xref: /aosp_15_r20/external/skia/src/gpu/ganesh/mtl/GrMtlResourceProvider.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2018 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrMtlResourceProvider_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define GrMtlResourceProvider_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTArray.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkSpinlock.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkChecksum.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkLRUCache.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkTDynamicHash.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrProgramDesc.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrThreadSafePipelineBuilder.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/mtl/GrMtlDepthStencil.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/mtl/GrMtlPipeline.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/mtl/GrMtlPipelineStateBuilder.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/mtl/GrMtlSampler.h"
22*c8dee2aaSAndroid Build Coastguard Worker 
23*c8dee2aaSAndroid Build Coastguard Worker #import <Metal/Metal.h>
24*c8dee2aaSAndroid Build Coastguard Worker 
25*c8dee2aaSAndroid Build Coastguard Worker class GrMtlGpu;
26*c8dee2aaSAndroid Build Coastguard Worker class GrMtlCommandBuffer;
27*c8dee2aaSAndroid Build Coastguard Worker 
28*c8dee2aaSAndroid Build Coastguard Worker class GrMtlResourceProvider {
29*c8dee2aaSAndroid Build Coastguard Worker public:
30*c8dee2aaSAndroid Build Coastguard Worker     GrMtlResourceProvider(GrMtlGpu* gpu);
31*c8dee2aaSAndroid Build Coastguard Worker 
32*c8dee2aaSAndroid Build Coastguard Worker     GrMtlPipelineState* findOrCreateCompatiblePipelineState(
33*c8dee2aaSAndroid Build Coastguard Worker             const GrProgramDesc&,const GrProgramInfo&,
34*c8dee2aaSAndroid Build Coastguard Worker             GrThreadSafePipelineBuilder::Stats::ProgramCacheResult* stat = nullptr);
35*c8dee2aaSAndroid Build Coastguard Worker     bool precompileShader(const SkData& key, const SkData& data);
36*c8dee2aaSAndroid Build Coastguard Worker 
37*c8dee2aaSAndroid Build Coastguard Worker     // Finds or creates a compatible MTLDepthStencilState based on the GrStencilSettings.
38*c8dee2aaSAndroid Build Coastguard Worker     GrMtlDepthStencil* findOrCreateCompatibleDepthStencilState(const GrStencilSettings&,
39*c8dee2aaSAndroid Build Coastguard Worker                                                                GrSurfaceOrigin);
40*c8dee2aaSAndroid Build Coastguard Worker 
41*c8dee2aaSAndroid Build Coastguard Worker     // Finds or creates a compatible MTLSamplerState based on the GrSamplerState.
42*c8dee2aaSAndroid Build Coastguard Worker     GrMtlSampler* findOrCreateCompatibleSampler(GrSamplerState);
43*c8dee2aaSAndroid Build Coastguard Worker 
44*c8dee2aaSAndroid Build Coastguard Worker     const GrMtlRenderPipeline* findOrCreateMSAALoadPipeline(MTLPixelFormat colorFormat,
45*c8dee2aaSAndroid Build Coastguard Worker                                                             int sampleCount,
46*c8dee2aaSAndroid Build Coastguard Worker                                                             MTLPixelFormat stencilFormat);
47*c8dee2aaSAndroid Build Coastguard Worker 
48*c8dee2aaSAndroid Build Coastguard Worker     // Destroy any cached resources. To be called before releasing the MtlDevice.
49*c8dee2aaSAndroid Build Coastguard Worker     void destroyResources();
50*c8dee2aaSAndroid Build Coastguard Worker 
51*c8dee2aaSAndroid Build Coastguard Worker #if defined(GPU_TEST_UTILS)
resetShaderCacheForTesting()52*c8dee2aaSAndroid Build Coastguard Worker     void resetShaderCacheForTesting() const { fPipelineStateCache->release(); }
53*c8dee2aaSAndroid Build Coastguard Worker #endif
54*c8dee2aaSAndroid Build Coastguard Worker 
55*c8dee2aaSAndroid Build Coastguard Worker private:
56*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_DEBUG
57*c8dee2aaSAndroid Build Coastguard Worker #define GR_PIPELINE_STATE_CACHE_STATS
58*c8dee2aaSAndroid Build Coastguard Worker #endif
59*c8dee2aaSAndroid Build Coastguard Worker 
60*c8dee2aaSAndroid Build Coastguard Worker     class PipelineStateCache : public GrThreadSafePipelineBuilder {
61*c8dee2aaSAndroid Build Coastguard Worker     public:
62*c8dee2aaSAndroid Build Coastguard Worker         PipelineStateCache(GrMtlGpu* gpu);
63*c8dee2aaSAndroid Build Coastguard Worker         ~PipelineStateCache() override;
64*c8dee2aaSAndroid Build Coastguard Worker 
65*c8dee2aaSAndroid Build Coastguard Worker         void release();
66*c8dee2aaSAndroid Build Coastguard Worker         GrMtlPipelineState* refPipelineState(const GrProgramDesc&, const GrProgramInfo&,
67*c8dee2aaSAndroid Build Coastguard Worker                                              Stats::ProgramCacheResult*);
68*c8dee2aaSAndroid Build Coastguard Worker         bool precompileShader(const SkData& key, const SkData& data);
69*c8dee2aaSAndroid Build Coastguard Worker 
70*c8dee2aaSAndroid Build Coastguard Worker     private:
71*c8dee2aaSAndroid Build Coastguard Worker         GrMtlPipelineState* onRefPipelineState(const GrProgramDesc&, const GrProgramInfo&,
72*c8dee2aaSAndroid Build Coastguard Worker                                                Stats::ProgramCacheResult*);
73*c8dee2aaSAndroid Build Coastguard Worker 
74*c8dee2aaSAndroid Build Coastguard Worker         struct Entry;
75*c8dee2aaSAndroid Build Coastguard Worker 
76*c8dee2aaSAndroid Build Coastguard Worker         struct DescHash {
operatorDescHash77*c8dee2aaSAndroid Build Coastguard Worker             uint32_t operator()(const GrProgramDesc& desc) const {
78*c8dee2aaSAndroid Build Coastguard Worker                 return SkChecksum::Hash32(desc.asKey(), desc.keyLength());
79*c8dee2aaSAndroid Build Coastguard Worker             }
80*c8dee2aaSAndroid Build Coastguard Worker         };
81*c8dee2aaSAndroid Build Coastguard Worker 
82*c8dee2aaSAndroid Build Coastguard Worker         SkLRUCache<const GrProgramDesc, std::unique_ptr<Entry>, DescHash> fMap;
83*c8dee2aaSAndroid Build Coastguard Worker 
84*c8dee2aaSAndroid Build Coastguard Worker         GrMtlGpu*                   fGpu;
85*c8dee2aaSAndroid Build Coastguard Worker     };
86*c8dee2aaSAndroid Build Coastguard Worker 
87*c8dee2aaSAndroid Build Coastguard Worker     GrMtlGpu* fGpu;
88*c8dee2aaSAndroid Build Coastguard Worker 
89*c8dee2aaSAndroid Build Coastguard Worker     // Cache of GrMtlPipelineStates
90*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<PipelineStateCache> fPipelineStateCache;
91*c8dee2aaSAndroid Build Coastguard Worker 
92*c8dee2aaSAndroid Build Coastguard Worker     SkTDynamicHash<GrMtlSampler, GrMtlSampler::Key> fSamplers;
93*c8dee2aaSAndroid Build Coastguard Worker     SkTDynamicHash<GrMtlDepthStencil, GrMtlDepthStencil::Key> fDepthStencilStates;
94*c8dee2aaSAndroid Build Coastguard Worker 
95*c8dee2aaSAndroid Build Coastguard Worker     struct MSAALoadPipelineEntry {
96*c8dee2aaSAndroid Build Coastguard Worker         sk_sp<const GrMtlRenderPipeline> fPipeline;
97*c8dee2aaSAndroid Build Coastguard Worker         MTLPixelFormat fColorFormat;
98*c8dee2aaSAndroid Build Coastguard Worker         int fSampleCount;
99*c8dee2aaSAndroid Build Coastguard Worker         MTLPixelFormat fStencilFormat;
100*c8dee2aaSAndroid Build Coastguard Worker     };
101*c8dee2aaSAndroid Build Coastguard Worker     id<MTLLibrary> fMSAALoadLibrary;
102*c8dee2aaSAndroid Build Coastguard Worker     skia_private::TArray<MSAALoadPipelineEntry> fMSAALoadPipelines;
103*c8dee2aaSAndroid Build Coastguard Worker };
104*c8dee2aaSAndroid Build Coastguard Worker 
105*c8dee2aaSAndroid Build Coastguard Worker #endif
106