xref: /aosp_15_r20/external/skia/src/gpu/ganesh/ops/AtlasTextOp.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2015 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_ganesh_AtlasTextOp_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_ganesh_AtlasTextOp_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/SkColorData.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkPoint_impl.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/ganesh/GrTypesPriv.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/AtlasTypes.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrAppliedClip.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrBuffer.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrCaps.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrColorInfo.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrColorSpaceXform.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrProcessorSet.h"
27*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/effects/GrDistanceFieldGeoProc.h"
28*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/GrMeshDrawOp.h"
29*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/GrOp.h"
30*c8dee2aaSAndroid Build Coastguard Worker 
31*c8dee2aaSAndroid Build Coastguard Worker #include <cstddef>
32*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint>
33*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
34*c8dee2aaSAndroid Build Coastguard Worker 
35*c8dee2aaSAndroid Build Coastguard Worker class GrDstProxyView;
36*c8dee2aaSAndroid Build Coastguard Worker class GrGeometryProcessor;
37*c8dee2aaSAndroid Build Coastguard Worker class GrMeshDrawTarget;
38*c8dee2aaSAndroid Build Coastguard Worker class GrOpFlushState;
39*c8dee2aaSAndroid Build Coastguard Worker class GrPaint;
40*c8dee2aaSAndroid Build Coastguard Worker class GrProgramInfo;
41*c8dee2aaSAndroid Build Coastguard Worker class GrRecordingContext;
42*c8dee2aaSAndroid Build Coastguard Worker class GrSurfaceProxy;
43*c8dee2aaSAndroid Build Coastguard Worker class GrSurfaceProxyView;
44*c8dee2aaSAndroid Build Coastguard Worker class SkArenaAlloc;
45*c8dee2aaSAndroid Build Coastguard Worker enum class GrXferBarrierFlags;
46*c8dee2aaSAndroid Build Coastguard Worker struct GrShaderCaps;
47*c8dee2aaSAndroid Build Coastguard Worker 
48*c8dee2aaSAndroid Build Coastguard Worker namespace sktext { namespace gpu { class AtlasSubRun; } }
49*c8dee2aaSAndroid Build Coastguard Worker 
50*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::ganesh {
51*c8dee2aaSAndroid Build Coastguard Worker 
52*c8dee2aaSAndroid Build Coastguard Worker class AtlasTextOp final : public GrMeshDrawOp {
53*c8dee2aaSAndroid Build Coastguard Worker public:
54*c8dee2aaSAndroid Build Coastguard Worker     DEFINE_OP_CLASS_ID
55*c8dee2aaSAndroid Build Coastguard Worker 
~AtlasTextOp()56*c8dee2aaSAndroid Build Coastguard Worker     ~AtlasTextOp() override {
57*c8dee2aaSAndroid Build Coastguard Worker         for (const Geometry* g = fHead; g != nullptr;) {
58*c8dee2aaSAndroid Build Coastguard Worker             const Geometry* next = g->fNext;
59*c8dee2aaSAndroid Build Coastguard Worker             g->~Geometry();
60*c8dee2aaSAndroid Build Coastguard Worker             g = next;
61*c8dee2aaSAndroid Build Coastguard Worker         }
62*c8dee2aaSAndroid Build Coastguard Worker     }
63*c8dee2aaSAndroid Build Coastguard Worker 
64*c8dee2aaSAndroid Build Coastguard Worker     void* operator new(size_t s);
65*c8dee2aaSAndroid Build Coastguard Worker     void operator delete(void* b) noexcept;
66*c8dee2aaSAndroid Build Coastguard Worker     static void ClearCache();
67*c8dee2aaSAndroid Build Coastguard Worker 
68*c8dee2aaSAndroid Build Coastguard Worker     struct Geometry {
GeometryGeometry69*c8dee2aaSAndroid Build Coastguard Worker         Geometry(const sktext::gpu::AtlasSubRun& subRun,
70*c8dee2aaSAndroid Build Coastguard Worker                  const SkMatrix& drawMatrix,
71*c8dee2aaSAndroid Build Coastguard Worker                  SkPoint drawOrigin,
72*c8dee2aaSAndroid Build Coastguard Worker                  SkIRect clipRect,
73*c8dee2aaSAndroid Build Coastguard Worker                  sk_sp<SkRefCnt>&& supportData,
74*c8dee2aaSAndroid Build Coastguard Worker                  const SkPMColor4f& color)
75*c8dee2aaSAndroid Build Coastguard Worker             : fSubRun{subRun}
76*c8dee2aaSAndroid Build Coastguard Worker             , fSupportDataKeepAlive{std::move(supportData)}
77*c8dee2aaSAndroid Build Coastguard Worker             , fDrawMatrix{drawMatrix}
78*c8dee2aaSAndroid Build Coastguard Worker             , fDrawOrigin{drawOrigin}
79*c8dee2aaSAndroid Build Coastguard Worker             , fClipRect{clipRect}
80*c8dee2aaSAndroid Build Coastguard Worker             , fColor{color} {
81*c8dee2aaSAndroid Build Coastguard Worker                 SkASSERT(fSupportDataKeepAlive != nullptr);
82*c8dee2aaSAndroid Build Coastguard Worker         }
83*c8dee2aaSAndroid Build Coastguard Worker 
84*c8dee2aaSAndroid Build Coastguard Worker         static Geometry* Make(const sktext::gpu::AtlasSubRun& subRun,
85*c8dee2aaSAndroid Build Coastguard Worker                               const SkMatrix& drawMatrix,
86*c8dee2aaSAndroid Build Coastguard Worker                               SkPoint drawOrigin,
87*c8dee2aaSAndroid Build Coastguard Worker                               SkIRect clipRect,
88*c8dee2aaSAndroid Build Coastguard Worker                               sk_sp<SkRefCnt>&& supportData,
89*c8dee2aaSAndroid Build Coastguard Worker                               const SkPMColor4f& color,
90*c8dee2aaSAndroid Build Coastguard Worker                               SkArenaAlloc* alloc);
91*c8dee2aaSAndroid Build Coastguard Worker 
92*c8dee2aaSAndroid Build Coastguard Worker         void fillVertexData(void* dst, int offset, int count) const;
93*c8dee2aaSAndroid Build Coastguard Worker 
94*c8dee2aaSAndroid Build Coastguard Worker         const sktext::gpu::AtlasSubRun& fSubRun;
95*c8dee2aaSAndroid Build Coastguard Worker 
96*c8dee2aaSAndroid Build Coastguard Worker         // Keep the TextBlob or Slug alive until the op is deleted.
97*c8dee2aaSAndroid Build Coastguard Worker         sk_sp<SkRefCnt> fSupportDataKeepAlive;
98*c8dee2aaSAndroid Build Coastguard Worker 
99*c8dee2aaSAndroid Build Coastguard Worker         const SkMatrix fDrawMatrix;
100*c8dee2aaSAndroid Build Coastguard Worker         const SkPoint fDrawOrigin;
101*c8dee2aaSAndroid Build Coastguard Worker 
102*c8dee2aaSAndroid Build Coastguard Worker         // fClipRect is only used in the DirectMaskSubRun case to do geometric clipping.
103*c8dee2aaSAndroid Build Coastguard Worker         // TransformedMaskSubRun, and SDFTSubRun don't use this field, and expect an empty rect.
104*c8dee2aaSAndroid Build Coastguard Worker         const SkIRect fClipRect;
105*c8dee2aaSAndroid Build Coastguard Worker 
106*c8dee2aaSAndroid Build Coastguard Worker         // Color is updated after processor analysis if it was determined the shader resolves to
107*c8dee2aaSAndroid Build Coastguard Worker         // a constant color that we then evaluate on the CPU.
108*c8dee2aaSAndroid Build Coastguard Worker         // TODO: This can be made const once processor analysis is separated from op creation.
109*c8dee2aaSAndroid Build Coastguard Worker         SkPMColor4f fColor;
110*c8dee2aaSAndroid Build Coastguard Worker         Geometry* fNext{nullptr};
111*c8dee2aaSAndroid Build Coastguard Worker     };
112*c8dee2aaSAndroid Build Coastguard Worker 
name()113*c8dee2aaSAndroid Build Coastguard Worker     const char* name() const override { return "AtlasTextOp"; }
114*c8dee2aaSAndroid Build Coastguard Worker 
115*c8dee2aaSAndroid Build Coastguard Worker     void visitProxies(const GrVisitProxyFunc&) const override;
116*c8dee2aaSAndroid Build Coastguard Worker 
117*c8dee2aaSAndroid Build Coastguard Worker     FixedFunctionFlags fixedFunctionFlags() const override;
118*c8dee2aaSAndroid Build Coastguard Worker 
119*c8dee2aaSAndroid Build Coastguard Worker     GrProcessorSet::Analysis finalize(const GrCaps&, const GrAppliedClip*, GrClampType) override;
120*c8dee2aaSAndroid Build Coastguard Worker 
121*c8dee2aaSAndroid Build Coastguard Worker     enum class MaskType : uint32_t {
122*c8dee2aaSAndroid Build Coastguard Worker         kGrayscaleCoverage,
123*c8dee2aaSAndroid Build Coastguard Worker         kLCDCoverage,
124*c8dee2aaSAndroid Build Coastguard Worker         kColorBitmap,
125*c8dee2aaSAndroid Build Coastguard Worker #if !defined(SK_DISABLE_SDF_TEXT)
126*c8dee2aaSAndroid Build Coastguard Worker         kAliasedDistanceField,
127*c8dee2aaSAndroid Build Coastguard Worker         kGrayscaleDistanceField,
128*c8dee2aaSAndroid Build Coastguard Worker         kLCDDistanceField,
129*c8dee2aaSAndroid Build Coastguard Worker 
130*c8dee2aaSAndroid Build Coastguard Worker         kLast = kLCDDistanceField
131*c8dee2aaSAndroid Build Coastguard Worker #else
132*c8dee2aaSAndroid Build Coastguard Worker         kLast = kColorBitmap
133*c8dee2aaSAndroid Build Coastguard Worker #endif
134*c8dee2aaSAndroid Build Coastguard Worker     };
135*c8dee2aaSAndroid Build Coastguard Worker     inline static constexpr int kMaskTypeCount = static_cast<int>(MaskType::kLast) + 1;
136*c8dee2aaSAndroid Build Coastguard Worker 
137*c8dee2aaSAndroid Build Coastguard Worker private:
138*c8dee2aaSAndroid Build Coastguard Worker     friend class GrOp; // for ctor
139*c8dee2aaSAndroid Build Coastguard Worker 
140*c8dee2aaSAndroid Build Coastguard Worker     struct FlushInfo {
141*c8dee2aaSAndroid Build Coastguard Worker         sk_sp<const GrBuffer> fVertexBuffer;
142*c8dee2aaSAndroid Build Coastguard Worker         sk_sp<const GrBuffer> fIndexBuffer;
143*c8dee2aaSAndroid Build Coastguard Worker         GrGeometryProcessor*  fGeometryProcessor;
144*c8dee2aaSAndroid Build Coastguard Worker         const GrSurfaceProxy** fPrimProcProxies;
145*c8dee2aaSAndroid Build Coastguard Worker         int fGlyphsToFlush = 0;
146*c8dee2aaSAndroid Build Coastguard Worker         int fVertexOffset = 0;
147*c8dee2aaSAndroid Build Coastguard Worker         int fNumDraws = 0;
148*c8dee2aaSAndroid Build Coastguard Worker     };
149*c8dee2aaSAndroid Build Coastguard Worker 
150*c8dee2aaSAndroid Build Coastguard Worker     AtlasTextOp(MaskType maskType,
151*c8dee2aaSAndroid Build Coastguard Worker                 bool needsTransform,
152*c8dee2aaSAndroid Build Coastguard Worker                 int glyphCount,
153*c8dee2aaSAndroid Build Coastguard Worker                 SkRect deviceRect,
154*c8dee2aaSAndroid Build Coastguard Worker                 Geometry* geo,
155*c8dee2aaSAndroid Build Coastguard Worker                 const GrColorInfo& dstColorInfo,
156*c8dee2aaSAndroid Build Coastguard Worker                 GrPaint&& paint);
157*c8dee2aaSAndroid Build Coastguard Worker 
158*c8dee2aaSAndroid Build Coastguard Worker     AtlasTextOp(MaskType maskType,
159*c8dee2aaSAndroid Build Coastguard Worker                 bool needsTransform,
160*c8dee2aaSAndroid Build Coastguard Worker                 int glyphCount,
161*c8dee2aaSAndroid Build Coastguard Worker                 SkRect deviceRect,
162*c8dee2aaSAndroid Build Coastguard Worker                 SkColor luminanceColor,
163*c8dee2aaSAndroid Build Coastguard Worker                 bool useGammaCorrectDistanceTable,
164*c8dee2aaSAndroid Build Coastguard Worker                 uint32_t DFGPFlags,
165*c8dee2aaSAndroid Build Coastguard Worker                 Geometry* geo,
166*c8dee2aaSAndroid Build Coastguard Worker                 GrPaint&& paint);
167*c8dee2aaSAndroid Build Coastguard Worker 
programInfo()168*c8dee2aaSAndroid Build Coastguard Worker     GrProgramInfo* programInfo() override {
169*c8dee2aaSAndroid Build Coastguard Worker         // TODO [PI]: implement
170*c8dee2aaSAndroid Build Coastguard Worker         return nullptr;
171*c8dee2aaSAndroid Build Coastguard Worker     }
172*c8dee2aaSAndroid Build Coastguard Worker 
addGeometry(Geometry * geometry)173*c8dee2aaSAndroid Build Coastguard Worker     void addGeometry(Geometry* geometry) {
174*c8dee2aaSAndroid Build Coastguard Worker         *fTail = geometry;
175*c8dee2aaSAndroid Build Coastguard Worker         // The geometry may have many entries. Find the end.
176*c8dee2aaSAndroid Build Coastguard Worker         do {
177*c8dee2aaSAndroid Build Coastguard Worker             fTail = &(*fTail)->fNext;
178*c8dee2aaSAndroid Build Coastguard Worker         } while (*fTail != nullptr);
179*c8dee2aaSAndroid Build Coastguard Worker     }
180*c8dee2aaSAndroid Build Coastguard Worker 
onCreateProgramInfo(const GrCaps *,SkArenaAlloc *,const GrSurfaceProxyView & writeView,bool usesMSAASurface,GrAppliedClip &&,const GrDstProxyView &,GrXferBarrierFlags renderPassXferBarriers,GrLoadOp colorLoadOp)181*c8dee2aaSAndroid Build Coastguard Worker     void onCreateProgramInfo(const GrCaps*,
182*c8dee2aaSAndroid Build Coastguard Worker                              SkArenaAlloc*,
183*c8dee2aaSAndroid Build Coastguard Worker                              const GrSurfaceProxyView& writeView,
184*c8dee2aaSAndroid Build Coastguard Worker                              bool usesMSAASurface,
185*c8dee2aaSAndroid Build Coastguard Worker                              GrAppliedClip&&,
186*c8dee2aaSAndroid Build Coastguard Worker                              const GrDstProxyView&,
187*c8dee2aaSAndroid Build Coastguard Worker                              GrXferBarrierFlags renderPassXferBarriers,
188*c8dee2aaSAndroid Build Coastguard Worker                              GrLoadOp colorLoadOp) override {
189*c8dee2aaSAndroid Build Coastguard Worker         // We cannot surface the AtlasTextOp's programInfo at record time. As currently
190*c8dee2aaSAndroid Build Coastguard Worker         // implemented, the GP is modified at flush time based on the number of pages in the
191*c8dee2aaSAndroid Build Coastguard Worker         // atlas.
192*c8dee2aaSAndroid Build Coastguard Worker     }
193*c8dee2aaSAndroid Build Coastguard Worker 
onPrePrepareDraws(GrRecordingContext *,const GrSurfaceProxyView & writeView,GrAppliedClip *,const GrDstProxyView &,GrXferBarrierFlags renderPassXferBarriers,GrLoadOp colorLoadOp)194*c8dee2aaSAndroid Build Coastguard Worker     void onPrePrepareDraws(GrRecordingContext*,
195*c8dee2aaSAndroid Build Coastguard Worker                            const GrSurfaceProxyView& writeView,
196*c8dee2aaSAndroid Build Coastguard Worker                            GrAppliedClip*,
197*c8dee2aaSAndroid Build Coastguard Worker                            const GrDstProxyView&,
198*c8dee2aaSAndroid Build Coastguard Worker                            GrXferBarrierFlags renderPassXferBarriers,
199*c8dee2aaSAndroid Build Coastguard Worker                            GrLoadOp colorLoadOp) override {
200*c8dee2aaSAndroid Build Coastguard Worker         // TODO [PI]: implement
201*c8dee2aaSAndroid Build Coastguard Worker     }
202*c8dee2aaSAndroid Build Coastguard Worker 
203*c8dee2aaSAndroid Build Coastguard Worker     void onPrepareDraws(GrMeshDrawTarget*) override;
204*c8dee2aaSAndroid Build Coastguard Worker     void onExecute(GrOpFlushState*, const SkRect& chainBounds) override;
205*c8dee2aaSAndroid Build Coastguard Worker 
206*c8dee2aaSAndroid Build Coastguard Worker #if defined(GPU_TEST_UTILS)
207*c8dee2aaSAndroid Build Coastguard Worker     SkString onDumpInfo() const override;
208*c8dee2aaSAndroid Build Coastguard Worker #endif
209*c8dee2aaSAndroid Build Coastguard Worker 
maskFormat()210*c8dee2aaSAndroid Build Coastguard Worker     skgpu::MaskFormat maskFormat() const {
211*c8dee2aaSAndroid Build Coastguard Worker         switch (this->maskType()) {
212*c8dee2aaSAndroid Build Coastguard Worker             case MaskType::kLCDCoverage:
213*c8dee2aaSAndroid Build Coastguard Worker                 return skgpu::MaskFormat::kA565;
214*c8dee2aaSAndroid Build Coastguard Worker             case MaskType::kColorBitmap:
215*c8dee2aaSAndroid Build Coastguard Worker                 return skgpu::MaskFormat::kARGB;
216*c8dee2aaSAndroid Build Coastguard Worker             case MaskType::kGrayscaleCoverage:
217*c8dee2aaSAndroid Build Coastguard Worker #if !defined(SK_DISABLE_SDF_TEXT)
218*c8dee2aaSAndroid Build Coastguard Worker             case MaskType::kAliasedDistanceField:
219*c8dee2aaSAndroid Build Coastguard Worker             case MaskType::kGrayscaleDistanceField:
220*c8dee2aaSAndroid Build Coastguard Worker             case MaskType::kLCDDistanceField:
221*c8dee2aaSAndroid Build Coastguard Worker #endif
222*c8dee2aaSAndroid Build Coastguard Worker                 return skgpu::MaskFormat::kA8;
223*c8dee2aaSAndroid Build Coastguard Worker         }
224*c8dee2aaSAndroid Build Coastguard Worker         // SkUNREACHABLE;
225*c8dee2aaSAndroid Build Coastguard Worker         return skgpu::MaskFormat::kA8;
226*c8dee2aaSAndroid Build Coastguard Worker     }
227*c8dee2aaSAndroid Build Coastguard Worker 
228*c8dee2aaSAndroid Build Coastguard Worker #if !defined(SK_DISABLE_SDF_TEXT)
usesDistanceFields()229*c8dee2aaSAndroid Build Coastguard Worker     bool usesDistanceFields() const {
230*c8dee2aaSAndroid Build Coastguard Worker         return MaskType::kAliasedDistanceField == this->maskType() ||
231*c8dee2aaSAndroid Build Coastguard Worker                MaskType::kGrayscaleDistanceField == this->maskType() ||
232*c8dee2aaSAndroid Build Coastguard Worker                MaskType::kLCDDistanceField == this->maskType();
233*c8dee2aaSAndroid Build Coastguard Worker     }
234*c8dee2aaSAndroid Build Coastguard Worker 
isLCD()235*c8dee2aaSAndroid Build Coastguard Worker     bool isLCD() const {
236*c8dee2aaSAndroid Build Coastguard Worker         return MaskType::kLCDCoverage == this->maskType() ||
237*c8dee2aaSAndroid Build Coastguard Worker                MaskType::kLCDDistanceField == this->maskType();
238*c8dee2aaSAndroid Build Coastguard Worker     }
239*c8dee2aaSAndroid Build Coastguard Worker #else
isLCD()240*c8dee2aaSAndroid Build Coastguard Worker     bool isLCD() const {
241*c8dee2aaSAndroid Build Coastguard Worker         return MaskType::kLCDCoverage == this->maskType();
242*c8dee2aaSAndroid Build Coastguard Worker     }
243*c8dee2aaSAndroid Build Coastguard Worker #endif
244*c8dee2aaSAndroid Build Coastguard Worker 
245*c8dee2aaSAndroid Build Coastguard Worker     inline void createDrawForGeneratedGlyphs(
246*c8dee2aaSAndroid Build Coastguard Worker             GrMeshDrawTarget* target, FlushInfo* flushInfo) const;
247*c8dee2aaSAndroid Build Coastguard Worker 
maskType()248*c8dee2aaSAndroid Build Coastguard Worker     MaskType maskType() const { return static_cast<MaskType>(fMaskType); }
249*c8dee2aaSAndroid Build Coastguard Worker 
250*c8dee2aaSAndroid Build Coastguard Worker     CombineResult onCombineIfPossible(GrOp* t, SkArenaAlloc*, const GrCaps& caps) override;
251*c8dee2aaSAndroid Build Coastguard Worker 
252*c8dee2aaSAndroid Build Coastguard Worker #if !defined(SK_DISABLE_SDF_TEXT)
253*c8dee2aaSAndroid Build Coastguard Worker     GrGeometryProcessor* setupDfProcessor(SkArenaAlloc*,
254*c8dee2aaSAndroid Build Coastguard Worker                                           const GrShaderCaps&,
255*c8dee2aaSAndroid Build Coastguard Worker                                           const SkMatrix& localMatrix,
256*c8dee2aaSAndroid Build Coastguard Worker                                           const GrSurfaceProxyView* views,
257*c8dee2aaSAndroid Build Coastguard Worker                                           unsigned int numActiveViews) const;
258*c8dee2aaSAndroid Build Coastguard Worker #endif
259*c8dee2aaSAndroid Build Coastguard Worker 
260*c8dee2aaSAndroid Build Coastguard Worker     GrProcessorSet fProcessors;
261*c8dee2aaSAndroid Build Coastguard Worker     int fNumGlyphs; // Sum of glyphs in each geometry's subrun
262*c8dee2aaSAndroid Build Coastguard Worker 
263*c8dee2aaSAndroid Build Coastguard Worker     // All combinable atlas ops have equal bit field values
264*c8dee2aaSAndroid Build Coastguard Worker     uint32_t fDFGPFlags                    : 10; // Distance field properties
265*c8dee2aaSAndroid Build Coastguard Worker     uint32_t fMaskType                     : 3;  // MaskType
266*c8dee2aaSAndroid Build Coastguard Worker     uint32_t fUsesLocalCoords              : 1;  // Filled in post processor analysis
267*c8dee2aaSAndroid Build Coastguard Worker     uint32_t fNeedsGlyphTransform          : 1;
268*c8dee2aaSAndroid Build Coastguard Worker     uint32_t fHasPerspective               : 1;  // True if perspective affects draw
269*c8dee2aaSAndroid Build Coastguard Worker     uint32_t fUseGammaCorrectDistanceTable : 1;
270*c8dee2aaSAndroid Build Coastguard Worker     static_assert(kMaskTypeCount <= 8, "MaskType does not fit in 3 bits");
271*c8dee2aaSAndroid Build Coastguard Worker #if !defined(SK_DISABLE_SDF_TEXT)
272*c8dee2aaSAndroid Build Coastguard Worker     static_assert(kInvalid_DistanceFieldEffectFlag <= (1 << 9), "DFGP Flags do not fit in 10 bits");
273*c8dee2aaSAndroid Build Coastguard Worker #endif
274*c8dee2aaSAndroid Build Coastguard Worker 
275*c8dee2aaSAndroid Build Coastguard Worker     // Only needed for color emoji
276*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<GrColorSpaceXform> fColorSpaceXform;
277*c8dee2aaSAndroid Build Coastguard Worker 
278*c8dee2aaSAndroid Build Coastguard Worker     // Only used for distance fields; per-channel luminance for LCD, or gamma-corrected luminance
279*c8dee2aaSAndroid Build Coastguard Worker     // for single-channel distance fields.
280*c8dee2aaSAndroid Build Coastguard Worker     const SkColor fLuminanceColor{0};
281*c8dee2aaSAndroid Build Coastguard Worker 
282*c8dee2aaSAndroid Build Coastguard Worker     Geometry* fHead{nullptr};
283*c8dee2aaSAndroid Build Coastguard Worker     Geometry** fTail{&fHead};
284*c8dee2aaSAndroid Build Coastguard Worker 
285*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = GrMeshDrawOp;
286*c8dee2aaSAndroid Build Coastguard Worker };
287*c8dee2aaSAndroid Build Coastguard Worker 
288*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::ganesh
289*c8dee2aaSAndroid Build Coastguard Worker 
290*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_ganesh_AtlasTextOp_DEFINED
291