1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2018 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrMtlOpsRenderPass_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define GrMtlOpsRenderPass_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrOpFlushState.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrOpsRenderPass.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/mtl/GrMtlGpu.h" 14*c8dee2aaSAndroid Build Coastguard Worker 15*c8dee2aaSAndroid Build Coastguard Worker #import <Metal/Metal.h> 16*c8dee2aaSAndroid Build Coastguard Worker 17*c8dee2aaSAndroid Build Coastguard Worker typedef uint32_t GrColor; 18*c8dee2aaSAndroid Build Coastguard Worker class GrMtlBuffer; 19*c8dee2aaSAndroid Build Coastguard Worker class GrMtlFramebuffer; 20*c8dee2aaSAndroid Build Coastguard Worker class GrMtlPipelineState; 21*c8dee2aaSAndroid Build Coastguard Worker class GrMtlRenderCommandEncoder; 22*c8dee2aaSAndroid Build Coastguard Worker class GrMtlRenderTarget; 23*c8dee2aaSAndroid Build Coastguard Worker 24*c8dee2aaSAndroid Build Coastguard Worker class GrMtlOpsRenderPass : public GrOpsRenderPass { 25*c8dee2aaSAndroid Build Coastguard Worker public: 26*c8dee2aaSAndroid Build Coastguard Worker GrMtlOpsRenderPass(GrMtlGpu* gpu, GrRenderTarget* rt, sk_sp<GrMtlFramebuffer>, 27*c8dee2aaSAndroid Build Coastguard Worker GrSurfaceOrigin origin, const GrOpsRenderPass::LoadAndStoreInfo& colorInfo, 28*c8dee2aaSAndroid Build Coastguard Worker const GrOpsRenderPass::StencilLoadAndStoreInfo& stencilInfo); 29*c8dee2aaSAndroid Build Coastguard Worker 30*c8dee2aaSAndroid Build Coastguard Worker ~GrMtlOpsRenderPass() override; 31*c8dee2aaSAndroid Build Coastguard Worker 32*c8dee2aaSAndroid Build Coastguard Worker void initRenderState(GrMtlRenderCommandEncoder*); 33*c8dee2aaSAndroid Build Coastguard Worker 34*c8dee2aaSAndroid Build Coastguard Worker void inlineUpload(GrOpFlushState* state, GrDeferredTextureUploadFn& upload) override; 35*c8dee2aaSAndroid Build Coastguard Worker void submit(); 36*c8dee2aaSAndroid Build Coastguard Worker 37*c8dee2aaSAndroid Build Coastguard Worker private: gpu()38*c8dee2aaSAndroid Build Coastguard Worker GrGpu* gpu() override { return fGpu; } 39*c8dee2aaSAndroid Build Coastguard Worker 40*c8dee2aaSAndroid Build Coastguard Worker bool onBindPipeline(const GrProgramInfo&, const SkRect& drawBounds) override; 41*c8dee2aaSAndroid Build Coastguard Worker void onSetScissorRect(const SkIRect&) override; 42*c8dee2aaSAndroid Build Coastguard Worker bool onBindTextures(const GrGeometryProcessor&, 43*c8dee2aaSAndroid Build Coastguard Worker const GrSurfaceProxy* const geomProcTextures[], 44*c8dee2aaSAndroid Build Coastguard Worker const GrPipeline&) override; 45*c8dee2aaSAndroid Build Coastguard Worker void onBindBuffers(sk_sp<const GrBuffer> indexBuffer, sk_sp<const GrBuffer> instanceBuffer, 46*c8dee2aaSAndroid Build Coastguard Worker sk_sp<const GrBuffer> vertexBuffer, GrPrimitiveRestart) override; 47*c8dee2aaSAndroid Build Coastguard Worker void onDraw(int vertexCount, int baseVertex) override; 48*c8dee2aaSAndroid Build Coastguard Worker void onDrawIndexed(int indexCount, int baseIndex, uint16_t minIndexValue, 49*c8dee2aaSAndroid Build Coastguard Worker uint16_t maxIndexValue, int baseVertex) override; 50*c8dee2aaSAndroid Build Coastguard Worker void onDrawInstanced(int instanceCount, int baseInstance, int vertexCount, 51*c8dee2aaSAndroid Build Coastguard Worker int baseVertex) override; 52*c8dee2aaSAndroid Build Coastguard Worker void onDrawIndexedInstanced(int indexCount, int baseIndex, int instanceCount, int baseInstance, 53*c8dee2aaSAndroid Build Coastguard Worker int baseVertex) override; 54*c8dee2aaSAndroid Build Coastguard Worker void onDrawIndirect(const GrBuffer* drawIndirectBuffer, size_t bufferOffset, 55*c8dee2aaSAndroid Build Coastguard Worker int drawCount) override; 56*c8dee2aaSAndroid Build Coastguard Worker void onDrawIndexedIndirect(const GrBuffer* drawIndirectBuffer, size_t bufferOffset, 57*c8dee2aaSAndroid Build Coastguard Worker int drawCount) override; 58*c8dee2aaSAndroid Build Coastguard Worker 59*c8dee2aaSAndroid Build Coastguard Worker void onClear(const GrScissorState& scissor, std::array<float, 4> color) override; 60*c8dee2aaSAndroid Build Coastguard Worker 61*c8dee2aaSAndroid Build Coastguard Worker void onClearStencilClip(const GrScissorState& scissor, bool insideStencilMask) override; 62*c8dee2aaSAndroid Build Coastguard Worker 63*c8dee2aaSAndroid Build Coastguard Worker void setupRenderPass(const GrOpsRenderPass::LoadAndStoreInfo& colorInfo, 64*c8dee2aaSAndroid Build Coastguard Worker const GrOpsRenderPass::StencilLoadAndStoreInfo& stencilInfo); 65*c8dee2aaSAndroid Build Coastguard Worker 66*c8dee2aaSAndroid Build Coastguard Worker void setVertexBuffer(GrMtlRenderCommandEncoder*, const GrBuffer*, size_t offset, 67*c8dee2aaSAndroid Build Coastguard Worker size_t inputBufferIndex); 68*c8dee2aaSAndroid Build Coastguard Worker 69*c8dee2aaSAndroid Build Coastguard Worker bool setupResolve(); 70*c8dee2aaSAndroid Build Coastguard Worker void setupRenderCommandEncoder(GrMtlPipelineState*); 71*c8dee2aaSAndroid Build Coastguard Worker 72*c8dee2aaSAndroid Build Coastguard Worker GrMtlGpu* fGpu; 73*c8dee2aaSAndroid Build Coastguard Worker 74*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GrMtlFramebuffer> fFramebuffer; 75*c8dee2aaSAndroid Build Coastguard Worker GrMtlRenderCommandEncoder* fActiveRenderCmdEncoder; 76*c8dee2aaSAndroid Build Coastguard Worker GrMtlPipelineState* fActivePipelineState = nullptr; 77*c8dee2aaSAndroid Build Coastguard Worker MTLPrimitiveType fActivePrimitiveType; 78*c8dee2aaSAndroid Build Coastguard Worker MTLRenderPassDescriptor* fRenderPassDesc; 79*c8dee2aaSAndroid Build Coastguard Worker SkRect fBounds; 80*c8dee2aaSAndroid Build Coastguard Worker size_t fCurrentVertexStride; 81*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_ENABLE_MTL_DEBUG_INFO 82*c8dee2aaSAndroid Build Coastguard Worker bool fDebugGroupActive = false; 83*c8dee2aaSAndroid Build Coastguard Worker #endif 84*c8dee2aaSAndroid Build Coastguard Worker 85*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = GrOpsRenderPass; 86*c8dee2aaSAndroid Build Coastguard Worker }; 87*c8dee2aaSAndroid Build Coastguard Worker 88*c8dee2aaSAndroid Build Coastguard Worker #endif 89