xref: /aosp_15_r20/external/skia/src/gpu/ganesh/mtl/GrMtlPipelineState.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2018 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrMtlPipelineState_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define GrMtlPipelineState_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/ganesh/GrTypesPriv.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrStencilSettings.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/glsl/GrGLSLProgramBuilder.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/mtl/GrMtlBuffer.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/mtl/GrMtlPipeline.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/mtl/GrMtlPipelineStateDataManager.h"
17*c8dee2aaSAndroid Build Coastguard Worker 
18*c8dee2aaSAndroid Build Coastguard Worker #import <Metal/Metal.h>
19*c8dee2aaSAndroid Build Coastguard Worker 
20*c8dee2aaSAndroid Build Coastguard Worker class GrMtlFramebuffer;
21*c8dee2aaSAndroid Build Coastguard Worker class GrMtlGpu;
22*c8dee2aaSAndroid Build Coastguard Worker class GrMtlPipelineStateDataManager;
23*c8dee2aaSAndroid Build Coastguard Worker class GrMtlRenderCommandEncoder;
24*c8dee2aaSAndroid Build Coastguard Worker class GrMtlRenderPipeline;
25*c8dee2aaSAndroid Build Coastguard Worker class GrMtlSampler;
26*c8dee2aaSAndroid Build Coastguard Worker class GrMtlTexture;
27*c8dee2aaSAndroid Build Coastguard Worker class GrPipeline;
28*c8dee2aaSAndroid Build Coastguard Worker 
29*c8dee2aaSAndroid Build Coastguard Worker /**
30*c8dee2aaSAndroid Build Coastguard Worker  * Wraps a MTLRenderPipelineState object and also contains more info about the pipeline as needed
31*c8dee2aaSAndroid Build Coastguard Worker  * by Ganesh
32*c8dee2aaSAndroid Build Coastguard Worker  */
33*c8dee2aaSAndroid Build Coastguard Worker class GrMtlPipelineState {
34*c8dee2aaSAndroid Build Coastguard Worker public:
35*c8dee2aaSAndroid Build Coastguard Worker     using UniformInfoArray = GrMtlPipelineStateDataManager::UniformInfoArray;
36*c8dee2aaSAndroid Build Coastguard Worker     using UniformHandle = GrGLSLProgramDataManager::UniformHandle;
37*c8dee2aaSAndroid Build Coastguard Worker 
38*c8dee2aaSAndroid Build Coastguard Worker     GrMtlPipelineState(GrMtlGpu*,
39*c8dee2aaSAndroid Build Coastguard Worker                        sk_sp<GrMtlRenderPipeline> pipeline,
40*c8dee2aaSAndroid Build Coastguard Worker                        MTLPixelFormat,
41*c8dee2aaSAndroid Build Coastguard Worker                        const GrGLSLBuiltinUniformHandles& builtinUniformHandles,
42*c8dee2aaSAndroid Build Coastguard Worker                        const UniformInfoArray& uniforms,
43*c8dee2aaSAndroid Build Coastguard Worker                        uint32_t uniformBufferSize,
44*c8dee2aaSAndroid Build Coastguard Worker                        uint32_t numSamplers,
45*c8dee2aaSAndroid Build Coastguard Worker                        std::unique_ptr<GrGeometryProcessor::ProgramImpl>,
46*c8dee2aaSAndroid Build Coastguard Worker                        std::unique_ptr<GrXferProcessor::ProgramImpl>,
47*c8dee2aaSAndroid Build Coastguard Worker                        std::vector<std::unique_ptr<GrFragmentProcessor::ProgramImpl>> fpImpls);
48*c8dee2aaSAndroid Build Coastguard Worker 
pipeline()49*c8dee2aaSAndroid Build Coastguard Worker     const sk_sp<GrMtlRenderPipeline>& pipeline() const { return fPipeline; }
50*c8dee2aaSAndroid Build Coastguard Worker 
51*c8dee2aaSAndroid Build Coastguard Worker     void setData(GrMtlFramebuffer*, const GrProgramInfo&);
52*c8dee2aaSAndroid Build Coastguard Worker 
53*c8dee2aaSAndroid Build Coastguard Worker     void setTextures(const GrGeometryProcessor&,
54*c8dee2aaSAndroid Build Coastguard Worker                      const GrPipeline&,
55*c8dee2aaSAndroid Build Coastguard Worker                      const GrSurfaceProxy* const geomProcTextures[]);
56*c8dee2aaSAndroid Build Coastguard Worker     void bindTextures(GrMtlRenderCommandEncoder* renderCmdEncoder);
57*c8dee2aaSAndroid Build Coastguard Worker 
58*c8dee2aaSAndroid Build Coastguard Worker     void setDrawState(GrMtlRenderCommandEncoder*,
59*c8dee2aaSAndroid Build Coastguard Worker                       const skgpu::Swizzle& writeSwizzle,
60*c8dee2aaSAndroid Build Coastguard Worker                       const GrXferProcessor&);
61*c8dee2aaSAndroid Build Coastguard Worker 
62*c8dee2aaSAndroid Build Coastguard Worker     static void SetDynamicScissorRectState(GrMtlRenderCommandEncoder* renderCmdEncoder,
63*c8dee2aaSAndroid Build Coastguard Worker                                            SkISize colorAttachmentDimensions,
64*c8dee2aaSAndroid Build Coastguard Worker                                            GrSurfaceOrigin rtOrigin,
65*c8dee2aaSAndroid Build Coastguard Worker                                            SkIRect scissorRect);
66*c8dee2aaSAndroid Build Coastguard Worker 
67*c8dee2aaSAndroid Build Coastguard Worker     bool doesntSampleAttachment(const MTLRenderPassAttachmentDescriptor*) const;
68*c8dee2aaSAndroid Build Coastguard Worker 
69*c8dee2aaSAndroid Build Coastguard Worker private:
70*c8dee2aaSAndroid Build Coastguard Worker     /**
71*c8dee2aaSAndroid Build Coastguard Worker     * We use the RT's size and origin to adjust from Skia device space to Metal normalized device
72*c8dee2aaSAndroid Build Coastguard Worker     * space and to make device space positions have the correct origin for processors that require
73*c8dee2aaSAndroid Build Coastguard Worker     * them.
74*c8dee2aaSAndroid Build Coastguard Worker     */
75*c8dee2aaSAndroid Build Coastguard Worker     struct RenderTargetState {
76*c8dee2aaSAndroid Build Coastguard Worker         SkISize         fRenderTargetSize;
77*c8dee2aaSAndroid Build Coastguard Worker         GrSurfaceOrigin fRenderTargetOrigin;
78*c8dee2aaSAndroid Build Coastguard Worker 
RenderTargetStateRenderTargetState79*c8dee2aaSAndroid Build Coastguard Worker         RenderTargetState() { this->invalidate(); }
invalidateRenderTargetState80*c8dee2aaSAndroid Build Coastguard Worker         void invalidate() {
81*c8dee2aaSAndroid Build Coastguard Worker             fRenderTargetSize.fWidth = -1;
82*c8dee2aaSAndroid Build Coastguard Worker             fRenderTargetSize.fHeight = -1;
83*c8dee2aaSAndroid Build Coastguard Worker             fRenderTargetOrigin = (GrSurfaceOrigin)-1;
84*c8dee2aaSAndroid Build Coastguard Worker         }
85*c8dee2aaSAndroid Build Coastguard Worker     };
86*c8dee2aaSAndroid Build Coastguard Worker 
87*c8dee2aaSAndroid Build Coastguard Worker     void setRenderTargetState(SkISize colorAttachmentDimensions, GrSurfaceOrigin);
88*c8dee2aaSAndroid Build Coastguard Worker 
89*c8dee2aaSAndroid Build Coastguard Worker     void bindUniforms(GrMtlRenderCommandEncoder*);
90*c8dee2aaSAndroid Build Coastguard Worker 
91*c8dee2aaSAndroid Build Coastguard Worker     void setBlendConstants(GrMtlRenderCommandEncoder*,
92*c8dee2aaSAndroid Build Coastguard Worker                            const skgpu::Swizzle&,
93*c8dee2aaSAndroid Build Coastguard Worker                            const GrXferProcessor&);
94*c8dee2aaSAndroid Build Coastguard Worker 
95*c8dee2aaSAndroid Build Coastguard Worker     void setDepthStencilState(GrMtlRenderCommandEncoder* renderCmdEncoder);
96*c8dee2aaSAndroid Build Coastguard Worker 
97*c8dee2aaSAndroid Build Coastguard Worker     struct SamplerBindings {
98*c8dee2aaSAndroid Build Coastguard Worker         GrMtlSampler*  fSampler;
99*c8dee2aaSAndroid Build Coastguard Worker         id<MTLTexture> fTexture;
100*c8dee2aaSAndroid Build Coastguard Worker 
101*c8dee2aaSAndroid Build Coastguard Worker         SamplerBindings(GrSamplerState state, GrTexture* texture, GrMtlGpu*);
102*c8dee2aaSAndroid Build Coastguard Worker     };
103*c8dee2aaSAndroid Build Coastguard Worker 
104*c8dee2aaSAndroid Build Coastguard Worker     GrMtlGpu* fGpu;
105*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<GrMtlRenderPipeline> fPipeline;
106*c8dee2aaSAndroid Build Coastguard Worker     MTLPixelFormat             fPixelFormat;
107*c8dee2aaSAndroid Build Coastguard Worker 
108*c8dee2aaSAndroid Build Coastguard Worker     RenderTargetState fRenderTargetState;
109*c8dee2aaSAndroid Build Coastguard Worker     GrGLSLBuiltinUniformHandles fBuiltinUniformHandles;
110*c8dee2aaSAndroid Build Coastguard Worker 
111*c8dee2aaSAndroid Build Coastguard Worker     GrStencilSettings fStencil;
112*c8dee2aaSAndroid Build Coastguard Worker 
113*c8dee2aaSAndroid Build Coastguard Worker     int fNumSamplers;
114*c8dee2aaSAndroid Build Coastguard Worker     skia_private::TArray<SamplerBindings> fSamplerBindings;
115*c8dee2aaSAndroid Build Coastguard Worker 
116*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<GrGeometryProcessor::ProgramImpl>              fGPImpl;
117*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<GrXferProcessor::ProgramImpl>                  fXPImpl;
118*c8dee2aaSAndroid Build Coastguard Worker     std::vector<std::unique_ptr<GrFragmentProcessor::ProgramImpl>> fFPImpls;
119*c8dee2aaSAndroid Build Coastguard Worker 
120*c8dee2aaSAndroid Build Coastguard Worker     GrMtlPipelineStateDataManager fDataManager;
121*c8dee2aaSAndroid Build Coastguard Worker };
122*c8dee2aaSAndroid Build Coastguard Worker 
123*c8dee2aaSAndroid Build Coastguard Worker #endif
124