1*c8dee2aaSAndroid Build Coastguard Workerload("//bazel:skia_rules.bzl", "split_srcs_and_hdrs") 2*c8dee2aaSAndroid Build Coastguard Worker 3*c8dee2aaSAndroid Build Coastguard Workerpackage( 4*c8dee2aaSAndroid Build Coastguard Worker default_applicable_licenses = ["//:license"], 5*c8dee2aaSAndroid Build Coastguard Worker) 6*c8dee2aaSAndroid Build Coastguard Worker 7*c8dee2aaSAndroid Build Coastguard Workerlicenses(["notice"]) 8*c8dee2aaSAndroid Build Coastguard Worker 9*c8dee2aaSAndroid Build Coastguard WorkerGRADIENT_FILES = [ 10*c8dee2aaSAndroid Build Coastguard Worker "GrGradientBitmapCache.cpp", 11*c8dee2aaSAndroid Build Coastguard Worker "GrGradientBitmapCache.h", 12*c8dee2aaSAndroid Build Coastguard Worker "GrGradientShader.cpp", 13*c8dee2aaSAndroid Build Coastguard Worker "GrGradientShader.h", 14*c8dee2aaSAndroid Build Coastguard Worker] 15*c8dee2aaSAndroid Build Coastguard Worker 16*c8dee2aaSAndroid Build Coastguard Workersplit_srcs_and_hdrs( 17*c8dee2aaSAndroid Build Coastguard Worker name = "gradient", 18*c8dee2aaSAndroid Build Coastguard Worker files = GRADIENT_FILES, 19*c8dee2aaSAndroid Build Coastguard Worker visibility = ["//src/gpu/ganesh:__pkg__"], 20*c8dee2aaSAndroid Build Coastguard Worker) 21