xref: /aosp_15_r20/external/skia/src/gpu/ganesh/mtl/GrMtlPipelineStateBuilder.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2018 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrMtlPipelineStateBuilder_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define GrMtlPipelineStateBuilder_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrContextOptions.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrPipeline.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/glsl/GrGLSLProgramBuilder.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/mtl/GrMtlUniformHandler.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/mtl/GrMtlVaryingHandler.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/ir/SkSLProgram.h"
17*c8dee2aaSAndroid Build Coastguard Worker 
18*c8dee2aaSAndroid Build Coastguard Worker #import <Metal/Metal.h>
19*c8dee2aaSAndroid Build Coastguard Worker 
20*c8dee2aaSAndroid Build Coastguard Worker class GrProgramDesc;
21*c8dee2aaSAndroid Build Coastguard Worker class GrProgramInfo;
22*c8dee2aaSAndroid Build Coastguard Worker class GrMtlCaps;
23*c8dee2aaSAndroid Build Coastguard Worker class GrMtlGpu;
24*c8dee2aaSAndroid Build Coastguard Worker class GrMtlPipelineState;
25*c8dee2aaSAndroid Build Coastguard Worker class SkReadBuffer;
26*c8dee2aaSAndroid Build Coastguard Worker 
27*c8dee2aaSAndroid Build Coastguard Worker namespace SkSL { class Compiler; }
28*c8dee2aaSAndroid Build Coastguard Worker 
29*c8dee2aaSAndroid Build Coastguard Worker struct GrMtlPrecompiledLibraries {
30*c8dee2aaSAndroid Build Coastguard Worker     // TODO: wrap these in sk_cfp<> or unique_ptr<> when we remove ARC
31*c8dee2aaSAndroid Build Coastguard Worker     id<MTLLibrary> fVertexLibrary;
32*c8dee2aaSAndroid Build Coastguard Worker     id<MTLLibrary> fFragmentLibrary;
33*c8dee2aaSAndroid Build Coastguard Worker     bool fRTFlip = false;
34*c8dee2aaSAndroid Build Coastguard Worker };
35*c8dee2aaSAndroid Build Coastguard Worker 
36*c8dee2aaSAndroid Build Coastguard Worker class GrMtlPipelineStateBuilder : public GrGLSLProgramBuilder {
37*c8dee2aaSAndroid Build Coastguard Worker public:
38*c8dee2aaSAndroid Build Coastguard Worker     /** Generates a pipeline state.
39*c8dee2aaSAndroid Build Coastguard Worker      *
40*c8dee2aaSAndroid Build Coastguard Worker      * The returned GrMtlPipelineState implements the supplied GrProgramInfo.
41*c8dee2aaSAndroid Build Coastguard Worker      *
42*c8dee2aaSAndroid Build Coastguard Worker      * @return the created pipeline if generation was successful; nullptr otherwise
43*c8dee2aaSAndroid Build Coastguard Worker      */
44*c8dee2aaSAndroid Build Coastguard Worker     static GrMtlPipelineState* CreatePipelineState(
45*c8dee2aaSAndroid Build Coastguard Worker                                        GrMtlGpu*,
46*c8dee2aaSAndroid Build Coastguard Worker                                        const GrProgramDesc&,
47*c8dee2aaSAndroid Build Coastguard Worker                                        const GrProgramInfo&,
48*c8dee2aaSAndroid Build Coastguard Worker                                        const GrMtlPrecompiledLibraries* precompiledLibs = nullptr);
49*c8dee2aaSAndroid Build Coastguard Worker 
50*c8dee2aaSAndroid Build Coastguard Worker     static bool PrecompileShaders(GrMtlGpu*, const SkData&,
51*c8dee2aaSAndroid Build Coastguard Worker                                   GrMtlPrecompiledLibraries* precompiledLibs);
52*c8dee2aaSAndroid Build Coastguard Worker 
53*c8dee2aaSAndroid Build Coastguard Worker private:
54*c8dee2aaSAndroid Build Coastguard Worker     GrMtlPipelineStateBuilder(GrMtlGpu*, const GrProgramDesc&, const GrProgramInfo&);
55*c8dee2aaSAndroid Build Coastguard Worker 
56*c8dee2aaSAndroid Build Coastguard Worker     GrMtlPipelineState* finalize(const GrProgramDesc&, const GrProgramInfo&,
57*c8dee2aaSAndroid Build Coastguard Worker                                  const GrMtlPrecompiledLibraries* precompiledLibraries);
58*c8dee2aaSAndroid Build Coastguard Worker 
59*c8dee2aaSAndroid Build Coastguard Worker     const GrCaps* caps() const override;
60*c8dee2aaSAndroid Build Coastguard Worker 
61*c8dee2aaSAndroid Build Coastguard Worker     void finalizeFragmentSecondaryColor(GrShaderVar& outputColor) override;
62*c8dee2aaSAndroid Build Coastguard Worker 
63*c8dee2aaSAndroid Build Coastguard Worker     id<MTLLibrary> compileMtlShaderLibrary(const std::string& shader,
64*c8dee2aaSAndroid Build Coastguard Worker                                            SkSL::Program::Interface,
65*c8dee2aaSAndroid Build Coastguard Worker                                            GrContextOptions::ShaderErrorHandler* errorHandler);
66*c8dee2aaSAndroid Build Coastguard Worker     void storeShadersInCache(const std::string shaders[],
67*c8dee2aaSAndroid Build Coastguard Worker                              const SkSL::Program::Interface[],
68*c8dee2aaSAndroid Build Coastguard Worker                              SkSL::ProgramSettings*,
69*c8dee2aaSAndroid Build Coastguard Worker                              sk_sp<SkData>,
70*c8dee2aaSAndroid Build Coastguard Worker                              bool isSkSL);
71*c8dee2aaSAndroid Build Coastguard Worker 
uniformHandler()72*c8dee2aaSAndroid Build Coastguard Worker     GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; }
uniformHandler()73*c8dee2aaSAndroid Build Coastguard Worker     const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; }
varyingHandler()74*c8dee2aaSAndroid Build Coastguard Worker     GrGLSLVaryingHandler* varyingHandler() override { return &fVaryingHandler; }
75*c8dee2aaSAndroid Build Coastguard Worker 
76*c8dee2aaSAndroid Build Coastguard Worker     GrMtlGpu* fGpu;
77*c8dee2aaSAndroid Build Coastguard Worker     GrMtlUniformHandler fUniformHandler;
78*c8dee2aaSAndroid Build Coastguard Worker     GrMtlVaryingHandler fVaryingHandler;
79*c8dee2aaSAndroid Build Coastguard Worker 
80*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = GrGLSLProgramBuilder;
81*c8dee2aaSAndroid Build Coastguard Worker };
82*c8dee2aaSAndroid Build Coastguard Worker #endif
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