1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2014 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrGLTextureRenderTarget_DEFINED 8*c8dee2aaSAndroid Build Coastguard Worker #define GrGLTextureRenderTarget_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker 10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h" 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrBackendSurface.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/gl/GrGLRenderTarget.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/gl/GrGLTexture.h" 14*c8dee2aaSAndroid Build Coastguard Worker 15*c8dee2aaSAndroid Build Coastguard Worker #include <cstddef> 16*c8dee2aaSAndroid Build Coastguard Worker #include <string_view> 17*c8dee2aaSAndroid Build Coastguard Worker 18*c8dee2aaSAndroid Build Coastguard Worker class GrGLGpu; 19*c8dee2aaSAndroid Build Coastguard Worker class GrGLTextureParameters; 20*c8dee2aaSAndroid Build Coastguard Worker class SkTraceMemoryDump; 21*c8dee2aaSAndroid Build Coastguard Worker enum class GrMipmapStatus; 22*c8dee2aaSAndroid Build Coastguard Worker enum class GrWrapCacheable : bool; 23*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu { 24*c8dee2aaSAndroid Build Coastguard Worker enum class Budgeted : bool; 25*c8dee2aaSAndroid Build Coastguard Worker } 26*c8dee2aaSAndroid Build Coastguard Worker 27*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_BUILD_FOR_WIN 28*c8dee2aaSAndroid Build Coastguard Worker // Windows gives bogus warnings about inheriting asTexture/asRenderTarget via dominance. 29*c8dee2aaSAndroid Build Coastguard Worker #pragma warning(push) 30*c8dee2aaSAndroid Build Coastguard Worker #pragma warning(disable: 4250) 31*c8dee2aaSAndroid Build Coastguard Worker #endif 32*c8dee2aaSAndroid Build Coastguard Worker 33*c8dee2aaSAndroid Build Coastguard Worker class GrGLTextureRenderTarget : public GrGLTexture, public GrGLRenderTarget { 34*c8dee2aaSAndroid Build Coastguard Worker public: 35*c8dee2aaSAndroid Build Coastguard Worker // We're virtually derived from GrSurface (via both GrGLTexture and GrGLRenderTarget) so its 36*c8dee2aaSAndroid Build Coastguard Worker // constructor must be explicitly called. 37*c8dee2aaSAndroid Build Coastguard Worker GrGLTextureRenderTarget(GrGLGpu* gpu, 38*c8dee2aaSAndroid Build Coastguard Worker skgpu::Budgeted budgeted, 39*c8dee2aaSAndroid Build Coastguard Worker int sampleCount, 40*c8dee2aaSAndroid Build Coastguard Worker const GrGLTexture::Desc& texDesc, 41*c8dee2aaSAndroid Build Coastguard Worker const GrGLRenderTarget::IDs&, 42*c8dee2aaSAndroid Build Coastguard Worker GrMipmapStatus, 43*c8dee2aaSAndroid Build Coastguard Worker std::string_view label); 44*c8dee2aaSAndroid Build Coastguard Worker 45*c8dee2aaSAndroid Build Coastguard Worker bool canAttemptStencilAttachment(bool useMultisampleFBO) const override; 46*c8dee2aaSAndroid Build Coastguard Worker 47*c8dee2aaSAndroid Build Coastguard Worker void dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump) const override; 48*c8dee2aaSAndroid Build Coastguard Worker 49*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<GrGLTextureRenderTarget> MakeWrapped(GrGLGpu* gpu, 50*c8dee2aaSAndroid Build Coastguard Worker int sampleCount, 51*c8dee2aaSAndroid Build Coastguard Worker const GrGLTexture::Desc&, 52*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GrGLTextureParameters>, 53*c8dee2aaSAndroid Build Coastguard Worker const GrGLRenderTarget::IDs&, 54*c8dee2aaSAndroid Build Coastguard Worker GrWrapCacheable, 55*c8dee2aaSAndroid Build Coastguard Worker GrMipmapStatus, 56*c8dee2aaSAndroid Build Coastguard Worker std::string_view label); 57*c8dee2aaSAndroid Build Coastguard Worker backendFormat()58*c8dee2aaSAndroid Build Coastguard Worker GrBackendFormat backendFormat() const override { 59*c8dee2aaSAndroid Build Coastguard Worker // It doesn't matter if we take the texture or render target path, so just pick texture. 60*c8dee2aaSAndroid Build Coastguard Worker return GrGLTexture::backendFormat(); 61*c8dee2aaSAndroid Build Coastguard Worker } 62*c8dee2aaSAndroid Build Coastguard Worker 63*c8dee2aaSAndroid Build Coastguard Worker protected: onAbandon()64*c8dee2aaSAndroid Build Coastguard Worker void onAbandon() override { 65*c8dee2aaSAndroid Build Coastguard Worker GrGLRenderTarget::onAbandon(); 66*c8dee2aaSAndroid Build Coastguard Worker GrGLTexture::onAbandon(); 67*c8dee2aaSAndroid Build Coastguard Worker } 68*c8dee2aaSAndroid Build Coastguard Worker onRelease()69*c8dee2aaSAndroid Build Coastguard Worker void onRelease() override { 70*c8dee2aaSAndroid Build Coastguard Worker GrGLRenderTarget::onRelease(); 71*c8dee2aaSAndroid Build Coastguard Worker GrGLTexture::onRelease(); 72*c8dee2aaSAndroid Build Coastguard Worker } 73*c8dee2aaSAndroid Build Coastguard Worker 74*c8dee2aaSAndroid Build Coastguard Worker private: 75*c8dee2aaSAndroid Build Coastguard Worker // Constructor for instances wrapping backend objects. 76*c8dee2aaSAndroid Build Coastguard Worker GrGLTextureRenderTarget(GrGLGpu* gpu, 77*c8dee2aaSAndroid Build Coastguard Worker int sampleCount, 78*c8dee2aaSAndroid Build Coastguard Worker const GrGLTexture::Desc& texDesc, 79*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GrGLTextureParameters> parameters, 80*c8dee2aaSAndroid Build Coastguard Worker const GrGLRenderTarget::IDs& ids, 81*c8dee2aaSAndroid Build Coastguard Worker GrWrapCacheable, 82*c8dee2aaSAndroid Build Coastguard Worker GrMipmapStatus, 83*c8dee2aaSAndroid Build Coastguard Worker std::string_view label); 84*c8dee2aaSAndroid Build Coastguard Worker 85*c8dee2aaSAndroid Build Coastguard Worker size_t onGpuMemorySize() const override; 86*c8dee2aaSAndroid Build Coastguard Worker 87*c8dee2aaSAndroid Build Coastguard Worker void onSetLabel() override; 88*c8dee2aaSAndroid Build Coastguard Worker }; 89*c8dee2aaSAndroid Build Coastguard Worker 90*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_BUILD_FOR_WIN 91*c8dee2aaSAndroid Build Coastguard Worker #pragma warning(pop) 92*c8dee2aaSAndroid Build Coastguard Worker #endif 93*c8dee2aaSAndroid Build Coastguard Worker 94*c8dee2aaSAndroid Build Coastguard Worker #endif 95