xref: /aosp_15_r20/external/skia/src/gpu/ganesh/glsl/GrGLSLVertexGeoBuilder.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2017 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/glsl/GrGLSLVertexGeoBuilder.h"
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/glsl/GrGLSLProgramBuilder.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/glsl/GrGLSLVarying.h"
13*c8dee2aaSAndroid Build Coastguard Worker 
emitNormalizedSkPosition(SkString * out,const char * devPos,SkSLType devPosType)14*c8dee2aaSAndroid Build Coastguard Worker void GrGLSLVertexGeoBuilder::emitNormalizedSkPosition(SkString* out, const char* devPos,
15*c8dee2aaSAndroid Build Coastguard Worker                                                       SkSLType devPosType) {
16*c8dee2aaSAndroid Build Coastguard Worker     if (this->getProgramBuilder()->snapVerticesToPixelCenters()) {
17*c8dee2aaSAndroid Build Coastguard Worker         if (SkSLType::kFloat3 == devPosType) {
18*c8dee2aaSAndroid Build Coastguard Worker             const char* p = devPos;
19*c8dee2aaSAndroid Build Coastguard Worker             out->appendf("{float2 _posTmp = %s.xy / %s.z;", p, p);
20*c8dee2aaSAndroid Build Coastguard Worker         } else {
21*c8dee2aaSAndroid Build Coastguard Worker             SkASSERT(SkSLType::kFloat2 == devPosType);
22*c8dee2aaSAndroid Build Coastguard Worker             out->appendf("{float2 _posTmp = %s;", devPos);
23*c8dee2aaSAndroid Build Coastguard Worker         }
24*c8dee2aaSAndroid Build Coastguard Worker         out->appendf("_posTmp = floor(_posTmp) + float2(0.5);"
25*c8dee2aaSAndroid Build Coastguard Worker                      "sk_Position = _posTmp.xy01;}");
26*c8dee2aaSAndroid Build Coastguard Worker     } else if (SkSLType::kFloat3 == devPosType) {
27*c8dee2aaSAndroid Build Coastguard Worker         out->appendf("sk_Position = %s.xy0z;", devPos);
28*c8dee2aaSAndroid Build Coastguard Worker     } else {
29*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(SkSLType::kFloat2 == devPosType);
30*c8dee2aaSAndroid Build Coastguard Worker         out->appendf("sk_Position = %s.xy01;", devPos);
31*c8dee2aaSAndroid Build Coastguard Worker     }
32*c8dee2aaSAndroid Build Coastguard Worker }
33*c8dee2aaSAndroid Build Coastguard Worker 
onFinalize()34*c8dee2aaSAndroid Build Coastguard Worker void GrGLSLVertexBuilder::onFinalize() {
35*c8dee2aaSAndroid Build Coastguard Worker     // We could have the GrGeometryProcessor do this, but its just easier to have it performed
36*c8dee2aaSAndroid Build Coastguard Worker     // here. If we ever need to set variable pointsize, then we can reinvestigate.
37*c8dee2aaSAndroid Build Coastguard Worker     if (this->getProgramBuilder()->hasPointSize()) {
38*c8dee2aaSAndroid Build Coastguard Worker         this->codeAppend("sk_PointSize = 1.0;");
39*c8dee2aaSAndroid Build Coastguard Worker     }
40*c8dee2aaSAndroid Build Coastguard Worker     fProgramBuilder->varyingHandler()->getVertexDecls(&this->inputs(), &this->outputs());
41*c8dee2aaSAndroid Build Coastguard Worker }
42