xref: /aosp_15_r20/external/skia/src/gpu/ganesh/glsl/GrGLSLFragmentShaderBuilder.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2014 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrGLSLFragmentShaderBuilder_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define GrGLSLFragmentShaderBuilder_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkDebug.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkMacros.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/glsl/GrGLSLShaderBuilder.h"
14*c8dee2aaSAndroid Build Coastguard Worker 
15*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint>
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker enum GrSurfaceOrigin : int;
18*c8dee2aaSAndroid Build Coastguard Worker class GrGLSLProgramBuilder;
19*c8dee2aaSAndroid Build Coastguard Worker 
20*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu { enum class BlendEquation : uint8_t; }
21*c8dee2aaSAndroid Build Coastguard Worker 
22*c8dee2aaSAndroid Build Coastguard Worker /*
23*c8dee2aaSAndroid Build Coastguard Worker  * This class is used by fragment processors to build their fragment code.
24*c8dee2aaSAndroid Build Coastguard Worker  */
25*c8dee2aaSAndroid Build Coastguard Worker class GrGLSLFPFragmentBuilder : virtual public GrGLSLShaderBuilder {
26*c8dee2aaSAndroid Build Coastguard Worker public:
27*c8dee2aaSAndroid Build Coastguard Worker     /** Appease the compiler; the derived class initializes GrGLSLShaderBuilder. */
GrGLSLFPFragmentBuilder()28*c8dee2aaSAndroid Build Coastguard Worker     GrGLSLFPFragmentBuilder() : GrGLSLShaderBuilder(nullptr) {
29*c8dee2aaSAndroid Build Coastguard Worker         // Suppress unused warning error
30*c8dee2aaSAndroid Build Coastguard Worker         (void) fPadding;
31*c8dee2aaSAndroid Build Coastguard Worker     }
32*c8dee2aaSAndroid Build Coastguard Worker 
33*c8dee2aaSAndroid Build Coastguard Worker     enum class ScopeFlags {
34*c8dee2aaSAndroid Build Coastguard Worker         // Every fragment will always execute this code, and will do it exactly once.
35*c8dee2aaSAndroid Build Coastguard Worker         kTopLevel = 0,
36*c8dee2aaSAndroid Build Coastguard Worker         // Either all fragments in a given primitive, or none, will execute this code.
37*c8dee2aaSAndroid Build Coastguard Worker         kInsidePerPrimitiveBranch = (1 << 0),
38*c8dee2aaSAndroid Build Coastguard Worker         // Any given fragment may or may not execute this code.
39*c8dee2aaSAndroid Build Coastguard Worker         kInsidePerPixelBranch = (1 << 1),
40*c8dee2aaSAndroid Build Coastguard Worker         // This code will be executed more than once.
41*c8dee2aaSAndroid Build Coastguard Worker         kInsideLoop = (1 << 2)
42*c8dee2aaSAndroid Build Coastguard Worker     };
43*c8dee2aaSAndroid Build Coastguard Worker 
44*c8dee2aaSAndroid Build Coastguard Worker     virtual void forceHighPrecision() = 0;
45*c8dee2aaSAndroid Build Coastguard Worker 
46*c8dee2aaSAndroid Build Coastguard Worker     /** Returns the variable name that holds the color of the destination pixel. This may be nullptr
47*c8dee2aaSAndroid Build Coastguard Worker      * if no effect advertised that it will read the destination. */
48*c8dee2aaSAndroid Build Coastguard Worker     virtual const char* dstColor() = 0;
49*c8dee2aaSAndroid Build Coastguard Worker 
50*c8dee2aaSAndroid Build Coastguard Worker private:
51*c8dee2aaSAndroid Build Coastguard Worker     // WARNING: LIke GrRenderTargetProxy, changes to this can cause issues in ASAN. This is caused
52*c8dee2aaSAndroid Build Coastguard Worker     // by GrGLSLProgramBuilder's SkTBlockLists requiring 16 byte alignment, but since
53*c8dee2aaSAndroid Build Coastguard Worker     // GrGLSLFragmentShaderBuilder has a virtual diamond hierarchy, ASAN requires all this pointers
54*c8dee2aaSAndroid Build Coastguard Worker     // to start aligned, even though clang is already correctly offsetting the individual fields
55*c8dee2aaSAndroid Build Coastguard Worker     // that require the larger alignment. In the current world, this extra padding is sufficient to
56*c8dee2aaSAndroid Build Coastguard Worker     // correctly initialize GrGLSLXPFragmentBuilder second.
57*c8dee2aaSAndroid Build Coastguard Worker     char fPadding[4] = {};
58*c8dee2aaSAndroid Build Coastguard Worker };
59*c8dee2aaSAndroid Build Coastguard Worker 
SK_MAKE_BITFIELD_CLASS_OPS(GrGLSLFPFragmentBuilder::ScopeFlags)60*c8dee2aaSAndroid Build Coastguard Worker SK_MAKE_BITFIELD_CLASS_OPS(GrGLSLFPFragmentBuilder::ScopeFlags)
61*c8dee2aaSAndroid Build Coastguard Worker 
62*c8dee2aaSAndroid Build Coastguard Worker /*
63*c8dee2aaSAndroid Build Coastguard Worker  * This class is used by Xfer processors to build their fragment code.
64*c8dee2aaSAndroid Build Coastguard Worker  */
65*c8dee2aaSAndroid Build Coastguard Worker class GrGLSLXPFragmentBuilder : virtual public GrGLSLShaderBuilder {
66*c8dee2aaSAndroid Build Coastguard Worker public:
67*c8dee2aaSAndroid Build Coastguard Worker     /** Appease the compiler; the derived class initializes GrGLSLShaderBuilder. */
68*c8dee2aaSAndroid Build Coastguard Worker     GrGLSLXPFragmentBuilder() : GrGLSLShaderBuilder(nullptr) {}
69*c8dee2aaSAndroid Build Coastguard Worker 
70*c8dee2aaSAndroid Build Coastguard Worker     virtual bool hasSecondaryOutput() const = 0;
71*c8dee2aaSAndroid Build Coastguard Worker 
72*c8dee2aaSAndroid Build Coastguard Worker     /** Returns the variable name that holds the color of the destination pixel. This may be nullptr
73*c8dee2aaSAndroid Build Coastguard Worker      * if no effect advertised that it will read the destination. */
74*c8dee2aaSAndroid Build Coastguard Worker     virtual const char* dstColor() = 0;
75*c8dee2aaSAndroid Build Coastguard Worker 
76*c8dee2aaSAndroid Build Coastguard Worker     /** Adds any necessary layout qualifiers in order to legalize the supplied blend equation with
77*c8dee2aaSAndroid Build Coastguard Worker         this shader. It is only legal to call this method with an advanced blend equation, and only
78*c8dee2aaSAndroid Build Coastguard Worker         if these equations are supported. */
79*c8dee2aaSAndroid Build Coastguard Worker     virtual void enableAdvancedBlendEquationIfNeeded(skgpu::BlendEquation) = 0;
80*c8dee2aaSAndroid Build Coastguard Worker };
81*c8dee2aaSAndroid Build Coastguard Worker 
82*c8dee2aaSAndroid Build Coastguard Worker /*
83*c8dee2aaSAndroid Build Coastguard Worker  * This class implements the various fragment builder interfaces.
84*c8dee2aaSAndroid Build Coastguard Worker  */
85*c8dee2aaSAndroid Build Coastguard Worker class GrGLSLFragmentShaderBuilder : public GrGLSLFPFragmentBuilder, public GrGLSLXPFragmentBuilder {
86*c8dee2aaSAndroid Build Coastguard Worker public:
87*c8dee2aaSAndroid Build Coastguard Worker     GrGLSLFragmentShaderBuilder(GrGLSLProgramBuilder* program);
88*c8dee2aaSAndroid Build Coastguard Worker 
89*c8dee2aaSAndroid Build Coastguard Worker     // Shared FP/XP interface.
90*c8dee2aaSAndroid Build Coastguard Worker     const char* dstColor() override;
91*c8dee2aaSAndroid Build Coastguard Worker 
92*c8dee2aaSAndroid Build Coastguard Worker     // GrGLSLFPFragmentBuilder interface.
forceHighPrecision()93*c8dee2aaSAndroid Build Coastguard Worker     void forceHighPrecision() override { fForceHighPrecision = true; }
94*c8dee2aaSAndroid Build Coastguard Worker 
95*c8dee2aaSAndroid Build Coastguard Worker     // GrGLSLXPFragmentBuilder interface.
hasSecondaryOutput()96*c8dee2aaSAndroid Build Coastguard Worker     bool hasSecondaryOutput() const override { return fHasSecondaryOutput; }
97*c8dee2aaSAndroid Build Coastguard Worker     void enableAdvancedBlendEquationIfNeeded(skgpu::BlendEquation) override;
98*c8dee2aaSAndroid Build Coastguard Worker 
99*c8dee2aaSAndroid Build Coastguard Worker private:
100*c8dee2aaSAndroid Build Coastguard Worker     // Private public interface, used by GrGLProgramBuilder to build a fragment shader
101*c8dee2aaSAndroid Build Coastguard Worker     void enableSecondaryOutput();
102*c8dee2aaSAndroid Build Coastguard Worker     const char* getPrimaryColorOutputName() const;
103*c8dee2aaSAndroid Build Coastguard Worker     const char* getSecondaryColorOutputName() const;
104*c8dee2aaSAndroid Build Coastguard Worker     bool primaryColorOutputIsInOut() const;
105*c8dee2aaSAndroid Build Coastguard Worker 
106*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_DEBUG
107*c8dee2aaSAndroid Build Coastguard Worker     // As GLSLProcessors emit code, there are some conditions we need to verify.  We use the below
108*c8dee2aaSAndroid Build Coastguard Worker     // state to track this.  The reset call is called per processor emitted.
109*c8dee2aaSAndroid Build Coastguard Worker     bool fHasReadDstColorThisStage_DebugOnly = false;
110*c8dee2aaSAndroid Build Coastguard Worker 
debugOnly_resetPerStageVerification()111*c8dee2aaSAndroid Build Coastguard Worker     void debugOnly_resetPerStageVerification() {
112*c8dee2aaSAndroid Build Coastguard Worker         fHasReadDstColorThisStage_DebugOnly = false;
113*c8dee2aaSAndroid Build Coastguard Worker     }
114*c8dee2aaSAndroid Build Coastguard Worker #endif
115*c8dee2aaSAndroid Build Coastguard Worker 
DeclaredColorOutputName()116*c8dee2aaSAndroid Build Coastguard Worker     static const char* DeclaredColorOutputName() { return "sk_FragColor"; }
DeclaredSecondaryColorOutputName()117*c8dee2aaSAndroid Build Coastguard Worker     static const char* DeclaredSecondaryColorOutputName() { return "fsSecondaryColorOut"; }
118*c8dee2aaSAndroid Build Coastguard Worker 
119*c8dee2aaSAndroid Build Coastguard Worker     GrSurfaceOrigin getSurfaceOrigin() const;
120*c8dee2aaSAndroid Build Coastguard Worker 
121*c8dee2aaSAndroid Build Coastguard Worker     void onFinalize() override;
122*c8dee2aaSAndroid Build Coastguard Worker 
123*c8dee2aaSAndroid Build Coastguard Worker     inline static constexpr const char kDstColorName[] = "_dstColor";
124*c8dee2aaSAndroid Build Coastguard Worker 
125*c8dee2aaSAndroid Build Coastguard Worker     bool fPrimaryColorIsInOut = false;
126*c8dee2aaSAndroid Build Coastguard Worker     bool fSetupFragPosition = false;
127*c8dee2aaSAndroid Build Coastguard Worker     bool fHasSecondaryOutput = false;
128*c8dee2aaSAndroid Build Coastguard Worker     bool fHasModifiedSampleMask = false;
129*c8dee2aaSAndroid Build Coastguard Worker     bool fForceHighPrecision = false;
130*c8dee2aaSAndroid Build Coastguard Worker 
131*c8dee2aaSAndroid Build Coastguard Worker     friend class GrGLSLProgramBuilder;
132*c8dee2aaSAndroid Build Coastguard Worker     friend class GrGLProgramBuilder;
133*c8dee2aaSAndroid Build Coastguard Worker     friend class GrVkPipelineStateBuilder;
134*c8dee2aaSAndroid Build Coastguard Worker };
135*c8dee2aaSAndroid Build Coastguard Worker 
136*c8dee2aaSAndroid Build Coastguard Worker #endif
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