xref: /aosp_15_r20/external/skia/src/gpu/ganesh/mtl/GrMtlOpsRenderPass.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2018 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrMtlOpsRenderPass_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define GrMtlOpsRenderPass_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrOpFlushState.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrOpsRenderPass.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/mtl/GrMtlGpu.h"
14*c8dee2aaSAndroid Build Coastguard Worker 
15*c8dee2aaSAndroid Build Coastguard Worker #import <Metal/Metal.h>
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker typedef uint32_t GrColor;
18*c8dee2aaSAndroid Build Coastguard Worker class GrMtlBuffer;
19*c8dee2aaSAndroid Build Coastguard Worker class GrMtlFramebuffer;
20*c8dee2aaSAndroid Build Coastguard Worker class GrMtlPipelineState;
21*c8dee2aaSAndroid Build Coastguard Worker class GrMtlRenderCommandEncoder;
22*c8dee2aaSAndroid Build Coastguard Worker class GrMtlRenderTarget;
23*c8dee2aaSAndroid Build Coastguard Worker 
24*c8dee2aaSAndroid Build Coastguard Worker class GrMtlOpsRenderPass : public GrOpsRenderPass {
25*c8dee2aaSAndroid Build Coastguard Worker public:
26*c8dee2aaSAndroid Build Coastguard Worker     GrMtlOpsRenderPass(GrMtlGpu* gpu, GrRenderTarget* rt, sk_sp<GrMtlFramebuffer>,
27*c8dee2aaSAndroid Build Coastguard Worker                        GrSurfaceOrigin origin, const GrOpsRenderPass::LoadAndStoreInfo& colorInfo,
28*c8dee2aaSAndroid Build Coastguard Worker                        const GrOpsRenderPass::StencilLoadAndStoreInfo& stencilInfo);
29*c8dee2aaSAndroid Build Coastguard Worker 
30*c8dee2aaSAndroid Build Coastguard Worker     ~GrMtlOpsRenderPass() override;
31*c8dee2aaSAndroid Build Coastguard Worker 
32*c8dee2aaSAndroid Build Coastguard Worker     void initRenderState(GrMtlRenderCommandEncoder*);
33*c8dee2aaSAndroid Build Coastguard Worker 
34*c8dee2aaSAndroid Build Coastguard Worker     void inlineUpload(GrOpFlushState* state, GrDeferredTextureUploadFn& upload) override;
35*c8dee2aaSAndroid Build Coastguard Worker     void submit();
36*c8dee2aaSAndroid Build Coastguard Worker 
37*c8dee2aaSAndroid Build Coastguard Worker private:
gpu()38*c8dee2aaSAndroid Build Coastguard Worker     GrGpu* gpu() override { return fGpu; }
39*c8dee2aaSAndroid Build Coastguard Worker 
40*c8dee2aaSAndroid Build Coastguard Worker     bool onBindPipeline(const GrProgramInfo&, const SkRect& drawBounds) override;
41*c8dee2aaSAndroid Build Coastguard Worker     void onSetScissorRect(const SkIRect&) override;
42*c8dee2aaSAndroid Build Coastguard Worker     bool onBindTextures(const GrGeometryProcessor&,
43*c8dee2aaSAndroid Build Coastguard Worker                         const GrSurfaceProxy* const geomProcTextures[],
44*c8dee2aaSAndroid Build Coastguard Worker                         const GrPipeline&) override;
45*c8dee2aaSAndroid Build Coastguard Worker     void onBindBuffers(sk_sp<const GrBuffer> indexBuffer, sk_sp<const GrBuffer> instanceBuffer,
46*c8dee2aaSAndroid Build Coastguard Worker                        sk_sp<const GrBuffer> vertexBuffer, GrPrimitiveRestart) override;
47*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(int vertexCount, int baseVertex) override;
48*c8dee2aaSAndroid Build Coastguard Worker     void onDrawIndexed(int indexCount, int baseIndex, uint16_t minIndexValue,
49*c8dee2aaSAndroid Build Coastguard Worker                        uint16_t maxIndexValue, int baseVertex) override;
50*c8dee2aaSAndroid Build Coastguard Worker     void onDrawInstanced(int instanceCount, int baseInstance, int vertexCount,
51*c8dee2aaSAndroid Build Coastguard Worker                          int baseVertex) override;
52*c8dee2aaSAndroid Build Coastguard Worker     void onDrawIndexedInstanced(int indexCount, int baseIndex, int instanceCount, int baseInstance,
53*c8dee2aaSAndroid Build Coastguard Worker                                 int baseVertex) override;
54*c8dee2aaSAndroid Build Coastguard Worker     void onDrawIndirect(const GrBuffer* drawIndirectBuffer, size_t bufferOffset,
55*c8dee2aaSAndroid Build Coastguard Worker                         int drawCount) override;
56*c8dee2aaSAndroid Build Coastguard Worker     void onDrawIndexedIndirect(const GrBuffer* drawIndirectBuffer, size_t bufferOffset,
57*c8dee2aaSAndroid Build Coastguard Worker                                int drawCount) override;
58*c8dee2aaSAndroid Build Coastguard Worker 
59*c8dee2aaSAndroid Build Coastguard Worker     void onClear(const GrScissorState& scissor, std::array<float, 4> color) override;
60*c8dee2aaSAndroid Build Coastguard Worker 
61*c8dee2aaSAndroid Build Coastguard Worker     void onClearStencilClip(const GrScissorState& scissor, bool insideStencilMask) override;
62*c8dee2aaSAndroid Build Coastguard Worker 
63*c8dee2aaSAndroid Build Coastguard Worker     void setupRenderPass(const GrOpsRenderPass::LoadAndStoreInfo& colorInfo,
64*c8dee2aaSAndroid Build Coastguard Worker                          const GrOpsRenderPass::StencilLoadAndStoreInfo& stencilInfo);
65*c8dee2aaSAndroid Build Coastguard Worker 
66*c8dee2aaSAndroid Build Coastguard Worker     void setVertexBuffer(GrMtlRenderCommandEncoder*, const GrBuffer*, size_t offset,
67*c8dee2aaSAndroid Build Coastguard Worker                          size_t inputBufferIndex);
68*c8dee2aaSAndroid Build Coastguard Worker 
69*c8dee2aaSAndroid Build Coastguard Worker     bool setupResolve();
70*c8dee2aaSAndroid Build Coastguard Worker     void setupRenderCommandEncoder(GrMtlPipelineState*);
71*c8dee2aaSAndroid Build Coastguard Worker 
72*c8dee2aaSAndroid Build Coastguard Worker     GrMtlGpu*                   fGpu;
73*c8dee2aaSAndroid Build Coastguard Worker 
74*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<GrMtlFramebuffer>     fFramebuffer;
75*c8dee2aaSAndroid Build Coastguard Worker     GrMtlRenderCommandEncoder*  fActiveRenderCmdEncoder;
76*c8dee2aaSAndroid Build Coastguard Worker     GrMtlPipelineState*         fActivePipelineState = nullptr;
77*c8dee2aaSAndroid Build Coastguard Worker     MTLPrimitiveType            fActivePrimitiveType;
78*c8dee2aaSAndroid Build Coastguard Worker     MTLRenderPassDescriptor*    fRenderPassDesc;
79*c8dee2aaSAndroid Build Coastguard Worker     SkRect                      fBounds;
80*c8dee2aaSAndroid Build Coastguard Worker     size_t                      fCurrentVertexStride;
81*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_ENABLE_MTL_DEBUG_INFO
82*c8dee2aaSAndroid Build Coastguard Worker     bool                        fDebugGroupActive = false;
83*c8dee2aaSAndroid Build Coastguard Worker #endif
84*c8dee2aaSAndroid Build Coastguard Worker 
85*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = GrOpsRenderPass;
86*c8dee2aaSAndroid Build Coastguard Worker };
87*c8dee2aaSAndroid Build Coastguard Worker 
88*c8dee2aaSAndroid Build Coastguard Worker #endif
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