xref: /aosp_15_r20/external/skia/src/gpu/ganesh/mock/BUILD.bazel (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerload("//bazel:skia_rules.bzl", "generate_cpp_files_for_headers", "skia_cc_library", "split_srcs_and_hdrs")
2*c8dee2aaSAndroid Build Coastguard Worker
3*c8dee2aaSAndroid Build Coastguard Workerpackage(
4*c8dee2aaSAndroid Build Coastguard Worker    default_applicable_licenses = ["//:license"],
5*c8dee2aaSAndroid Build Coastguard Worker)
6*c8dee2aaSAndroid Build Coastguard Worker
7*c8dee2aaSAndroid Build Coastguard Workerlicenses(["notice"])
8*c8dee2aaSAndroid Build Coastguard Worker
9*c8dee2aaSAndroid Build Coastguard WorkerMOCK_FILES = [
10*c8dee2aaSAndroid Build Coastguard Worker    "GrMockAttachment.h",
11*c8dee2aaSAndroid Build Coastguard Worker    "GrMockBuffer.h",
12*c8dee2aaSAndroid Build Coastguard Worker    "GrMockCaps.cpp",
13*c8dee2aaSAndroid Build Coastguard Worker    "GrMockCaps.h",
14*c8dee2aaSAndroid Build Coastguard Worker    "GrMockGpu.cpp",
15*c8dee2aaSAndroid Build Coastguard Worker    "GrMockGpu.h",
16*c8dee2aaSAndroid Build Coastguard Worker    "GrMockOpTarget.h",
17*c8dee2aaSAndroid Build Coastguard Worker    "GrMockOpsRenderPass.h",
18*c8dee2aaSAndroid Build Coastguard Worker    "GrMockRenderTask.h",
19*c8dee2aaSAndroid Build Coastguard Worker    "GrMockSurfaceProxy.h",
20*c8dee2aaSAndroid Build Coastguard Worker    "GrMockTexture.h",
21*c8dee2aaSAndroid Build Coastguard Worker    "GrMockTypes.cpp",
22*c8dee2aaSAndroid Build Coastguard Worker    "GrMockTypesPriv.h",
23*c8dee2aaSAndroid Build Coastguard Worker]
24*c8dee2aaSAndroid Build Coastguard Worker
25*c8dee2aaSAndroid Build Coastguard Workersplit_srcs_and_hdrs(
26*c8dee2aaSAndroid Build Coastguard Worker    name = "mock",
27*c8dee2aaSAndroid Build Coastguard Worker    files = MOCK_FILES,
28*c8dee2aaSAndroid Build Coastguard Worker    visibility = ["//src/gpu/ganesh:__pkg__"],
29*c8dee2aaSAndroid Build Coastguard Worker)
30*c8dee2aaSAndroid Build Coastguard Worker
31*c8dee2aaSAndroid Build Coastguard Worker# TODO(kjlubick, egdaniel) If we decouple the mock Ganesh backend
32*c8dee2aaSAndroid Build Coastguard Worker# then the headers/sources should be put here.
33*c8dee2aaSAndroid Build Coastguard Workerskia_cc_library(
34*c8dee2aaSAndroid Build Coastguard Worker    name = "ganesh_mock",
35*c8dee2aaSAndroid Build Coastguard Worker    hdrs = [
36*c8dee2aaSAndroid Build Coastguard Worker        "//include/gpu:shared_gpu_hdrs",
37*c8dee2aaSAndroid Build Coastguard Worker        "//include/gpu/ganesh/mock:public_hdrs",
38*c8dee2aaSAndroid Build Coastguard Worker    ],
39*c8dee2aaSAndroid Build Coastguard Worker    visibility = ["//:__pkg__"],
40*c8dee2aaSAndroid Build Coastguard Worker    deps = [
41*c8dee2aaSAndroid Build Coastguard Worker        "//src/gpu/ganesh",
42*c8dee2aaSAndroid Build Coastguard Worker    ],
43*c8dee2aaSAndroid Build Coastguard Worker)
44*c8dee2aaSAndroid Build Coastguard Worker
45*c8dee2aaSAndroid Build Coastguard Workergenerate_cpp_files_for_headers(
46*c8dee2aaSAndroid Build Coastguard Worker    name = "headers_to_compile",
47*c8dee2aaSAndroid Build Coastguard Worker    headers = [
48*c8dee2aaSAndroid Build Coastguard Worker        "GrMockAttachment.h",
49*c8dee2aaSAndroid Build Coastguard Worker        "GrMockBuffer.h",
50*c8dee2aaSAndroid Build Coastguard Worker        "GrMockOpsRenderPass.h",
51*c8dee2aaSAndroid Build Coastguard Worker        "GrMockOpTarget.h",
52*c8dee2aaSAndroid Build Coastguard Worker        "GrMockRenderTask.h",
53*c8dee2aaSAndroid Build Coastguard Worker        "GrMockSurfaceProxy.h",
54*c8dee2aaSAndroid Build Coastguard Worker        "GrMockTexture.h",
55*c8dee2aaSAndroid Build Coastguard Worker        "GrMockTypesPriv.h",
56*c8dee2aaSAndroid Build Coastguard Worker    ],
57*c8dee2aaSAndroid Build Coastguard Worker)
58