xref: /aosp_15_r20/external/skia/src/gpu/ganesh/mtl/GrMtlAttachment.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2018 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrMtlAttachment_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define GrMtlAttachment_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/mtl/GrMtlTypes.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrAttachment.h"
13*c8dee2aaSAndroid Build Coastguard Worker 
14*c8dee2aaSAndroid Build Coastguard Worker #import <Metal/Metal.h>
15*c8dee2aaSAndroid Build Coastguard Worker 
16*c8dee2aaSAndroid Build Coastguard Worker class GrBackendFormat;
17*c8dee2aaSAndroid Build Coastguard Worker class GrMtlGpu;
18*c8dee2aaSAndroid Build Coastguard Worker 
19*c8dee2aaSAndroid Build Coastguard Worker class GrMtlAttachment : public GrAttachment {
20*c8dee2aaSAndroid Build Coastguard Worker public:
21*c8dee2aaSAndroid Build Coastguard Worker     static sk_sp<GrMtlAttachment> MakeStencil(GrMtlGpu* gpu,
22*c8dee2aaSAndroid Build Coastguard Worker                                               SkISize dimensions,
23*c8dee2aaSAndroid Build Coastguard Worker                                               int sampleCnt,
24*c8dee2aaSAndroid Build Coastguard Worker                                               MTLPixelFormat format);
25*c8dee2aaSAndroid Build Coastguard Worker 
26*c8dee2aaSAndroid Build Coastguard Worker     static sk_sp<GrMtlAttachment> MakeMSAA(GrMtlGpu* gpu,
27*c8dee2aaSAndroid Build Coastguard Worker                                            SkISize dimensions,
28*c8dee2aaSAndroid Build Coastguard Worker                                            int sampleCnt,
29*c8dee2aaSAndroid Build Coastguard Worker                                            MTLPixelFormat format);
30*c8dee2aaSAndroid Build Coastguard Worker 
31*c8dee2aaSAndroid Build Coastguard Worker     static sk_sp<GrMtlAttachment> MakeTexture(GrMtlGpu* gpu,
32*c8dee2aaSAndroid Build Coastguard Worker                                               SkISize dimensions,
33*c8dee2aaSAndroid Build Coastguard Worker                                               MTLPixelFormat format,
34*c8dee2aaSAndroid Build Coastguard Worker                                               uint32_t mipLevels,
35*c8dee2aaSAndroid Build Coastguard Worker                                               GrRenderable renderable,
36*c8dee2aaSAndroid Build Coastguard Worker                                               int numSamples,
37*c8dee2aaSAndroid Build Coastguard Worker                                               skgpu::Budgeted budgeted);
38*c8dee2aaSAndroid Build Coastguard Worker 
39*c8dee2aaSAndroid Build Coastguard Worker     static sk_sp<GrMtlAttachment> MakeWrapped(GrMtlGpu* gpu,
40*c8dee2aaSAndroid Build Coastguard Worker                                               SkISize dimensions,
41*c8dee2aaSAndroid Build Coastguard Worker                                               id<MTLTexture>,
42*c8dee2aaSAndroid Build Coastguard Worker                                               UsageFlags attachmentUsages,
43*c8dee2aaSAndroid Build Coastguard Worker                                               GrWrapCacheable,
44*c8dee2aaSAndroid Build Coastguard Worker                                               std::string_view label);
45*c8dee2aaSAndroid Build Coastguard Worker 
46*c8dee2aaSAndroid Build Coastguard Worker     ~GrMtlAttachment() override;
47*c8dee2aaSAndroid Build Coastguard Worker 
48*c8dee2aaSAndroid Build Coastguard Worker     GrBackendFormat backendFormat() const override;
49*c8dee2aaSAndroid Build Coastguard Worker 
mtlFormat()50*c8dee2aaSAndroid Build Coastguard Worker     MTLPixelFormat mtlFormat() const { return fTexture.pixelFormat; }
51*c8dee2aaSAndroid Build Coastguard Worker 
mtlTexture()52*c8dee2aaSAndroid Build Coastguard Worker     id<MTLTexture> mtlTexture() const { return fTexture; }
53*c8dee2aaSAndroid Build Coastguard Worker 
sampleCount()54*c8dee2aaSAndroid Build Coastguard Worker     unsigned int sampleCount() const { return SkToU32(fTexture.sampleCount); }
55*c8dee2aaSAndroid Build Coastguard Worker 
framebufferOnly()56*c8dee2aaSAndroid Build Coastguard Worker     bool framebufferOnly() const { return fTexture.framebufferOnly; }
57*c8dee2aaSAndroid Build Coastguard Worker 
58*c8dee2aaSAndroid Build Coastguard Worker protected:
59*c8dee2aaSAndroid Build Coastguard Worker     void onRelease() override;
60*c8dee2aaSAndroid Build Coastguard Worker     void onAbandon() override;
61*c8dee2aaSAndroid Build Coastguard Worker 
62*c8dee2aaSAndroid Build Coastguard Worker private:
63*c8dee2aaSAndroid Build Coastguard Worker     static sk_sp<GrMtlAttachment> Make(GrMtlGpu* gpu,
64*c8dee2aaSAndroid Build Coastguard Worker                                        SkISize dimensions,
65*c8dee2aaSAndroid Build Coastguard Worker                                        UsageFlags attachmentUsages,
66*c8dee2aaSAndroid Build Coastguard Worker                                        int sampleCnt,
67*c8dee2aaSAndroid Build Coastguard Worker                                        MTLPixelFormat format,
68*c8dee2aaSAndroid Build Coastguard Worker                                        uint32_t mipLevels,
69*c8dee2aaSAndroid Build Coastguard Worker                                        int mtlTextureUsage,
70*c8dee2aaSAndroid Build Coastguard Worker                                        int mtlStorageMode,
71*c8dee2aaSAndroid Build Coastguard Worker                                        skgpu::Budgeted);
72*c8dee2aaSAndroid Build Coastguard Worker 
73*c8dee2aaSAndroid Build Coastguard Worker     GrMtlAttachment(GrMtlGpu* gpu,
74*c8dee2aaSAndroid Build Coastguard Worker                     SkISize dimensions,
75*c8dee2aaSAndroid Build Coastguard Worker                     UsageFlags supportedUsages,
76*c8dee2aaSAndroid Build Coastguard Worker                     id<MTLTexture> texture,
77*c8dee2aaSAndroid Build Coastguard Worker                     skgpu::Budgeted,
78*c8dee2aaSAndroid Build Coastguard Worker                     std::string_view label);
79*c8dee2aaSAndroid Build Coastguard Worker 
80*c8dee2aaSAndroid Build Coastguard Worker     GrMtlAttachment(GrMtlGpu* gpu,
81*c8dee2aaSAndroid Build Coastguard Worker                     SkISize dimensions,
82*c8dee2aaSAndroid Build Coastguard Worker                     UsageFlags supportedUsages,
83*c8dee2aaSAndroid Build Coastguard Worker                     id<MTLTexture> texture,
84*c8dee2aaSAndroid Build Coastguard Worker                     GrWrapCacheable,
85*c8dee2aaSAndroid Build Coastguard Worker                     std::string_view label);
86*c8dee2aaSAndroid Build Coastguard Worker 
87*c8dee2aaSAndroid Build Coastguard Worker     GrMtlGpu* getMtlGpu() const;
88*c8dee2aaSAndroid Build Coastguard Worker 
89*c8dee2aaSAndroid Build Coastguard Worker     void onSetLabel() override;
90*c8dee2aaSAndroid Build Coastguard Worker 
91*c8dee2aaSAndroid Build Coastguard Worker     id<MTLTexture> fTexture;
92*c8dee2aaSAndroid Build Coastguard Worker };
93*c8dee2aaSAndroid Build Coastguard Worker 
94*c8dee2aaSAndroid Build Coastguard Worker #endif
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