1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2018 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrMtlPipelineStateDataManager_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define GrMtlPipelineStateDataManager_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkAutoMalloc.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrUniformDataManager.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/mtl/GrMtlUniformHandler.h" 14*c8dee2aaSAndroid Build Coastguard Worker 15*c8dee2aaSAndroid Build Coastguard Worker #import <Metal/Metal.h> 16*c8dee2aaSAndroid Build Coastguard Worker 17*c8dee2aaSAndroid Build Coastguard Worker class GrMtlBuffer; 18*c8dee2aaSAndroid Build Coastguard Worker class GrMtlGpu; 19*c8dee2aaSAndroid Build Coastguard Worker class GrMtlRenderCommandEncoder; 20*c8dee2aaSAndroid Build Coastguard Worker 21*c8dee2aaSAndroid Build Coastguard Worker class GrMtlPipelineStateDataManager : public GrUniformDataManager { 22*c8dee2aaSAndroid Build Coastguard Worker public: 23*c8dee2aaSAndroid Build Coastguard Worker typedef GrMtlUniformHandler::UniformInfoArray UniformInfoArray; 24*c8dee2aaSAndroid Build Coastguard Worker 25*c8dee2aaSAndroid Build Coastguard Worker GrMtlPipelineStateDataManager(const UniformInfoArray&, 26*c8dee2aaSAndroid Build Coastguard Worker uint32_t uniformSize); 27*c8dee2aaSAndroid Build Coastguard Worker 28*c8dee2aaSAndroid Build Coastguard Worker void set1iv(UniformHandle, int arrayCount, const int32_t v[]) const override; 29*c8dee2aaSAndroid Build Coastguard Worker void set1fv(UniformHandle, int arrayCount, const float v[]) const override; 30*c8dee2aaSAndroid Build Coastguard Worker void set2iv(UniformHandle, int arrayCount, const int32_t v[]) const override; 31*c8dee2aaSAndroid Build Coastguard Worker void set2fv(UniformHandle, int arrayCount, const float v[]) const override; 32*c8dee2aaSAndroid Build Coastguard Worker // matrices are column-major, the first one uploads a single matrix, the latter uploads 33*c8dee2aaSAndroid Build Coastguard Worker // arrayCount matrices into a uniform array. 34*c8dee2aaSAndroid Build Coastguard Worker void setMatrix2f(UniformHandle, const float matrix[]) const override; 35*c8dee2aaSAndroid Build Coastguard Worker void setMatrix2fv(UniformHandle, int arrayCount, const float matrices[]) const override; 36*c8dee2aaSAndroid Build Coastguard Worker 37*c8dee2aaSAndroid Build Coastguard Worker void uploadAndBindUniformBuffers(GrMtlGpu* gpu, 38*c8dee2aaSAndroid Build Coastguard Worker GrMtlRenderCommandEncoder* renderCmdEncoder) const; 39*c8dee2aaSAndroid Build Coastguard Worker void resetDirtyBits(); 40*c8dee2aaSAndroid Build Coastguard Worker 41*c8dee2aaSAndroid Build Coastguard Worker private: 42*c8dee2aaSAndroid Build Coastguard Worker typedef GrUniformDataManager INHERITED; 43*c8dee2aaSAndroid Build Coastguard Worker }; 44*c8dee2aaSAndroid Build Coastguard Worker 45*c8dee2aaSAndroid Build Coastguard Worker #endif 46