (!fHelper.isCompatible(that->fHelper, caps, this->bounds(), that->bounds())) {
308*c8dee2aaSAndroid Build Coastguard Worker         return CombineResult::kCannotCombine;
309*c8dee2aaSAndroid Build Coastguard Worker     }
310*c8dee2aaSAndroid Build Coastguard Worker 
311*c8dee2aaSAndroid Build Coastguard Worker     // We currently use a uniform viewmatrix for this op.
312*c8dee2aaSAndroid Build Coastguard Worker     if (!SkMatrixPriv::CheapEqual(this->viewMatrix(), that->viewMatrix())) {
313*c8dee2aaSAndroid Build Coastguard Worker         return CombineResult::kCannotCombine;
314*c8dee2aaSAndroid Build Coastguard Worker     }
315*c8dee2aaSAndroid Build Coastguard Worker 
316*c8dee2aaSAndroid Build Coastguard Worker     if (this->hasColors() != that->hasColors()) {
317*c8dee2aaSAndroid Build Coastguard Worker         return CombineResult::kCannotCombine;
318*c8dee2aaSAndroid Build Coastguard Worker     }
319*c8dee2aaSAndroid Build Coastguard Worker 
320*c8dee2aaSAndroid Build Coastguard Worker     if (!this->hasColors() && this->color() != that->color()) {
321*c8dee2aaSAndroid Build Coastguard Worker         return CombineResult::kCannotCombine;
322*c8dee2aaSAndroid Build Coastguard Worker     }
323*c8dee2aaSAndroid Build Coastguard Worker 
324*c8dee2aaSAndroid Build Coastguard Worker     SkSafeMath safeMath;
325*c8dee2aaSAndroid Build Coastguard Worker     int newQuadCount = safeMath.addInt(fQuadCount, that->quadCount());
326*c8dee2aaSAndroid Build Coastguard Worker     if (!safeMath) {
327*c8dee2aaSAndroid Build Coastguard Worker         return CombineResult::kCannotCombine;
328*c8dee2aaSAndroid Build Coastguard Worker     }
329*c8dee2aaSAndroid Build Coastguard Worker 
330*c8dee2aaSAndroid Build Coastguard Worker     fGeoData.push_back_n(that->fGeoData.size(), that->fGeoData.begin());
331*c8dee2aaSAndroid Build Coastguard Worker     fQuadCount = newQuadCount;
332*c8dee2aaSAndroid Build Coastguard Worker 
333*c8dee2aaSAndroid Build Coastguard Worker     return CombineResult::kMerged;
334*c8dee2aaSAndroid Build Coastguard Worker }
335*c8dee2aaSAndroid Build Coastguard Worker 
fixedFunctionFlags() const336*c8dee2aaSAndroid Build Coastguard Worker GrDrawOp::FixedFunctionFlags DrawAtlasOpImpl::fixedFunctionFlags() const {
337*c8dee2aaSAndroid Build Coastguard Worker     return fHelper.fixedFunctionFlags();
338*c8dee2aaSAndroid Build Coastguard Worker }
339*c8dee2aaSAndroid Build Coastguard Worker 
finalize(const GrCaps & caps,const GrAppliedClip * clip,GrClampType clampType)340*c8dee2aaSAndroid Build Coastguard Worker GrProcessorSet::Analysis DrawAtlasOpImpl::finalize(const GrCaps& caps,
341*c8dee2aaSAndroid Build Coastguard Worker                                                    const GrAppliedClip* clip,
342*c8dee2aaSAndroid Build Coastguard Worker                                                    GrClampType clampType) {
343*c8dee2aaSAndroid Build Coastguard Worker     GrProcessorAnalysisColor gpColor;
344*c8dee2aaSAndroid Build Coastguard Worker     if (this->hasColors()) {
345*c8dee2aaSAndroid Build Coastguard Worker         gpColor.setToUnknown();
346*c8dee2aaSAndroid Build Coastguard Worker     } else {
347*c8dee2aaSAndroid Build Coastguard Worker         gpColor.setToConstant(fColor);
348*c8dee2aaSAndroid Build Coastguard Worker     }
349*c8dee2aaSAndroid Build Coastguard Worker     auto result = fHelper.finalizeProcessors(caps, clip, clampType,
350*c8dee2aaSAndroid Build Coastguard Worker                                              GrProcessorAnalysisCoverage::kNone, &gpColor);
351*c8dee2aaSAndroid Build Coastguard Worker     if (gpColor.isConstant(&fColor)) {
352*c8dee2aaSAndroid Build Coastguard Worker         fHasColors = false;
353*c8dee2aaSAndroid Build Coastguard Worker     }
354*c8dee2aaSAndroid Build Coastguard Worker     return result;
355*c8dee2aaSAndroid Build Coastguard Worker }
356*c8dee2aaSAndroid Build Coastguard Worker 
357*c8dee2aaSAndroid Build Coastguard Worker } // anonymous namespace
358*c8dee2aaSAndroid Build Coastguard Worker 
359*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::ganesh::DrawAtlasOp {
360*c8dee2aaSAndroid Build Coastguard Worker 
Make(GrRecordingContext * context,GrPaint && paint,const SkMatrix & viewMatrix,GrAAType aaType,int spriteCount,const SkRSXform * xforms,const SkRect * rects,const SkColor * colors)361*c8dee2aaSAndroid Build Coastguard Worker GrOp::Owner Make(GrRecordingContext* context,
362*c8dee2aaSAndroid Build Coastguard Worker                  GrPaint&& paint,
363*c8dee2aaSAndroid Build Coastguard Worker                  const SkMatrix& viewMatrix,
364*c8dee2aaSAndroid Build Coastguard Worker                  GrAAType aaType,
365*c8dee2aaSAndroid Build Coastguard Worker                  int spriteCount,
366*c8dee2aaSAndroid Build Coastguard Worker                  const SkRSXform* xforms,
367*c8dee2aaSAndroid Build Coastguard Worker                  const SkRect* rects,
368*c8dee2aaSAndroid Build Coastguard Worker                  const SkColor* colors) {
369*c8dee2aaSAndroid Build Coastguard Worker     return GrSimpleMeshDrawOpHelper::FactoryHelper<DrawAtlasOpImpl>(context, std::move(paint),
370*c8dee2aaSAndroid Build Coastguard Worker                                                                     viewMatrix, aaType,
371*c8dee2aaSAndroid Build Coastguard Worker                                                                     spriteCount, xforms,
372*c8dee2aaSAndroid Build Coastguard Worker                                                                     rects, colors);
373*c8dee2aaSAndroid Build Coastguard Worker }
374*c8dee2aaSAndroid Build Coastguard Worker 
375*c8dee2aaSAndroid Build Coastguard Worker }  // namespace skgpu::ganesh::DrawAtlasOp
376*c8dee2aaSAndroid Build Coastguard Worker 
377*c8dee2aaSAndroid Build Coastguard Worker #if defined(GPU_TEST_UTILS)
378*c8dee2aaSAndroid Build Coastguard Worker 
random_xform(SkRandom * random)379*c8dee2aaSAndroid Build Coastguard Worker static SkRSXform random_xform(SkRandom* random) {
380*c8dee2aaSAndroid Build Coastguard Worker     static const SkScalar kMinExtent = -100.f;
381*c8dee2aaSAndroid Build Coastguard Worker     static const SkScalar kMaxExtent = 100.f;
382*c8dee2aaSAndroid Build Coastguard Worker     static const SkScalar kMinScale = 0.1f;
383*c8dee2aaSAndroid Build Coastguard Worker     static const SkScalar kMaxScale = 100.f;
384*c8dee2aaSAndroid Build Coastguard Worker     static const SkScalar kMinRotate = -SK_ScalarPI;
385*c8dee2aaSAndroid Build Coastguard Worker     static const SkScalar kMaxRotate = SK_ScalarPI;
386*c8dee2aaSAndroid Build Coastguard Worker 
387*c8dee2aaSAndroid Build Coastguard Worker     SkRSXform xform = SkRSXform::MakeFromRadians(random->nextRangeScalar(kMinScale, kMaxScale),
388*c8dee2aaSAndroid Build Coastguard Worker                                                  random->nextRangeScalar(kMinRotate, kMaxRotate),
389*c8dee2aaSAndroid Build Coastguard Worker                                                  random->nextRangeScalar(kMinExtent, kMaxExtent),
390*c8dee2aaSAndroid Build Coastguard Worker                                                  random->nextRangeScalar(kMinExtent, kMaxExtent),
391*c8dee2aaSAndroid Build Coastguard Worker                                                  random->nextRangeScalar(kMinExtent, kMaxExtent),
392*c8dee2aaSAndroid Build Coastguard Worker                                                  random->nextRangeScalar(kMinExtent, kMaxExtent));
393*c8dee2aaSAndroid Build Coastguard Worker     return xform;
394*c8dee2aaSAndroid Build Coastguard Worker }
395*c8dee2aaSAndroid Build Coastguard Worker 
random_texRect(SkRandom * random)396*c8dee2aaSAndroid Build Coastguard Worker static SkRect random_texRect(SkRandom* random) {
397*c8dee2aaSAndroid Build Coastguard Worker     static const SkScalar kMinCoord = 0.0f;
398*c8dee2aaSAndroid Build Coastguard Worker     static const SkScalar kMaxCoord = 1024.f;
399*c8dee2aaSAndroid Build Coastguard Worker 
400*c8dee2aaSAndroid Build Coastguard Worker     SkRect texRect = SkRect::MakeLTRB(random->nextRangeScalar(kMinCoord, kMaxCoord),
401*c8dee2aaSAndroid Build Coastguard Worker                                       random->nextRangeScalar(kMinCoord, kMaxCoord),
402*c8dee2aaSAndroid Build Coastguard Worker                                       random->nextRangeScalar(kMinCoord, kMaxCoord),
403*c8dee2aaSAndroid Build Coastguard Worker                                       random->nextRangeScalar(kMinCoord, kMaxCoord));
404*c8dee2aaSAndroid Build Coastguard Worker     texRect.sort();
405*c8dee2aaSAndroid Build Coastguard Worker     return texRect;
406*c8dee2aaSAndroid Build Coastguard Worker }
407*c8dee2aaSAndroid Build Coastguard Worker 
randomize_params(uint32_t count,SkRandom * random,TArray<SkRSXform> * xforms,TArray<SkRect> * texRects,TArray<GrColor> * colors,bool hasColors)408*c8dee2aaSAndroid Build Coastguard Worker static void randomize_params(uint32_t count, SkRandom* random, TArray<SkRSXform>* xforms,
409*c8dee2aaSAndroid Build Coastguard Worker                              TArray<SkRect>* texRects, TArray<GrColor>* colors,
410*c8dee2aaSAndroid Build Coastguard Worker                              bool hasColors) {
411*c8dee2aaSAndroid Build Coastguard Worker     for (uint32_t v = 0; v < count; v++) {
412*c8dee2aaSAndroid Build Coastguard Worker         xforms->push_back(random_xform(random));
413*c8dee2aaSAndroid Build Coastguard Worker         texRects->push_back(random_texRect(random));
414*c8dee2aaSAndroid Build Coastguard Worker         if (hasColors) {
415*c8dee2aaSAndroid Build Coastguard Worker             colors->push_back(GrTest::RandomColor(random));
416*c8dee2aaSAndroid Build Coastguard Worker         }
417*c8dee2aaSAndroid Build Coastguard Worker     }
418*c8dee2aaSAndroid Build Coastguard Worker }
419*c8dee2aaSAndroid Build Coastguard Worker 
GR_DRAW_OP_TEST_DEFINE(DrawAtlasOp)420*c8dee2aaSAndroid Build Coastguard Worker GR_DRAW_OP_TEST_DEFINE(DrawAtlasOp) {
421*c8dee2aaSAndroid Build Coastguard Worker     uint32_t spriteCount = random->nextRangeU(1, 100);
422*c8dee2aaSAndroid Build Coastguard Worker 
423*c8dee2aaSAndroid Build Coastguard Worker     TArray<SkRSXform> xforms(spriteCount);
424*c8dee2aaSAndroid Build Coastguard Worker     TArray<SkRect> texRects(spriteCount);
425*c8dee2aaSAndroid Build Coastguard Worker     TArray<GrColor> colors;
426*c8dee2aaSAndroid Build Coastguard Worker 
427*c8dee2aaSAndroid Build Coastguard Worker     bool hasColors = random->nextBool();
428*c8dee2aaSAndroid Build Coastguard Worker 
429*c8dee2aaSAndroid Build Coastguard Worker     randomize_params(spriteCount, random, &xforms, &texRects, &colors, hasColors);
430*c8dee2aaSAndroid Build Coastguard Worker 
431*c8dee2aaSAndroid Build Coastguard Worker     SkMatrix viewMatrix = GrTest::TestMatrix(random);
432*c8dee2aaSAndroid Build Coastguard Worker     GrAAType aaType = GrAAType::kNone;
433*c8dee2aaSAndroid Build Coastguard Worker     if (numSamples > 1 && random->nextBool()) {
434*c8dee2aaSAndroid Build Coastguard Worker         aaType = GrAAType::kMSAA;
435*c8dee2aaSAndroid Build Coastguard Worker     }
436*c8dee2aaSAndroid Build Coastguard Worker 
437*c8dee2aaSAndroid Build Coastguard Worker     return skgpu::ganesh::DrawAtlasOp::Make(context,
438*c8dee2aaSAndroid Build Coastguard Worker                                             std::move(paint),
439*c8dee2aaSAndroid Build Coastguard Worker                                             viewMatrix,
440*c8dee2aaSAndroid Build Coastguard Worker                                             aaType,
441*c8dee2aaSAndroid Build Coastguard Worker                                             spriteCount,
442*c8dee2aaSAndroid Build Coastguard Worker                                             xforms.begin(),
443*c8dee2aaSAndroid Build Coastguard Worker                                             texRects.begin(),
444*c8dee2aaSAndroid Build Coastguard Worker                                             hasColors ? colors.begin() : nullptr);
445*c8dee2aaSAndroid Build Coastguard Worker }
446*c8dee2aaSAndroid Build Coastguard Worker 
447*c8dee2aaSAndroid Build Coastguard Worker #endif
448