xref: /aosp_15_r20/external/skia/src/gpu/ganesh/ops/ClearOp.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2015 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef ClearOp_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define ClearOp_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkMacros.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrCaps.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrScissorState.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/GrOp.h"
17*c8dee2aaSAndroid Build Coastguard Worker 
18*c8dee2aaSAndroid Build Coastguard Worker #include <array>
19*c8dee2aaSAndroid Build Coastguard Worker 
20*c8dee2aaSAndroid Build Coastguard Worker class GrAppliedClip;
21*c8dee2aaSAndroid Build Coastguard Worker class GrDstProxyView;
22*c8dee2aaSAndroid Build Coastguard Worker class GrOpFlushState;
23*c8dee2aaSAndroid Build Coastguard Worker class GrRecordingContext;
24*c8dee2aaSAndroid Build Coastguard Worker class GrSurfaceProxyView;
25*c8dee2aaSAndroid Build Coastguard Worker class SkArenaAlloc;
26*c8dee2aaSAndroid Build Coastguard Worker enum class GrLoadOp;
27*c8dee2aaSAndroid Build Coastguard Worker enum class GrXferBarrierFlags;
28*c8dee2aaSAndroid Build Coastguard Worker 
29*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::ganesh {
30*c8dee2aaSAndroid Build Coastguard Worker 
31*c8dee2aaSAndroid Build Coastguard Worker class ClearOp final : public GrOp {
32*c8dee2aaSAndroid Build Coastguard Worker public:
33*c8dee2aaSAndroid Build Coastguard Worker     DEFINE_OP_CLASS_ID
34*c8dee2aaSAndroid Build Coastguard Worker 
35*c8dee2aaSAndroid Build Coastguard Worker     // A fullscreen or scissored clear, depending on the clip and proxy dimensions
36*c8dee2aaSAndroid Build Coastguard Worker     static GrOp::Owner MakeColor(GrRecordingContext* context,
37*c8dee2aaSAndroid Build Coastguard Worker                                  const GrScissorState& scissor,
38*c8dee2aaSAndroid Build Coastguard Worker                                  std::array<float, 4> color);
39*c8dee2aaSAndroid Build Coastguard Worker 
40*c8dee2aaSAndroid Build Coastguard Worker     static GrOp::Owner MakeStencilClip(GrRecordingContext* context,
41*c8dee2aaSAndroid Build Coastguard Worker                                        const GrScissorState& scissor,
42*c8dee2aaSAndroid Build Coastguard Worker                                        bool insideMask);
43*c8dee2aaSAndroid Build Coastguard Worker 
name()44*c8dee2aaSAndroid Build Coastguard Worker     const char* name() const override { return "Clear"; }
45*c8dee2aaSAndroid Build Coastguard Worker 
color()46*c8dee2aaSAndroid Build Coastguard Worker     const std::array<float, 4>& color() const { return fColor; }
stencilInsideMask()47*c8dee2aaSAndroid Build Coastguard Worker     bool stencilInsideMask() const { return fStencilInsideMask; }
48*c8dee2aaSAndroid Build Coastguard Worker private:
49*c8dee2aaSAndroid Build Coastguard Worker     friend class GrOp; // for ctors
50*c8dee2aaSAndroid Build Coastguard Worker 
51*c8dee2aaSAndroid Build Coastguard Worker     enum class Buffer {
52*c8dee2aaSAndroid Build Coastguard Worker         kColor       = 0b01,
53*c8dee2aaSAndroid Build Coastguard Worker         kStencilClip = 0b10,
54*c8dee2aaSAndroid Build Coastguard Worker 
55*c8dee2aaSAndroid Build Coastguard Worker         kBoth        = 0b11,
56*c8dee2aaSAndroid Build Coastguard Worker     };
57*c8dee2aaSAndroid Build Coastguard Worker     SK_DECL_BITFIELD_CLASS_OPS_FRIENDS(Buffer);
58*c8dee2aaSAndroid Build Coastguard Worker 
59*c8dee2aaSAndroid Build Coastguard Worker     ClearOp(Buffer buffer,
60*c8dee2aaSAndroid Build Coastguard Worker             const GrScissorState& scissor,
61*c8dee2aaSAndroid Build Coastguard Worker             std::array<float, 4> color,
62*c8dee2aaSAndroid Build Coastguard Worker             bool stencil);
63*c8dee2aaSAndroid Build Coastguard Worker 
64*c8dee2aaSAndroid Build Coastguard Worker     CombineResult onCombineIfPossible(GrOp* t, SkArenaAlloc*, const GrCaps& caps) override;
65*c8dee2aaSAndroid Build Coastguard Worker 
onPrePrepare(GrRecordingContext *,const GrSurfaceProxyView & writeView,GrAppliedClip *,const GrDstProxyView &,GrXferBarrierFlags renderPassXferBarriers,GrLoadOp colorLoadOp)66*c8dee2aaSAndroid Build Coastguard Worker     void onPrePrepare(GrRecordingContext*, const GrSurfaceProxyView& writeView, GrAppliedClip*,
67*c8dee2aaSAndroid Build Coastguard Worker                       const GrDstProxyView&, GrXferBarrierFlags renderPassXferBarriers,
68*c8dee2aaSAndroid Build Coastguard Worker                       GrLoadOp colorLoadOp) override {}
69*c8dee2aaSAndroid Build Coastguard Worker 
onPrepare(GrOpFlushState *)70*c8dee2aaSAndroid Build Coastguard Worker     void onPrepare(GrOpFlushState*) override {}
71*c8dee2aaSAndroid Build Coastguard Worker 
72*c8dee2aaSAndroid Build Coastguard Worker     void onExecute(GrOpFlushState* state, const SkRect& chainBounds) override;
73*c8dee2aaSAndroid Build Coastguard Worker #if defined(GPU_TEST_UTILS)
onDumpInfo()74*c8dee2aaSAndroid Build Coastguard Worker     SkString onDumpInfo() const override {
75*c8dee2aaSAndroid Build Coastguard Worker         SkString string("Scissor [ ");
76*c8dee2aaSAndroid Build Coastguard Worker         if (fScissor.enabled()) {
77*c8dee2aaSAndroid Build Coastguard Worker             const SkIRect& r = fScissor.rect();
78*c8dee2aaSAndroid Build Coastguard Worker             string.appendf("L: %d, T: %d, R: %d, B: %d", r.fLeft, r.fTop, r.fRight, r.fBottom);
79*c8dee2aaSAndroid Build Coastguard Worker         } else {
80*c8dee2aaSAndroid Build Coastguard Worker             string.append("disabled");
81*c8dee2aaSAndroid Build Coastguard Worker         }
82*c8dee2aaSAndroid Build Coastguard Worker         string.appendf("], Color: {%g, %g, %g, %g}\n", fColor[0], fColor[1], fColor[2], fColor[3]);
83*c8dee2aaSAndroid Build Coastguard Worker         return string;
84*c8dee2aaSAndroid Build Coastguard Worker     }
85*c8dee2aaSAndroid Build Coastguard Worker #endif
86*c8dee2aaSAndroid Build Coastguard Worker 
87*c8dee2aaSAndroid Build Coastguard Worker     GrScissorState       fScissor;
88*c8dee2aaSAndroid Build Coastguard Worker     std::array<float, 4> fColor;
89*c8dee2aaSAndroid Build Coastguard Worker     bool                 fStencilInsideMask;
90*c8dee2aaSAndroid Build Coastguard Worker     Buffer               fBuffer;
91*c8dee2aaSAndroid Build Coastguard Worker };
92*c8dee2aaSAndroid Build Coastguard Worker 
93*c8dee2aaSAndroid Build Coastguard Worker SK_MAKE_BITFIELD_CLASS_OPS(ClearOp::Buffer)
94*c8dee2aaSAndroid Build Coastguard Worker 
95*c8dee2aaSAndroid Build Coastguard Worker }  // namespace skgpu::ganesh
96*c8dee2aaSAndroid Build Coastguard Worker 
97*c8dee2aaSAndroid Build Coastguard Worker #endif // ClearOp_DEFINED
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