xref: /aosp_15_r20/external/skia/src/gpu/ganesh/mtl/GrMtlVaryingHandler.mm (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker/*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2018 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker#include "src/gpu/ganesh/mtl/GrMtlVaryingHandler.h"
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Worker#include "src/gpu/ganesh/mtl/GrMtlTypesPriv.h"
11*c8dee2aaSAndroid Build Coastguard Worker
12*c8dee2aaSAndroid Build Coastguard Worker#if !__has_feature(objc_arc)
13*c8dee2aaSAndroid Build Coastguard Worker#error This file must be compiled with Arc. Use -fobjc-arc flag
14*c8dee2aaSAndroid Build Coastguard Worker#endif
15*c8dee2aaSAndroid Build Coastguard Worker
16*c8dee2aaSAndroid Build Coastguard WorkerGR_NORETAIN_BEGIN
17*c8dee2aaSAndroid Build Coastguard Worker
18*c8dee2aaSAndroid Build Coastguard Workerstatic void finalize_helper(GrMtlVaryingHandler::VarArray& vars) {
19*c8dee2aaSAndroid Build Coastguard Worker    int locationIndex = 0;
20*c8dee2aaSAndroid Build Coastguard Worker
21*c8dee2aaSAndroid Build Coastguard Worker    SkDEBUGCODE(int componentCount = 0);
22*c8dee2aaSAndroid Build Coastguard Worker    for (GrShaderVar& var : vars.items()) {
23*c8dee2aaSAndroid Build Coastguard Worker        // Metal only allows scalars (including bool and char) and vectors as varyings
24*c8dee2aaSAndroid Build Coastguard Worker        SkASSERT(SkSLTypeVecLength(var.getType()) != -1);
25*c8dee2aaSAndroid Build Coastguard Worker        SkDEBUGCODE(componentCount += SkSLTypeVecLength(var.getType()));
26*c8dee2aaSAndroid Build Coastguard Worker
27*c8dee2aaSAndroid Build Coastguard Worker        SkString location;
28*c8dee2aaSAndroid Build Coastguard Worker        location.appendf("location = %d", locationIndex);
29*c8dee2aaSAndroid Build Coastguard Worker        var.addLayoutQualifier(location.c_str());
30*c8dee2aaSAndroid Build Coastguard Worker        ++locationIndex;
31*c8dee2aaSAndroid Build Coastguard Worker    }
32*c8dee2aaSAndroid Build Coastguard Worker    // The max number of inputs is 60 for iOS and 32 for macOS. The max number of components is 60
33*c8dee2aaSAndroid Build Coastguard Worker    // for iOS and 128 for macOS. To be conservative, we are going to assert that we have less than
34*c8dee2aaSAndroid Build Coastguard Worker    // 32 varyings and less than 60 components across all varyings. If we hit this assert, we can
35*c8dee2aaSAndroid Build Coastguard Worker    // implement a function in GrMtlCaps to be less conservative.
36*c8dee2aaSAndroid Build Coastguard Worker    SkASSERT(locationIndex <= 32);
37*c8dee2aaSAndroid Build Coastguard Worker    SkASSERT(componentCount <= 60);
38*c8dee2aaSAndroid Build Coastguard Worker}
39*c8dee2aaSAndroid Build Coastguard Worker
40*c8dee2aaSAndroid Build Coastguard Workervoid GrMtlVaryingHandler::onFinalize() {
41*c8dee2aaSAndroid Build Coastguard Worker    finalize_helper(fVertexInputs);
42*c8dee2aaSAndroid Build Coastguard Worker    finalize_helper(fVertexOutputs);
43*c8dee2aaSAndroid Build Coastguard Worker    finalize_helper(fFragInputs);
44*c8dee2aaSAndroid Build Coastguard Worker    finalize_helper(fFragOutputs);
45*c8dee2aaSAndroid Build Coastguard Worker}
46*c8dee2aaSAndroid Build Coastguard Worker
47*c8dee2aaSAndroid Build Coastguard WorkerGR_NORETAIN_END
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