xref: /aosp_15_r20/external/skia/src/gpu/ganesh/gl/GrGLTextureRenderTarget.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2014 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrGLTextureRenderTarget_DEFINED
8*c8dee2aaSAndroid Build Coastguard Worker #define GrGLTextureRenderTarget_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrBackendSurface.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/gl/GrGLRenderTarget.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/gl/GrGLTexture.h"
14*c8dee2aaSAndroid Build Coastguard Worker 
15*c8dee2aaSAndroid Build Coastguard Worker #include <cstddef>
16*c8dee2aaSAndroid Build Coastguard Worker #include <string_view>
17*c8dee2aaSAndroid Build Coastguard Worker 
18*c8dee2aaSAndroid Build Coastguard Worker class GrGLGpu;
19*c8dee2aaSAndroid Build Coastguard Worker class GrGLTextureParameters;
20*c8dee2aaSAndroid Build Coastguard Worker class SkTraceMemoryDump;
21*c8dee2aaSAndroid Build Coastguard Worker enum class GrMipmapStatus;
22*c8dee2aaSAndroid Build Coastguard Worker enum class GrWrapCacheable : bool;
23*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu {
24*c8dee2aaSAndroid Build Coastguard Worker enum class Budgeted : bool;
25*c8dee2aaSAndroid Build Coastguard Worker }
26*c8dee2aaSAndroid Build Coastguard Worker 
27*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_BUILD_FOR_WIN
28*c8dee2aaSAndroid Build Coastguard Worker // Windows gives bogus warnings about inheriting asTexture/asRenderTarget via dominance.
29*c8dee2aaSAndroid Build Coastguard Worker #pragma warning(push)
30*c8dee2aaSAndroid Build Coastguard Worker #pragma warning(disable: 4250)
31*c8dee2aaSAndroid Build Coastguard Worker #endif
32*c8dee2aaSAndroid Build Coastguard Worker 
33*c8dee2aaSAndroid Build Coastguard Worker class GrGLTextureRenderTarget : public GrGLTexture, public GrGLRenderTarget {
34*c8dee2aaSAndroid Build Coastguard Worker public:
35*c8dee2aaSAndroid Build Coastguard Worker     // We're virtually derived from GrSurface (via both GrGLTexture and GrGLRenderTarget) so its
36*c8dee2aaSAndroid Build Coastguard Worker     // constructor must be explicitly called.
37*c8dee2aaSAndroid Build Coastguard Worker     GrGLTextureRenderTarget(GrGLGpu* gpu,
38*c8dee2aaSAndroid Build Coastguard Worker                             skgpu::Budgeted budgeted,
39*c8dee2aaSAndroid Build Coastguard Worker                             int sampleCount,
40*c8dee2aaSAndroid Build Coastguard Worker                             const GrGLTexture::Desc& texDesc,
41*c8dee2aaSAndroid Build Coastguard Worker                             const GrGLRenderTarget::IDs&,
42*c8dee2aaSAndroid Build Coastguard Worker                             GrMipmapStatus,
43*c8dee2aaSAndroid Build Coastguard Worker                             std::string_view label);
44*c8dee2aaSAndroid Build Coastguard Worker 
45*c8dee2aaSAndroid Build Coastguard Worker     bool canAttemptStencilAttachment(bool useMultisampleFBO) const override;
46*c8dee2aaSAndroid Build Coastguard Worker 
47*c8dee2aaSAndroid Build Coastguard Worker     void dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump) const override;
48*c8dee2aaSAndroid Build Coastguard Worker 
49*c8dee2aaSAndroid Build Coastguard Worker     static sk_sp<GrGLTextureRenderTarget> MakeWrapped(GrGLGpu* gpu,
50*c8dee2aaSAndroid Build Coastguard Worker                                                       int sampleCount,
51*c8dee2aaSAndroid Build Coastguard Worker                                                       const GrGLTexture::Desc&,
52*c8dee2aaSAndroid Build Coastguard Worker                                                       sk_sp<GrGLTextureParameters>,
53*c8dee2aaSAndroid Build Coastguard Worker                                                       const GrGLRenderTarget::IDs&,
54*c8dee2aaSAndroid Build Coastguard Worker                                                       GrWrapCacheable,
55*c8dee2aaSAndroid Build Coastguard Worker                                                       GrMipmapStatus,
56*c8dee2aaSAndroid Build Coastguard Worker                                                       std::string_view label);
57*c8dee2aaSAndroid Build Coastguard Worker 
backendFormat()58*c8dee2aaSAndroid Build Coastguard Worker     GrBackendFormat backendFormat() const override {
59*c8dee2aaSAndroid Build Coastguard Worker         // It doesn't matter if we take the texture or render target path, so just pick texture.
60*c8dee2aaSAndroid Build Coastguard Worker         return GrGLTexture::backendFormat();
61*c8dee2aaSAndroid Build Coastguard Worker     }
62*c8dee2aaSAndroid Build Coastguard Worker 
63*c8dee2aaSAndroid Build Coastguard Worker protected:
onAbandon()64*c8dee2aaSAndroid Build Coastguard Worker     void onAbandon() override {
65*c8dee2aaSAndroid Build Coastguard Worker         GrGLRenderTarget::onAbandon();
66*c8dee2aaSAndroid Build Coastguard Worker         GrGLTexture::onAbandon();
67*c8dee2aaSAndroid Build Coastguard Worker     }
68*c8dee2aaSAndroid Build Coastguard Worker 
onRelease()69*c8dee2aaSAndroid Build Coastguard Worker     void onRelease() override {
70*c8dee2aaSAndroid Build Coastguard Worker         GrGLRenderTarget::onRelease();
71*c8dee2aaSAndroid Build Coastguard Worker         GrGLTexture::onRelease();
72*c8dee2aaSAndroid Build Coastguard Worker     }
73*c8dee2aaSAndroid Build Coastguard Worker 
74*c8dee2aaSAndroid Build Coastguard Worker private:
75*c8dee2aaSAndroid Build Coastguard Worker     // Constructor for instances wrapping backend objects.
76*c8dee2aaSAndroid Build Coastguard Worker     GrGLTextureRenderTarget(GrGLGpu* gpu,
77*c8dee2aaSAndroid Build Coastguard Worker                             int sampleCount,
78*c8dee2aaSAndroid Build Coastguard Worker                             const GrGLTexture::Desc& texDesc,
79*c8dee2aaSAndroid Build Coastguard Worker                             sk_sp<GrGLTextureParameters> parameters,
80*c8dee2aaSAndroid Build Coastguard Worker                             const GrGLRenderTarget::IDs& ids,
81*c8dee2aaSAndroid Build Coastguard Worker                             GrWrapCacheable,
82*c8dee2aaSAndroid Build Coastguard Worker                             GrMipmapStatus,
83*c8dee2aaSAndroid Build Coastguard Worker                             std::string_view label);
84*c8dee2aaSAndroid Build Coastguard Worker 
85*c8dee2aaSAndroid Build Coastguard Worker     size_t onGpuMemorySize() const override;
86*c8dee2aaSAndroid Build Coastguard Worker 
87*c8dee2aaSAndroid Build Coastguard Worker     void onSetLabel() override;
88*c8dee2aaSAndroid Build Coastguard Worker };
89*c8dee2aaSAndroid Build Coastguard Worker 
90*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_BUILD_FOR_WIN
91*c8dee2aaSAndroid Build Coastguard Worker #pragma warning(pop)
92*c8dee2aaSAndroid Build Coastguard Worker #endif
93*c8dee2aaSAndroid Build Coastguard Worker 
94*c8dee2aaSAndroid Build Coastguard Worker #endif
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