1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2019 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrMtlDepthStencil_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define GrMtlDepthStencil_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #import <Metal/Metal.h> 12*c8dee2aaSAndroid Build Coastguard Worker 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrTypes.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkChecksum.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrManagedResource.h" 16*c8dee2aaSAndroid Build Coastguard Worker #include <atomic> 17*c8dee2aaSAndroid Build Coastguard Worker 18*c8dee2aaSAndroid Build Coastguard Worker class GrMtlGpu; 19*c8dee2aaSAndroid Build Coastguard Worker class GrStencilSettings; 20*c8dee2aaSAndroid Build Coastguard Worker 21*c8dee2aaSAndroid Build Coastguard Worker // A wrapper for a MTLDepthStencilState object with caching support. 22*c8dee2aaSAndroid Build Coastguard Worker class GrMtlDepthStencil : public GrManagedResource { 23*c8dee2aaSAndroid Build Coastguard Worker public: 24*c8dee2aaSAndroid Build Coastguard Worker static GrMtlDepthStencil* Create(const GrMtlGpu*, const GrStencilSettings&, GrSurfaceOrigin); 25*c8dee2aaSAndroid Build Coastguard Worker ~GrMtlDepthStencil()26*c8dee2aaSAndroid Build Coastguard Worker ~GrMtlDepthStencil() override { fMtlDepthStencilState = nil; } 27*c8dee2aaSAndroid Build Coastguard Worker mtlDepthStencil()28*c8dee2aaSAndroid Build Coastguard Worker id<MTLDepthStencilState> mtlDepthStencil() const { return fMtlDepthStencilState; } 29*c8dee2aaSAndroid Build Coastguard Worker 30*c8dee2aaSAndroid Build Coastguard Worker struct Key { 31*c8dee2aaSAndroid Build Coastguard Worker struct Face { 32*c8dee2aaSAndroid Build Coastguard Worker uint32_t fReadMask; 33*c8dee2aaSAndroid Build Coastguard Worker uint32_t fWriteMask; 34*c8dee2aaSAndroid Build Coastguard Worker uint32_t fOps; 35*c8dee2aaSAndroid Build Coastguard Worker }; 36*c8dee2aaSAndroid Build Coastguard Worker Face fFront; 37*c8dee2aaSAndroid Build Coastguard Worker Face fBack; 38*c8dee2aaSAndroid Build Coastguard Worker 39*c8dee2aaSAndroid Build Coastguard Worker bool operator==(const Key& that) const { 40*c8dee2aaSAndroid Build Coastguard Worker return this->fFront.fReadMask == that.fFront.fReadMask && 41*c8dee2aaSAndroid Build Coastguard Worker this->fFront.fWriteMask == that.fFront.fWriteMask && 42*c8dee2aaSAndroid Build Coastguard Worker this->fFront.fOps == that.fFront.fOps && 43*c8dee2aaSAndroid Build Coastguard Worker this->fBack.fReadMask == that.fBack.fReadMask && 44*c8dee2aaSAndroid Build Coastguard Worker this->fBack.fWriteMask == that.fBack.fWriteMask && 45*c8dee2aaSAndroid Build Coastguard Worker this->fBack.fOps == that.fBack.fOps; 46*c8dee2aaSAndroid Build Coastguard Worker } 47*c8dee2aaSAndroid Build Coastguard Worker }; 48*c8dee2aaSAndroid Build Coastguard Worker 49*c8dee2aaSAndroid Build Coastguard Worker // Helpers for hashing GrMtlDepthStencil 50*c8dee2aaSAndroid Build Coastguard Worker static Key GenerateKey(const GrStencilSettings&, GrSurfaceOrigin); 51*c8dee2aaSAndroid Build Coastguard Worker GetKey(const GrMtlDepthStencil & depthStencil)52*c8dee2aaSAndroid Build Coastguard Worker static const Key& GetKey(const GrMtlDepthStencil& depthStencil) { return depthStencil.fKey; } Hash(const Key & key)53*c8dee2aaSAndroid Build Coastguard Worker static uint32_t Hash(const Key& key) { 54*c8dee2aaSAndroid Build Coastguard Worker return SkChecksum::Hash32(&key, sizeof(Key)); 55*c8dee2aaSAndroid Build Coastguard Worker } 56*c8dee2aaSAndroid Build Coastguard Worker 57*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_TRACE_MANAGED_RESOURCES 58*c8dee2aaSAndroid Build Coastguard Worker /** output a human-readable dump of this resource's information 59*c8dee2aaSAndroid Build Coastguard Worker */ dumpInfo()60*c8dee2aaSAndroid Build Coastguard Worker void dumpInfo() const override { 61*c8dee2aaSAndroid Build Coastguard Worker SkDebugf("GrMtlDepthStencil: %p (%ld refs)\n", fMtlDepthStencilState, 62*c8dee2aaSAndroid Build Coastguard Worker CFGetRetainCount((CFTypeRef)fMtlDepthStencilState)); 63*c8dee2aaSAndroid Build Coastguard Worker } 64*c8dee2aaSAndroid Build Coastguard Worker #endif 65*c8dee2aaSAndroid Build Coastguard Worker freeGPUData()66*c8dee2aaSAndroid Build Coastguard Worker void freeGPUData() const override { 67*c8dee2aaSAndroid Build Coastguard Worker fMtlDepthStencilState = nil; 68*c8dee2aaSAndroid Build Coastguard Worker } 69*c8dee2aaSAndroid Build Coastguard Worker 70*c8dee2aaSAndroid Build Coastguard Worker private: GrMtlDepthStencil(id<MTLDepthStencilState> mtlDepthStencilState,Key key)71*c8dee2aaSAndroid Build Coastguard Worker GrMtlDepthStencil(id<MTLDepthStencilState> mtlDepthStencilState, Key key) 72*c8dee2aaSAndroid Build Coastguard Worker : fMtlDepthStencilState(mtlDepthStencilState) 73*c8dee2aaSAndroid Build Coastguard Worker , fKey(key) {} 74*c8dee2aaSAndroid Build Coastguard Worker 75*c8dee2aaSAndroid Build Coastguard Worker mutable id<MTLDepthStencilState> fMtlDepthStencilState; 76*c8dee2aaSAndroid Build Coastguard Worker Key fKey; 77*c8dee2aaSAndroid Build Coastguard Worker }; 78*c8dee2aaSAndroid Build Coastguard Worker 79*c8dee2aaSAndroid Build Coastguard Worker #endif 80