xref: /aosp_15_r20/external/skia/src/gpu/ganesh/mtl/GrMtlPipelineStateDataManager.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2018 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrMtlPipelineStateDataManager_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define GrMtlPipelineStateDataManager_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkAutoMalloc.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrUniformDataManager.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/mtl/GrMtlUniformHandler.h"
14*c8dee2aaSAndroid Build Coastguard Worker 
15*c8dee2aaSAndroid Build Coastguard Worker #import <Metal/Metal.h>
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker class GrMtlBuffer;
18*c8dee2aaSAndroid Build Coastguard Worker class GrMtlGpu;
19*c8dee2aaSAndroid Build Coastguard Worker class GrMtlRenderCommandEncoder;
20*c8dee2aaSAndroid Build Coastguard Worker 
21*c8dee2aaSAndroid Build Coastguard Worker class GrMtlPipelineStateDataManager : public GrUniformDataManager {
22*c8dee2aaSAndroid Build Coastguard Worker public:
23*c8dee2aaSAndroid Build Coastguard Worker     typedef GrMtlUniformHandler::UniformInfoArray UniformInfoArray;
24*c8dee2aaSAndroid Build Coastguard Worker 
25*c8dee2aaSAndroid Build Coastguard Worker     GrMtlPipelineStateDataManager(const UniformInfoArray&,
26*c8dee2aaSAndroid Build Coastguard Worker                                   uint32_t uniformSize);
27*c8dee2aaSAndroid Build Coastguard Worker 
28*c8dee2aaSAndroid Build Coastguard Worker     void set1iv(UniformHandle, int arrayCount, const int32_t v[]) const override;
29*c8dee2aaSAndroid Build Coastguard Worker     void set1fv(UniformHandle, int arrayCount, const float v[]) const override;
30*c8dee2aaSAndroid Build Coastguard Worker     void set2iv(UniformHandle, int arrayCount, const int32_t v[]) const override;
31*c8dee2aaSAndroid Build Coastguard Worker     void set2fv(UniformHandle, int arrayCount, const float v[]) const override;
32*c8dee2aaSAndroid Build Coastguard Worker     // matrices are column-major, the first one uploads a single matrix, the latter uploads
33*c8dee2aaSAndroid Build Coastguard Worker     // arrayCount matrices into a uniform array.
34*c8dee2aaSAndroid Build Coastguard Worker     void setMatrix2f(UniformHandle, const float matrix[]) const override;
35*c8dee2aaSAndroid Build Coastguard Worker     void setMatrix2fv(UniformHandle, int arrayCount, const float matrices[]) const override;
36*c8dee2aaSAndroid Build Coastguard Worker 
37*c8dee2aaSAndroid Build Coastguard Worker     void uploadAndBindUniformBuffers(GrMtlGpu* gpu,
38*c8dee2aaSAndroid Build Coastguard Worker                                      GrMtlRenderCommandEncoder* renderCmdEncoder) const;
39*c8dee2aaSAndroid Build Coastguard Worker     void resetDirtyBits();
40*c8dee2aaSAndroid Build Coastguard Worker 
41*c8dee2aaSAndroid Build Coastguard Worker private:
42*c8dee2aaSAndroid Build Coastguard Worker     typedef GrUniformDataManager INHERITED;
43*c8dee2aaSAndroid Build Coastguard Worker };
44*c8dee2aaSAndroid Build Coastguard Worker 
45*c8dee2aaSAndroid Build Coastguard Worker #endif
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