1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2018 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrMtlPipelineStateBuilder_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define GrMtlPipelineStateBuilder_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrContextOptions.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrPipeline.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/glsl/GrGLSLProgramBuilder.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/mtl/GrMtlUniformHandler.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/mtl/GrMtlVaryingHandler.h" 16*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/ir/SkSLProgram.h" 17*c8dee2aaSAndroid Build Coastguard Worker 18*c8dee2aaSAndroid Build Coastguard Worker #import <Metal/Metal.h> 19*c8dee2aaSAndroid Build Coastguard Worker 20*c8dee2aaSAndroid Build Coastguard Worker class GrProgramDesc; 21*c8dee2aaSAndroid Build Coastguard Worker class GrProgramInfo; 22*c8dee2aaSAndroid Build Coastguard Worker class GrMtlCaps; 23*c8dee2aaSAndroid Build Coastguard Worker class GrMtlGpu; 24*c8dee2aaSAndroid Build Coastguard Worker class GrMtlPipelineState; 25*c8dee2aaSAndroid Build Coastguard Worker class SkReadBuffer; 26*c8dee2aaSAndroid Build Coastguard Worker 27*c8dee2aaSAndroid Build Coastguard Worker namespace SkSL { class Compiler; } 28*c8dee2aaSAndroid Build Coastguard Worker 29*c8dee2aaSAndroid Build Coastguard Worker struct GrMtlPrecompiledLibraries { 30*c8dee2aaSAndroid Build Coastguard Worker // TODO: wrap these in sk_cfp<> or unique_ptr<> when we remove ARC 31*c8dee2aaSAndroid Build Coastguard Worker id<MTLLibrary> fVertexLibrary; 32*c8dee2aaSAndroid Build Coastguard Worker id<MTLLibrary> fFragmentLibrary; 33*c8dee2aaSAndroid Build Coastguard Worker bool fRTFlip = false; 34*c8dee2aaSAndroid Build Coastguard Worker }; 35*c8dee2aaSAndroid Build Coastguard Worker 36*c8dee2aaSAndroid Build Coastguard Worker class GrMtlPipelineStateBuilder : public GrGLSLProgramBuilder { 37*c8dee2aaSAndroid Build Coastguard Worker public: 38*c8dee2aaSAndroid Build Coastguard Worker /** Generates a pipeline state. 39*c8dee2aaSAndroid Build Coastguard Worker * 40*c8dee2aaSAndroid Build Coastguard Worker * The returned GrMtlPipelineState implements the supplied GrProgramInfo. 41*c8dee2aaSAndroid Build Coastguard Worker * 42*c8dee2aaSAndroid Build Coastguard Worker * @return the created pipeline if generation was successful; nullptr otherwise 43*c8dee2aaSAndroid Build Coastguard Worker */ 44*c8dee2aaSAndroid Build Coastguard Worker static GrMtlPipelineState* CreatePipelineState( 45*c8dee2aaSAndroid Build Coastguard Worker GrMtlGpu*, 46*c8dee2aaSAndroid Build Coastguard Worker const GrProgramDesc&, 47*c8dee2aaSAndroid Build Coastguard Worker const GrProgramInfo&, 48*c8dee2aaSAndroid Build Coastguard Worker const GrMtlPrecompiledLibraries* precompiledLibs = nullptr); 49*c8dee2aaSAndroid Build Coastguard Worker 50*c8dee2aaSAndroid Build Coastguard Worker static bool PrecompileShaders(GrMtlGpu*, const SkData&, 51*c8dee2aaSAndroid Build Coastguard Worker GrMtlPrecompiledLibraries* precompiledLibs); 52*c8dee2aaSAndroid Build Coastguard Worker 53*c8dee2aaSAndroid Build Coastguard Worker private: 54*c8dee2aaSAndroid Build Coastguard Worker GrMtlPipelineStateBuilder(GrMtlGpu*, const GrProgramDesc&, const GrProgramInfo&); 55*c8dee2aaSAndroid Build Coastguard Worker 56*c8dee2aaSAndroid Build Coastguard Worker GrMtlPipelineState* finalize(const GrProgramDesc&, const GrProgramInfo&, 57*c8dee2aaSAndroid Build Coastguard Worker const GrMtlPrecompiledLibraries* precompiledLibraries); 58*c8dee2aaSAndroid Build Coastguard Worker 59*c8dee2aaSAndroid Build Coastguard Worker const GrCaps* caps() const override; 60*c8dee2aaSAndroid Build Coastguard Worker 61*c8dee2aaSAndroid Build Coastguard Worker void finalizeFragmentSecondaryColor(GrShaderVar& outputColor) override; 62*c8dee2aaSAndroid Build Coastguard Worker 63*c8dee2aaSAndroid Build Coastguard Worker id<MTLLibrary> compileMtlShaderLibrary(const std::string& shader, 64*c8dee2aaSAndroid Build Coastguard Worker SkSL::Program::Interface, 65*c8dee2aaSAndroid Build Coastguard Worker GrContextOptions::ShaderErrorHandler* errorHandler); 66*c8dee2aaSAndroid Build Coastguard Worker void storeShadersInCache(const std::string shaders[], 67*c8dee2aaSAndroid Build Coastguard Worker const SkSL::Program::Interface[], 68*c8dee2aaSAndroid Build Coastguard Worker SkSL::ProgramSettings*, 69*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkData>, 70*c8dee2aaSAndroid Build Coastguard Worker bool isSkSL); 71*c8dee2aaSAndroid Build Coastguard Worker uniformHandler()72*c8dee2aaSAndroid Build Coastguard Worker GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; } uniformHandler()73*c8dee2aaSAndroid Build Coastguard Worker const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; } varyingHandler()74*c8dee2aaSAndroid Build Coastguard Worker GrGLSLVaryingHandler* varyingHandler() override { return &fVaryingHandler; } 75*c8dee2aaSAndroid Build Coastguard Worker 76*c8dee2aaSAndroid Build Coastguard Worker GrMtlGpu* fGpu; 77*c8dee2aaSAndroid Build Coastguard Worker GrMtlUniformHandler fUniformHandler; 78*c8dee2aaSAndroid Build Coastguard Worker GrMtlVaryingHandler fVaryingHandler; 79*c8dee2aaSAndroid Build Coastguard Worker 80*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = GrGLSLProgramBuilder; 81*c8dee2aaSAndroid Build Coastguard Worker }; 82*c8dee2aaSAndroid Build Coastguard Worker #endif 83