xref: /aosp_15_r20/external/skia/src/gpu/ganesh/glsl/GrGLSLProgramDataManager.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2015 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrGLSLProgramDataManager_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define GrGLSLProgramDataManager_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSpan.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkRuntimeEffect.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkNoncopyable.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrResourceHandle.h"
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint>
18*c8dee2aaSAndroid Build Coastguard Worker 
19*c8dee2aaSAndroid Build Coastguard Worker class SkM44;
20*c8dee2aaSAndroid Build Coastguard Worker class SkMatrix;
21*c8dee2aaSAndroid Build Coastguard Worker 
22*c8dee2aaSAndroid Build Coastguard Worker /** Manages the resources used by a shader program.
23*c8dee2aaSAndroid Build Coastguard Worker  * The resources are objects the program uses to communicate with the
24*c8dee2aaSAndroid Build Coastguard Worker  * application code.
25*c8dee2aaSAndroid Build Coastguard Worker  */
26*c8dee2aaSAndroid Build Coastguard Worker class GrGLSLProgramDataManager {
27*c8dee2aaSAndroid Build Coastguard Worker public:
GR_DEFINE_RESOURCE_HANDLE_CLASS(UniformHandle)28*c8dee2aaSAndroid Build Coastguard Worker     GR_DEFINE_RESOURCE_HANDLE_CLASS(UniformHandle)
29*c8dee2aaSAndroid Build Coastguard Worker 
30*c8dee2aaSAndroid Build Coastguard Worker     virtual ~GrGLSLProgramDataManager() {}
31*c8dee2aaSAndroid Build Coastguard Worker 
32*c8dee2aaSAndroid Build Coastguard Worker     /** Functions for uploading uniform values. The varities ending in v can be used to upload to an
33*c8dee2aaSAndroid Build Coastguard Worker      *  array of uniforms. arrayCount must be <= the array count of the uniform.
34*c8dee2aaSAndroid Build Coastguard Worker      */
35*c8dee2aaSAndroid Build Coastguard Worker     virtual void set1i(UniformHandle, int32_t) const = 0;
36*c8dee2aaSAndroid Build Coastguard Worker     virtual void set1iv(UniformHandle, int arrayCount, const int v[]) const = 0;
37*c8dee2aaSAndroid Build Coastguard Worker     virtual void set1f(UniformHandle, float v0) const = 0;
38*c8dee2aaSAndroid Build Coastguard Worker     virtual void set1fv(UniformHandle, int arrayCount, const float v[]) const = 0;
39*c8dee2aaSAndroid Build Coastguard Worker     virtual void set2i(UniformHandle, int32_t, int32_t) const = 0;
40*c8dee2aaSAndroid Build Coastguard Worker     virtual void set2iv(UniformHandle, int arrayCount, const int v[]) const = 0;
41*c8dee2aaSAndroid Build Coastguard Worker     virtual void set2f(UniformHandle, float, float) const = 0;
42*c8dee2aaSAndroid Build Coastguard Worker     virtual void set2fv(UniformHandle, int arrayCount, const float v[]) const = 0;
43*c8dee2aaSAndroid Build Coastguard Worker     virtual void set3i(UniformHandle, int32_t, int32_t, int32_t) const = 0;
44*c8dee2aaSAndroid Build Coastguard Worker     virtual void set3iv(UniformHandle, int arrayCount, const int v[]) const = 0;
45*c8dee2aaSAndroid Build Coastguard Worker     virtual void set3f(UniformHandle, float, float, float) const = 0;
46*c8dee2aaSAndroid Build Coastguard Worker     virtual void set3fv(UniformHandle, int arrayCount, const float v[]) const = 0;
47*c8dee2aaSAndroid Build Coastguard Worker     virtual void set4i(UniformHandle, int32_t, int32_t, int32_t, int32_t) const = 0;
48*c8dee2aaSAndroid Build Coastguard Worker     virtual void set4iv(UniformHandle, int arrayCount, const int v[]) const = 0;
49*c8dee2aaSAndroid Build Coastguard Worker     virtual void set4f(UniformHandle, float, float, float, float) const = 0;
50*c8dee2aaSAndroid Build Coastguard Worker     virtual void set4fv(UniformHandle, int arrayCount, const float v[]) const = 0;
51*c8dee2aaSAndroid Build Coastguard Worker     // matrices are column-major, the first three upload a single matrix, the latter three upload
52*c8dee2aaSAndroid Build Coastguard Worker     // arrayCount matrices into a uniform array.
53*c8dee2aaSAndroid Build Coastguard Worker     virtual void setMatrix2f(UniformHandle, const float matrix[]) const = 0;
54*c8dee2aaSAndroid Build Coastguard Worker     virtual void setMatrix3f(UniformHandle, const float matrix[]) const = 0;
55*c8dee2aaSAndroid Build Coastguard Worker     virtual void setMatrix4f(UniformHandle, const float matrix[]) const = 0;
56*c8dee2aaSAndroid Build Coastguard Worker     virtual void setMatrix2fv(UniformHandle, int arrayCount, const float matrices[]) const = 0;
57*c8dee2aaSAndroid Build Coastguard Worker     virtual void setMatrix3fv(UniformHandle, int arrayCount, const float matrices[]) const = 0;
58*c8dee2aaSAndroid Build Coastguard Worker     virtual void setMatrix4fv(UniformHandle, int arrayCount, const float matrices[]) const = 0;
59*c8dee2aaSAndroid Build Coastguard Worker 
60*c8dee2aaSAndroid Build Coastguard Worker     // convenience method for uploading a SkMatrix to a 3x3 matrix uniform
61*c8dee2aaSAndroid Build Coastguard Worker     void setSkMatrix(UniformHandle, const SkMatrix&) const;
62*c8dee2aaSAndroid Build Coastguard Worker     // convenience method for uploading a SkMatrix to a 4x4 matrix uniform
63*c8dee2aaSAndroid Build Coastguard Worker     void setSkM44(UniformHandle, const SkM44&) const;
64*c8dee2aaSAndroid Build Coastguard Worker 
65*c8dee2aaSAndroid Build Coastguard Worker     enum class Specialized : bool { kNo = false, kYes = true };
66*c8dee2aaSAndroid Build Coastguard Worker 
67*c8dee2aaSAndroid Build Coastguard Worker     /**
68*c8dee2aaSAndroid Build Coastguard Worker      * Sets runtime effect uniform values. The Specialized span is optional. If it is non-empty
69*c8dee2aaSAndroid Build Coastguard Worker      * then it should be the same size as the Uniform span. Uniforms for which the Specialized value
70*c8dee2aaSAndroid Build Coastguard Worker      * is kYes will be skipped and the UniformHandle span should have an entry for each
71*c8dee2aaSAndroid Build Coastguard Worker      * kNo value. If Specialized is empty then the Uniform and UniformHandle spans should have the
72*c8dee2aaSAndroid Build Coastguard Worker      * same size.
73*c8dee2aaSAndroid Build Coastguard Worker      */
74*c8dee2aaSAndroid Build Coastguard Worker     void setRuntimeEffectUniforms(SkSpan<const SkRuntimeEffect::Uniform>,
75*c8dee2aaSAndroid Build Coastguard Worker                                   SkSpan<const UniformHandle>,
76*c8dee2aaSAndroid Build Coastguard Worker                                   SkSpan<const Specialized>,
77*c8dee2aaSAndroid Build Coastguard Worker                                   const void* src) const;
78*c8dee2aaSAndroid Build Coastguard Worker 
setRuntimeEffectUniforms(SkSpan<const SkRuntimeEffect::Uniform> uniforms,SkSpan<const UniformHandle> handles,const void * src)79*c8dee2aaSAndroid Build Coastguard Worker     void setRuntimeEffectUniforms(SkSpan<const SkRuntimeEffect::Uniform> uniforms,
80*c8dee2aaSAndroid Build Coastguard Worker                                   SkSpan<const UniformHandle>            handles,
81*c8dee2aaSAndroid Build Coastguard Worker                                   const void*                            src) const {
82*c8dee2aaSAndroid Build Coastguard Worker         this->setRuntimeEffectUniforms(uniforms, handles, {}, src);
83*c8dee2aaSAndroid Build Coastguard Worker     }
84*c8dee2aaSAndroid Build Coastguard Worker 
85*c8dee2aaSAndroid Build Coastguard Worker protected:
GrGLSLProgramDataManager()86*c8dee2aaSAndroid Build Coastguard Worker     GrGLSLProgramDataManager() {}
87*c8dee2aaSAndroid Build Coastguard Worker 
88*c8dee2aaSAndroid Build Coastguard Worker private:
89*c8dee2aaSAndroid Build Coastguard Worker     GrGLSLProgramDataManager(const GrGLSLProgramDataManager&) = delete;
90*c8dee2aaSAndroid Build Coastguard Worker     GrGLSLProgramDataManager& operator=(const GrGLSLProgramDataManager&) = delete;
91*c8dee2aaSAndroid Build Coastguard Worker 
92*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = SkNoncopyable;
93*c8dee2aaSAndroid Build Coastguard Worker };
94*c8dee2aaSAndroid Build Coastguard Worker 
95*c8dee2aaSAndroid Build Coastguard Worker #endif
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