1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2015 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/AALinearizingConvexPathRenderer.h"
8*c8dee2aaSAndroid Build Coastguard Worker
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPath.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkStrokeRec.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrRecordingContext.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/SkColorData.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkDebug.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkMalloc.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkMath.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTArray.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTDArray.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/ganesh/GrTypesPriv.h"
27*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/BufferWriter.h"
28*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrAppliedClip.h"
29*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrAuditTrail.h"
30*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrBuffer.h"
31*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrDefaultGeoProcFactory.h"
32*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrDrawOpTest.h"
33*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrGeometryProcessor.h"
34*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrMeshDrawTarget.h"
35*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrOpFlushState.h"
36*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrPaint.h"
37*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrProcessorAnalysis.h"
38*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrProcessorSet.h"
39*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrProgramInfo.h"
40*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrRecordingContextPriv.h"
41*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrSimpleMesh.h"
42*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrStyle.h"
43*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/SurfaceDrawContext.h"
44*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/geometry/GrAAConvexTessellator.h"
45*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/geometry/GrStyledShape.h"
46*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/GrMeshDrawOp.h"
47*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/GrOp.h"
48*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/GrSimpleMeshDrawOpHelperWithStencil.h"
49*c8dee2aaSAndroid Build Coastguard Worker
50*c8dee2aaSAndroid Build Coastguard Worker #if defined(GPU_TEST_UTILS)
51*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkRandom.h"
52*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrTestUtils.h"
53*c8dee2aaSAndroid Build Coastguard Worker #endif
54*c8dee2aaSAndroid Build Coastguard Worker
55*c8dee2aaSAndroid Build Coastguard Worker #include <algorithm>
56*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint>
57*c8dee2aaSAndroid Build Coastguard Worker #include <cstring>
58*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
59*c8dee2aaSAndroid Build Coastguard Worker
60*c8dee2aaSAndroid Build Coastguard Worker class GrCaps;
61*c8dee2aaSAndroid Build Coastguard Worker class GrDstProxyView;
62*c8dee2aaSAndroid Build Coastguard Worker class GrSurfaceProxyView;
63*c8dee2aaSAndroid Build Coastguard Worker class SkArenaAlloc;
64*c8dee2aaSAndroid Build Coastguard Worker enum class GrXferBarrierFlags;
65*c8dee2aaSAndroid Build Coastguard Worker struct GrUserStencilSettings;
66*c8dee2aaSAndroid Build Coastguard Worker
67*c8dee2aaSAndroid Build Coastguard Worker using namespace skia_private;
68*c8dee2aaSAndroid Build Coastguard Worker
69*c8dee2aaSAndroid Build Coastguard Worker ///////////////////////////////////////////////////////////////////////////////
70*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::ganesh {
71*c8dee2aaSAndroid Build Coastguard Worker
72*c8dee2aaSAndroid Build Coastguard Worker namespace {
73*c8dee2aaSAndroid Build Coastguard Worker
74*c8dee2aaSAndroid Build Coastguard Worker static const int DEFAULT_BUFFER_SIZE = 100;
75*c8dee2aaSAndroid Build Coastguard Worker
76*c8dee2aaSAndroid Build Coastguard Worker // The thicker the stroke, the harder it is to produce high-quality results using tessellation. For
77*c8dee2aaSAndroid Build Coastguard Worker // the time being, we simply drop back to software rendering above this stroke width.
78*c8dee2aaSAndroid Build Coastguard Worker static const SkScalar kMaxStrokeWidth = 20.0;
79*c8dee2aaSAndroid Build Coastguard Worker
80*c8dee2aaSAndroid Build Coastguard Worker // extract the result vertices and indices from the GrAAConvexTessellator
extract_verts(const GrAAConvexTessellator & tess,const SkMatrix * localCoordsMatrix,void * vertData,const VertexColor & color,uint16_t firstIndex,uint16_t * idxs)81*c8dee2aaSAndroid Build Coastguard Worker void extract_verts(const GrAAConvexTessellator& tess,
82*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix* localCoordsMatrix,
83*c8dee2aaSAndroid Build Coastguard Worker void* vertData,
84*c8dee2aaSAndroid Build Coastguard Worker const VertexColor& color,
85*c8dee2aaSAndroid Build Coastguard Worker uint16_t firstIndex,
86*c8dee2aaSAndroid Build Coastguard Worker uint16_t* idxs) {
87*c8dee2aaSAndroid Build Coastguard Worker VertexWriter verts{vertData};
88*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < tess.numPts(); ++i) {
89*c8dee2aaSAndroid Build Coastguard Worker SkPoint lc;
90*c8dee2aaSAndroid Build Coastguard Worker if (localCoordsMatrix) {
91*c8dee2aaSAndroid Build Coastguard Worker localCoordsMatrix->mapPoints(&lc, &tess.point(i), 1);
92*c8dee2aaSAndroid Build Coastguard Worker }
93*c8dee2aaSAndroid Build Coastguard Worker verts << tess.point(i) << color << VertexWriter::If(localCoordsMatrix, lc)
94*c8dee2aaSAndroid Build Coastguard Worker << tess.coverage(i);
95*c8dee2aaSAndroid Build Coastguard Worker }
96*c8dee2aaSAndroid Build Coastguard Worker
97*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < tess.numIndices(); ++i) {
98*c8dee2aaSAndroid Build Coastguard Worker idxs[i] = tess.index(i) + firstIndex;
99*c8dee2aaSAndroid Build Coastguard Worker }
100*c8dee2aaSAndroid Build Coastguard Worker }
101*c8dee2aaSAndroid Build Coastguard Worker
create_lines_only_gp(SkArenaAlloc * arena,bool tweakAlphaForCoverage,bool usesLocalCoords,bool wideColor)102*c8dee2aaSAndroid Build Coastguard Worker GrGeometryProcessor* create_lines_only_gp(SkArenaAlloc* arena,
103*c8dee2aaSAndroid Build Coastguard Worker bool tweakAlphaForCoverage,
104*c8dee2aaSAndroid Build Coastguard Worker bool usesLocalCoords,
105*c8dee2aaSAndroid Build Coastguard Worker bool wideColor) {
106*c8dee2aaSAndroid Build Coastguard Worker using namespace GrDefaultGeoProcFactory;
107*c8dee2aaSAndroid Build Coastguard Worker
108*c8dee2aaSAndroid Build Coastguard Worker Coverage::Type coverageType =
109*c8dee2aaSAndroid Build Coastguard Worker tweakAlphaForCoverage ? Coverage::kAttributeTweakAlpha_Type : Coverage::kAttribute_Type;
110*c8dee2aaSAndroid Build Coastguard Worker LocalCoords::Type localCoordsType =
111*c8dee2aaSAndroid Build Coastguard Worker usesLocalCoords ? LocalCoords::kHasExplicit_Type : LocalCoords::kUnused_Type;
112*c8dee2aaSAndroid Build Coastguard Worker Color::Type colorType =
113*c8dee2aaSAndroid Build Coastguard Worker wideColor ? Color::kPremulWideColorAttribute_Type : Color::kPremulGrColorAttribute_Type;
114*c8dee2aaSAndroid Build Coastguard Worker
115*c8dee2aaSAndroid Build Coastguard Worker return Make(arena, colorType, coverageType, localCoordsType, SkMatrix::I());
116*c8dee2aaSAndroid Build Coastguard Worker }
117*c8dee2aaSAndroid Build Coastguard Worker
118*c8dee2aaSAndroid Build Coastguard Worker class AAFlatteningConvexPathOp final : public GrMeshDrawOp {
119*c8dee2aaSAndroid Build Coastguard Worker private:
120*c8dee2aaSAndroid Build Coastguard Worker using Helper = GrSimpleMeshDrawOpHelperWithStencil;
121*c8dee2aaSAndroid Build Coastguard Worker
122*c8dee2aaSAndroid Build Coastguard Worker public:
123*c8dee2aaSAndroid Build Coastguard Worker DEFINE_OP_CLASS_ID
124*c8dee2aaSAndroid Build Coastguard Worker
Make(GrRecordingContext * context,GrPaint && paint,const SkMatrix & viewMatrix,const SkPath & path,SkScalar strokeWidth,SkStrokeRec::Style style,SkPaint::Join join,SkScalar miterLimit,const GrUserStencilSettings * stencilSettings)125*c8dee2aaSAndroid Build Coastguard Worker static GrOp::Owner Make(GrRecordingContext* context,
126*c8dee2aaSAndroid Build Coastguard Worker GrPaint&& paint,
127*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix& viewMatrix,
128*c8dee2aaSAndroid Build Coastguard Worker const SkPath& path,
129*c8dee2aaSAndroid Build Coastguard Worker SkScalar strokeWidth,
130*c8dee2aaSAndroid Build Coastguard Worker SkStrokeRec::Style style,
131*c8dee2aaSAndroid Build Coastguard Worker SkPaint::Join join,
132*c8dee2aaSAndroid Build Coastguard Worker SkScalar miterLimit,
133*c8dee2aaSAndroid Build Coastguard Worker const GrUserStencilSettings* stencilSettings) {
134*c8dee2aaSAndroid Build Coastguard Worker return Helper::FactoryHelper<AAFlatteningConvexPathOp>(context, std::move(paint),
135*c8dee2aaSAndroid Build Coastguard Worker viewMatrix, path,
136*c8dee2aaSAndroid Build Coastguard Worker strokeWidth, style, join, miterLimit,
137*c8dee2aaSAndroid Build Coastguard Worker stencilSettings);
138*c8dee2aaSAndroid Build Coastguard Worker }
139*c8dee2aaSAndroid Build Coastguard Worker
AAFlatteningConvexPathOp(GrProcessorSet * processorSet,const SkPMColor4f & color,const SkMatrix & viewMatrix,const SkPath & path,SkScalar strokeWidth,SkStrokeRec::Style style,SkPaint::Join join,SkScalar miterLimit,const GrUserStencilSettings * stencilSettings)140*c8dee2aaSAndroid Build Coastguard Worker AAFlatteningConvexPathOp(GrProcessorSet* processorSet,
141*c8dee2aaSAndroid Build Coastguard Worker const SkPMColor4f& color,
142*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix& viewMatrix,
143*c8dee2aaSAndroid Build Coastguard Worker const SkPath& path,
144*c8dee2aaSAndroid Build Coastguard Worker SkScalar strokeWidth,
145*c8dee2aaSAndroid Build Coastguard Worker SkStrokeRec::Style style,
146*c8dee2aaSAndroid Build Coastguard Worker SkPaint::Join join,
147*c8dee2aaSAndroid Build Coastguard Worker SkScalar miterLimit,
148*c8dee2aaSAndroid Build Coastguard Worker const GrUserStencilSettings* stencilSettings)
149*c8dee2aaSAndroid Build Coastguard Worker : INHERITED(ClassID()), fHelper(processorSet, GrAAType::kCoverage, stencilSettings) {
150*c8dee2aaSAndroid Build Coastguard Worker fPaths.emplace_back(
151*c8dee2aaSAndroid Build Coastguard Worker PathData{viewMatrix, path, color, strokeWidth, miterLimit, style, join});
152*c8dee2aaSAndroid Build Coastguard Worker
153*c8dee2aaSAndroid Build Coastguard Worker // compute bounds
154*c8dee2aaSAndroid Build Coastguard Worker SkRect bounds = path.getBounds();
155*c8dee2aaSAndroid Build Coastguard Worker SkScalar w = strokeWidth;
156*c8dee2aaSAndroid Build Coastguard Worker if (w > 0) {
157*c8dee2aaSAndroid Build Coastguard Worker w /= 2;
158*c8dee2aaSAndroid Build Coastguard Worker SkScalar maxScale = viewMatrix.getMaxScale();
159*c8dee2aaSAndroid Build Coastguard Worker // We should not have a perspective matrix, thus we should have a valid scale.
160*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(maxScale != -1);
161*c8dee2aaSAndroid Build Coastguard Worker if (SkPaint::kMiter_Join == join && w * maxScale > 1.f) {
162*c8dee2aaSAndroid Build Coastguard Worker w *= miterLimit;
163*c8dee2aaSAndroid Build Coastguard Worker }
164*c8dee2aaSAndroid Build Coastguard Worker bounds.outset(w, w);
165*c8dee2aaSAndroid Build Coastguard Worker }
166*c8dee2aaSAndroid Build Coastguard Worker this->setTransformedBounds(bounds, viewMatrix, HasAABloat::kYes, IsHairline::kNo);
167*c8dee2aaSAndroid Build Coastguard Worker }
168*c8dee2aaSAndroid Build Coastguard Worker
name() const169*c8dee2aaSAndroid Build Coastguard Worker const char* name() const override { return "AAFlatteningConvexPathOp"; }
170*c8dee2aaSAndroid Build Coastguard Worker
visitProxies(const GrVisitProxyFunc & func) const171*c8dee2aaSAndroid Build Coastguard Worker void visitProxies(const GrVisitProxyFunc& func) const override {
172*c8dee2aaSAndroid Build Coastguard Worker if (fProgramInfo) {
173*c8dee2aaSAndroid Build Coastguard Worker fProgramInfo->visitFPProxies(func);
174*c8dee2aaSAndroid Build Coastguard Worker } else {
175*c8dee2aaSAndroid Build Coastguard Worker fHelper.visitProxies(func);
176*c8dee2aaSAndroid Build Coastguard Worker }
177*c8dee2aaSAndroid Build Coastguard Worker }
178*c8dee2aaSAndroid Build Coastguard Worker
fixedFunctionFlags() const179*c8dee2aaSAndroid Build Coastguard Worker FixedFunctionFlags fixedFunctionFlags() const override { return fHelper.fixedFunctionFlags(); }
180*c8dee2aaSAndroid Build Coastguard Worker
finalize(const GrCaps & caps,const GrAppliedClip * clip,GrClampType clampType)181*c8dee2aaSAndroid Build Coastguard Worker GrProcessorSet::Analysis finalize(const GrCaps& caps, const GrAppliedClip* clip,
182*c8dee2aaSAndroid Build Coastguard Worker GrClampType clampType) override {
183*c8dee2aaSAndroid Build Coastguard Worker return fHelper.finalizeProcessors(caps, clip, clampType,
184*c8dee2aaSAndroid Build Coastguard Worker GrProcessorAnalysisCoverage::kSingleChannel,
185*c8dee2aaSAndroid Build Coastguard Worker &fPaths.back().fColor, &fWideColor);
186*c8dee2aaSAndroid Build Coastguard Worker }
187*c8dee2aaSAndroid Build Coastguard Worker
188*c8dee2aaSAndroid Build Coastguard Worker private:
programInfo()189*c8dee2aaSAndroid Build Coastguard Worker GrProgramInfo* programInfo() override { return fProgramInfo; }
190*c8dee2aaSAndroid Build Coastguard Worker
onCreateProgramInfo(const GrCaps * caps,SkArenaAlloc * arena,const GrSurfaceProxyView & writeView,bool usesMSAASurface,GrAppliedClip && appliedClip,const GrDstProxyView & dstProxyView,GrXferBarrierFlags renderPassXferBarriers,GrLoadOp colorLoadOp)191*c8dee2aaSAndroid Build Coastguard Worker void onCreateProgramInfo(const GrCaps* caps,
192*c8dee2aaSAndroid Build Coastguard Worker SkArenaAlloc* arena,
193*c8dee2aaSAndroid Build Coastguard Worker const GrSurfaceProxyView& writeView,
194*c8dee2aaSAndroid Build Coastguard Worker bool usesMSAASurface,
195*c8dee2aaSAndroid Build Coastguard Worker GrAppliedClip&& appliedClip,
196*c8dee2aaSAndroid Build Coastguard Worker const GrDstProxyView& dstProxyView,
197*c8dee2aaSAndroid Build Coastguard Worker GrXferBarrierFlags renderPassXferBarriers,
198*c8dee2aaSAndroid Build Coastguard Worker GrLoadOp colorLoadOp) override {
199*c8dee2aaSAndroid Build Coastguard Worker GrGeometryProcessor* gp = create_lines_only_gp(arena,
200*c8dee2aaSAndroid Build Coastguard Worker fHelper.compatibleWithCoverageAsAlpha(),
201*c8dee2aaSAndroid Build Coastguard Worker fHelper.usesLocalCoords(),
202*c8dee2aaSAndroid Build Coastguard Worker fWideColor);
203*c8dee2aaSAndroid Build Coastguard Worker if (!gp) {
204*c8dee2aaSAndroid Build Coastguard Worker SkDebugf("Couldn't create a GrGeometryProcessor\n");
205*c8dee2aaSAndroid Build Coastguard Worker return;
206*c8dee2aaSAndroid Build Coastguard Worker }
207*c8dee2aaSAndroid Build Coastguard Worker
208*c8dee2aaSAndroid Build Coastguard Worker fProgramInfo = fHelper.createProgramInfoWithStencil(caps, arena, writeView, usesMSAASurface,
209*c8dee2aaSAndroid Build Coastguard Worker std::move(appliedClip), dstProxyView,
210*c8dee2aaSAndroid Build Coastguard Worker gp, GrPrimitiveType::kTriangles,
211*c8dee2aaSAndroid Build Coastguard Worker renderPassXferBarriers, colorLoadOp);
212*c8dee2aaSAndroid Build Coastguard Worker }
213*c8dee2aaSAndroid Build Coastguard Worker
recordDraw(GrMeshDrawTarget * target,int vertexCount,size_t vertexStride,void * vertices,int indexCount,uint16_t * indices)214*c8dee2aaSAndroid Build Coastguard Worker void recordDraw(GrMeshDrawTarget* target,
215*c8dee2aaSAndroid Build Coastguard Worker int vertexCount, size_t vertexStride, void* vertices,
216*c8dee2aaSAndroid Build Coastguard Worker int indexCount, uint16_t* indices) {
217*c8dee2aaSAndroid Build Coastguard Worker if (vertexCount == 0 || indexCount == 0) {
218*c8dee2aaSAndroid Build Coastguard Worker return;
219*c8dee2aaSAndroid Build Coastguard Worker }
220*c8dee2aaSAndroid Build Coastguard Worker sk_sp<const GrBuffer> vertexBuffer;
221*c8dee2aaSAndroid Build Coastguard Worker int firstVertex;
222*c8dee2aaSAndroid Build Coastguard Worker void* verts = target->makeVertexSpace(vertexStride, vertexCount, &vertexBuffer,
223*c8dee2aaSAndroid Build Coastguard Worker &firstVertex);
224*c8dee2aaSAndroid Build Coastguard Worker if (!verts) {
225*c8dee2aaSAndroid Build Coastguard Worker SkDebugf("Could not allocate vertices\n");
226*c8dee2aaSAndroid Build Coastguard Worker return;
227*c8dee2aaSAndroid Build Coastguard Worker }
228*c8dee2aaSAndroid Build Coastguard Worker memcpy(verts, vertices, vertexCount * vertexStride);
229*c8dee2aaSAndroid Build Coastguard Worker
230*c8dee2aaSAndroid Build Coastguard Worker sk_sp<const GrBuffer> indexBuffer;
231*c8dee2aaSAndroid Build Coastguard Worker int firstIndex;
232*c8dee2aaSAndroid Build Coastguard Worker uint16_t* idxs = target->makeIndexSpace(indexCount, &indexBuffer, &firstIndex);
233*c8dee2aaSAndroid Build Coastguard Worker if (!idxs) {
234*c8dee2aaSAndroid Build Coastguard Worker SkDebugf("Could not allocate indices\n");
235*c8dee2aaSAndroid Build Coastguard Worker return;
236*c8dee2aaSAndroid Build Coastguard Worker }
237*c8dee2aaSAndroid Build Coastguard Worker memcpy(idxs, indices, indexCount * sizeof(uint16_t));
238*c8dee2aaSAndroid Build Coastguard Worker GrSimpleMesh* mesh = target->allocMesh();
239*c8dee2aaSAndroid Build Coastguard Worker mesh->setIndexed(std::move(indexBuffer), indexCount, firstIndex, 0, vertexCount - 1,
240*c8dee2aaSAndroid Build Coastguard Worker GrPrimitiveRestart::kNo, std::move(vertexBuffer), firstVertex);
241*c8dee2aaSAndroid Build Coastguard Worker fMeshes.push_back(mesh);
242*c8dee2aaSAndroid Build Coastguard Worker }
243*c8dee2aaSAndroid Build Coastguard Worker
onPrepareDraws(GrMeshDrawTarget * target)244*c8dee2aaSAndroid Build Coastguard Worker void onPrepareDraws(GrMeshDrawTarget* target) override {
245*c8dee2aaSAndroid Build Coastguard Worker if (!fProgramInfo) {
246*c8dee2aaSAndroid Build Coastguard Worker this->createProgramInfo(target);
247*c8dee2aaSAndroid Build Coastguard Worker if (!fProgramInfo) {
248*c8dee2aaSAndroid Build Coastguard Worker return;
249*c8dee2aaSAndroid Build Coastguard Worker }
250*c8dee2aaSAndroid Build Coastguard Worker }
251*c8dee2aaSAndroid Build Coastguard Worker
252*c8dee2aaSAndroid Build Coastguard Worker size_t vertexStride = fProgramInfo->geomProc().vertexStride();
253*c8dee2aaSAndroid Build Coastguard Worker int instanceCount = fPaths.size();
254*c8dee2aaSAndroid Build Coastguard Worker
255*c8dee2aaSAndroid Build Coastguard Worker int64_t vertexCount = 0;
256*c8dee2aaSAndroid Build Coastguard Worker int64_t indexCount = 0;
257*c8dee2aaSAndroid Build Coastguard Worker int64_t maxVertices = DEFAULT_BUFFER_SIZE;
258*c8dee2aaSAndroid Build Coastguard Worker int64_t maxIndices = DEFAULT_BUFFER_SIZE;
259*c8dee2aaSAndroid Build Coastguard Worker uint8_t* vertices = (uint8_t*) sk_malloc_throw(maxVertices * vertexStride);
260*c8dee2aaSAndroid Build Coastguard Worker uint16_t* indices = (uint16_t*) sk_malloc_throw(maxIndices * sizeof(uint16_t));
261*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < instanceCount; i++) {
262*c8dee2aaSAndroid Build Coastguard Worker const PathData& args = fPaths[i];
263*c8dee2aaSAndroid Build Coastguard Worker GrAAConvexTessellator tess(args.fStyle, args.fStrokeWidth,
264*c8dee2aaSAndroid Build Coastguard Worker args.fJoin, args.fMiterLimit);
265*c8dee2aaSAndroid Build Coastguard Worker
266*c8dee2aaSAndroid Build Coastguard Worker if (!tess.tessellate(args.fViewMatrix, args.fPath)) {
267*c8dee2aaSAndroid Build Coastguard Worker continue;
268*c8dee2aaSAndroid Build Coastguard Worker }
269*c8dee2aaSAndroid Build Coastguard Worker
270*c8dee2aaSAndroid Build Coastguard Worker int currentVertices = tess.numPts();
271*c8dee2aaSAndroid Build Coastguard Worker if (vertexCount + currentVertices > static_cast<int>(UINT16_MAX)) {
272*c8dee2aaSAndroid Build Coastguard Worker // if we added the current instance, we would overflow the indices we can store in a
273*c8dee2aaSAndroid Build Coastguard Worker // uint16_t. Draw what we've got so far and reset.
274*c8dee2aaSAndroid Build Coastguard Worker this->recordDraw(target, vertexCount, vertexStride, vertices, indexCount, indices);
275*c8dee2aaSAndroid Build Coastguard Worker vertexCount = 0;
276*c8dee2aaSAndroid Build Coastguard Worker indexCount = 0;
277*c8dee2aaSAndroid Build Coastguard Worker }
278*c8dee2aaSAndroid Build Coastguard Worker if (vertexCount + currentVertices > maxVertices) {
279*c8dee2aaSAndroid Build Coastguard Worker maxVertices = std::max(vertexCount + currentVertices, maxVertices * 2);
280*c8dee2aaSAndroid Build Coastguard Worker if (maxVertices * vertexStride > SK_MaxS32) {
281*c8dee2aaSAndroid Build Coastguard Worker sk_free(vertices);
282*c8dee2aaSAndroid Build Coastguard Worker sk_free(indices);
283*c8dee2aaSAndroid Build Coastguard Worker return;
284*c8dee2aaSAndroid Build Coastguard Worker }
285*c8dee2aaSAndroid Build Coastguard Worker vertices = (uint8_t*) sk_realloc_throw(vertices, maxVertices * vertexStride);
286*c8dee2aaSAndroid Build Coastguard Worker }
287*c8dee2aaSAndroid Build Coastguard Worker int currentIndices = tess.numIndices();
288*c8dee2aaSAndroid Build Coastguard Worker if (indexCount + currentIndices > maxIndices) {
289*c8dee2aaSAndroid Build Coastguard Worker maxIndices = std::max(indexCount + currentIndices, maxIndices * 2);
290*c8dee2aaSAndroid Build Coastguard Worker if (maxIndices * sizeof(uint16_t) > SK_MaxS32) {
291*c8dee2aaSAndroid Build Coastguard Worker sk_free(vertices);
292*c8dee2aaSAndroid Build Coastguard Worker sk_free(indices);
293*c8dee2aaSAndroid Build Coastguard Worker return;
294*c8dee2aaSAndroid Build Coastguard Worker }
295*c8dee2aaSAndroid Build Coastguard Worker indices = (uint16_t*) sk_realloc_throw(indices, maxIndices * sizeof(uint16_t));
296*c8dee2aaSAndroid Build Coastguard Worker }
297*c8dee2aaSAndroid Build Coastguard Worker
298*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix* localCoordsMatrix = nullptr;
299*c8dee2aaSAndroid Build Coastguard Worker SkMatrix ivm;
300*c8dee2aaSAndroid Build Coastguard Worker if (fHelper.usesLocalCoords()) {
301*c8dee2aaSAndroid Build Coastguard Worker if (!args.fViewMatrix.invert(&ivm)) {
302*c8dee2aaSAndroid Build Coastguard Worker ivm = SkMatrix::I();
303*c8dee2aaSAndroid Build Coastguard Worker }
304*c8dee2aaSAndroid Build Coastguard Worker localCoordsMatrix = &ivm;
305*c8dee2aaSAndroid Build Coastguard Worker }
306*c8dee2aaSAndroid Build Coastguard Worker
307*c8dee2aaSAndroid Build Coastguard Worker extract_verts(tess, localCoordsMatrix, vertices + vertexStride * vertexCount,
308*c8dee2aaSAndroid Build Coastguard Worker VertexColor(args.fColor, fWideColor), vertexCount, indices + indexCount);
309*c8dee2aaSAndroid Build Coastguard Worker vertexCount += currentVertices;
310*c8dee2aaSAndroid Build Coastguard Worker indexCount += currentIndices;
311*c8dee2aaSAndroid Build Coastguard Worker }
312*c8dee2aaSAndroid Build Coastguard Worker if (vertexCount <= SK_MaxS32 && indexCount <= SK_MaxS32) {
313*c8dee2aaSAndroid Build Coastguard Worker this->recordDraw(target, vertexCount, vertexStride, vertices, indexCount, indices);
314*c8dee2aaSAndroid Build Coastguard Worker }
315*c8dee2aaSAndroid Build Coastguard Worker sk_free(vertices);
316*c8dee2aaSAndroid Build Coastguard Worker sk_free(indices);
317*c8dee2aaSAndroid Build Coastguard Worker }
318*c8dee2aaSAndroid Build Coastguard Worker
onExecute(GrOpFlushState * flushState,const SkRect & chainBounds)319*c8dee2aaSAndroid Build Coastguard Worker void onExecute(GrOpFlushState* flushState, const SkRect& chainBounds) override {
320*c8dee2aaSAndroid Build Coastguard Worker if (!fProgramInfo || fMeshes.empty()) {
321*c8dee2aaSAndroid Build Coastguard Worker return;
322*c8dee2aaSAndroid Build Coastguard Worker }
323*c8dee2aaSAndroid Build Coastguard Worker
324*c8dee2aaSAndroid Build Coastguard Worker flushState->bindPipelineAndScissorClip(*fProgramInfo, chainBounds);
325*c8dee2aaSAndroid Build Coastguard Worker flushState->bindTextures(fProgramInfo->geomProc(), nullptr, fProgramInfo->pipeline());
326*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < fMeshes.size(); ++i) {
327*c8dee2aaSAndroid Build Coastguard Worker flushState->drawMesh(*fMeshes[i]);
328*c8dee2aaSAndroid Build Coastguard Worker }
329*c8dee2aaSAndroid Build Coastguard Worker }
330*c8dee2aaSAndroid Build Coastguard Worker
onCombineIfPossible(GrOp * t,SkArenaAlloc *,const GrCaps & caps)331*c8dee2aaSAndroid Build Coastguard Worker CombineResult onCombineIfPossible(GrOp* t, SkArenaAlloc*, const GrCaps& caps) override {
332*c8dee2aaSAndroid Build Coastguard Worker AAFlatteningConvexPathOp* that = t->cast<AAFlatteningConvexPathOp>();
333*c8dee2aaSAndroid Build Coastguard Worker if (!fHelper.isCompatible(that->fHelper, caps, this->bounds(), that->bounds())) {
334*c8dee2aaSAndroid Build Coastguard Worker return CombineResult::kCannotCombine;
335*c8dee2aaSAndroid Build Coastguard Worker }
336*c8dee2aaSAndroid Build Coastguard Worker
337*c8dee2aaSAndroid Build Coastguard Worker fPaths.push_back_n(that->fPaths.size(), that->fPaths.begin());
338*c8dee2aaSAndroid Build Coastguard Worker fWideColor |= that->fWideColor;
339*c8dee2aaSAndroid Build Coastguard Worker return CombineResult::kMerged;
340*c8dee2aaSAndroid Build Coastguard Worker }
341*c8dee2aaSAndroid Build Coastguard Worker
342*c8dee2aaSAndroid Build Coastguard Worker #if defined(GPU_TEST_UTILS)
onDumpInfo() const343*c8dee2aaSAndroid Build Coastguard Worker SkString onDumpInfo() const override {
344*c8dee2aaSAndroid Build Coastguard Worker SkString string;
345*c8dee2aaSAndroid Build Coastguard Worker for (const auto& path : fPaths) {
346*c8dee2aaSAndroid Build Coastguard Worker string.appendf(
347*c8dee2aaSAndroid Build Coastguard Worker "Color: 0x%08x, StrokeWidth: %.2f, Style: %d, Join: %d, "
348*c8dee2aaSAndroid Build Coastguard Worker "MiterLimit: %.2f\n",
349*c8dee2aaSAndroid Build Coastguard Worker path.fColor.toBytes_RGBA(), path.fStrokeWidth, path.fStyle, path.fJoin,
350*c8dee2aaSAndroid Build Coastguard Worker path.fMiterLimit);
351*c8dee2aaSAndroid Build Coastguard Worker }
352*c8dee2aaSAndroid Build Coastguard Worker string += fHelper.dumpInfo();
353*c8dee2aaSAndroid Build Coastguard Worker return string;
354*c8dee2aaSAndroid Build Coastguard Worker }
355*c8dee2aaSAndroid Build Coastguard Worker #endif
356*c8dee2aaSAndroid Build Coastguard Worker
357*c8dee2aaSAndroid Build Coastguard Worker struct PathData {
358*c8dee2aaSAndroid Build Coastguard Worker SkMatrix fViewMatrix;
359*c8dee2aaSAndroid Build Coastguard Worker SkPath fPath;
360*c8dee2aaSAndroid Build Coastguard Worker SkPMColor4f fColor;
361*c8dee2aaSAndroid Build Coastguard Worker SkScalar fStrokeWidth;
362*c8dee2aaSAndroid Build Coastguard Worker SkScalar fMiterLimit;
363*c8dee2aaSAndroid Build Coastguard Worker SkStrokeRec::Style fStyle;
364*c8dee2aaSAndroid Build Coastguard Worker SkPaint::Join fJoin;
365*c8dee2aaSAndroid Build Coastguard Worker };
366*c8dee2aaSAndroid Build Coastguard Worker
367*c8dee2aaSAndroid Build Coastguard Worker STArray<1, PathData, true> fPaths;
368*c8dee2aaSAndroid Build Coastguard Worker Helper fHelper;
369*c8dee2aaSAndroid Build Coastguard Worker bool fWideColor;
370*c8dee2aaSAndroid Build Coastguard Worker
371*c8dee2aaSAndroid Build Coastguard Worker SkTDArray<GrSimpleMesh*> fMeshes;
372*c8dee2aaSAndroid Build Coastguard Worker GrProgramInfo* fProgramInfo = nullptr;
373*c8dee2aaSAndroid Build Coastguard Worker
374*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = GrMeshDrawOp;
375*c8dee2aaSAndroid Build Coastguard Worker };
376*c8dee2aaSAndroid Build Coastguard Worker
377*c8dee2aaSAndroid Build Coastguard Worker } // anonymous namespace
378*c8dee2aaSAndroid Build Coastguard Worker
379*c8dee2aaSAndroid Build Coastguard Worker ///////////////////////////////////////////////////////////////////////////////////////////////////
380*c8dee2aaSAndroid Build Coastguard Worker
381*c8dee2aaSAndroid Build Coastguard Worker PathRenderer::CanDrawPath
onCanDrawPath(const CanDrawPathArgs & args) const382*c8dee2aaSAndroid Build Coastguard Worker AALinearizingConvexPathRenderer::onCanDrawPath(const CanDrawPathArgs& args) const {
383*c8dee2aaSAndroid Build Coastguard Worker if (GrAAType::kCoverage != args.fAAType) {
384*c8dee2aaSAndroid Build Coastguard Worker return CanDrawPath::kNo;
385*c8dee2aaSAndroid Build Coastguard Worker }
386*c8dee2aaSAndroid Build Coastguard Worker if (!args.fShape->knownToBeConvex()) {
387*c8dee2aaSAndroid Build Coastguard Worker return CanDrawPath::kNo;
388*c8dee2aaSAndroid Build Coastguard Worker }
389*c8dee2aaSAndroid Build Coastguard Worker if (args.fShape->style().pathEffect()) {
390*c8dee2aaSAndroid Build Coastguard Worker return CanDrawPath::kNo;
391*c8dee2aaSAndroid Build Coastguard Worker }
392*c8dee2aaSAndroid Build Coastguard Worker if (args.fShape->inverseFilled()) {
393*c8dee2aaSAndroid Build Coastguard Worker return CanDrawPath::kNo;
394*c8dee2aaSAndroid Build Coastguard Worker }
395*c8dee2aaSAndroid Build Coastguard Worker if (args.fShape->bounds().width() <= 0 && args.fShape->bounds().height() <= 0) {
396*c8dee2aaSAndroid Build Coastguard Worker // Stroked zero length lines should draw, but this PR doesn't handle that case
397*c8dee2aaSAndroid Build Coastguard Worker return CanDrawPath::kNo;
398*c8dee2aaSAndroid Build Coastguard Worker }
399*c8dee2aaSAndroid Build Coastguard Worker const SkStrokeRec& stroke = args.fShape->style().strokeRec();
400*c8dee2aaSAndroid Build Coastguard Worker
401*c8dee2aaSAndroid Build Coastguard Worker if (stroke.getStyle() == SkStrokeRec::kStroke_Style ||
402*c8dee2aaSAndroid Build Coastguard Worker stroke.getStyle() == SkStrokeRec::kStrokeAndFill_Style) {
403*c8dee2aaSAndroid Build Coastguard Worker if (!args.fViewMatrix->isSimilarity()) {
404*c8dee2aaSAndroid Build Coastguard Worker return CanDrawPath::kNo;
405*c8dee2aaSAndroid Build Coastguard Worker }
406*c8dee2aaSAndroid Build Coastguard Worker SkScalar strokeWidth = args.fViewMatrix->getMaxScale() * stroke.getWidth();
407*c8dee2aaSAndroid Build Coastguard Worker if (strokeWidth < 1.0f && stroke.getStyle() == SkStrokeRec::kStroke_Style) {
408*c8dee2aaSAndroid Build Coastguard Worker return CanDrawPath::kNo;
409*c8dee2aaSAndroid Build Coastguard Worker }
410*c8dee2aaSAndroid Build Coastguard Worker if ((strokeWidth > kMaxStrokeWidth && !args.fShape->isRect()) ||
411*c8dee2aaSAndroid Build Coastguard Worker !args.fShape->knownToBeClosed() ||
412*c8dee2aaSAndroid Build Coastguard Worker stroke.getJoin() == SkPaint::Join::kRound_Join) {
413*c8dee2aaSAndroid Build Coastguard Worker return CanDrawPath::kNo;
414*c8dee2aaSAndroid Build Coastguard Worker }
415*c8dee2aaSAndroid Build Coastguard Worker return CanDrawPath::kYes;
416*c8dee2aaSAndroid Build Coastguard Worker }
417*c8dee2aaSAndroid Build Coastguard Worker if (stroke.getStyle() != SkStrokeRec::kFill_Style) {
418*c8dee2aaSAndroid Build Coastguard Worker return CanDrawPath::kNo;
419*c8dee2aaSAndroid Build Coastguard Worker }
420*c8dee2aaSAndroid Build Coastguard Worker // This can almost handle perspective. It would need to use 3 component explicit local coords
421*c8dee2aaSAndroid Build Coastguard Worker // when there are FPs that require them. This is difficult to test because AAConvexPathRenderer
422*c8dee2aaSAndroid Build Coastguard Worker // takes almost all filled paths that could get here. So just avoid perspective fills.
423*c8dee2aaSAndroid Build Coastguard Worker if (args.fViewMatrix->hasPerspective()) {
424*c8dee2aaSAndroid Build Coastguard Worker return CanDrawPath::kNo;
425*c8dee2aaSAndroid Build Coastguard Worker }
426*c8dee2aaSAndroid Build Coastguard Worker return CanDrawPath::kYes;
427*c8dee2aaSAndroid Build Coastguard Worker }
428*c8dee2aaSAndroid Build Coastguard Worker
onDrawPath(const DrawPathArgs & args)429*c8dee2aaSAndroid Build Coastguard Worker bool AALinearizingConvexPathRenderer::onDrawPath(const DrawPathArgs& args) {
430*c8dee2aaSAndroid Build Coastguard Worker GR_AUDIT_TRAIL_AUTO_FRAME(args.fContext->priv().auditTrail(),
431*c8dee2aaSAndroid Build Coastguard Worker "AALinearizingConvexPathRenderer::onDrawPath");
432*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(args.fSurfaceDrawContext->numSamples() <= 1);
433*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(!args.fShape->isEmpty());
434*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(!args.fShape->style().pathEffect());
435*c8dee2aaSAndroid Build Coastguard Worker
436*c8dee2aaSAndroid Build Coastguard Worker SkPath path;
437*c8dee2aaSAndroid Build Coastguard Worker args.fShape->asPath(&path);
438*c8dee2aaSAndroid Build Coastguard Worker bool fill = args.fShape->style().isSimpleFill();
439*c8dee2aaSAndroid Build Coastguard Worker const SkStrokeRec& stroke = args.fShape->style().strokeRec();
440*c8dee2aaSAndroid Build Coastguard Worker SkScalar strokeWidth = fill ? -1.0f : stroke.getWidth();
441*c8dee2aaSAndroid Build Coastguard Worker SkPaint::Join join = fill ? SkPaint::Join::kMiter_Join : stroke.getJoin();
442*c8dee2aaSAndroid Build Coastguard Worker SkScalar miterLimit = stroke.getMiter();
443*c8dee2aaSAndroid Build Coastguard Worker
444*c8dee2aaSAndroid Build Coastguard Worker GrOp::Owner op = AAFlatteningConvexPathOp::Make(
445*c8dee2aaSAndroid Build Coastguard Worker args.fContext, std::move(args.fPaint), *args.fViewMatrix, path, strokeWidth,
446*c8dee2aaSAndroid Build Coastguard Worker stroke.getStyle(), join, miterLimit, args.fUserStencilSettings);
447*c8dee2aaSAndroid Build Coastguard Worker args.fSurfaceDrawContext->addDrawOp(args.fClip, std::move(op));
448*c8dee2aaSAndroid Build Coastguard Worker return true;
449*c8dee2aaSAndroid Build Coastguard Worker }
450*c8dee2aaSAndroid Build Coastguard Worker
451*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::ganesh
452*c8dee2aaSAndroid Build Coastguard Worker
453*c8dee2aaSAndroid Build Coastguard Worker #if defined(GPU_TEST_UTILS)
454*c8dee2aaSAndroid Build Coastguard Worker
GR_DRAW_OP_TEST_DEFINE(AAFlatteningConvexPathOp)455*c8dee2aaSAndroid Build Coastguard Worker GR_DRAW_OP_TEST_DEFINE(AAFlatteningConvexPathOp) {
456*c8dee2aaSAndroid Build Coastguard Worker SkMatrix viewMatrix = GrTest::TestMatrixPreservesRightAngles(random);
457*c8dee2aaSAndroid Build Coastguard Worker const SkPath& path = GrTest::TestPathConvex(random);
458*c8dee2aaSAndroid Build Coastguard Worker
459*c8dee2aaSAndroid Build Coastguard Worker SkStrokeRec::Style styles[3] = { SkStrokeRec::kFill_Style,
460*c8dee2aaSAndroid Build Coastguard Worker SkStrokeRec::kStroke_Style,
461*c8dee2aaSAndroid Build Coastguard Worker SkStrokeRec::kStrokeAndFill_Style };
462*c8dee2aaSAndroid Build Coastguard Worker
463*c8dee2aaSAndroid Build Coastguard Worker SkStrokeRec::Style style = styles[random->nextU() % 3];
464*c8dee2aaSAndroid Build Coastguard Worker
465*c8dee2aaSAndroid Build Coastguard Worker SkScalar strokeWidth = -1.f;
466*c8dee2aaSAndroid Build Coastguard Worker SkPaint::Join join = SkPaint::kMiter_Join;
467*c8dee2aaSAndroid Build Coastguard Worker SkScalar miterLimit = 0.5f;
468*c8dee2aaSAndroid Build Coastguard Worker
469*c8dee2aaSAndroid Build Coastguard Worker if (SkStrokeRec::kFill_Style != style) {
470*c8dee2aaSAndroid Build Coastguard Worker strokeWidth = random->nextRangeF(1.0f, 10.0f);
471*c8dee2aaSAndroid Build Coastguard Worker if (random->nextBool()) {
472*c8dee2aaSAndroid Build Coastguard Worker join = SkPaint::kMiter_Join;
473*c8dee2aaSAndroid Build Coastguard Worker } else {
474*c8dee2aaSAndroid Build Coastguard Worker join = SkPaint::kBevel_Join;
475*c8dee2aaSAndroid Build Coastguard Worker }
476*c8dee2aaSAndroid Build Coastguard Worker miterLimit = random->nextRangeF(0.5f, 2.0f);
477*c8dee2aaSAndroid Build Coastguard Worker }
478*c8dee2aaSAndroid Build Coastguard Worker const GrUserStencilSettings* stencilSettings = GrGetRandomStencil(random, context);
479*c8dee2aaSAndroid Build Coastguard Worker return skgpu::ganesh::AAFlatteningConvexPathOp::Make(context,
480*c8dee2aaSAndroid Build Coastguard Worker std::move(paint),
481*c8dee2aaSAndroid Build Coastguard Worker viewMatrix,
482*c8dee2aaSAndroid Build Coastguard Worker path,
483*c8dee2aaSAndroid Build Coastguard Worker strokeWidth,
484*c8dee2aaSAndroid Build Coastguard Worker style,
485*c8dee2aaSAndroid Build Coastguard Worker join,
486*c8dee2aaSAndroid Build Coastguard Worker miterLimit,
487*c8dee2aaSAndroid Build Coastguard Worker stencilSettings);
488*c8dee2aaSAndroid Build Coastguard Worker }
489*c8dee2aaSAndroid Build Coastguard Worker
490*c8dee2aaSAndroid Build Coastguard Worker #endif
491