xref: /aosp_15_r20/external/skia/src/gpu/ganesh/mtl/GrMtlTexture.mm (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker/*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2017 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker#include "src/gpu/ganesh/mtl/GrMtlTexture.h"
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Worker#include "include/gpu/ganesh/mtl/GrMtlBackendSurface.h"
11*c8dee2aaSAndroid Build Coastguard Worker#include "src/gpu/ganesh/GrTexture.h"
12*c8dee2aaSAndroid Build Coastguard Worker#include "src/gpu/ganesh/mtl/GrMtlGpu.h"
13*c8dee2aaSAndroid Build Coastguard Worker#include "src/gpu/mtl/MtlUtilsPriv.h"
14*c8dee2aaSAndroid Build Coastguard Worker
15*c8dee2aaSAndroid Build Coastguard Worker#if !__has_feature(objc_arc)
16*c8dee2aaSAndroid Build Coastguard Worker#error This file must be compiled with Arc. Use -fobjc-arc flag
17*c8dee2aaSAndroid Build Coastguard Worker#endif
18*c8dee2aaSAndroid Build Coastguard Worker
19*c8dee2aaSAndroid Build Coastguard WorkerGR_NORETAIN_BEGIN
20*c8dee2aaSAndroid Build Coastguard Worker
21*c8dee2aaSAndroid Build Coastguard WorkerGrMtlTexture::GrMtlTexture(GrMtlGpu* gpu,
22*c8dee2aaSAndroid Build Coastguard Worker                           skgpu::Budgeted budgeted,
23*c8dee2aaSAndroid Build Coastguard Worker                           SkISize dimensions,
24*c8dee2aaSAndroid Build Coastguard Worker                           sk_sp<GrMtlAttachment> texture,
25*c8dee2aaSAndroid Build Coastguard Worker                           GrMipmapStatus mipmapStatus,
26*c8dee2aaSAndroid Build Coastguard Worker                           std::string_view label)
27*c8dee2aaSAndroid Build Coastguard Worker        : GrSurface(gpu, dimensions, GrProtected::kNo, label)
28*c8dee2aaSAndroid Build Coastguard Worker        , INHERITED(gpu, dimensions, GrProtected::kNo, GrTextureType::k2D, mipmapStatus, label)
29*c8dee2aaSAndroid Build Coastguard Worker        , fTexture(std::move(texture)) {
30*c8dee2aaSAndroid Build Coastguard Worker    SkDEBUGCODE(id<MTLTexture> mtlTexture = fTexture->mtlTexture();)
31*c8dee2aaSAndroid Build Coastguard Worker    SkASSERT((GrMipmapStatus::kNotAllocated == mipmapStatus) == (1 == mtlTexture.mipmapLevelCount));
32*c8dee2aaSAndroid Build Coastguard Worker    if (@available(macOS 10.11, iOS 9.0, tvOS 9.0, *)) {
33*c8dee2aaSAndroid Build Coastguard Worker        SkASSERT(SkToBool(mtlTexture.usage & MTLTextureUsageShaderRead));
34*c8dee2aaSAndroid Build Coastguard Worker    }
35*c8dee2aaSAndroid Build Coastguard Worker    SkASSERT(!mtlTexture.framebufferOnly);
36*c8dee2aaSAndroid Build Coastguard Worker    this->registerWithCache(budgeted);
37*c8dee2aaSAndroid Build Coastguard Worker    if (skgpu::MtlFormatIsCompressed(fTexture->mtlFormat())) {
38*c8dee2aaSAndroid Build Coastguard Worker        this->setReadOnly();
39*c8dee2aaSAndroid Build Coastguard Worker    }
40*c8dee2aaSAndroid Build Coastguard Worker}
41*c8dee2aaSAndroid Build Coastguard Worker
42*c8dee2aaSAndroid Build Coastguard WorkerGrMtlTexture::GrMtlTexture(GrMtlGpu* gpu,
43*c8dee2aaSAndroid Build Coastguard Worker                           Wrapped,
44*c8dee2aaSAndroid Build Coastguard Worker                           SkISize dimensions,
45*c8dee2aaSAndroid Build Coastguard Worker                           sk_sp<GrMtlAttachment> texture,
46*c8dee2aaSAndroid Build Coastguard Worker                           GrMipmapStatus mipmapStatus,
47*c8dee2aaSAndroid Build Coastguard Worker                           GrWrapCacheable cacheable,
48*c8dee2aaSAndroid Build Coastguard Worker                           GrIOType ioType,
49*c8dee2aaSAndroid Build Coastguard Worker                           std::string_view label)
50*c8dee2aaSAndroid Build Coastguard Worker        : GrSurface(gpu, dimensions, GrProtected::kNo, label)
51*c8dee2aaSAndroid Build Coastguard Worker        , INHERITED(gpu, dimensions, GrProtected::kNo, GrTextureType::k2D, mipmapStatus, label)
52*c8dee2aaSAndroid Build Coastguard Worker        , fTexture(std::move(texture)) {
53*c8dee2aaSAndroid Build Coastguard Worker    SkDEBUGCODE(id<MTLTexture> mtlTexture = fTexture->mtlTexture();)
54*c8dee2aaSAndroid Build Coastguard Worker    SkASSERT((GrMipmapStatus::kNotAllocated == mipmapStatus) == (1 == mtlTexture.mipmapLevelCount));
55*c8dee2aaSAndroid Build Coastguard Worker    if (@available(macOS 10.11, iOS 9.0, tvOS 9.0, *)) {
56*c8dee2aaSAndroid Build Coastguard Worker        SkASSERT(SkToBool(mtlTexture.usage & MTLTextureUsageShaderRead));
57*c8dee2aaSAndroid Build Coastguard Worker    }
58*c8dee2aaSAndroid Build Coastguard Worker    SkASSERT(!mtlTexture.framebufferOnly);
59*c8dee2aaSAndroid Build Coastguard Worker    if (ioType == kRead_GrIOType) {
60*c8dee2aaSAndroid Build Coastguard Worker        this->setReadOnly();
61*c8dee2aaSAndroid Build Coastguard Worker    }
62*c8dee2aaSAndroid Build Coastguard Worker    this->registerWithCacheWrapped(cacheable);
63*c8dee2aaSAndroid Build Coastguard Worker}
64*c8dee2aaSAndroid Build Coastguard Worker
65*c8dee2aaSAndroid Build Coastguard WorkerGrMtlTexture::GrMtlTexture(GrMtlGpu* gpu,
66*c8dee2aaSAndroid Build Coastguard Worker                           SkISize dimensions,
67*c8dee2aaSAndroid Build Coastguard Worker                           sk_sp<GrMtlAttachment> texture,
68*c8dee2aaSAndroid Build Coastguard Worker                           GrMipmapStatus mipmapStatus,
69*c8dee2aaSAndroid Build Coastguard Worker                           std::string_view label)
70*c8dee2aaSAndroid Build Coastguard Worker        : GrSurface(gpu, dimensions, GrProtected::kNo, label)
71*c8dee2aaSAndroid Build Coastguard Worker        , INHERITED(gpu, dimensions, GrProtected::kNo, GrTextureType::k2D, mipmapStatus, label)
72*c8dee2aaSAndroid Build Coastguard Worker        , fTexture(std::move(texture)) {
73*c8dee2aaSAndroid Build Coastguard Worker    SkDEBUGCODE(id<MTLTexture> mtlTexture = fTexture->mtlTexture();)
74*c8dee2aaSAndroid Build Coastguard Worker    SkASSERT((GrMipmapStatus::kNotAllocated == mipmapStatus) == (1 == mtlTexture.mipmapLevelCount));
75*c8dee2aaSAndroid Build Coastguard Worker    if (@available(macOS 10.11, iOS 9.0, tvOS 9.0, *)) {
76*c8dee2aaSAndroid Build Coastguard Worker        SkASSERT(SkToBool(mtlTexture.usage & MTLTextureUsageShaderRead));
77*c8dee2aaSAndroid Build Coastguard Worker    }
78*c8dee2aaSAndroid Build Coastguard Worker    SkASSERT(!mtlTexture.framebufferOnly);
79*c8dee2aaSAndroid Build Coastguard Worker}
80*c8dee2aaSAndroid Build Coastguard Worker
81*c8dee2aaSAndroid Build Coastguard Workersk_sp<GrMtlTexture> GrMtlTexture::MakeNewTexture(GrMtlGpu* gpu,
82*c8dee2aaSAndroid Build Coastguard Worker                                                 skgpu::Budgeted budgeted,
83*c8dee2aaSAndroid Build Coastguard Worker                                                 SkISize dimensions,
84*c8dee2aaSAndroid Build Coastguard Worker                                                 MTLPixelFormat format,
85*c8dee2aaSAndroid Build Coastguard Worker                                                 uint32_t mipLevels,
86*c8dee2aaSAndroid Build Coastguard Worker                                                 GrMipmapStatus mipmapStatus,
87*c8dee2aaSAndroid Build Coastguard Worker                                                 std::string_view label) {
88*c8dee2aaSAndroid Build Coastguard Worker    sk_sp<GrMtlAttachment> texture = GrMtlAttachment::MakeTexture(
89*c8dee2aaSAndroid Build Coastguard Worker            gpu, dimensions, format, mipLevels, GrRenderable::kNo, /*numSamples=*/1, budgeted);
90*c8dee2aaSAndroid Build Coastguard Worker
91*c8dee2aaSAndroid Build Coastguard Worker    if (!texture) {
92*c8dee2aaSAndroid Build Coastguard Worker        return nullptr;
93*c8dee2aaSAndroid Build Coastguard Worker    }
94*c8dee2aaSAndroid Build Coastguard Worker    return sk_sp<GrMtlTexture>(new GrMtlTexture(gpu, budgeted, dimensions, std::move(texture),
95*c8dee2aaSAndroid Build Coastguard Worker                                                mipmapStatus, label));
96*c8dee2aaSAndroid Build Coastguard Worker}
97*c8dee2aaSAndroid Build Coastguard Worker
98*c8dee2aaSAndroid Build Coastguard Workersk_sp<GrMtlTexture> GrMtlTexture::MakeWrappedTexture(GrMtlGpu* gpu,
99*c8dee2aaSAndroid Build Coastguard Worker                                                     SkISize dimensions,
100*c8dee2aaSAndroid Build Coastguard Worker                                                     id<MTLTexture> texture,
101*c8dee2aaSAndroid Build Coastguard Worker                                                     GrWrapCacheable cacheable,
102*c8dee2aaSAndroid Build Coastguard Worker                                                     GrIOType ioType) {
103*c8dee2aaSAndroid Build Coastguard Worker    SkASSERT(nil != texture);
104*c8dee2aaSAndroid Build Coastguard Worker    if (@available(macOS 10.11, iOS 9.0, tvOS 9.0, *)) {
105*c8dee2aaSAndroid Build Coastguard Worker        SkASSERT(SkToBool(texture.usage & MTLTextureUsageShaderRead));
106*c8dee2aaSAndroid Build Coastguard Worker    }
107*c8dee2aaSAndroid Build Coastguard Worker    sk_sp<GrMtlAttachment> attachment =
108*c8dee2aaSAndroid Build Coastguard Worker            GrMtlAttachment::MakeWrapped(gpu, dimensions, texture,
109*c8dee2aaSAndroid Build Coastguard Worker                                         GrAttachment::UsageFlags::kTexture, cacheable,
110*c8dee2aaSAndroid Build Coastguard Worker                                         /*label=*/"MtlAttachment_MakeWrapped");
111*c8dee2aaSAndroid Build Coastguard Worker    if (!attachment) {
112*c8dee2aaSAndroid Build Coastguard Worker        return nullptr;
113*c8dee2aaSAndroid Build Coastguard Worker    }
114*c8dee2aaSAndroid Build Coastguard Worker
115*c8dee2aaSAndroid Build Coastguard Worker    GrMipmapStatus mipmapStatus = texture.mipmapLevelCount > 1 ? GrMipmapStatus::kValid
116*c8dee2aaSAndroid Build Coastguard Worker                                                               : GrMipmapStatus::kNotAllocated;
117*c8dee2aaSAndroid Build Coastguard Worker    return sk_sp<GrMtlTexture>(
118*c8dee2aaSAndroid Build Coastguard Worker            new GrMtlTexture(gpu, kWrapped, dimensions, std::move(attachment), mipmapStatus,
119*c8dee2aaSAndroid Build Coastguard Worker                             cacheable, ioType, /*label=*/"MtlTextureWrappedTexture"));
120*c8dee2aaSAndroid Build Coastguard Worker}
121*c8dee2aaSAndroid Build Coastguard Worker
122*c8dee2aaSAndroid Build Coastguard WorkerGrMtlTexture::~GrMtlTexture() {
123*c8dee2aaSAndroid Build Coastguard Worker    SkASSERT(nil == fTexture);
124*c8dee2aaSAndroid Build Coastguard Worker}
125*c8dee2aaSAndroid Build Coastguard Worker
126*c8dee2aaSAndroid Build Coastguard WorkerGrMtlGpu* GrMtlTexture::getMtlGpu() const {
127*c8dee2aaSAndroid Build Coastguard Worker    SkASSERT(!this->wasDestroyed());
128*c8dee2aaSAndroid Build Coastguard Worker    return static_cast<GrMtlGpu*>(this->getGpu());
129*c8dee2aaSAndroid Build Coastguard Worker}
130*c8dee2aaSAndroid Build Coastguard Worker
131*c8dee2aaSAndroid Build Coastguard WorkerGrBackendTexture GrMtlTexture::getBackendTexture() const {
132*c8dee2aaSAndroid Build Coastguard Worker    skgpu::Mipmapped mipmapped = fTexture->mtlTexture().mipmapLevelCount > 1
133*c8dee2aaSAndroid Build Coastguard Worker                                         ? skgpu::Mipmapped::kYes
134*c8dee2aaSAndroid Build Coastguard Worker                                         : skgpu::Mipmapped::kNo;
135*c8dee2aaSAndroid Build Coastguard Worker    GrMtlTextureInfo info;
136*c8dee2aaSAndroid Build Coastguard Worker    info.fTexture.reset(GrRetainPtrFromId(fTexture->mtlTexture()));
137*c8dee2aaSAndroid Build Coastguard Worker    return GrBackendTextures::MakeMtl(this->width(), this->height(), mipmapped, info);
138*c8dee2aaSAndroid Build Coastguard Worker}
139*c8dee2aaSAndroid Build Coastguard Worker
140*c8dee2aaSAndroid Build Coastguard WorkerGrBackendFormat GrMtlTexture::backendFormat() const {
141*c8dee2aaSAndroid Build Coastguard Worker    return GrBackendFormats::MakeMtl(fTexture->mtlFormat());
142*c8dee2aaSAndroid Build Coastguard Worker}
143*c8dee2aaSAndroid Build Coastguard Worker
144*c8dee2aaSAndroid Build Coastguard Workervoid GrMtlTexture::onSetLabel() {
145*c8dee2aaSAndroid Build Coastguard Worker    SkASSERT(fTexture);
146*c8dee2aaSAndroid Build Coastguard Worker    if (!this->getLabel().empty()) {
147*c8dee2aaSAndroid Build Coastguard Worker        NSString* labelStr = @(this->getLabel().c_str());
148*c8dee2aaSAndroid Build Coastguard Worker        fTexture->mtlTexture().label = [@"_Skia_" stringByAppendingString:labelStr];
149*c8dee2aaSAndroid Build Coastguard Worker    }
150*c8dee2aaSAndroid Build Coastguard Worker}
151*c8dee2aaSAndroid Build Coastguard Worker
152*c8dee2aaSAndroid Build Coastguard WorkerGR_NORETAIN_END
153