xref: /aosp_15_r20/external/skia/src/gpu/ganesh/gradients/GrGradientShader.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2018 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrGradientShader_DEFINE
9*c8dee2aaSAndroid Build Coastguard Worker #define GrGradientShader_DEFINE
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorSpace.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/shaders/gradients/SkLinearGradient.h"
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker #include <memory>
18*c8dee2aaSAndroid Build Coastguard Worker 
19*c8dee2aaSAndroid Build Coastguard Worker class GrFragmentProcessor;
20*c8dee2aaSAndroid Build Coastguard Worker class SkGradientBaseShader;
21*c8dee2aaSAndroid Build Coastguard Worker class SkMatrix;
22*c8dee2aaSAndroid Build Coastguard Worker class SkRandom;
23*c8dee2aaSAndroid Build Coastguard Worker enum class SkTileMode;
24*c8dee2aaSAndroid Build Coastguard Worker struct GrFPArgs;
25*c8dee2aaSAndroid Build Coastguard Worker 
26*c8dee2aaSAndroid Build Coastguard Worker namespace SkShaders {
27*c8dee2aaSAndroid Build Coastguard Worker class MatrixRec;
28*c8dee2aaSAndroid Build Coastguard Worker }
29*c8dee2aaSAndroid Build Coastguard Worker 
30*c8dee2aaSAndroid Build Coastguard Worker namespace GrGradientShader {
31*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<GrFragmentProcessor> MakeGradientFP(const SkGradientBaseShader& shader,
32*c8dee2aaSAndroid Build Coastguard Worker                                                     const GrFPArgs& args,
33*c8dee2aaSAndroid Build Coastguard Worker                                                     const SkShaders::MatrixRec&,
34*c8dee2aaSAndroid Build Coastguard Worker                                                     std::unique_ptr<GrFragmentProcessor> layout,
35*c8dee2aaSAndroid Build Coastguard Worker                                                     const SkMatrix* overrideMatrix = nullptr);
36*c8dee2aaSAndroid Build Coastguard Worker 
37*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<GrFragmentProcessor> MakeLinear(const SkLinearGradient& shader,
38*c8dee2aaSAndroid Build Coastguard Worker                                                 const GrFPArgs& args,
39*c8dee2aaSAndroid Build Coastguard Worker                                                 const SkShaders::MatrixRec&);
40*c8dee2aaSAndroid Build Coastguard Worker 
41*c8dee2aaSAndroid Build Coastguard Worker #if defined(GPU_TEST_UTILS)
42*c8dee2aaSAndroid Build Coastguard Worker     /** Helper struct that stores (and populates) parameters to construct a random gradient.
43*c8dee2aaSAndroid Build Coastguard Worker         If fUseColors4f is true, then the SkColor4f factory should be called, with fColors4f and
44*c8dee2aaSAndroid Build Coastguard Worker         fColorSpace. Otherwise, the SkColor factory should be called, with fColors. fColorCount
45*c8dee2aaSAndroid Build Coastguard Worker         will be the number of color stops in either case, and fColors and fStops can be passed to
46*c8dee2aaSAndroid Build Coastguard Worker         the gradient factory. (The constructor may decide not to use stops, in which case fStops
47*c8dee2aaSAndroid Build Coastguard Worker         will be nullptr). */
48*c8dee2aaSAndroid Build Coastguard Worker     struct RandomParams {
49*c8dee2aaSAndroid Build Coastguard Worker         inline static constexpr int kMaxRandomGradientColors = 5;
50*c8dee2aaSAndroid Build Coastguard Worker 
51*c8dee2aaSAndroid Build Coastguard Worker         // Should be of similar magnitude to the draw area of the tests so that the gradient
52*c8dee2aaSAndroid Build Coastguard Worker         // sampling is done at an appropriate scale.
53*c8dee2aaSAndroid Build Coastguard Worker         inline static constexpr SkScalar kGradientScale = 256.0f;
54*c8dee2aaSAndroid Build Coastguard Worker 
55*c8dee2aaSAndroid Build Coastguard Worker         RandomParams(SkRandom* r);
56*c8dee2aaSAndroid Build Coastguard Worker 
57*c8dee2aaSAndroid Build Coastguard Worker         bool fUseColors4f;
58*c8dee2aaSAndroid Build Coastguard Worker         SkColor fColors[kMaxRandomGradientColors];
59*c8dee2aaSAndroid Build Coastguard Worker         SkColor4f fColors4f[kMaxRandomGradientColors];
60*c8dee2aaSAndroid Build Coastguard Worker         sk_sp<SkColorSpace> fColorSpace;
61*c8dee2aaSAndroid Build Coastguard Worker         SkScalar fStopStorage[kMaxRandomGradientColors];
62*c8dee2aaSAndroid Build Coastguard Worker         SkTileMode fTileMode;
63*c8dee2aaSAndroid Build Coastguard Worker         int fColorCount;
64*c8dee2aaSAndroid Build Coastguard Worker         SkScalar* fStops;
65*c8dee2aaSAndroid Build Coastguard Worker     };
66*c8dee2aaSAndroid Build Coastguard Worker #endif
67*c8dee2aaSAndroid Build Coastguard Worker 
68*c8dee2aaSAndroid Build Coastguard Worker }  // namespace GrGradientShader
69*c8dee2aaSAndroid Build Coastguard Worker 
70*c8dee2aaSAndroid Build Coastguard Worker #endif // GrGradientShader_DEFINE
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