xref: /aosp_15_r20/external/skia/src/gpu/ganesh/ops/AtlasInstancedHelper.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2020 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/AtlasInstancedHelper.h"
8*c8dee2aaSAndroid Build Coastguard Worker 
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/ganesh/GrTypesPriv.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkSLTypeShared.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/BufferWriter.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/KeyBuilder.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrShaderVar.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/glsl/GrGLSLFragmentShaderBuilder.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/glsl/GrGLSLProgramDataManager.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/glsl/GrGLSLVarying.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/glsl/GrGLSLVertexGeoBuilder.h"
19*c8dee2aaSAndroid Build Coastguard Worker 
20*c8dee2aaSAndroid Build Coastguard Worker using namespace skia_private;
21*c8dee2aaSAndroid Build Coastguard Worker 
22*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::ganesh {
23*c8dee2aaSAndroid Build Coastguard Worker 
getKeyBits(KeyBuilder * b) const24*c8dee2aaSAndroid Build Coastguard Worker void AtlasInstancedHelper::getKeyBits(KeyBuilder* b) const {
25*c8dee2aaSAndroid Build Coastguard Worker     b->addBits(kNumShaderFlags, (int)fShaderFlags, "atlasFlags");
26*c8dee2aaSAndroid Build Coastguard Worker }
27*c8dee2aaSAndroid Build Coastguard Worker 
appendInstanceAttribs(TArray<GrGeometryProcessor::Attribute> * instanceAttribs) const28*c8dee2aaSAndroid Build Coastguard Worker void AtlasInstancedHelper::appendInstanceAttribs(
29*c8dee2aaSAndroid Build Coastguard Worker         TArray<GrGeometryProcessor::Attribute>* instanceAttribs) const {
30*c8dee2aaSAndroid Build Coastguard Worker     instanceAttribs->emplace_back("locations", kFloat4_GrVertexAttribType, SkSLType::kFloat4);
31*c8dee2aaSAndroid Build Coastguard Worker     if (fShaderFlags & ShaderFlags::kCheckBounds) {
32*c8dee2aaSAndroid Build Coastguard Worker         instanceAttribs->emplace_back("sizeInAtlas", kFloat2_GrVertexAttribType, SkSLType::kFloat2);
33*c8dee2aaSAndroid Build Coastguard Worker     }
34*c8dee2aaSAndroid Build Coastguard Worker }
35*c8dee2aaSAndroid Build Coastguard Worker 
writeInstanceData(VertexWriter * instanceWriter,const Instance * i) const36*c8dee2aaSAndroid Build Coastguard Worker void AtlasInstancedHelper::writeInstanceData(VertexWriter* instanceWriter,
37*c8dee2aaSAndroid Build Coastguard Worker                                              const Instance* i) const {
38*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(i->fLocationInAtlas.x() >= 0);
39*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(i->fLocationInAtlas.y() >= 0);
40*c8dee2aaSAndroid Build Coastguard Worker     *instanceWriter <<
41*c8dee2aaSAndroid Build Coastguard Worker             // A negative x coordinate in the atlas indicates that the path is transposed.
42*c8dee2aaSAndroid Build Coastguard Worker             // Also add 1 since we can't negate zero.
43*c8dee2aaSAndroid Build Coastguard Worker             ((float)(i->fTransposedInAtlas ? -i->fLocationInAtlas.x() - 1
44*c8dee2aaSAndroid Build Coastguard Worker                      : i->fLocationInAtlas.x() + 1)) <<
45*c8dee2aaSAndroid Build Coastguard Worker             (float)i->fLocationInAtlas.y() <<
46*c8dee2aaSAndroid Build Coastguard Worker             (float)i->fPathDevIBounds.left() <<
47*c8dee2aaSAndroid Build Coastguard Worker             (float)i->fPathDevIBounds.top() <<
48*c8dee2aaSAndroid Build Coastguard Worker             VertexWriter::If(fShaderFlags & ShaderFlags::kCheckBounds,
49*c8dee2aaSAndroid Build Coastguard Worker                              SkSize::Make(i->fPathDevIBounds.size()));
50*c8dee2aaSAndroid Build Coastguard Worker }
51*c8dee2aaSAndroid Build Coastguard Worker 
injectShaderCode(const GrGeometryProcessor::ProgramImpl::EmitArgs & args,const GrShaderVar & devCoord,GrGLSLUniformHandler::UniformHandle * atlasAdjustUniformHandle) const52*c8dee2aaSAndroid Build Coastguard Worker void AtlasInstancedHelper::injectShaderCode(
53*c8dee2aaSAndroid Build Coastguard Worker         const GrGeometryProcessor::ProgramImpl::EmitArgs& args,
54*c8dee2aaSAndroid Build Coastguard Worker         const GrShaderVar& devCoord,
55*c8dee2aaSAndroid Build Coastguard Worker         GrGLSLUniformHandler::UniformHandle* atlasAdjustUniformHandle) const {
56*c8dee2aaSAndroid Build Coastguard Worker     GrGLSLVarying atlasCoord(SkSLType::kFloat2);
57*c8dee2aaSAndroid Build Coastguard Worker     args.fVaryingHandler->addVarying("atlasCoord", &atlasCoord);
58*c8dee2aaSAndroid Build Coastguard Worker 
59*c8dee2aaSAndroid Build Coastguard Worker     const char* atlasAdjustName;
60*c8dee2aaSAndroid Build Coastguard Worker     *atlasAdjustUniformHandle = args.fUniformHandler->addUniform(
61*c8dee2aaSAndroid Build Coastguard Worker             nullptr, kVertex_GrShaderFlag, SkSLType::kFloat2, "atlas_adjust", &atlasAdjustName);
62*c8dee2aaSAndroid Build Coastguard Worker 
63*c8dee2aaSAndroid Build Coastguard Worker     args.fVertBuilder->codeAppendf(
64*c8dee2aaSAndroid Build Coastguard Worker     // A negative x coordinate in the atlas indicates that the path is transposed.
65*c8dee2aaSAndroid Build Coastguard Worker     // We also added 1 since we can't negate zero.
66*c8dee2aaSAndroid Build Coastguard Worker     "float2 atlasTopLeft = float2(abs(locations.x) - 1, locations.y);"
67*c8dee2aaSAndroid Build Coastguard Worker     "float2 devTopLeft = locations.zw;"
68*c8dee2aaSAndroid Build Coastguard Worker     "bool transposed = locations.x < 0;"
69*c8dee2aaSAndroid Build Coastguard Worker     "float2 atlasCoord = %s - devTopLeft;"
70*c8dee2aaSAndroid Build Coastguard Worker     "if (transposed) {"
71*c8dee2aaSAndroid Build Coastguard Worker         "atlasCoord = atlasCoord.yx;"
72*c8dee2aaSAndroid Build Coastguard Worker     "}"
73*c8dee2aaSAndroid Build Coastguard Worker     "atlasCoord += atlasTopLeft;"
74*c8dee2aaSAndroid Build Coastguard Worker     "%s = atlasCoord * %s;", devCoord.c_str(), atlasCoord.vsOut(), atlasAdjustName);
75*c8dee2aaSAndroid Build Coastguard Worker 
76*c8dee2aaSAndroid Build Coastguard Worker     if (fShaderFlags & ShaderFlags::kCheckBounds) {
77*c8dee2aaSAndroid Build Coastguard Worker         GrGLSLVarying atlasBounds(SkSLType::kFloat4);
78*c8dee2aaSAndroid Build Coastguard Worker         args.fVaryingHandler->addVarying("atlasbounds", &atlasBounds,
79*c8dee2aaSAndroid Build Coastguard Worker                                          GrGLSLVaryingHandler::Interpolation::kCanBeFlat);
80*c8dee2aaSAndroid Build Coastguard Worker         args.fVertBuilder->codeAppendf(R"(
81*c8dee2aaSAndroid Build Coastguard Worker         float4 atlasBounds = atlasTopLeft.xyxy + (transposed ? sizeInAtlas.00yx
82*c8dee2aaSAndroid Build Coastguard Worker                                                              : sizeInAtlas.00xy);
83*c8dee2aaSAndroid Build Coastguard Worker         %s = atlasBounds * %s.xyxy;)", atlasBounds.vsOut(), atlasAdjustName);
84*c8dee2aaSAndroid Build Coastguard Worker 
85*c8dee2aaSAndroid Build Coastguard Worker         args.fFragBuilder->codeAppendf(
86*c8dee2aaSAndroid Build Coastguard Worker         "half atlasCoverage = 0;"
87*c8dee2aaSAndroid Build Coastguard Worker         "float2 atlasCoord = %s;"
88*c8dee2aaSAndroid Build Coastguard Worker         "float4 atlasBounds = %s;"
89*c8dee2aaSAndroid Build Coastguard Worker         "if (all(greaterThan(atlasCoord, atlasBounds.xy)) &&"
90*c8dee2aaSAndroid Build Coastguard Worker             "all(lessThan(atlasCoord, atlasBounds.zw))) {"
91*c8dee2aaSAndroid Build Coastguard Worker             "atlasCoverage = ", atlasCoord.fsIn(), atlasBounds.fsIn());
92*c8dee2aaSAndroid Build Coastguard Worker         args.fFragBuilder->appendTextureLookup(args.fTexSamplers[0], "atlasCoord");
93*c8dee2aaSAndroid Build Coastguard Worker         args.fFragBuilder->codeAppendf(R"(.a;
94*c8dee2aaSAndroid Build Coastguard Worker         })");
95*c8dee2aaSAndroid Build Coastguard Worker     } else {
96*c8dee2aaSAndroid Build Coastguard Worker         args.fFragBuilder->codeAppendf("half atlasCoverage = ");
97*c8dee2aaSAndroid Build Coastguard Worker         args.fFragBuilder->appendTextureLookup(args.fTexSamplers[0], atlasCoord.fsIn());
98*c8dee2aaSAndroid Build Coastguard Worker         args.fFragBuilder->codeAppendf(".a;");
99*c8dee2aaSAndroid Build Coastguard Worker     }
100*c8dee2aaSAndroid Build Coastguard Worker 
101*c8dee2aaSAndroid Build Coastguard Worker     if (fShaderFlags & ShaderFlags::kInvertCoverage) {
102*c8dee2aaSAndroid Build Coastguard Worker         args.fFragBuilder->codeAppendf("%s *= (1 - atlasCoverage);", args.fOutputCoverage);
103*c8dee2aaSAndroid Build Coastguard Worker     } else {
104*c8dee2aaSAndroid Build Coastguard Worker         args.fFragBuilder->codeAppendf("%s *= atlasCoverage;", args.fOutputCoverage);
105*c8dee2aaSAndroid Build Coastguard Worker     }
106*c8dee2aaSAndroid Build Coastguard Worker }
107*c8dee2aaSAndroid Build Coastguard Worker 
setUniformData(const GrGLSLProgramDataManager & pdman,const GrGLSLUniformHandler::UniformHandle & atlasAdjustUniformHandle) const108*c8dee2aaSAndroid Build Coastguard Worker void AtlasInstancedHelper::setUniformData(
109*c8dee2aaSAndroid Build Coastguard Worker         const GrGLSLProgramDataManager& pdman,
110*c8dee2aaSAndroid Build Coastguard Worker         const GrGLSLUniformHandler::UniformHandle& atlasAdjustUniformHandle) const {
111*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(fAtlasProxy->isInstantiated());
112*c8dee2aaSAndroid Build Coastguard Worker     SkISize dimensions = fAtlasProxy->backingStoreDimensions();
113*c8dee2aaSAndroid Build Coastguard Worker     pdman.set2f(atlasAdjustUniformHandle, 1.f / dimensions.width(), 1.f / dimensions.height());
114*c8dee2aaSAndroid Build Coastguard Worker }
115*c8dee2aaSAndroid Build Coastguard Worker 
116*c8dee2aaSAndroid Build Coastguard Worker }  // namespace skgpu::ganesh
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