xref: /aosp_15_r20/external/skia/src/gpu/ganesh/mtl/GrMtlRenderTarget.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2017 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrMtlRenderTarget_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define GrMtlRenderTarget_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrRenderTarget.h"
12*c8dee2aaSAndroid Build Coastguard Worker 
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrBackendSurface.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrGpu.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/mtl/GrMtlAttachment.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/mtl/GrMtlFramebuffer.h"
17*c8dee2aaSAndroid Build Coastguard Worker 
18*c8dee2aaSAndroid Build Coastguard Worker #import <Metal/Metal.h>
19*c8dee2aaSAndroid Build Coastguard Worker 
20*c8dee2aaSAndroid Build Coastguard Worker class GrMtlGpu;
21*c8dee2aaSAndroid Build Coastguard Worker 
22*c8dee2aaSAndroid Build Coastguard Worker class GrMtlRenderTarget: public GrRenderTarget {
23*c8dee2aaSAndroid Build Coastguard Worker public:
24*c8dee2aaSAndroid Build Coastguard Worker     // If sampleCnt is greater than 1 and the texture is single sampled, then a MSAA texture
25*c8dee2aaSAndroid Build Coastguard Worker     // is created that will resolve to the wrapped single sample texture.
26*c8dee2aaSAndroid Build Coastguard Worker     static sk_sp<GrMtlRenderTarget> MakeWrappedRenderTarget(GrMtlGpu*,
27*c8dee2aaSAndroid Build Coastguard Worker                                                             SkISize,
28*c8dee2aaSAndroid Build Coastguard Worker                                                             int sampleCnt,
29*c8dee2aaSAndroid Build Coastguard Worker                                                             id<MTLTexture>);
30*c8dee2aaSAndroid Build Coastguard Worker 
31*c8dee2aaSAndroid Build Coastguard Worker     ~GrMtlRenderTarget() override;
32*c8dee2aaSAndroid Build Coastguard Worker 
canAttemptStencilAttachment(bool useMSAASurface)33*c8dee2aaSAndroid Build Coastguard Worker     bool canAttemptStencilAttachment(bool useMSAASurface) const override {
34*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(useMSAASurface == (this->numSamples() > 1));
35*c8dee2aaSAndroid Build Coastguard Worker         return true;
36*c8dee2aaSAndroid Build Coastguard Worker     }
37*c8dee2aaSAndroid Build Coastguard Worker 
colorAttachment()38*c8dee2aaSAndroid Build Coastguard Worker     GrMtlAttachment* colorAttachment() const { return fColorAttachment.get(); }
colorMTLTexture()39*c8dee2aaSAndroid Build Coastguard Worker     id<MTLTexture> colorMTLTexture() const { return fColorAttachment->mtlTexture(); }
resolveAttachment()40*c8dee2aaSAndroid Build Coastguard Worker     GrMtlAttachment* resolveAttachment() const { return fResolveAttachment.get(); }
resolveMTLTexture()41*c8dee2aaSAndroid Build Coastguard Worker     id<MTLTexture> resolveMTLTexture() const { return fResolveAttachment->mtlTexture(); }
42*c8dee2aaSAndroid Build Coastguard Worker 
43*c8dee2aaSAndroid Build Coastguard Worker     // Returns the GrMtlAttachment of the non-msaa attachment. If the color attachment has 1 sample,
44*c8dee2aaSAndroid Build Coastguard Worker     // then the color attachment will be returned. Otherwise, the resolve attachment is returned.
nonMSAAAttachment()45*c8dee2aaSAndroid Build Coastguard Worker     GrMtlAttachment* nonMSAAAttachment() const {
46*c8dee2aaSAndroid Build Coastguard Worker         if (fColorAttachment->numSamples() == 1) {
47*c8dee2aaSAndroid Build Coastguard Worker             return fColorAttachment.get();
48*c8dee2aaSAndroid Build Coastguard Worker         } else {
49*c8dee2aaSAndroid Build Coastguard Worker             return fResolveAttachment.get();
50*c8dee2aaSAndroid Build Coastguard Worker         }
51*c8dee2aaSAndroid Build Coastguard Worker     }
52*c8dee2aaSAndroid Build Coastguard Worker 
53*c8dee2aaSAndroid Build Coastguard Worker     GrBackendRenderTarget getBackendRenderTarget() const override;
54*c8dee2aaSAndroid Build Coastguard Worker 
55*c8dee2aaSAndroid Build Coastguard Worker     GrBackendFormat backendFormat() const override;
56*c8dee2aaSAndroid Build Coastguard Worker 
57*c8dee2aaSAndroid Build Coastguard Worker     const GrMtlFramebuffer* getFramebuffer(bool withResolve,
58*c8dee2aaSAndroid Build Coastguard Worker                                            bool withStencil);
59*c8dee2aaSAndroid Build Coastguard Worker 
60*c8dee2aaSAndroid Build Coastguard Worker protected:
61*c8dee2aaSAndroid Build Coastguard Worker     GrMtlRenderTarget(GrMtlGpu* gpu,
62*c8dee2aaSAndroid Build Coastguard Worker                       SkISize,
63*c8dee2aaSAndroid Build Coastguard Worker                       sk_sp<GrMtlAttachment> colorAttachment,
64*c8dee2aaSAndroid Build Coastguard Worker                       sk_sp<GrMtlAttachment> resolveAttachment,
65*c8dee2aaSAndroid Build Coastguard Worker                       std::string_view label);
66*c8dee2aaSAndroid Build Coastguard Worker 
67*c8dee2aaSAndroid Build Coastguard Worker     GrMtlGpu* getMtlGpu() const;
68*c8dee2aaSAndroid Build Coastguard Worker 
69*c8dee2aaSAndroid Build Coastguard Worker     void onAbandon() override;
70*c8dee2aaSAndroid Build Coastguard Worker     void onRelease() override;
71*c8dee2aaSAndroid Build Coastguard Worker 
72*c8dee2aaSAndroid Build Coastguard Worker     // This returns zero since the memory should all be handled by the attachments
onGpuMemorySize()73*c8dee2aaSAndroid Build Coastguard Worker     size_t onGpuMemorySize() const override { return 0; }
74*c8dee2aaSAndroid Build Coastguard Worker 
75*c8dee2aaSAndroid Build Coastguard Worker     void onSetLabel() override;
76*c8dee2aaSAndroid Build Coastguard Worker 
77*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<GrMtlAttachment> fColorAttachment;
78*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<GrMtlAttachment> fResolveAttachment;
79*c8dee2aaSAndroid Build Coastguard Worker 
80*c8dee2aaSAndroid Build Coastguard Worker private:
81*c8dee2aaSAndroid Build Coastguard Worker     // Extra param to disambiguate from constructor used by subclasses.
82*c8dee2aaSAndroid Build Coastguard Worker     enum Wrapped { kWrapped };
83*c8dee2aaSAndroid Build Coastguard Worker     GrMtlRenderTarget(GrMtlGpu* gpu,
84*c8dee2aaSAndroid Build Coastguard Worker                       SkISize,
85*c8dee2aaSAndroid Build Coastguard Worker                       sk_sp<GrMtlAttachment> colorAttachment,
86*c8dee2aaSAndroid Build Coastguard Worker                       sk_sp<GrMtlAttachment> resolveAttachment,
87*c8dee2aaSAndroid Build Coastguard Worker                       Wrapped,
88*c8dee2aaSAndroid Build Coastguard Worker                       std::string_view label);
89*c8dee2aaSAndroid Build Coastguard Worker 
90*c8dee2aaSAndroid Build Coastguard Worker     bool completeStencilAttachment(GrAttachment* stencil, bool useMSAASurface) override;
91*c8dee2aaSAndroid Build Coastguard Worker 
92*c8dee2aaSAndroid Build Coastguard Worker     // We can have a renderpass with and without resolve attachment or stencil attachment,
93*c8dee2aaSAndroid Build Coastguard Worker     // both of these being completely orthogonal. Thus we have a total of 4 types of render passes.
94*c8dee2aaSAndroid Build Coastguard Worker     // We then cache a framebuffer for each type of these render passes.
95*c8dee2aaSAndroid Build Coastguard Worker     // TODO: add support for other flags if needed
96*c8dee2aaSAndroid Build Coastguard Worker     inline static constexpr int kNumCachedFramebuffers = 4;
97*c8dee2aaSAndroid Build Coastguard Worker 
98*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<const GrMtlFramebuffer> fCachedFramebuffers[kNumCachedFramebuffers];
99*c8dee2aaSAndroid Build Coastguard Worker 
100*c8dee2aaSAndroid Build Coastguard Worker 
101*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = GrRenderTarget;
102*c8dee2aaSAndroid Build Coastguard Worker };
103*c8dee2aaSAndroid Build Coastguard Worker 
104*c8dee2aaSAndroid Build Coastguard Worker 
105*c8dee2aaSAndroid Build Coastguard Worker #endif
106*c8dee2aaSAndroid Build Coastguard Worker 
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