1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2017 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/glsl/GrGLSLVertexGeoBuilder.h"
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/glsl/GrGLSLProgramBuilder.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/glsl/GrGLSLVarying.h"
13*c8dee2aaSAndroid Build Coastguard Worker
emitNormalizedSkPosition(SkString * out,const char * devPos,SkSLType devPosType)14*c8dee2aaSAndroid Build Coastguard Worker void GrGLSLVertexGeoBuilder::emitNormalizedSkPosition(SkString* out, const char* devPos,
15*c8dee2aaSAndroid Build Coastguard Worker SkSLType devPosType) {
16*c8dee2aaSAndroid Build Coastguard Worker if (this->getProgramBuilder()->snapVerticesToPixelCenters()) {
17*c8dee2aaSAndroid Build Coastguard Worker if (SkSLType::kFloat3 == devPosType) {
18*c8dee2aaSAndroid Build Coastguard Worker const char* p = devPos;
19*c8dee2aaSAndroid Build Coastguard Worker out->appendf("{float2 _posTmp = %s.xy / %s.z;", p, p);
20*c8dee2aaSAndroid Build Coastguard Worker } else {
21*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(SkSLType::kFloat2 == devPosType);
22*c8dee2aaSAndroid Build Coastguard Worker out->appendf("{float2 _posTmp = %s;", devPos);
23*c8dee2aaSAndroid Build Coastguard Worker }
24*c8dee2aaSAndroid Build Coastguard Worker out->appendf("_posTmp = floor(_posTmp) + float2(0.5);"
25*c8dee2aaSAndroid Build Coastguard Worker "sk_Position = _posTmp.xy01;}");
26*c8dee2aaSAndroid Build Coastguard Worker } else if (SkSLType::kFloat3 == devPosType) {
27*c8dee2aaSAndroid Build Coastguard Worker out->appendf("sk_Position = %s.xy0z;", devPos);
28*c8dee2aaSAndroid Build Coastguard Worker } else {
29*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(SkSLType::kFloat2 == devPosType);
30*c8dee2aaSAndroid Build Coastguard Worker out->appendf("sk_Position = %s.xy01;", devPos);
31*c8dee2aaSAndroid Build Coastguard Worker }
32*c8dee2aaSAndroid Build Coastguard Worker }
33*c8dee2aaSAndroid Build Coastguard Worker
onFinalize()34*c8dee2aaSAndroid Build Coastguard Worker void GrGLSLVertexBuilder::onFinalize() {
35*c8dee2aaSAndroid Build Coastguard Worker // We could have the GrGeometryProcessor do this, but its just easier to have it performed
36*c8dee2aaSAndroid Build Coastguard Worker // here. If we ever need to set variable pointsize, then we can reinvestigate.
37*c8dee2aaSAndroid Build Coastguard Worker if (this->getProgramBuilder()->hasPointSize()) {
38*c8dee2aaSAndroid Build Coastguard Worker this->codeAppend("sk_PointSize = 1.0;");
39*c8dee2aaSAndroid Build Coastguard Worker }
40*c8dee2aaSAndroid Build Coastguard Worker fProgramBuilder->varyingHandler()->getVertexDecls(&this->inputs(), &this->outputs());
41*c8dee2aaSAndroid Build Coastguard Worker }
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