xref: /aosp_15_r20/external/skia/src/gpu/ganesh/mock/GrMockOpsRenderPass.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2017 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrMockOpsRenderPass_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define GrMockOpsRenderPass_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/ganesh/GrTypesPriv.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrDeferredUpload.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrOpsRenderPass.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrRenderTarget.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrTexture.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/mock/GrMockGpu.h"
18*c8dee2aaSAndroid Build Coastguard Worker 
19*c8dee2aaSAndroid Build Coastguard Worker #include <array>
20*c8dee2aaSAndroid Build Coastguard Worker #include <cstddef>
21*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint>
22*c8dee2aaSAndroid Build Coastguard Worker 
23*c8dee2aaSAndroid Build Coastguard Worker class GrBuffer;
24*c8dee2aaSAndroid Build Coastguard Worker class GrGeometryProcessor;
25*c8dee2aaSAndroid Build Coastguard Worker class GrGpu;
26*c8dee2aaSAndroid Build Coastguard Worker class GrOpFlushState;
27*c8dee2aaSAndroid Build Coastguard Worker class GrPipeline;
28*c8dee2aaSAndroid Build Coastguard Worker class GrProgramInfo;
29*c8dee2aaSAndroid Build Coastguard Worker class GrScissorState;
30*c8dee2aaSAndroid Build Coastguard Worker class GrSurfaceProxy;
31*c8dee2aaSAndroid Build Coastguard Worker enum GrSurfaceOrigin : int;
32*c8dee2aaSAndroid Build Coastguard Worker struct SkIRect;
33*c8dee2aaSAndroid Build Coastguard Worker struct SkRect;
34*c8dee2aaSAndroid Build Coastguard Worker 
35*c8dee2aaSAndroid Build Coastguard Worker class GrMockOpsRenderPass : public GrOpsRenderPass {
36*c8dee2aaSAndroid Build Coastguard Worker public:
GrMockOpsRenderPass(GrMockGpu * gpu,GrRenderTarget * rt,GrSurfaceOrigin origin,LoadAndStoreInfo colorInfo)37*c8dee2aaSAndroid Build Coastguard Worker     GrMockOpsRenderPass(GrMockGpu* gpu, GrRenderTarget* rt, GrSurfaceOrigin origin,
38*c8dee2aaSAndroid Build Coastguard Worker                         LoadAndStoreInfo colorInfo)
39*c8dee2aaSAndroid Build Coastguard Worker             : INHERITED(rt, origin)
40*c8dee2aaSAndroid Build Coastguard Worker             , fGpu(gpu)
41*c8dee2aaSAndroid Build Coastguard Worker             , fColorLoadOp(colorInfo.fLoadOp) {
42*c8dee2aaSAndroid Build Coastguard Worker     }
43*c8dee2aaSAndroid Build Coastguard Worker 
gpu()44*c8dee2aaSAndroid Build Coastguard Worker     GrGpu* gpu() override { return fGpu; }
inlineUpload(GrOpFlushState *,GrDeferredTextureUploadFn &)45*c8dee2aaSAndroid Build Coastguard Worker     void inlineUpload(GrOpFlushState*, GrDeferredTextureUploadFn&) override {}
46*c8dee2aaSAndroid Build Coastguard Worker 
numDraws()47*c8dee2aaSAndroid Build Coastguard Worker     int numDraws() const { return fNumDraws; }
48*c8dee2aaSAndroid Build Coastguard Worker 
49*c8dee2aaSAndroid Build Coastguard Worker private:
onBegin()50*c8dee2aaSAndroid Build Coastguard Worker     void onBegin() override {
51*c8dee2aaSAndroid Build Coastguard Worker         if (GrLoadOp::kClear == fColorLoadOp) {
52*c8dee2aaSAndroid Build Coastguard Worker             this->markRenderTargetDirty();
53*c8dee2aaSAndroid Build Coastguard Worker         }
54*c8dee2aaSAndroid Build Coastguard Worker     }
onBindPipeline(const GrProgramInfo &,const SkRect &)55*c8dee2aaSAndroid Build Coastguard Worker     bool onBindPipeline(const GrProgramInfo&, const SkRect&) override { return true; }
onSetScissorRect(const SkIRect &)56*c8dee2aaSAndroid Build Coastguard Worker     void onSetScissorRect(const SkIRect&) override {}
onBindTextures(const GrGeometryProcessor &,const GrSurfaceProxy * const geomProcTextures[],const GrPipeline &)57*c8dee2aaSAndroid Build Coastguard Worker     bool onBindTextures(const GrGeometryProcessor&,
58*c8dee2aaSAndroid Build Coastguard Worker                         const GrSurfaceProxy* const geomProcTextures[],
59*c8dee2aaSAndroid Build Coastguard Worker                         const GrPipeline&) override {
60*c8dee2aaSAndroid Build Coastguard Worker         return true;
61*c8dee2aaSAndroid Build Coastguard Worker     }
onBindBuffers(sk_sp<const GrBuffer> indexBuffer,sk_sp<const GrBuffer> instanceBuffer,sk_sp<const GrBuffer> vertexBuffer,GrPrimitiveRestart)62*c8dee2aaSAndroid Build Coastguard Worker     void onBindBuffers(sk_sp<const GrBuffer> indexBuffer, sk_sp<const GrBuffer> instanceBuffer,
63*c8dee2aaSAndroid Build Coastguard Worker                        sk_sp<const GrBuffer> vertexBuffer, GrPrimitiveRestart) override {}
onDraw(int,int)64*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(int, int) override { this->noopDraw(); }
onDrawIndexed(int,int,uint16_t,uint16_t,int)65*c8dee2aaSAndroid Build Coastguard Worker     void onDrawIndexed(int, int, uint16_t, uint16_t, int) override { this->noopDraw(); }
onDrawInstanced(int,int,int,int)66*c8dee2aaSAndroid Build Coastguard Worker     void onDrawInstanced(int, int, int, int) override { this->noopDraw(); }
onDrawIndexedInstanced(int,int,int,int,int)67*c8dee2aaSAndroid Build Coastguard Worker     void onDrawIndexedInstanced(int, int, int, int, int) override { this->noopDraw(); }
onDrawIndirect(const GrBuffer *,size_t,int)68*c8dee2aaSAndroid Build Coastguard Worker     void onDrawIndirect(const GrBuffer*, size_t, int) override { this->noopDraw(); }
onDrawIndexedIndirect(const GrBuffer *,size_t,int)69*c8dee2aaSAndroid Build Coastguard Worker     void onDrawIndexedIndirect(const GrBuffer*, size_t, int) override { this->noopDraw(); }
onClear(const GrScissorState & scissor,std::array<float,4>)70*c8dee2aaSAndroid Build Coastguard Worker     void onClear(const GrScissorState& scissor, std::array<float, 4>) override {
71*c8dee2aaSAndroid Build Coastguard Worker         this->markRenderTargetDirty();
72*c8dee2aaSAndroid Build Coastguard Worker     }
onClearStencilClip(const GrScissorState & scissor,bool insideStencilMask)73*c8dee2aaSAndroid Build Coastguard Worker     void onClearStencilClip(const GrScissorState& scissor, bool insideStencilMask) override {}
noopDraw()74*c8dee2aaSAndroid Build Coastguard Worker     void noopDraw() {
75*c8dee2aaSAndroid Build Coastguard Worker         this->markRenderTargetDirty();
76*c8dee2aaSAndroid Build Coastguard Worker         ++fNumDraws;
77*c8dee2aaSAndroid Build Coastguard Worker     }
markRenderTargetDirty()78*c8dee2aaSAndroid Build Coastguard Worker     void markRenderTargetDirty() {
79*c8dee2aaSAndroid Build Coastguard Worker         if (auto* tex = fRenderTarget->asTexture()) {
80*c8dee2aaSAndroid Build Coastguard Worker             tex->markMipmapsDirty();
81*c8dee2aaSAndroid Build Coastguard Worker         }
82*c8dee2aaSAndroid Build Coastguard Worker     }
83*c8dee2aaSAndroid Build Coastguard Worker 
84*c8dee2aaSAndroid Build Coastguard Worker     GrMockGpu* fGpu;
85*c8dee2aaSAndroid Build Coastguard Worker     GrLoadOp fColorLoadOp;
86*c8dee2aaSAndroid Build Coastguard Worker     int fNumDraws = 0;
87*c8dee2aaSAndroid Build Coastguard Worker 
88*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = GrOpsRenderPass;
89*c8dee2aaSAndroid Build Coastguard Worker };
90*c8dee2aaSAndroid Build Coastguard Worker 
91*c8dee2aaSAndroid Build Coastguard Worker #endif
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