xref: /aosp_15_r20/external/skia/src/gpu/ganesh/ops/ClearOp.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2017 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/ClearOp.h"
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrOpFlushState.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrOpsRenderPass.h"
13*c8dee2aaSAndroid Build Coastguard Worker 
14*c8dee2aaSAndroid Build Coastguard Worker namespace {
15*c8dee2aaSAndroid Build Coastguard Worker 
contains_scissor(const GrScissorState & a,const GrScissorState & b)16*c8dee2aaSAndroid Build Coastguard Worker bool contains_scissor(const GrScissorState& a, const GrScissorState& b) {
17*c8dee2aaSAndroid Build Coastguard Worker     return !a.enabled() || (b.enabled() && a.rect().contains(b.rect()));
18*c8dee2aaSAndroid Build Coastguard Worker }
19*c8dee2aaSAndroid Build Coastguard Worker 
20*c8dee2aaSAndroid Build Coastguard Worker } // anonymous namespace
21*c8dee2aaSAndroid Build Coastguard Worker 
22*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::ganesh {
23*c8dee2aaSAndroid Build Coastguard Worker 
MakeColor(GrRecordingContext * context,const GrScissorState & scissor,std::array<float,4> color)24*c8dee2aaSAndroid Build Coastguard Worker GrOp::Owner ClearOp::MakeColor(GrRecordingContext* context,
25*c8dee2aaSAndroid Build Coastguard Worker                                const GrScissorState& scissor,
26*c8dee2aaSAndroid Build Coastguard Worker                                std::array<float, 4> color) {
27*c8dee2aaSAndroid Build Coastguard Worker     return GrOp::Make<ClearOp>(context, Buffer::kColor, scissor, color, false);
28*c8dee2aaSAndroid Build Coastguard Worker }
29*c8dee2aaSAndroid Build Coastguard Worker 
MakeStencilClip(GrRecordingContext * context,const GrScissorState & scissor,bool insideMask)30*c8dee2aaSAndroid Build Coastguard Worker GrOp::Owner ClearOp::MakeStencilClip(GrRecordingContext* context,
31*c8dee2aaSAndroid Build Coastguard Worker                                      const GrScissorState& scissor,
32*c8dee2aaSAndroid Build Coastguard Worker                                      bool insideMask) {
33*c8dee2aaSAndroid Build Coastguard Worker     return GrOp::Make<ClearOp>(context,
34*c8dee2aaSAndroid Build Coastguard Worker                                Buffer::kStencilClip,
35*c8dee2aaSAndroid Build Coastguard Worker                                scissor,
36*c8dee2aaSAndroid Build Coastguard Worker                                std::array<float, 4>(),
37*c8dee2aaSAndroid Build Coastguard Worker                                insideMask);
38*c8dee2aaSAndroid Build Coastguard Worker }
39*c8dee2aaSAndroid Build Coastguard Worker 
ClearOp(Buffer buffer,const GrScissorState & scissor,std::array<float,4> color,bool insideMask)40*c8dee2aaSAndroid Build Coastguard Worker ClearOp::ClearOp(Buffer buffer,
41*c8dee2aaSAndroid Build Coastguard Worker                  const GrScissorState& scissor,
42*c8dee2aaSAndroid Build Coastguard Worker                  std::array<float, 4> color,
43*c8dee2aaSAndroid Build Coastguard Worker                  bool insideMask)
44*c8dee2aaSAndroid Build Coastguard Worker         : GrOp(ClassID())
45*c8dee2aaSAndroid Build Coastguard Worker         , fScissor(scissor)
46*c8dee2aaSAndroid Build Coastguard Worker         , fColor(color)
47*c8dee2aaSAndroid Build Coastguard Worker         , fStencilInsideMask(insideMask)
48*c8dee2aaSAndroid Build Coastguard Worker         , fBuffer(buffer) {
49*c8dee2aaSAndroid Build Coastguard Worker     this->setBounds(SkRect::Make(scissor.rect()), HasAABloat::kNo, IsHairline::kNo);
50*c8dee2aaSAndroid Build Coastguard Worker }
51*c8dee2aaSAndroid Build Coastguard Worker 
onCombineIfPossible(GrOp * t,SkArenaAlloc *,const GrCaps & caps)52*c8dee2aaSAndroid Build Coastguard Worker GrOp::CombineResult ClearOp::onCombineIfPossible(GrOp* t, SkArenaAlloc*, const GrCaps& caps) {
53*c8dee2aaSAndroid Build Coastguard Worker     auto other = t->cast<ClearOp>();
54*c8dee2aaSAndroid Build Coastguard Worker 
55*c8dee2aaSAndroid Build Coastguard Worker     if (other->fBuffer == fBuffer) {
56*c8dee2aaSAndroid Build Coastguard Worker         // This could be much more complicated. Currently we look at cases where the new clear
57*c8dee2aaSAndroid Build Coastguard Worker         // contains the old clear, or when the new clear is a subset of the old clear and they clear
58*c8dee2aaSAndroid Build Coastguard Worker         // to the same value (color or stencil mask depending on target).
59*c8dee2aaSAndroid Build Coastguard Worker         if (contains_scissor(other->fScissor, fScissor)) {
60*c8dee2aaSAndroid Build Coastguard Worker             fScissor = other->fScissor;
61*c8dee2aaSAndroid Build Coastguard Worker             fColor = other->fColor;
62*c8dee2aaSAndroid Build Coastguard Worker             fStencilInsideMask = other->fStencilInsideMask;
63*c8dee2aaSAndroid Build Coastguard Worker             return CombineResult::kMerged;
64*c8dee2aaSAndroid Build Coastguard Worker         } else if (other->fColor == fColor && other->fStencilInsideMask == fStencilInsideMask &&
65*c8dee2aaSAndroid Build Coastguard Worker                    contains_scissor(fScissor, other->fScissor)) {
66*c8dee2aaSAndroid Build Coastguard Worker             return CombineResult::kMerged;
67*c8dee2aaSAndroid Build Coastguard Worker         }
68*c8dee2aaSAndroid Build Coastguard Worker     } else if (other->fScissor == fScissor) {
69*c8dee2aaSAndroid Build Coastguard Worker         // When the scissors are the exact same but the buffers are different, we can combine and
70*c8dee2aaSAndroid Build Coastguard Worker         // clear both stencil and clear together in onExecute().
71*c8dee2aaSAndroid Build Coastguard Worker         if (other->fBuffer & Buffer::kColor) {
72*c8dee2aaSAndroid Build Coastguard Worker             fColor = other->fColor;
73*c8dee2aaSAndroid Build Coastguard Worker         }
74*c8dee2aaSAndroid Build Coastguard Worker         if (other->fBuffer & Buffer::kStencilClip) {
75*c8dee2aaSAndroid Build Coastguard Worker             fStencilInsideMask = other->fStencilInsideMask;
76*c8dee2aaSAndroid Build Coastguard Worker         }
77*c8dee2aaSAndroid Build Coastguard Worker         fBuffer = Buffer::kBoth;
78*c8dee2aaSAndroid Build Coastguard Worker         return CombineResult::kMerged;
79*c8dee2aaSAndroid Build Coastguard Worker     }
80*c8dee2aaSAndroid Build Coastguard Worker     return CombineResult::kCannotCombine;
81*c8dee2aaSAndroid Build Coastguard Worker }
82*c8dee2aaSAndroid Build Coastguard Worker 
onExecute(GrOpFlushState * state,const SkRect & chainBounds)83*c8dee2aaSAndroid Build Coastguard Worker void ClearOp::onExecute(GrOpFlushState* state, const SkRect& chainBounds) {
84*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(state->opsRenderPass());
85*c8dee2aaSAndroid Build Coastguard Worker     if (fBuffer & Buffer::kColor) {
86*c8dee2aaSAndroid Build Coastguard Worker         state->opsRenderPass()->clear(fScissor, fColor);
87*c8dee2aaSAndroid Build Coastguard Worker     }
88*c8dee2aaSAndroid Build Coastguard Worker 
89*c8dee2aaSAndroid Build Coastguard Worker     if (fBuffer & Buffer::kStencilClip) {
90*c8dee2aaSAndroid Build Coastguard Worker         state->opsRenderPass()->clearStencilClip(fScissor, fStencilInsideMask);
91*c8dee2aaSAndroid Build Coastguard Worker     }
92*c8dee2aaSAndroid Build Coastguard Worker }
93*c8dee2aaSAndroid Build Coastguard Worker 
94*c8dee2aaSAndroid Build Coastguard Worker }  // namespace skgpu::ganesh
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